Damien

Beast Mastery Hunter 6.2

84 posts in this topic

Yooz, Hunters are seeing crit builds give much more damage than haste. It's on Niix's guide in the Icy Veins hunter forum, Azerothian's guide in the MMO Champion forum, and has shown itself to be superior when I tried out 4 different builds on a target dummy yesterday. (I went through an agility build, crit build, haste build, and mastery build. Crit did 3X the damage of all the other builds). Please update the Icy Veins guide. People are buying the wrong gems, including my guildies. Thank you  ^..^

Edited by Lunaboreal

Share this post


Link to post
Share on other sites

Yooz, Hunters are seeing crit builds give much more damage than haste. It's on Niix's guide in the Icy Veins hunter forum, Azerothian's guide in the MMO Champion forum, and has shown itself to be superior when I tried out 4 different builds on a target dummy yesterday. (I went through an agility build, crit build, haste build, and mastery build. Crit did 3X the damage of all the other builds). Please updated the Icy Veins guide. People are buying the wrong gems, including my guildies. Thank you  ^..^

You are absolutely correct. AskMrRobot had me replacing a lot of gems with Accurate Imperial Amethyst (haste and crit), Smooth Sun's Radiance (pure crit) and Rigid River's Heart (again with the crit). ShaZam! Should hit like a Mack truck now!

Share this post


Link to post
Share on other sites

 

Yooz, Hunters are seeing crit builds give much more damage than haste. It's on Niix's guide in the Icy Veins hunter forum, Azerothian's guide in the MMO Champion forum, and has shown itself to be superior when I tried out 4 different builds on a target dummy yesterday. (I went through an agility build, crit build, haste build, and mastery build. Crit did 3X the damage of all the other builds). Please updated the Icy Veins guide. People are buying the wrong gems, including my guildies. Thank you  ^..^

You are absolutely correct. AskMrRobot had me replacing a lot of gems with Accurate Imperial Amethyst (haste and crit), Smooth Sun's Radiance (pure crit) and Rigid River's Heart (again with the crit). ShaZam! Should hit like a Mack truck now!

 

Thanks guys. The issue should now be fixed.

Share this post


Link to post
Share on other sites

Stat priority says Multistrike > Agility, but below Agility is still said to be the primary stat "look for it in all your gear". The explanation text below needs updating.

Share this post


Link to post
Share on other sites

Stat priority says Multistrike > Agility, but below Agility is still said to be the primary stat "look for it in all your gear". The explanation text below needs updating.

A primary stat is Agility/Intellect/Strength/Stamina, as opposed to secondary stats, which are the other stats. It's just how they're called.

Share this post


Link to post
Share on other sites

To be entirely fair, Crit is wildly close to Haste and Mastery for every spec. These are the weights that I use, and I believe they are very very close if not exactly the same as Azor's.

 

MM:

 

Agility: 1

Weapon DPS: 2.07

Crit: .80

Haste: .75

Mastery: .74

 

 

BM: 

 

Agility: 1

Weapon DPS: 1.18

Crit: .70

Haste: .63

Mastery: .62

 

 

The difference in using a Crit > Haste > Mastery build for either one of the specs as opposed to a Mastery > Haste > Crit build ends up being very very marginal at best. 

Share this post


Link to post
Share on other sites

I'm just curious why you say it's the top dos spec, after playing both BM and MM throughout SoO since patch i consistently do higher dps as MM.

Share this post


Link to post
Share on other sites
In Section 5.4.3. Tier 4 Talents there is this in the "Thrill of the Hunt" section:

 

"It is also important to use these procs up quickly, so as not to have any new ones wasted. In such cases, you can give Aimed Shot a higher priority than your tier 6 talents."

 

Mentioning Aimed Shot in the BM guide might be confusing to some.

 

Share this post


Link to post
Share on other sites

 

In Section 5.4.3. Tier 4 Talents there is this in the "Thrill of the Hunt" section:
 
"It is also important to use these procs up quickly, so as not to have any new ones wasted. In such cases, you can give Aimed Shot a higher priority than your tier 6 talents."
 
Mentioning Aimed Shot in the BM guide might be confusing to some.

 

Not only is that confusing, it's also wrong. My bad, it's easy to mix up the shots sometimes when editing all the guides one after the other :)

 

It should be fixed now. Thank you!

Share this post


Link to post
Share on other sites

I appear to be missing something. As a BM Hunter, I have steady shot, and steady focus benefits Steady shot... Why would i want to switch over to using Cobra shot, since it does less damage, takes the same cast time, and the same focus generation?

Share this post


Link to post
Share on other sites

Wouldn't crit pull pretty far ahead of Multi-strike in PVP since MS only ticks once instead of twice?  Unless that is reflected in this guide somewhere and I missed it.

Share this post


Link to post
Share on other sites

Do you think you could give stat weights for all the stats? I know what I should be building with stat priorities and everything, however I would like to be able to put these stats into ask Mr. Robot to see how it compares. The stats Mr. Robot has atm do not seem to be correct according to your stat priority. Thanks.

Share this post


Link to post
Share on other sites

too many mistakes for a single class guide....lots of trust is lost

Share this post


Link to post
Share on other sites

Do you think you could give stat weights for all the stats? I know what I should be building with stat priorities and everything, however I would like to be able to put these stats into ask Mr. Robot to see how it compares. The stats Mr. Robot has atm do not seem to be correct according to your stat priority. Thanks.

That is really not something we can do. Stat weights depend greatly on each individual character, and the priorities we list in our guides have to be generally applicable. If you want exact stat weights, you really need to run your character through Simcraft.

 

too many mistakes for a single class guide....lots of trust is lost

Would you care to point out a few of them? I'd love to fix them! Thanks.

 

Wouldn't crit pull pretty far ahead of Multi-strike in PVP since MS only ticks once instead of twice?  Unless that is reflected in this guide somewhere and I missed it.

Perhaps it would, but this guide is intended purely for PvE, so we can't really discuss something like that.

Share this post


Link to post
Share on other sites

too many mistakes for a single class guide....lots of trust is lost

 

This kind of comment is utterly useless. If you see a mistake, you are literally commenting on the thread to tell us about it, yet you list none.

 

Where is there a mistake in this guide, I would love to hear what you think is wrong.

Share this post


Link to post
Share on other sites

It might be usefull to add a Macro for Kill Command. As you state during your guide that using kill command will be cast on the target of your pet, not specifically on yours.

An optional Macro should be plausible for BM's to have the pet attack first and then cast Kill Command. or is there an issue with making such a macro?

Share this post


Link to post
Share on other sites

It might be usefull to add a Macro for Kill Command. As you state during your guide that using kill command will be cast on the target of your pet, not specifically on yours.

An optional Macro should be plausible for BM's to have the pet attack first and then cast Kill Command. or is there an issue with making such a macro?

I think the pet is pretty good now at being on the right target. I'm not aware of any such macro being popular in general, but maybe I'm wrong.

Share this post


Link to post
Share on other sites

I think the pet is pretty good now at being on the right target. I'm not aware of any such macro being popular in general, but maybe I'm wrong.

 

Yeah the pet still takes a few seconds to switch, this macro is what you're looking for.

 

#showtooltip Kill Command
/petattack [target=target]
/cast Kill Command

Share this post


Link to post
Share on other sites

It might be usefull to add a Macro for Kill Command. As you state during your guide that using kill command will be cast on the target of your pet, not specifically on yours.

An optional Macro should be plausible for BM's to have the pet attack first and then cast Kill Command. or is there an issue with making such a macro?

 

Here is the macro to fix your problem.

 

#showtooltip Kill Command
/petattack [target=target]
/cast Kill Command

Share this post


Link to post
Share on other sites

Focus fire is passive now that should be updated and the guide changed to reflect updated rotations.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      Wondering what to do before 7.2 hits? Farm plenty of Order Resources and Bloods of Sargeras! There's also gold-making potential related to Class Mounts & crafted Legendary items.
      1. Good Suramaritan -  don't forget to finish the Suramar story. It's one of the requirements to unlock account-wide Legion flying. If you haven't started questing in Suramar, you should start now to avoid delays when 7.2 launches.
      2. Accummulate at least 20,000 Order Resources so you can continue your Order Hall upgrade straight away. Note that some mount tints and Order Hall pets / vanity items require additional Order Resources to unlock so it's better to get more. The sixth tier upgrade for the Order Hall costs 20K with one hour research time and tier 7 costs 30,000 with 14 days of research time. You can turn in Blood of Sargeras for 200 Order Resources (Order Resources Cache). The shoulder enchant Boon of the Bloodhunter will help farm bloods faster as you will loot Bloodhunter's Quarry from enemies. More information about Order Hall upgrade can be found here.
      3. Paladins and Warlocks need materials to craft their mounts. Even though the crafting cost will be re-evaulated in a future build, make sure you have enough of them.
      Paladins need 50 Leystone Ores and 1 Saber's Eye. Warlocks need 10 Demonsteel Bars, 5 Pandemonite and 3 Unbending Potions. This also creates a good gold-making opportunity. Items above will have an increase in demand.
      4. Do you plan to craft Legendary items? Even though crafting requirements may change at any time during the 7.2 testing, keep a closer look at the crafting materials to have them ready.
      The items also have a gold-making potential when 7.2 arrives.
      125 Imbued Silkweave > Celumbra, the Night's Dichotomy 250 Stonehide Leather > The Sentinel's Eternal Refuge 250 Stormscale > Vigilance Perch 125 Demonsteel Bar > Rethu's Incessant Courage What's worth noting is that crafted Legendary items have become Bind on Equipped and can be sold in the Auction House. Nethershard Essence can be purchased for 2,000  Nethershards from Warmage Kath'leen.
    • By Stan

      Battlelord's Bloodthirsty War Wyrm is rewarded once the Warrior completes The Trial of Rage quest. The tint changes depending on your specialization: Arms > Red, Fury > Gray, Protection > Purple.
      All classes in 7.2 will get a class mount when account-wide Legion flying is unlocked - Broken Isles Pathfinder, Part Two. The mount makes heavy use of existing Proto-drake mounts, such as Reins of Galakras or other Wrath Proto-drakes like Reins of the Time-Lost Proto-Drake.
      The Warrior in this video is wearing Normal difficulty Tier 20 Set that will drop in the Tomb of Sargeras. All Tier 20 Sets are heavily inspired by existing Tier 6 models (except for Death Knights, Demon Hunters & Monks).
    • By Starym

       
      In addition to the previously announced DK and PvP class tuning, today's hotfixes bring Hunter, Paladin and Priest PvE changes and a change to Skardyn's Grace.
      February 21 (source)
      Class
      Death Knight
      Virulent Plague damage over time effect has been increased by 67%. Damage unchanged in PvP. Summon Gargoyle: Gargoyle Strike damage has been increased by 50%. Damage unchanged in PvP. Dark Arbiter: Val'kyr Strike damage has been increased by 16%. Damage unchanged in PvP. Death Grip should no longer ignore Grounding Totem.
      Hunter
      (Marksmanship) Piercing Shot will no longer deal less potential damage when the Focus-cost-reduction effect of the Eagletalon Battlegear (4-piece) is active. Paladin
      The Light Saves now triggers when the Beacon of Faith target’s health drops below 50%. Priest
      Shadow Mend now deals appropriate damage to low-level players. Shadow Word: Pain (with the Misery talent) is now properly applied to the target when out of range. Items
      (Hotfix in testing) Skardyn's Grace: The duration of the on-use effect of item has been increased from 20 seconds to 35 seconds, and the amount of Mastery it rewards has been reduced proportionately. Player versus Player
      Death Knight Dark Simulacrum's cooldown has been reduced to 25 seconds (was 30 seconds). Blood Blood Death Knights no longer deal reduced damage in PvP situations (was a reduction of 10%). Unholy Crypt Fever's damage has been reduced by 15% Damage of Virulent Plague, Summon Gargoyle, and Dark Arbiter has been reduced to offset the baseline increases above, leaving these abilities unchanged in PvP.
        Druid Restoration Nourish now reduces the cast time of Healing Touch by 0.2 seconds (was 0.5 seconds). Nourish will now only apply Regrowth's heal over time effect (was both the initial heal and the heal over time effect). Abundance now reduces the cast time of Healing Touch by 5% per Rejuvenation active in PvP situations (was 10%). Fixed a bug that caused Nature's Essence to fail to heal on Wild Growths cast in PvP if the Druid had the Nourish or Overgrowth Honor Talents.

        Hunter Survival Caltrops now deals 20% less damage in PvP, and reduces movement speed by 50% (was 70% speed). PvP Template Agility has been reduced by 2.5%. Marksmanship Healing Shell now heals for its full value in PvP. Aimed Shot now deals an additional 5% damage in PvP situations. Marksmanship Hunter's PvP Template Agility has been increased by 5%. Marksmanship Hunter's PvP Template now has 150% Haste (was 175%), 100% Mastery (was 75%), and 120% Armor (was 100%). Beast Mastery Beast Mastery Hunter's PvP Template now has 120% Armor (was 100%).
        Beast Mastery Hunter's PvP Template now has 70% Critical Strike (was 100%). Beast Mastery Hunter's PvP Template now has 75% Mastery (was 100%). Beast Mastery Hunter's PvP Template now has 125% Versatility (was 100%). Beast Mastery Hunter's PvP Template now has 130% Haste (was 100%). Beast Mastery Hunter's PvP Template Agility has been increased by 5%. Mage Fire Cauterizing Blink's heal has been reduced by 33% in PvP situations. Fire Mage's PvP Template Stamina and Intellect have been reduced by 5%.
        Paladin Holy Avenging Crusader once again ignores line of sight when healing. Avenging Crusaderr will now cause Judgment and Crusader Strike to heal even if their damage is absorbed. Fixed a bug that caused Spreading the Word to make Blessing of Freedom trigger Cleanse's cooldown. Retribution Retribution Paladin PvP template now has an additional 3% Strength.
        Priest Discipline Inner Renewal now causes Power Word: Radiance to refund 25% of its mana cost when self-cast (was 50%).
        Rogue Assassination Fixed a bug that caused Deadly Brew's additional free Wound Poison effect to increase to Kingsbane's damage. Poison Bomb's damage has been reduced by 30% in PvP. Wound Poison's healing reduction effect has been reduced to 20% in PvP (24% with Master Poisoner). PvP Template Agility has been reduced by 5%.
        Shaman Elemental Elemental Shaman's PvP Template Intellect and Stamina have been increased by 5%. Enhancement Enhancement Shaman's PvP Template Agility has been increased by 10%, and Stamina has been increased by 5%. Stormstrike deals 20% less damage in PvP (was 15% less damage). Restoration Restoration Shaman's PvP Template now has 130% Versatility (was 100%).
        Warrior Arms Arms Warrior PvP template now has an additional 5% Strength, 5% Stamina, and 10% Armor. Arms Warrior PvP template now has 150% Versatility (was 125%). Fury Endless Rage now increases the duration of Enrage by 1 second (was 2 seconds).
        Warlock Destruction Chaos Bolt's damage has been increased by 25% in PvP situations. Reverse Entropy reduces the cast time of Chaos Bolt by 0.25 seconds in PvP situations (was 0.5 seconds). Backdraft reduces the cast time of Chaos Bolt and Rain of Fire by 15% in PvP situations (was 30%). Demonology Demonology Warlock's PvP Template Intellect has been increased by 5%. Demonology Warlock's PvP Template now has 150% Haste (was 100%), 75% Versatility (was 100%), and 75% Mastery (was 100%). Previous hotfixes.
    • By Starym

       
      Update, Feb 21st: Added Skagadin's Grade hotfix in testing.

      The new tuning pass that's coming next reset is almost entirely focused on PvP, with the exception of Unholy Death Knights, who receive some buffs. Almost all other classes get changes for PvP, with only Demon Hunters and Monks staying as they currently are.
      And if that's just not enough changes for you, you can check out our overview of the class tweaks in the latest PTR build here.
      Lore (source)
      With the next weekly maintenance, we're planning a large round of PvP tuning changes, as well as a few PvE buffs for Unholy. Please see below for the full list of changes that are currently planned. As always, this may not be the final list - additional tuning may be added or removed before these changes go live.
      Classes
      Death Knight
      Unholy Virulent Plague damage over time effect has been increased by 67%. Damage unchanged in PvP. Summon Gargoyle: Gargoyle Strike damage has been increased by 50%. Damage unchanged in PvP. Dark Arbiter: Val'kyr Strike damage has been increased by 16%. Damage unchanged in PvP.
        Items   (Hotfix in testing) Skardyn's Grace: The duration of the on-use effect of item has been increased from 20 seconds to 35 seconds, and the amount of Mastery it rewards has been reduced proportionately. Player versus Player
      Death Knight
      Dark Simulacrum's cooldown has been reduced to 25 seconds (was 30 seconds). Blood Blood Death Knights no longer deal reduced damage in PvP situations (was a reduction of 10%). Unholy Crypt Fever's damage has been reduced by 15%.  
      Druid
      Restoration Nourish now reduces the cast time of Healing Touch by 0.2 seconds (was 0.5 seconds). Nourish will now only apply Regrowth's heal over time effect (was both the initial heal and the heal over time effect). Abundance now reduces the cast time of Healing Touch by 5% per Rejuvenation active in PvP situations (was 10%). Fixed a bug that caused Nature's Essence to fail to heal on Wild Growths cast in PvP if the Druid had the Nourish or Overgrowth Honor Talents.  
      Hunter
      Survival Caltrops now deals 20% less damage in PvP, and reduces movement speed by 50% (was 70% speed). PvP Template Agility has been reduced by 2.5%. Marksmanship Healing Shell now heals for its full value in PvP. Aimed Shot now deals an additional 5% damage in PvP situations. PvP Template Agility has been increased by 5%. PvP Template Haste has been reduced by 15%. PvP Template Mastery has been increased by 33%. PvP Template Armor has been increased by 20%. Beast Mastery PvP Template Agility has been increased by 5%. PvP Template Haste has been increased by 30%. PvP Template Versatility has been increased by 25%. PvP Template Mastery has been reduced by 25%. PvP Template Critical Strike has been reduced by 30%. PvP Template Armor has been increased by 20%.  
      Mage
      Fire Cauterizing Blink's heal has been reduced by 33% in PvP situations. PvP Template Intellect and Stamina have been reduced by 5%.  
      Paladin
      Holy Avenging Crusader once again ignores line of sight when healing. Avenging Crusaderr will now cause Judgment and Crusader Strike to heal even if their damage is absorbed. Fixed a bug that caused Spreading the Word to make Blessing of Freedom trigger Cleanse's cooldown. Retribution PvP Template Strength has been increased by 3%.  
      Priest
      Discipline Inner Renewal now causes Power Word: Radiance to refund 25% of its mana cost when self-cast (was 50%).  
      Rogue
      Assassination Fixed a bug that caused Deadly Brew's additional free Wound Poison effect to increase to Kingsbane's damage. Poison Bomb's damage has been reduced by 30% in PvP. Wound Poison's healing reduction effect has been reduced to 20% in PvP (24% with Master Poisoner). PvP Template Agility has been reduced by 5%.  
      Shaman
      Elemental PvP Template Intellect and Stamina have been increased by 5%. Enhancement Stormstrike deals 20% less damage in PvP (was 15% less damage). PvP Template Agility has been increased by 10%. PvP Template Stamina has been increased by 5%. Restoration PvP Template Versatility has been increased by 30%.  
      Warrior
      Arms PvP Template Strength and Stamina has been increased by 5%. PvP Template Armor has been increased by 10%. PvP Template Versatility has been increased by 17%. Fury Endless Rage now increases the duration of Enrage by 1 second (was 2 seconds).  
      Warlock
      Destruction Chaos Bolt's damage has been increased by 25% in PvP situations. Reverse Entropy reduces the cast time of Chaos Bolt by 0.25 seconds in PvP situations (was 0.5 seconds). Backdraft reduces the cast time of Chaos Bolt and Rain of Fire by 15% in PvP situations (was 30%). Demonology PvP Template Intellect has been increased by 5%. PvP Template Haste has been increased by 50%. PvP Template Versatility has been reduced by 25%. PvP Template Mastery has been reduced by 25%.
    • By Stan

      Once you complete four Assault Quests when Stormheim is invaded, you're able to queue up for the Turn Back the Tides Scenario, which has six stages.
      All Demon Assault Scenarios are designed for three players.
      At the very beginning, you will need to save three dragons, after that you'll launch an aerial assault on Legion forces then you make your way to the ship where you kill various demons and lastly face Lord Commander Alexius himself. In the end, there's a cinematic of Odyn destroying the Legion ship.
      You can subscribe to our YouTube channel to be automatically notified when new videos are out.