Jump to content
FORUMS
Damien

Beast Mastery Hunter 6.2

Recommended Posts

Yooz, Hunters are seeing crit builds give much more damage than haste. It's on Niix's guide in the Icy Veins hunter forum, Azerothian's guide in the MMO Champion forum, and has shown itself to be superior when I tried out 4 different builds on a target dummy yesterday. (I went through an agility build, crit build, haste build, and mastery build. Crit did 3X the damage of all the other builds). Please update the Icy Veins guide. People are buying the wrong gems, including my guildies. Thank you  ^..^

Edited by Lunaboreal

Share this post


Link to post
Share on other sites
Uncommon Patron

Yooz, Hunters are seeing crit builds give much more damage than haste. It's on Niix's guide in the Icy Veins hunter forum, Azerothian's guide in the MMO Champion forum, and has shown itself to be superior when I tried out 4 different builds on a target dummy yesterday. (I went through an agility build, crit build, haste build, and mastery build. Crit did 3X the damage of all the other builds). Please updated the Icy Veins guide. People are buying the wrong gems, including my guildies. Thank you  ^..^

You are absolutely correct. AskMrRobot had me replacing a lot of gems with Accurate Imperial Amethyst (haste and crit), Smooth Sun's Radiance (pure crit) and Rigid River's Heart (again with the crit). ShaZam! Should hit like a Mack truck now!

Share this post


Link to post
Share on other sites

 

Yooz, Hunters are seeing crit builds give much more damage than haste. It's on Niix's guide in the Icy Veins hunter forum, Azerothian's guide in the MMO Champion forum, and has shown itself to be superior when I tried out 4 different builds on a target dummy yesterday. (I went through an agility build, crit build, haste build, and mastery build. Crit did 3X the damage of all the other builds). Please updated the Icy Veins guide. People are buying the wrong gems, including my guildies. Thank you  ^..^

You are absolutely correct. AskMrRobot had me replacing a lot of gems with Accurate Imperial Amethyst (haste and crit), Smooth Sun's Radiance (pure crit) and Rigid River's Heart (again with the crit). ShaZam! Should hit like a Mack truck now!

 

Thanks guys. The issue should now be fixed.

Share this post


Link to post
Share on other sites
Guest Grebneke

Stat priority says Multistrike > Agility, but below Agility is still said to be the primary stat "look for it in all your gear". The explanation text below needs updating.

Share this post


Link to post
Share on other sites

Stat priority says Multistrike > Agility, but below Agility is still said to be the primary stat "look for it in all your gear". The explanation text below needs updating.

A primary stat is Agility/Intellect/Strength/Stamina, as opposed to secondary stats, which are the other stats. It's just how they're called.

Share this post


Link to post
Share on other sites

To be entirely fair, Crit is wildly close to Haste and Mastery for every spec. These are the weights that I use, and I believe they are very very close if not exactly the same as Azor's.

 

MM:

 

Agility: 1

Weapon DPS: 2.07

Crit: .80

Haste: .75

Mastery: .74

 

 

BM: 

 

Agility: 1

Weapon DPS: 1.18

Crit: .70

Haste: .63

Mastery: .62

 

 

The difference in using a Crit > Haste > Mastery build for either one of the specs as opposed to a Mastery > Haste > Crit build ends up being very very marginal at best. 

Share this post


Link to post
Share on other sites
Guest Tim

I'm just curious why you say it's the top dos spec, after playing both BM and MM throughout SoO since patch i consistently do higher dps as MM.

Share this post


Link to post
Share on other sites
Guest Cathleen
In Section 5.4.3. Tier 4 Talents there is this in the "Thrill of the Hunt" section:

 

"It is also important to use these procs up quickly, so as not to have any new ones wasted. In such cases, you can give Aimed Shot a higher priority than your tier 6 talents."

 

Mentioning Aimed Shot in the BM guide might be confusing to some.

 

Share this post


Link to post
Share on other sites

 

In Section 5.4.3. Tier 4 Talents there is this in the "Thrill of the Hunt" section:
 
"It is also important to use these procs up quickly, so as not to have any new ones wasted. In such cases, you can give Aimed Shot a higher priority than your tier 6 talents."
 
Mentioning Aimed Shot in the BM guide might be confusing to some.

 

Not only is that confusing, it's also wrong. My bad, it's easy to mix up the shots sometimes when editing all the guides one after the other :)

 

It should be fixed now. Thank you!

Share this post


Link to post
Share on other sites
Guest Aengeal

I appear to be missing something. As a BM Hunter, I have steady shot, and steady focus benefits Steady shot... Why would i want to switch over to using Cobra shot, since it does less damage, takes the same cast time, and the same focus generation?

Share this post


Link to post
Share on other sites
Guest Arrowgance

Wouldn't crit pull pretty far ahead of Multi-strike in PVP since MS only ticks once instead of twice?  Unless that is reflected in this guide somewhere and I missed it.

Share this post


Link to post
Share on other sites
Guest Libetheone

Do you think you could give stat weights for all the stats? I know what I should be building with stat priorities and everything, however I would like to be able to put these stats into ask Mr. Robot to see how it compares. The stats Mr. Robot has atm do not seem to be correct according to your stat priority. Thanks.

Share this post


Link to post
Share on other sites
Guest dred

too many mistakes for a single class guide....lots of trust is lost

Share this post


Link to post
Share on other sites

Do you think you could give stat weights for all the stats? I know what I should be building with stat priorities and everything, however I would like to be able to put these stats into ask Mr. Robot to see how it compares. The stats Mr. Robot has atm do not seem to be correct according to your stat priority. Thanks.

That is really not something we can do. Stat weights depend greatly on each individual character, and the priorities we list in our guides have to be generally applicable. If you want exact stat weights, you really need to run your character through Simcraft.

 

too many mistakes for a single class guide....lots of trust is lost

Would you care to point out a few of them? I'd love to fix them! Thanks.

 

Wouldn't crit pull pretty far ahead of Multi-strike in PVP since MS only ticks once instead of twice?  Unless that is reflected in this guide somewhere and I missed it.

Perhaps it would, but this guide is intended purely for PvE, so we can't really discuss something like that.

Share this post


Link to post
Share on other sites

too many mistakes for a single class guide....lots of trust is lost

 

This kind of comment is utterly useless. If you see a mistake, you are literally commenting on the thread to tell us about it, yet you list none.

 

Where is there a mistake in this guide, I would love to hear what you think is wrong.

Share this post


Link to post
Share on other sites
Guest Crobuk

It might be usefull to add a Macro for Kill Command. As you state during your guide that using kill command will be cast on the target of your pet, not specifically on yours.

An optional Macro should be plausible for BM's to have the pet attack first and then cast Kill Command. or is there an issue with making such a macro?

Share this post


Link to post
Share on other sites

It might be usefull to add a Macro for Kill Command. As you state during your guide that using kill command will be cast on the target of your pet, not specifically on yours.

An optional Macro should be plausible for BM's to have the pet attack first and then cast Kill Command. or is there an issue with making such a macro?

I think the pet is pretty good now at being on the right target. I'm not aware of any such macro being popular in general, but maybe I'm wrong.

Share this post


Link to post
Share on other sites

I think the pet is pretty good now at being on the right target. I'm not aware of any such macro being popular in general, but maybe I'm wrong.

 

Yeah the pet still takes a few seconds to switch, this macro is what you're looking for.

 

#showtooltip Kill Command
/petattack [target=target]
/cast Kill Command

Share this post


Link to post
Share on other sites

It might be usefull to add a Macro for Kill Command. As you state during your guide that using kill command will be cast on the target of your pet, not specifically on yours.

An optional Macro should be plausible for BM's to have the pet attack first and then cast Kill Command. or is there an issue with making such a macro?

 

Here is the macro to fix your problem.

 

#showtooltip Kill Command
/petattack [target=target]
/cast Kill Command

Share this post


Link to post
Share on other sites
Guest 10 year hunter

Focus fire is passive now that should be updated and the guide changed to reflect updated rotations.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      With a minor 10.2.7 fix we move right into the Remix stuff, as there's improvements to rare elite respawn and treasure, quests, dungeons and the open world. We also have Cataclysm Classic fixes, as honor vendors return, the high level PvP gear gets downgraded, quests get improved and more.
      May 22 (Source)
      Non-Player Characters
      Doc Nanners in Valdrakken will again offer players "A Cataloger's Paradise" upon reaching Renown 8 with the Dragonscale Expedition. WoW Remix: Mists of Pandaria
      Added clarity to the quest "The Great Water Hunt" to speak with Mudmug before gathering water. Nostwin now sells Glyph of Shadow for Priests. Fixed an issue preventing the quest "Where are My Reinforcements?" from proceeding as expected. Improved the respawn rate and treasure from rares and rare elites across Pandaria. Increased the amount of bronze and raised the drop chance for threads of time from airborne bronze. Fixed an issue where players who faction-changed could not use the group finder for dungeons and scenarios. Fixed an issue preventing the quest “Riding the Skies” from granting the appropriate Cloud Serpent mount. Fixed an issue causing Wise Mari in the Temple of the Jade Serpent to not spawn Corrupt Living Water as intended. Hutia was out of control in the Jade Forest, and has been convinced to relax a bit and stop hitting so hard. Cataclysm Classic
      Fixed a bug preventing Diabolical Plans from dropping in Ashenvale for Horde players wanting to do “Never Again”. Cataclysm Honor Vendors should now be available in Stormwind and Orgrimmar to purchase ilvl 352 Blue PvP Gear for Honor Points. Conquest and Elite Conquest vendors will not sell anything until Arena Season 9 begins with next week's regional resets. Fixed a bug with the Thirty Tabards Fixed a bug preventing Engineers and Alchemists from making discoveries while crafting. Crafted “Vicious” gear that was unintentionally created at item level 377 has been adjusted to item level 339. In "Stonefather's Boon", the Stonefather's Boon buff duration has been reduced to 10 seconds (was 3 minutes). Fixed some quest issues. Erunak Stonespeaker should now still be visible to players who have advanced further in the quest line at the original location to turn in “Call of Duty”. “All or Nothing”, “Blood and Thunder”, and “Defending the Rift” should no longer fail to complete if you are sitting or mounted.
    • By Starym
      We have a lot more changes coming in to Remix today, starting with cloak thread rewards being added to most repeatable activities! Then there's the announced tuning for enemy damage and HP, gems and more, as well as some additional class adjustments over in Cataclysm Classic
      May 21 (Source)
      WoW Remix: Mists of Pandaria
      We have made the following changes to improve Thread of Time gain for the Cloak of Infinite Potential. Our goal with these additional items is to give players access to more Threads of Time from daily repeatable sources. These should serve as readily attainable power-ups from a wide variety of content, so players can enjoy the breadth of Pandaria while also gaining additional power. There are four new items that grant players escalating amounts of power for the Cloak of Infinite Potential: Minor Spool of Eternal Thread Lesser Spool of Eternal Thread Spool of Eternal Thread Greater Spool of Eternal Thread Players will be able to find these new items from a variety of solo and group sources, ensuring all players have accessible ways to improve their cloak: Infinite Bazaar Repeatable Dailies First-Time Daily Scenario, Dungeon, and each LFR queue World Bosses Remix Achievements Each of these achievements are available for additional characters to complete as well for bonus Bronze - and now bonus Spools of Eternal Thread. Troves of the Thunder King scenario on the Isle of Thunder We’ve made the following changes and bugfixes are intended to address concerns about the balance of low- and high-level players in various Remix content. The health of creatures in heroic scenarios has been decreased by 20% - 25%, based on the players’ levels. Higher level players will see enemies incur a larger decrease. The health and damage of creatures on the Timeless Isle, Isle of Giants, and Isle of Thunder has been reduced. Several spell gems (that were not scaling up or down correctly based on player level) have been adjusted so that they provide a more-appropriate scaling effect. This includes Cold Front, Windweaver, Vampiric Aura, and Lightning Rod. Spell gems with shielding effects should no longer cause threat. Fixed a bug with Righteous Frenzy not canceling upon the end of combat. Timerunner’s Vial mana regen significantly increased. Adjusted the reputation granted from Granite Quilen to be more in line with expected values. Fixed an issue in Guo-Lai Halls causing trap tiles to flicker.  
      Cataclysm Classic
      Players experiencing phasing issues from Wrathgate or Battle for Undercity quests that are deprecated in Cataclysm Classic should now be in the correct phase in Orgrimmar and Undercity. Hunter Hunter traps are now faster and more consistent in their arming times. Shaman Fixed an issue with Shaman Greater Fire Elemental dealing too much damage with its Fire Nova spell. Warrior Fixed an issue preventing Slam from being logged properly in the combat log.
    • By Staff
      It's official! We've seen the datamining already, but it wasn't clear what the intention was - but now we have official confirmation. Story Difficulty is coming to the Nerub'ar Palace in the War Within! 
      Players will be able to face off against the final boss of the first raid of the expansion in groups of 1 to 5, with reduced mechanics and a greater focus on the narrative. This option will become available when the final LFR wing opens up and will be repeatable. No word on whether there will be any loot involved, but it seems unlikely (aside from quest rewards). We also didn't get any explanations on whether this is a one-time thing or whether this will stay as a staple for future raids as well.
      Story Difficulty (Source)
      Hello!
      As mentioned in the article above, we’ve been working on a new raid experience for The War Within called Story difficulty.
      Throughout World of Warcraft’s history, many of the most epic moments in our stories have been told in dungeons and raids. With the recent introduction of Follower Dungeons, we’ve been experimenting with new ways for players to see those stories, especially for those who may not feel comfortable playing within the social expectations of group environments.
      With Story difficulty in Nerub-ar Palace, our goal is to offer players a way to see the epic conclusion of Azj-Kahet’s story who may not see the end to that story otherwise. This difficulty is intended for a private party of 1-5 players and will allow players to face off against Queen Ansurek without the assistance of other players or Followers. This encounter features reduced combat complexity and difficulty, instead focusing on the narrative elements of the encounter. Story difficulty is intended to be experienced as a one-time chapter in the game’s story, but is repeatable for players who want to revisit that part of the adventure.
      We currently plan to release this experience alongside the final wing of Looking For Raid difficulty, for players who’ve reached the appropriate point in the questing experience of The War Within. We’d love to hear your feedback on this feature once it’s released.
    • By Staff
      To make it easier for everyone to upgrade their cloak in MoP Remix, Blizzard added new "threads" as rewards from various solo and group activities.
      (Source)
      New! Get Wound Up in Spools of Eternal Threads
      Players can now increase their thread count with four new items that grant escalating amounts of power for the Cloak of Infinite Potential.
      Minor Spool of Eternal Thread (Grants 20 Threads) Lesser Spool of Eternal Thread (Grants 50 Threads) Spool of Eternal Thread (Grants 100 Threads) Greater Spool of Eternal Thread (Grants 180 Threads (it’s percale!)) Please note that not all Spool of Eternal Thread sources change in quality based on the character’s level. Group finder bonuses and Infinite Bazaar daily quests increase in quality as a character levels. Achievements will always provide a spool that is equal in quality to the Bronze Cache it rewards, regardless of character level. When a Spool grants Stamina, the value is doubled.
      These items can be earned and collected through a variety of solo and group activities including:
      Infinite Bazaar Repeatable Daily Quests First-Time Daily Scenario, Dungeon Finder dungeons, and each Raid Finder queue World Bosses Remix Achievements Troves of the Thunder King scenario on the Isle of Thunder. Remix Achievements are also available for additional characters to complete for bonus Bronze and bonus Spools of Eternal Thread.
    • By Starym
      There’s some pretty great final boss death cinematics out there in the many raids of WoW, but have you seen them all? Do you know what the very first one was? Well, Athelarius has got your back and the answers! He made a great compilation of all final boss deaths in honor of 20 years of WoW.
      Starting all the way back in 2007 and the Burning Crusade, when the first final boss defeat cinematic was created. The fall of Illidan the Betrayer was pretty amazing, for me especially, since I was one of the first 20 people in the world to see it! Well, outside of Blizzard’s offices at least.. We go all the way through Arthas, Garrosh, Gul'dan, and finally up to the last/current cinematic, Fyrakk’s Death, which is already 6 months old!
      It’s a pretty interesting thing to see all of them put together, as it charts the progress of the cinematics team and just how good these have gotten over the years. Let’s take a look.
×
×
  • Create New...