Jump to content
FORUMS
Sign in to follow this  
Stan

Augmentation Evoker Set Bonuses Revealed

Recommended Posts

Sn-mka-obrazovky-2023-05-17-o-6-19-56.pn

Blizzard surprised us with a mysterious PTR build and added Augmentation Evoker set bonuses on the 10.1.5 PTR.

The new Evoker specialization received their set bonuses in the latest Patch 10.1.5 PTR build. These will be added to the existing Aberrus Class Sets when the patch releases. The bonuses revolve around emopowering Ebon Might Ebon Might, a new Augmentation Evoker talent.

  • Ebon Might Ebon Might - Increase your 4 nearest allies' primary stat by 10% of your own ( 10% of Intellect ), and cause your Eruption to deal 20% more damage, for 10 sec. May only affect 4 allies at once, and prefers to imbue damage dealers. Eruption, Deep Breath, and your empower spells extend the duration of these effects. (1.5 sec cast, 30 sec cooldown, Limited to 4 targets)

Augmentation Evoker Set Bonuses in Patch 10.1.5

Share this post


Link to post
Share on other sites
6 hours ago, Hagersen said:

idk compared to what the devastation evoker got in the last tier this feels unbelievable dull

if ur talking about first tier devokers that *filtered* was so boring, random procs of lust for 6 seconds that goes away after maybe casting 2 spells? id way more prefer this, plus this is the first time aug evoker will be in the game, its better to have a very nonimpactful tierset with some power than a gameplay changing one so ppl can learn how to play the spec first

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      If you don't like Skyriding, you will need to earn the War Within Pathfinder achievement to switch to old-school flying in the new expansion!
      In the Mounts Tab, the Switch Flight Style button lets you seamlessly switch between Skyriding and regular flying. 

      However, to enable regular flying in Khaz Algar, you must first earn The War Within Pathfinder achievement.

      How to Unlock Regular Flying in The War Within?
      While the individual requirements haven't been implemented, we can safely assume Khaz Algar Explorer will be one of them and you will also need to finish the main campaign in the 4 new zones and earn The Isle of Dorn, The Ringing Deeps, Hallowfall, and Azj-Kahet.
      Will Skyriding Be Available from the Beginning?
      The answer is YES! The second quest as you enter the Isle of Dorn teaches you Skyriding.

    • By Stan
      This week's War Within Beta build brought numerous changes for Hunters, affecting their class tree as well as all three spec trees. Here's everything that changed.
      New Class & BM Spec Tree
      As you can see, the rework is quite extensive, many talents have been removed and replaced with new ones. Existing nodes have also moved.

      We've highlighted all the Hunter changes down below.
      Hunter
      Flanking Strike- You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Generates 30 Focus for you and your pet. You and your pet leap to the target and strike it as one, dealing a total of [ 246% of Attack Power + 245.9% of Attack Power ] Physical damage. Tip of the Spear grants an additional 15% damage bonus to Flanking Strike. Generates 30 Focus for you and your pet. Bestial Wrath- Normal: Sends you and your pet into a rage, instantly dealing [ 80.1% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Scent of Blood : Sends you and your pet into a rage, instantly dealing [ 69.6% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. and activating Bestial Wrath grants 0 charges of Barbed Shot. Normal: Sends you and your pet into a rage, instantly dealing [ 207.4% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. Bestial Wrath's remaining cooldown is reduced by 12 sec each time you use Barbed Shot. Scent of Blood : Sends you and your pet into a rage, instantly dealing [ 180% of Attack Power ] Physical damage to its target, and increasing all damage you both deal by 25% for 15 sec. Removes all crowd control effects from your pet. and activating Bestial Wrath grants 0 charges of Barbed Shot. Hydra's Bite- Serpent Sting fires arrows at 2 additional enemies near your target, and its damage over time is increased by 20%. When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to 2 enemies nearby. Serpent Sting's damage over time is increased by 20%. A Murder of Crows- Summons a flock of crows to attack your target, dealing [ 576% of Attack Power ] Physical damage over 15 sec. If the target dies while under attack, A Murder of Crows' cooldown is reset. Summons a flock of crows to attack your target, dealing [ 345.6% of Attack Power ] Physical damage over 15 sec. Natural Mending- Every 30 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. Every 10 Focus you spend reduces the remaining cooldown on Exhilaration by 1.0 sec. Mongoose Bite- A brutal attack that deals [ 148.6% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. A brutal attack that deals [ 202% of Attack Power ] Physical damage and grants you Mongoose Fury. Mongoose Fury Increases the damage of Mongoose Bite by 15% for 14 sec, stacking up to 5 times. Successive attacks do not increase duration. Pathfinding- Movement speed increased by 2%. Movement speed increased by 4%. Spearhead- You and your pet charge your enemy, striking them for [ 35% of Attack Power ] Physical damage. You then become one with your pet for 12 sec. While active, your pet damage is increased by 25%, Raptor Strike and Mongoose Bite deal an additional 35% damage over 4 sec, and Kill Command has a 20% increased chance to reset. You and your pet charge your enemy, applying a heavy bleed that increases your chance to critically strike your target by 30% for 10 sec. Quick Load- When you fall below 40% heath, Bursting Shot's cooldown is immediately reset. This can only occur once every 25 sec. When you fall below 40% heath, Bursting Shot and Scatter Shot have their cooldown immediately reset. This can only occur once every 25 sec. Razor Fragments- When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 50% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec. When the Trick Shots effect fades or is consumed, or after gaining Deathblow, your next Kill Shot will deal 75% increased damage, and shred up to 5 targets near your Kill Shot target for 25% of the damage dealt by Kill Shot over 6 sec. Wailing Arrow- Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 5% of Attack Power ] Physical damage. Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage. Rapid Fire- Normal: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 357% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Streamline : Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 357% of Attack Power ] Physical damage. Usable while moving. Rapid Fire causes your next Aimed Shot to cast 0% faster. Each shot generates 1 Focus. Normal: Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 385% of Attack Power ] Physical damage. Usable while moving. Each shot generates 1 Focus. Streamline : Shoot a stream of 7 shots at your target over 2 sec, dealing a total of [ 385% of Attack Power ] Physical damage. Usable while moving. Rapid Fire causes your next Aimed Shot to cast 0% faster. Each shot generates 1 Focus. Killer Companion- Kill Command damage increased by 5%. Kill Command damage increased by 10%. Dire Frenzy- Dire Beast lasts an additional 1 sec and deals 20% increased damage. Dire Beast lasts an additional 2 sec and deals 60% increased damage. Steady Focus- Using Steady Shot twice in a row increases your haste by 7% for 15 sec. Using Steady Shot twice in a row increases your haste by 8% for 15 sec. Lone Survivor- Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Survival of the Fittest by 30 sec, and increase its duration by 2.0 sec. Reduce the cooldown of Counter Shot and Muzzle by 2 sec. Beast Cleave- After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 35% of the damage for the next 3.0 sec. Deals reduced damage beyond 8 targets. After you Multi-Shot, your pet's melee attacks also strike all nearby enemies for 80% of the damage for the next 6.0 sec. Deals reduced damage beyond 8 targets. Viper's Venom- Raptor Strike and Mongoose Bite have a 15% chance to apply Serpent Sting to your target. Raptor Strike and Mongoose Bite apply Serpent Sting to your target. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Deadly Duo- While Spearhead is active, Raptor Strike increases the damage of your next Kill Command by 40% and the reset chance of your next Kill Command by 20%, stacking up to 3 times. Kill Command cooldown resets extend the duration of Spearhead by 1.0 sec. The cooldown of Spearhead is reduced by 30 sec and Spearhead's bleed now increases your critical strike damage against the target by 30%. Streamline- Rapid Fire's damage is increased by 7%, and Rapid Fire also causes your next Aimed Shot to cast 15% faster. Rapid Fire's damage is increased by 15%, and Rapid Fire also causes your next Aimed Shot to cast 30% faster. Born To Be Wild- Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 7%. Beast Mastery, Marksmanship, Initial: Reduces the cooldowns of Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Survival: Reduces the cooldowns of Aspect of the Eagle, Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 sec. Ruthless Marauder- Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 0.5 sec. Fury of the Eagle now gains bonus critical strike chance against targets below 35% health, and Fury of the Eagle critical strikes reduce the cooldown of Wildfire Bomb and Flanking Strike by 1.0 sec. Kill Shot- You attempt to finish off a wounded target, dealing [ 297% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. You attempt to finish off a wounded target, dealing [ 400% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. Aspect of the Eagle- Normal: Increases the range of your Raptor Strike to 0 to 40 yds for 15 sec. Mongoose Bite : Increases the range of your Mongoose Bite to 0 to 40 yds for 15 sec. Normal: Increases the range of your Raptor Strike and Mastery: Spirit Bond to 0 to 40 yds for 15 sec. Mongoose Bite : Increases the range of your Mongoose Bite and Mastery: Spirit Bond to 0 to 40 yds for 15 sec. Rejuvenating Wind- Maximum health increased by 4%, and Exhilaration now also heals you for an additional 10.0% of your maximum health over 8 sec. Maximum health increased by 8%, and Exhilaration now also heals you for an additional 20.0% of your maximum health over 8 sec. Explosives Expert- Wildfire Bomb cooldown reduced by 1.0 sec. Wildfire Bomb cooldown reduced by 4.0 sec. Volley- Rain a volley of arrows down over 6 sec, dealing up to [ 294% of Attack Power ] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Rain a volley of arrows down over 6 sec, dealing up to [ 352.8% of Attack Power ] Physical damage to any enemy in the area, and gain the effects of Trick Shots for as long as Volley is active. Explosive Shot- Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing [ 238.7% of Attack Power ] Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets. Fires an explosive shot at your target. After 3 sec, the shot will explode, dealing [ 291% of Attack Power ] Fire damage to all enemies within 8 yds. Deals reduced damage beyond 5 targets. In the Rhythm- When Rapid Fire fully finishes channeling, gain 12% haste for 6 sec. When Rapid Fire fully finishes channeling, gain 8% haste for 6 sec. Lone Wolf- Increases your damage by 10% when you do not have an active pet. Increases your damage by 5% when you do not have an active pet. Legacy of the Windrunners- Aimed Shot coalesces 2 extra Wind Arrows that also shoot your target for [ 5% of Attack Power ] Physical damage. Every 24 Wind Arrows fired generates 30 Focus and grants 1 charge of Aimed Shot. Modifiers to Aimed Shot damage also increase the damage of Wind Arrows. Aimed Shot coalesces 1 Wind Arrows that shoot your target for [ 20% of Attack Power ] Physical damage. Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target. Bombardier- Wildfire Bomb's cooldown is reset at the start and end of Coordinated Assault. When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has its cooldown reduced by 100% and its Focus cost reduced by 100% for 4 sec. Precise Shots- Normal: Aimed Shot causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Chimaera Shot : Aimed Shot causes your next 1-2 Chimaera Shots or Multi-Shots to deal 35% more damage. Normal: Aimed Shot causes your next 2 Arcane Shots or Multi-Shots to deal 70% more damage and cost 50% less Focus. Chimaera Shot : Aimed Shot causes your next 2 Chimaera Shots or Multi-Shots to deal 70% more damage and cost 50% less Focus. Barrage- Rapidly fires a spray of shots for 3 sec, dealing an average of [ 180.4% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Beast Mastery: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Grants Beast Cleave. Marksmanship: Rapidly fires a spray of shots for 3 sec, dealing an average of [ 154% of Attack Power ] Physical damage to all nearby enemies in front of you. Usable while moving. Deals reduced damage beyond 8 targets. Master Marksman- Your melee and ranged special attack critical strikes cause the target to bleed for an additional 7% of the damage dealt over 6 sec. Your melee and ranged special attack critical strikes cause the target to bleed for an additional 15% of the damage dealt over 6 sec. Sweeping Spear- Raptor Strike, Mongoose Bite, Butchery, and Carve damage increased by 5%. Raptor Strike, Mongoose Bite, and Butchery damage increased by 10%. Thrill of the Hunt- Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Barbed Shot increases your critical strike chance by 2% for 8 sec, stacking up to 2 times. Wildfire Infusion- Normal: Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 24.57% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Mongoose Bite : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 24.57% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Butchery : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 24.57% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Normal: Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 33.4% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Mongoose Bite : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Mongoose Bite and Carve to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 33.4% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Butchery : Lace your Wildfire Bomb with extra reagents, randomly giving it one of the following enhancements each time you throw it: Shrapnel Bomb: Shrapnel pierces the targets, causing Raptor Strike and Butchery to apply a bleed for 9 sec that stacks up to 3 times. Pheromone Bomb: Kill Command has a 100% chance to reset against targets coated with Pheromones. Volatile Bomb: Reacts violently with poison, causing an extra [ 33.4% of Attack Power ] Fire damage against enemies suffering from your Serpent Sting, and applies Serpent Sting to up to 3 targets. Serpentstalker's Trickery- Aimed Shot also fires a Serpent Sting at the primary target. Aimed Shot also fires a Serpent Sting at the primary target. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Readiness- Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Trueshot grants Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Survival of the Fittest- Reduces all damage you and your pet take by 20% for 6 sec. Reduces all damage you and your pet take by 30% for 6 sec. Cobra Shot- A quick shot causing [ 146.3% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. A quick shot causing [ 156.5% of Attack Power ] Physical damage. Reduces the cooldown of Kill Command by 1 sec. Mastery: Spirit Bond- You and your pet's Focus spending abilities deal 13.2% increased damage. While your pet is active, you both regenerate 0.8% of maximum health every 5 sec. You and your pet deal 6.8% increased damage and take 3% reduced damage. This bonus is increased by 100% when you're within 25 yds of each other. Survival Hunter- Survival Hunter core passive Increases damage/healing by 36%: A Murder of Crows, Barrage, Bloodshed, Careful Aim, Carve, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Explosive Trap, Flanking Strike, Frenzy Strikes, Fury of the Eagle, Harpoon, Hydra's Bite, Improved Kill Shot, Kill Command, Mongoose Bite, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 36%: A Murder of Crows, Barrage, Bloodshed, Careful Aim, Carve, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Explosive Trap, Flanking Strike, Frenzy Strikes, Fury of the Eagle, Harpoon, Hydra's Bite, Improved Kill Shot, Kill Command, Mongoose Bite, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Bomb, Wildfire Infusion, Wind Arrow Survival Hunter core passive Increases damage/healing by 10%: Explosive Shot Increases periodic damage/healing by 36%: Serpent Sting and Viper's Venom Tranquilizing Shot- Normal: Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Improved Tranquilizing Shot : Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Successfully dispelling an effect generates 10 Focus. Normal: Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Disruptive Rounds : Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Successfully dispelling an effect generates 10 Focus. Improved Traps- The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 2.5 sec. The cooldown of Tar Trap, Steel Trap, High Explosive Trap, and Freezing Trap is reduced by 5.0 sec. Killer Accuracy- Kill Shot critical strike chance increased by 10%. Kill Shot critical strike chance and critical strike damage increased by 20%. Bloodshed- Command your pet to tear into your target, causing your target to bleed for [ 184.9% of Attack Power ] over 18 sec and increase all damage taken from your pet by 15% for 18 sec. Command your pet to tear into your target, causing your target to bleed for [ 172.8% of Attack Power ] over 18 sec and take 15% increased damage from your pet by for 18 sec. Eagletalon's True Focus- Trueshot lasts an additional 1.5 sec, reduces the Focus cost of Arcane Shot, Chimaera Shot, and Multi-Shot by 12%, and reduces the Focus Cost of Aimed Shot by 12%. Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by 50%, and causes your Arcane Shot, Chimaera Shot, and Multi-Shot to be cast again at 30% effectiveness. Flanker's Advantage- Kill Command has an additional 15% chance to immediately reset its cooldown. Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance. Lunge- Increases the range of your melee attacks and abilities by 3 yds. Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec. Auto-attacks with a two-handed weapon reduce the cooldown of Wildfire Bombs by 1.0 sec. Kill Shot- You attempt to finish off a wounded target, dealing [ 278.3% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. You attempt to finish off a wounded target, dealing [ 320% of Attack Power ] Physical damage. Only usable on enemies with less than 20% health. Kill Command- Normal: Give the command to kill, causing your pet to savagely deal [ 214.9% of Attack Power ] Physical damage to the enemy. Kill Command has a 25% chance to immediately reset its cooldown. . Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 214.9% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times. Generates 15 Focus. Normal: Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 20% chance to immediately reset its cooldown. Generates 15 Focus. Tip of the Spear : Give the command to kill, causing your pet to savagely deal [ 158% of Attack Power ] Physical damage to the enemy. Kill Command has a 10% chance to immediately reset its cooldown. Kill Command also increases the damage of your next Raptor Strike by 0%, stacking up to 3 times. Generates 15 Focus. Stomp- When you cast Barbed Shot, your pet stomps the ground, dealing [ 37.5% of Attack Power ] Physical damage to all nearby enemies. When you cast Barbed Shot, your pet stomps the ground, dealing [ 80.3% of Attack Power ] Physical damage to all nearby enemies. Raptor Strike- A vicious slash dealing [ 182.7% of Attack Power ] Physical damage. A vicious slash dealing [ 248% of Attack Power ] Physical damage. Tip of the Spear- Normal: Kill Command increases the damage of your next Raptor Strike by 8%, stacking up to 3 times. Mongoose Bite : Kill Command increases the damage of your next Mongoose Bite by 8%, stacking up to 3 times. Kill Command increases the direct damage of your other spells by 15%, stacking up to 3 times. Trailblazer- Your movement speed is increased by 15% anytime you have not attacked for 3 sec. Your movement speed is increased by 30% anytime you have not attacked for 3 sec. Steel Trap- Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 160% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for [ 32% of Attack Power ] damage over 20 sec. Damage other than Steel Trap may break the immobilization effect. Trap will exist for 60 sec. Limit 1. Coordinated Assault- Normal: You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. Birds of Prey : You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attack to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. Normal: You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attacks to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Birds of Prey : You and your pet charge your enemy, striking them for a combined [ 200% of Attack Power ] Physical damage. You and your pet's bond is then strengthened for 20 sec, causing your pet's Basic Attacks to empower your next spell cast: Wildfire Bomb : Increase the initial damage by 20% Kill Shot : Bleed the target for 50% of Kill Shot's damage over 6 sec. While Coordinated Assault is active, Kill Shot to be usable on targets regardless of Health. Kill Shot strikes up to 3 additional target while Coordinated Assault is active. Careful Aim- Aimed Shot deals 25% bonus damage to targets who are above 70% health. Aimed Shot deals 50% bonus damage to targets who are above 70% health. Marksmanship Hunter- Marksmanship Hunter core passive Increases damage/healing by 22%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 22%: A Murder of Crows, Aimed Shot, Barrage, Bloodshed, Bursting Shot, Careful Aim, Chakrams, Chimaera Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Improved Rapid Fire, Kill Shot, Legacy of the Windrunners, Mongoose Bite, Multi-Shot, Rapid Fire, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Decreases damage/healing by 40%: A Murder of Crows Decreases damage/healing by 15%: Barrage Decreases damage/healing by 40%: A Murder of Crows Decreases damage/healing by 15%: Barrage Marksmanship Hunter core passive Increases damage/healing by 7%: Improved Kill Shot and Kill Shot Increases damage/healing by 22%: Chimaera Shot and Multi-Shot Wildfire Bomb- Hurl a bomb at the target, exploding for [ 57% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 114% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Hurl a bomb at the target, exploding for [ 78% of Attack Power ] Fire damage in a cone and coating enemies in wildfire, scorching them for [ 156% of Attack Power ] Fire damage over 6 sec. Deals reduced damage beyond 8 targets. Deals 40% increased damage to your primary target. Fury of the Eagle- Furiously strikes all enemies in front of you, dealing [ 838.8% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. Furiously strikes all enemies in front of you, dealing [ 1,140.3% of Attack Power ] Physical damage over 4 sec. Critical strike chance increased by 50% against any target below 20% health. Deals reduced damage beyond 5 targets. Kill Command cooldown resets reduce the cooldown of Fury of the Eagle by 3.0 sec. Improved Tranquilizing Shot- When Tranquilizing Shot successfully dispels an effect, gain 10 Focus. Beast Mastery, Marksmanship, Initial: When Tranquilizing Shot successfully dispels an effect or Counter Shot interrupts a cast, gain 10 Focus. Survival: When Tranquilizing Shot successfully dispels an effect or Muzzle interrupts a cast, gain 10 Focus. Barbed Shot- Normal: Fire a shot that tears through your enemy, causing them to bleed for [ 222% of Attack Power ] damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [ 222% of Attack Power ] damage over 8 sec and increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Normal: Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [ 237.5% of Attack Power ] damage over 8 sec and increases your critical strike chance by 2% for 8 sec, stacking up to 1 time. Sends your pet into a frenzy, increasing attack speed by 30% for 8 sec, stacking up to 3 times. Generates 20 Focus over 8 sec. Kill Command- Give the command to kill, causing your pet to savagely deal [ 159% of Attack Power ] Physical damage to the enemy. Give the command to kill, causing your pet to savagely deal [ 148.6% of Attack Power ] Physical damage to the enemy. Frenzy Strikes- Butchery and Carve reduce the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5. Butchery reduces the remaining cooldown on Wildfire Bomb by 1 sec and the remaining cooldown of Flanking Strike by 1 sec for each target hit, up to 5. Aimed Shot- Normal: A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 35% more damage. Chimaera Shot : A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 280.5% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Normal: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Serpent Sting : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Aimed Shot also fires a Serpent Sting at the primary target. Beast Mastery Hunter- Beast Mastery Hunter core passive Increases damage/healing by 7%: A Murder of Crows, Barbed Shot, Barrage, Bloodshed, Careful Aim, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Kill Command, Kill Shot, Mongoose Bite, Multi-Shot, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases periodic damage/healing by 7%: A Murder of Crows, Barbed Shot, Barrage, Bloodshed, Careful Aim, Chakrams, Chimaera Shot, Cobra Shot, Death Chakram, Dire Beast: Hawk, Explosive Shot, Flanking Strike, Fury of the Eagle, Hydra's Bite, Improved Kill Shot, Kill Command, Kill Shot, Mongoose Bite, Multi-Shot, Serpent Sting, Stampede, Steel Trap, Stomp, Terms of Engagement, Volley, Wailing Arrow, Wildfire Infusion, Wind Arrow Increases damage/healing by 50%: Volley Increases damage/healing by 15%: Improved Kill Shot and Kill Shot Beast Mastery Hunter core passive Increases damage/healing by 50%: Volley Moment of Opportunity (New)- When a trap triggers, you gain Aspect of the Cheetah for 3 sec. Can only occur every 1 min. Ghillie Suit (New)- You take 20% reduced damage while Camouflage is active. This effect persists for 3 sec after you leave Camouflage. Padded Armor (New)- Survival of the Fittest gains an additional charge. Tar-Coated Bindings (New)- Binding Shot's stun duration is increased by 1 sec. Scout's Instincts (New)- You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active. Killer Cobra (New)- Kill Shot applies Serpent Sting for 18 sec. Serpent Sting Fire a shot that poisons your target, causing them to take [ 20.6% of Attack Power ] Nature damage instantly and an additional [ 123.6% of Attack Power ] Nature damage over 18 sec. Exposed Flank (New)- Your Flanking Strike exposes a weakness in your enemy's defenses, increasing the damage of Kill Command by 10% and causes your Kill Command to hit 2 additional nearby enemies for 10 sec. Kodo Tranquilizer (New)- Tanquilizing Shot removes up to 1 additional Magic effects from its target. Kill Zone (New)- Your spells and attacks deal 8% increased damage and ignore line of sight against any target in your Volley. Shower of Blood (New)- Bloodshed now hits 2 additional nearby targets. Small Game Hunter (New)- Multi-Shot deals 100% increased damage and Explosive Shot deals 25% increased damage. Trigger Finger (New)- You and your pet have 5.0% increased attack speed. This effect is increased by 100% if you do not have an active pet. No Hard Feelings (New)- When Misdirection targets your pet, it reduces the damage they take by 50% for 5 sec. Explosive Venom (New)- Every 5 cast of Cobra Shot or Multi-Shot will apply Serpent Sting to targets hit. Fan the Hammer (New)- Rapid Fire shoots 3 additional shots. Relentless Primal Ferocity (New)- Coordinated Assault sends you and your pet into a state of primal power. For the duration of Coordinated assault, Kill Command generates 1 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear's damage bonus is increased by 50%. Wailing Arrow (New)- After summoning 20 Wind Arrows, your next Aimed Shot becomes a Wailing Arrow. Wailing Arrow Normal: Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Readiness : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Windrunner's Barrage : Fire an enchanted arrow, dealing [ 277.5% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target. Non-Player targets struck by a Wailing Arrow have their spellcasting interrupted and are silenced for 3 sec. Wailing Arrow fires off 5 Wind Arrows at your primary target, and 10 Wind Arrows split among any secondary targets hit, each dealing [ 20% of Attack Power ] Physical damage. Rapid Fire Barrage (New)- Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at 30% effectiveness, but its cooldown is increased by 40 sec. Penetrating Shots (New)- Gain critical strike damage equal to 20% of your critical strike chance. Grenade Juggler (New)- Wildfire Bomb deals 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 sec. A Murder of Crows (New)- Every 5 cast of Kill Command summons a Murder of Crows. A Murder of Crows Summons a flock of crows to attack your target, dealing [ 345.6% of Attack Power ] Physical damage over 15 sec. Sic 'Em (New)- Kill Shot critical strikes reset the cooldown of Kill Command. Basilisk Collar (New)- Each damage over time effect on a target increases the damage they receive from your pet's attacks by 5%. Devilsaur Tranquilizer (New)- If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 sec. Laceration (New)- When your pets critically strike, they cause their target to bleed for 15% of the damage dealt over 6 sec. Merciless Blows (New)- Casting Butchery makes your next Raptor Strike or Mongoose Bite hit 3 targets. Emergency Salve (New)- Feign Death and Aspect of the Turtle removes poison and disease effects from you. Flanker's Advantage (New)- Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance. Unnatural Causes (New)- Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. Wildfire Infusion (New)- Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command's cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 sec. Scrappy (New)- Casting Kill Command reduces the cooldown of Intimidation and Binding Shot by 0.5 sec. Outland Venom (New)- Each damage over time effect on a target increases the critical strike damage they receive from you by 2%. Huntmaster's Call (New)- Every 3 casts of Dire Beast sounds the Horn of Valor, summoning either Hati or Fenryr to battle. Hati Increases the damage of all your pets by 15%. Fenryr Pounces your primary target, inflicting a heavy bleed that deals [ 480% of Attack Power ] damage over 8 sec and grants you 10% Haste. Territorial Instincts (New)- Intimidation can now be cast without a pet and stuns 2 additional nearby enemies for 50% effectiveness. Kindling Flare (New)- Stealthed enemies revealed by Flare remain revealed for 3 sec after exiting the flare. Contagious Reagents (New)- Reapplying Serpent Sting to a target also spreads it to up to 2 nearby enemies. Sulfur-Lined Pockets (New)- Every 3 Quick Shots is replaced with an Explosive Shot at 100% effectiveness. Go for the Throat (New)- Kill Command deals increased critical strike damage equal to 100% of your critical strike chance. Serrated Tips (New)- You gain 5% more critical strike from critical strike sources. Venomous Bite (New)- Bloodshed increases all damage taken from your pet by an additional 15%, and Kill Command deals 20% increased damage to the target. Specialized Arsenal (New)- Kill Command deals 10% increased damage. Symbiotic Adrenaline (New)- The cooldown of Coordinated Assault is reduced by 60.
    • By Starym
      Cataclysm dominates today's hotfixes, with plenty of class adjustments, the previously announced Valor and Darkmoon changes and more, while MoP Remix gets some Tusks non-plate action, and retail a small PvP Paladin fix.
       June 12 (Source)
      Player versus Player
      Paladin Fixed an issue that caused Blessing of Sacrifice to not break Psychic Scream.
        WoW Remix: Mists of Pandaria
      Players who are holding the Tusks of Mannoroth cosmetic item on their non-plate wearing characters will now see an option on Pythagorus at any Infinite Bazaar to trade their item for a version that they can use to learn the Tusks of Mannoroth appearance for plate characters on their account.
        Cataclysm Classic
      Valor Points will now behave like Conquest and the current weekly cap will be replaced with a rolling seasonal cap. Developer’s note: If you’ve missed any Valor Points in previous weeks since Cataclysm Classic launched, you’ll now be able to catch up from those weeks. There is no longer a cap to the number of times you may earn Valor Points from Random Dungeon Finder each week, up to your normal Valor Points cap. The Hood of Malefic wing affect should work once again. Fixed an issue where the Wrack spell during the Sinestra fight could cause your game to freeze and crash. Fixed an issue that prevented the Staff of Disintegration from working to help you in the Tempest Keep Kael’Thas encounter. Rotten to the Core is now granted properly after completing the achievement. Darkmoon Faire Starting this weekend, Darkmoon Faire will become available every two weeks, instead of once a month. Hunter Scatter Shot will now correctly break if the target takes damage and it is absorbed. Mage Fixed an issue with Living Bomb behaving incorrectly when refreshed on multiple targets. Pyromaniac now counts Ignite as a damage over time effect. Paladin Hand of Sacrifice will now correctly break Scatter Shot and Dragon’s Breath when damage is transferred to the crowd-controlled Paladin. Priest Prayer of Mending bounces will no longer interrupt the casting Priest’s drinks. Chakra will no longer be canceled if a Prayer of Mending bounces that you had cast before you applied Chakra.
    • By Stan
      Blizzard talked in more detail about the big Hunter revamp that went live in this week's War Within Beta build.
      The Hunter core tree and all 3 spec trees have been updated to improve secondary stat scaling, condense existing damage effects, expand Hunter's utility, and solidify rotational gameplay and fantasy for each specialization.
      For more details, check out the latest Beta Development Notes.
      (Source)
      Hello Hunters! We’re very excited to unveil the class and spec tree updates for Hunter today!
      We had a few goals going into this update, and we wanted to communicate those so the Hunter community will have some more direction when giving feedback in the coming weeks.
      Across the Hunter core tree and all spec trees, we had these goals:
      Improve secondary stat scaling across all Hunter specializations Condense existing damage effects Conservatively expand on the range of Hunter utility Solidify rotational gameplay and fantasy of each spec Core Tree
      The Hunter core tree had a substantial amount of throughput relative to other core trees, which all had to be generic given how differently each spec can utilize the Hunter class tools and spells. This led to a lot of passive damage instances and didn’t do a ton to expand on each spec’s gameplay.
      We’ve culled a lot of passive damage procs in the core tree, added some more situational utility, expanded on Hunter defensives, and made sure that each Hunter spec can meaningfully utilize the spells available to them in their core tree.
      Beast Mastery
      Beast Mastery’s gameplay has remained solid through Dragonflight, and we weren’t interested in rocking the boat too violently with this update.
      Beast Mastery and the Hunter class in general have had a host of passive damage over time effects across many abilities. To help add some more cohesion to all these disparate damage over time effects, we added some bonuses like Basilisk Collar to help push the damage over time gameplay in a very Beast Mastery direction.
      Beast Mastery is not a damage over time spec, and we are aiming to keep it that way. Your pets will always be the primary source of your damage and the DoTs you apply will more often than not be completely passive or passive procs-- but we felt the sheer number of DoT effects Beast Mastery has merited some deeper support.
      Lastly, we were interested in pushing on the boundaries of Beast Mastery’s fantasy by adding talents like Huntmaster’s Call. We feel that it is important for Beast Mastery to be primarily about your tamed and summonable pets, but we’re also interested in more deeply expressing the “Wildcaller” part of Beast Mastery’s fantasy. We hope that calling upon beasts of legend and summoning swarms of crows should help to make you feel like the flavor of Hunter that can call upon the wilds to aid you in battle.
      Marksmanship
      At the beginning of the update process, we were feeling mostly pleased with the individual effects found across the Marksmanship tree. However, we had more of an issue with how these effects all worked in concert.
      Precise Shots is a meaningful and expressive part of Marksmanship gameplay, but currently Aimed Shots has a hard time sharing the spotlight with all the other various effects found across the Marksmanship tree—especially during Trueshot. We are aiming to “unclog” the Marksmanship Trueshot rotation with a redesigned Eagletalon’s True Focus. With Eagletalon’s True Focus talented, firing an Arcane Shot or Multi-Shot will immediately fire another Arcane Shot or Multi-Shot that will benefit from and consume Precise Shots. This should help you to continue to get value out of Precise Shots in your Trueshot rotation, and you can focus on the more exciting parts of Trueshot, which are Aimed Shot and Rapid Fire.
      The Wind Arrow suite of talents have been an exciting visual and gameplay component of Marksmanship for quite some time, but their effects and bonuses have gotten more complex over time. With this update, we wanted to dramatically simplify the effects of Legacy of the Windrunners and add some more exciting payoffs via a now-passive Wailing Arrow and an update to the Readiness capstone that should add some more skill expression and further increase the excitement of Trueshot.
      Lastly, we wanted to ensure Marksmanship was owning its niche of burst AoE. Talents like Kill Zone and Rapid Fire Barrage are intended to not only be fantasy-forward and exciting talents in their own right, but encourage groups to try out a Marksmanship hunter if they want some sizeable burst every 60 seconds.
      Survival
      Survival has had a few different iterations over the course of WoW’s history, and with the addition of the Dragonflight talent tree, we saw a collision of many effects both old and new. With this talent tree update, we wanted to take a swing at making Survival’s kit more cohesive and taming some of the more complicated effects across the tree.
      The more impactful core change to Survival is going to be Tip of the Spear’s new design. We really liked the story that this talent told and the gameplay behind it-- the Survival Hunter and their pet working in concert to deal more damage. As such, we’re expanding its effects on the talent itself and also opening it up to be augmented across the talent tree in various ways. We hope that this new core rotational concept will help to create satisfying gameplay and help to sell the Survival fantasy a bit more.
      Many of Survival’s spells were either very simple (Flanking Strike) or incredibly complex (Coordinated Assault + Supporting Talents). We wanted to take some steps to smooth out the average complexity of Survival’s talents while also honing in on the core rotational gameplay and how that might be more cleanly augmented by supporting talents. More complicated talents like Deadly Duo and Wildfire Infusion have been replaced with effects that are simpler, stronger, and have more moment-to-moment implications for your gameplay.
      Explosions are a core part of the Survival experience, and alongside the core rotational changes we made, we also proliferated access to Wildfire Bomb and Explosive Shot. Grenade Juggler and the new Bombardier are working in concert to make Explosive Shot a more appealing and excitement-driving rotational spell, and we hope you enjoy blowing things up in the War Within!
      Lastly, we are aware that Wildfire Infusion’s previous iteration provided a great splash of color to the Survival experience that is now lost. We are interested in exploring ways we can amp up the visual excitement of Survival in the future, but we do not have anything to share at this time.
      Phew, that’s a lot of changes! We are really excited to read everyone’s feedback regarding these updates and can’t wait for you to get your hands on them!
      Thank you for reading!
    • By Staff
      We have this week's Beta development notes, as plenty of class changes arrive yet again, with a whole bunch of Hero tree adjustments, a LOT of Hunter changes, trinket tuning and more. 
      Notes (Source)
      Here are this week’s updates to the War Within Beta:
      CLASSES
      DEATH KNIGHT Hero Talents San’layn (Unholy/Blood) Infliction of Sorrow has been redesigned – When Vampiric Strike damages an enemy affected by your Virulent Plague, it extends the duration of the disease by 3 seconds and deals 20% of the remaining damage to the enemy. After Gift of the San’layn ends, your next Scourge Strike consumes the disease to deal 200% of its remaining damage to the enemy. An issue with Blood Beast heal and damage values have been fixed. Blood New Talent: Carnage – Blooddrinker and Consumption now contribute to your Mastery: Blood Shield. Each time an enemy strikes your Blood Shield, the cooldowns of Blooddrinker and Consumption have a chance to be reset. Unholy Decomposition now functions with Gargoyle. Ghoulish Frenzy is now a 1-point talent (was 2). Value at 1-point unchanged. Improved Death Coil is now a 1-point talent (was 2). Value at 1-point unchanged. Apocalypse now always summons 4 ghouls regardless of Wounds burst. Defile damage increased by 200% and no longer increases Mastery when dealing damage to enemies. DRUID Hero Talents Druid of the Claw (Feral/Guardian) Aggravate Wounds now causes attacks to increase the duration of Dreadful Wounds by 0.6 seconds (was 0.4 seconds), up to 8 additional seconds (was 6 seconds). Killing Strikes lasts 8 seconds (was 6 seconds). Chance for Ravage to proc increased by 30%. Feral Dreadful Wound damage increased by 10%. Guardian Ravage damage increased by 20%. Dreadful Wound damage increased by 10%. Keeper of the Grove (Balance/Restoration) Power of Nature treant melee damage increased by 200% (was 100%). Dream Burst damage increased by 100%. Grove’s Inspiration increases Wrath and Starfire damage by 15% (was 10%) Harmony of the Grove increases damage by 6% per treant (was 5%). Wild Mushroom damage increased by 25%. EVOKER Hero Talents Chronowarden (Augmentation/Preservation) Golden Opportunity has been redesigned – Prescience and Echo have a 20% chance to cause your next Prescience/Echo to have a 100% increased duration/effect (was 25% chance to be free/not trigger their cooldown). Golden Opportunity is no longer a choice node with Master of Destiny. Instability Matrix is now a choice against Master of Destiny.** Augmentation Echoing Strike now also increase Azure Strike damage by 15%. Reactive Hide increases damage of Blistering Scales by 15% per stack (was 10%). Fixed an issue where Molten Embers was not functioning correctly. HUNTER Many talents have moved locations or have had their pathing updated. New Talent: Padded Armor – Survival of the Fittest gains an additional charge. New Talent: Kodo Tranquilizer – Tranquilizing Shot removes up to 1 additional Magic effect from its target. New Talent: Devilsaur Tranquilizer – If Tranquilizing Shot removes only an Enrage effect, its cooldown is reduced by 5 seconds. New Talent: Scout’s Instincts – You cannot be slowed below 80% of your normal movement speed while Aspect of the Cheetah is active. New Talent: Scrappy – Casting Aimed Shot reduces the cooldown of Intimidation and Binding Shot by 0.5 seconds. New Talent: Kindling Flare – Stealthed enemies revealed by Flare remain revealed for 3 seconds after exiting the flare. New Talent: Unnatural Causes – Your damage over time effects deal 10% increased damage. This effect is increased by 50% on targets below 20% health. New Talent: Moment of Opportunity – When a trap triggers, you gain Aspect of the Cheetah for 3 seconds. Can only occur every 1 minute. New Talent: No Hard Feelings – When Misdirection targets your pet, it reduces the damage they take by 50% for 5 seconds. New Talent: Territorial Instincts – Intimidation summons a pet if you do not have one out and stuns two additional nearby enemies at 50% effectiveness. Developer’s note: This talent is not fully implemented yet, but we wanted to give players access to it early for feedback. The intended vision for this spell is for Hunters to summon their pet, and then it Intimidates their target. We are not interested in circumventing a Hunter’s need for their pet to be out to access Intimidation. New Talent: Tar-Coated Bindings – Binding Shot’s root duration is increased by 1 second. New Talent: Serrated Tips – You gain 5% more critical strike from critical strike sources. New Talent: Moment of Opportunity – When a trap triggers, you gain Aspect of the Cheetah for 3 seconds. This effect has a 60 second cooldown. New Talent: Ghillie Suit – You take 20% reduced damage while in Camouflage. This bonus persists 3 seconds after leaving Camouflage. New Talent: Specialized Arsenal – Kill Command, Aimed Shot, and Wildfire Bomb damage increased by 10%. Lone Survivor now also reduces Counter Shot and Muzzle’s cooldown by 2 seconds. Survival of the Fittest now reduces all damage you and your pet take by 30% (was 20%). Improved Tranquilizing Shot now also grants 10 focus when you interrupt an effect with Counter Shot or Muzzle. Quick Load now resets the cooldown of Scatter Shot and Bursting Shot. Steel Trap damage reduced by 80%. Born to be Wild now reduces Aspect of the Cheetah, Survival of the Fittest, and Aspect of the Turtle by 30 seconds (was 7/15%). Explosive Shot now explodes early when applied to a target that already is affected by Explosive Shot. Developer’s note: Survival has gotten substantially increased access to Explosive Shot, so we wanted to make Explosive Shot stacking feel more responsive and exciting. Explosive Shot projectile and explosion visual effects have been updated. Barrage, Kill Command, Improved Kill Command, Killer Instinct, and Alpha Predator have moved to the Beast Mastery talent tree. Barrage, Master Marksman, and Hydra’s Bite have moved to the Marksmanship talent tree. Kill Command and Alpha Predator have moved to the Survival talent tree. Bursting Shot is now a choice node with Scatter Shot (was in Marksmanship tree). The following talents are now 1 point: Improved Traps Pathfinding Trailblazer Wilderness Medicine Natural Mending Rejuvenating Wind The following talents have been removed: Sentinel Owl Sentinel’s Perception Sentinel’s Protection Serpent Sting Poison Injection Stampede Beast Master Arctic Bola Nature’s Endurance Serrated Shots Beast Mastery New Talent: Laceration – Whenever your pets critically strike, they cause their target to bleed for 15% of the damage dealt. New Talent: Go For the Throat – Kill Command deals increased critical strike damage equal to 100% of your critical strike chance. New Talent: Killer Cobra – Kill Shot applies Serpent Sting for 12 seconds. New Talent: Venomous Bite – Bloodshed damage bonus increased by an additional 15% and makes Kill Command deal 20% increased damage to the target. New Talent: Shower of Blood – Bloodshed now hits two additional targets near the primary target. New Talent: Basilisk Collar – Each damage over time effect on your target increases the damage they receive from your pet’s attacks by 5%/10%. New Talent: Huntmaster’s Call – Every third cast of Dire Beast sounds the Horn of Valor to summon a legendary wolf to aid you in battle for 15 seconds, either Hati or Fenryr. Hati increases the damage of all your pets by 15%. Fenryr applies a heavy bleed on your target and grants you additional Haste. New Talent: Explosive Venom – Every 5 casts of Cobra Shot or Multi-Shot makes your next Multi-Shot or Explosive Shot apply Serpent’s Sting to up to 5 targets. Bloodshed is now in gate 3 and has been updated – Command your pet to tear into your target, causing your target to bleed for high damage over 18 seconds and take 15% increased damage from your pet. A Murder of Crows is now passive and has been updated – Every 5 casts of Kill Command summons a Murder of Crows. Murder of Crows no longer resets its cooldown if the affected target dies. Barrage, Kill Command, Improved Kill Command, Killer Instinct, and Alpha Predator are now Beast Mastery talents (was Class). Killer Instinct now deals 25/50% increased damage against enemies below 35% health. Barrage now also grants Beast Cleave. Bestial Wrath initial damage increased by 280%. Many 2-point talents are now 1 point. The following talents have been removed: One With the Pack Sharp Barbs Wailing Arrow Cobra Sting Marksmanship New Talent: Rapid Fire Barrage – Your Barrage now instead shoots Rapid Fires at up to five nearby enemies at 30% effectiveness but has its cooldown increased to 60 seconds. New Talent: Small Game Hunter – The damage of Multi-Shot is increased by 100% and the damage of Explosive Shot is increased by 25%. New Talent: Penetrating Shots – Gain critical strike damage equal to 20% of your critical strike chance. New Talent: Kill Zone – Your spells and attacks deal 8% more damage and ignore line of sight against any target in your Volley. Legacy of the Windrunners has been redesigned – Each time Rapid Fire deals damage, there is a 5% chance to coalesce a Wind Arrow at your target. Wind Arrows damage increased by 300%. Wind Arrows are longer affected by Aimed Shot modifiers. No longer grants Focus or Aimed Shot charges after firing 24 Wind Arrows. Wailing Arrow has been redesigned and is now passive – Now replaces your Aimed Shot with a Wailing Arrow after generating 20 Wind Arrows. Wailing Arrow only silences the primary target and it now benefits from bonuses to Aimed Shot such as Trick Shots. Readiness now causes Trueshot to immediately grant you Wailing Arrow and you generate 2 additional Wind Arrows while in Trueshot. Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Eagle Talon’s True Focus has been redesigned – Trueshot lasts an additional 3 seconds. During Trueshot, Aimed Shot’s Focus cost is reduced by 50% and Arcane Shot and Multi-Shot casts an additional time at 30% effectiveness. Barrage, Master Marksman, and Hydra’s Bite are now Marksmanship talents (was Class). Hydra’s Bite has been redesigned – When Aimed Shot strikes an enemy affected with your Serpent Sting, it spreads Serpent Sting to up to 2 nearby enemies. Serpent Sting’s damage over time is increased by 20%. Killer Accuracy has been updated – Kill Shot’s critical strike chance and critical strike damage are increased by 20%. Razor Fragments has been updated – Kill Shot damage increase to 75% (was 50%). Moved to Gate 3. Lone Wolf reduced to 5% increased damage when you do not have an active pet (was 10%). Developer’s note: The opportunity cost of having your pet out as a Marksmanship Hunter is so high that it can feel as though you’re locked out of all pet based utility, especially in AOE situations. Marksmanship is always going to be the Hunter spec that provides more throughput without a pet, but lowering this talent’s power should help to make those times where you’re the only lust or need an extra defensive feel a bit less bad. Rapid Fire damage reduced by 8%. Precise Shots now always grants 2 stacks and reduces the Focus cost of your next Multi-Shot or Arcane Shot by 50%. Calling the Shots is no longer a choice node with Unerring Vision. Surging Shots is no longer a choice node with In The Rhythm. Many 2-point talents are now 1 point. Bursting Shot has moved to the Class tree. Survival Mastery: Spirit Bond has been redesigned – You and your pet deal increased damage and take 3% reduced damage, increased by 100% when within 25 yards of each other. Developer’s note: We’ve also implemented a “Mercy” effect to Spirit Bond that allows the proximity bonus to persist up to 10 seconds after you or your pet breaks the Mastery’s boundary. New Talent: Sulfur-lined Pockets – Every third Quick Shot is replaced with an Explosive Shot at 100% effectiveness. New Talent: Grenade Juggler – Wildfire Bomb deal 5% increased damage and has a 25% chance to reset the cooldown of Explosive Shot and reduce its Focus cost to 0. Explosive Shot reduces the cooldown of Wildfire Bomb by 4 seconds. New Talent: Exposed Flank – Your Flanking Strike exposes a weakness in your enemy’s defenses, increasing the damage of Kill Command by 10% and allowing your Kill Command to also hit two additional enemies for 10 seconds. New Talent: Contagious Reagents – Reapplying Serpent Sting spreads it to up to 2 nearby enemies. New Talent: Outland Venom – Each damage over time effect you have on a target increases the critical strike damage they receive from you by 2%. New Talent: Merciless Blow – Casting Butchery makes your next Raptor Strike or Mongoose Bite to hit up to three nearby targets. New Talent: Sic 'Em – Kill Shot critical strikes reset the cooldown of Kill Command. New Talent: Symbiotic Adrenaline – The cooldown of Coordinated Assault is reduced by 60 seconds. New Talent: Relentless Primal Ferocity – While Coordinated Assault is active, Kill Command generates 2 stacks of Tip of the Spear, you gain 10% Haste, and Tip of the Spear’s damage bonus is increased by 50%. Tip of the Spear has been redesigned – Kill Command increases the damage of your next non-pet spell by 15%, stacking up to 3 times. You now consume one stack of Tip of the Spear at a time and multiple stacks of Tip of the Spear no longer increase its damage bonus. Developer’s note: We’re pleased with the theme and gameplay that Tip of the Spear provides and enjoy its role as a meaningful outlet for Kill Command resets. As such, we’re expanding this talent’s use case and introducing a range of effects across the tree to make it more of a core rotational concept. Flanking Strike now gains double the damage bonus from Tip of the Spear. Flanker’s Advantage has been redesigned – Kill Command has a 10% increased chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear’s damage bonus is increased by up to 100%, based on your critical strike chance. Spearhead has been redesigned – You and your pet charge your enemy target, applying a heavy bleed that increases your chance to critically strike them by 30% for 10 seconds. Deadly Duo has been redesigned – The cooldown of Spearhead is reduced by 30 seconds and increases your critical strike damage against the target by 30% for 10 seconds. Viper’s Venom has been redesigned – Raptor Strike and Mongoose Bite apply Serpent’s Sting. Aspect of the Eagle has been redesigned – Increases the range of your Raptor Strike and Mastery: Spirit Bond to 40 yards for 15 seconds. Bombardier has been redesigned – Casting Coordinated Assault grants 2 charges of Wildfire Bomb. When Coordinated Assault ends, Explosive Shot has no cooldown and costs zero Focus for 4 seconds. Ruthless Marauder has been redesigned – Wildfire Bomb cooldown reduction effect is now 1 second by default and no longer is increased by the second talent point. Coordinated Assault has been updated – Now also allows Kill Shot to be usable on targets regardless of Health. Wildfire Infusion has been redesigned – Mongoose Bite and Raptor Strike have a 15% chance to reset Kill Command’s cooldown. Kill Command reduces the cooldown of Wildfire Bomb by 2 seconds. Kill Command and Alpha Predator are now Survival talents (was Class). Wildfire Bomb’s damage over time effect is now a rolling periodic. Grenade Juggler and Bombardier now use an activation overlay. Many 2-point talents are now 1 point. The following talents have been removed: Carve Coordinated Kill Birds of Prey Intense Focus Sharp Edges MAGE Hero Talents Spellslinger (Frost/Arcane) Spellfrost Teachings Orb damage bonus reduced to 20% (was 50%). Spellfrost Teachings chance to trigger reduced to 2%. Frost Splinter damage reduced by 66%. Embedded Frost Splinter damage reduced by 66%. Arcane Splinter damage reduced by 15%. Embedded Arcane Splinter damage reduced 15%. Sunfury (Arcane/Fire) Mana Addiction now grants 0.5% Haste per stack (was 2%) for Fire Mages. Developer’s note: Mana Addiction was taking up a lot of Sunfury’s power budget and was creating a powerful snowball effect with the rest of Fire’s kit. This adjustment should bring Sunfury more in line with the damage output of other Hero Talents and open us up to making the more active parts of Sunfury more exciting. MONK Hero Talents Shado-Pan (Windwalker/Brewmaster) Flurry Charges are now accumulated based on Attack Power rather than maximum health. Mistweaver Mana Tea no longer grants its mana reduction effect if its channel begins before a raid encounter or Mythic+ dungeon starts. Windwalker New Talent: Power of the Thunder King – Crackling Jade Lightning now chains to 4 additional targets and its channel time is reduced by 50%. New Talent: Darting Hurricane – After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50%. Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane. PALADIN Hero Talents Herald of the Sun (Holy/Retribution) Retribution Activating Crusade applies 4 Dawnlights onto nearby allies or enemies. Activating Avenging Wrath applies 2 Dawnlights onto nearby allies or enemies. Activating Radiant Glory applies 1 Dawnlight onto a nearby ally or enemy. PRIEST New Talent: Cauterizing Shadows – When your Shadow Word: Pain or Purge the Wicked expires or is refreshed with less than 5 seconds remaining, a nearby ally within 40 yards is healed. New Talent: Phantom Reach – Increases the range of most spells by 15%. Manipulation has been redesigned – Now causes you to take 1%/2% less damage from targets affected by Shadow Word: Pain, Purge the Wicked, or Holy Fire. Power Word: Life healing increased by 15%. Mindgames has been removed from the Priest talent tree and is now a PvP talent. Shattered Perceptions has been removed. Hero Talents Oracle (Holy/Discipline) Premonition of Insight is now the first spell in the Premonition sequence. Premonition of Insight now reduces cooldowns by 7 seconds (was 5 seconds). Premonition of Solace has been redesigned – Now causes your next single target healing spell to grant your target a shield that absorbs damage and reduces damage taken by 15% for 15 seconds. Premonition of Piety now increases healing done by 10% (was 5%). Premonition of Piety now lasts 15 seconds (was 10 seconds). Fatebender now increases the effects of Premonition by 40% (was 30%). Updated the spell icons for the Premonition spells. Updated the tooltip for Clairvoyance to more accurately reflect its functionality. Shadow Mind Flay: Insanity now deals damage every 0.5 seconds for 2 seconds (was every 0.75 seconds for 3 seconds). Mind Flay: Insanity now generates 12 Insanity over its duration (was 16). Void Torrent damage increased by 30%. Developer’s note: We’re updating Mind Flay: Insanity so that it fits into Shadow’s rotation better. There are several spells competing for the spotlight, so we’re cutting the length to create some room. Void Torrent’s damage has fallen off as we’ve increased the power of spells throughout Dragonflight, so we’re increasing its damage to return it to a high priority position in the rotation. WARLOCK Mortal Coil projectile has been updated with a newer visual. Hero Talents Hellcaller (Destruction/Affliction) Mark of Peroth’arn has been redesigned – Critical strike damage dealt by Wither is increased by 10%. Wither has a chance to gain a stack when it critically strikes. Stacks gained this way do not activate Blackened Soul. Mark of Xavius has been redesigned – Agony damage increased by 20%/Wither damage increased by 25%. Blackened Soul deals 2% increased damage per stack of Wither. Soul Harvester (Demonology/Affliction) Demonic Soul damage reduced by 50%. Soul Anathema damage reduced by 50%. Shared Fate damage reduced by 30%. The visual for Demonic Soul and Sataiel’s Ambition has been updated. Demonology Pact of the Ered’ruin has been redesigned – When Doom expires, you have a chance to summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage. Charhound’s Infernal Presence damage reduced by 50%. Gloomhound’s Gloom Slash damage reduced by 50%. Doom damage reduced by 50%. Destruction Chaos Bolts cast by Overfiend no longer gains modifiers active on its summoner. The visual for casting Dimensional Rift has been updated. WARRIOR Sudden Death can now stack 2 times. The visual for Shockwave will now properly match its radius, both with and without the Rumbling Earth talent. Impact visual has also been updated. The visual for Thunderous Roar has been adjusted. Hero Talents Mountain Thane (Protection/Fury) Call of Thunder renamed to Crashing Thunder. Crashing Thunder’s bonus to Thunder Clap damage reduced to 40% (was 50%). Burst of Power increases Bloodthirst damage by 35% (was 25%). Strength of the Mountain increases Rampage and Bloodthirst damage by 15% (was 10%). Protection Thunder Blast damage bonus increased to 40% (was 20%). Slayer (Fury/Arms) Imminent Demise slightly redesigned – Instead of increasing Sudden Death’s chance to trigger, now every 3 Slayer’s Strikes will grant Sudden Death. Arms Cleave now replaces Whirlwind. Developer’s note: We feel that Arms has an overwhelming number of abilities they must use in their AOE rotation, so we’re making Cleave replace Whirlwind to help alleviate that. Cleave cooldown increased to 4.5 seconds (was 3 seconds). Developer’s note: We are happy with Cleave’s position as the focus of Arms AOE but feel that the 3 second cooldown put too much pressure on the rotation. Increasing the cooldown will allow more room for Overpower and rotational cooldowns like Sweeping Strikes and Warbringer. Dance of Death has been redesigned – When an enemy dies while affected by your Bladestorm, all damage you deal is increased by 5% for the remainder of the Bladestorm and for 2 seconds afterwards. When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. These effects can trigger a maximum of 3 times per use of Bladestorm or Ravager. Fury The positions and connections of the Tier 3 talents have been adjusted. Developer’s note: We’ve received feedback that pathing to some abilities at the bottom of the Fury tree is difficult, so we’re repositioning these abilities to allow for more synergistic pathing. Developer’s note: We’ve been seeing extremely high uptime of Recklessness, which leads to a cycle of high Rage generation and a lack of variance in Fury’s rotation. We’d like Recklessness to be an ability that is active only some of the time to create some variance to Fury’s rotation, so we’re adjusting several talents to reduce overall Recklessness uptime. We will be closely monitoring Fury’s rotational cadence and damage output and making adjustments where necessary. Anger Management now reduces cooldowns by 1 second per 30 Rage spent (was 20 Rage). Unbridled Ferocity no longer triggers from Onslaught and its chance to trigger is reduced to 6% (was 20%). Developer’s note: Unbridled Ferocity was a major offender in Recklessness uptime, and it triggering from Onslaught added additional talent choice pressure in Fury’s Tier 3 talents. We’re reducing the proc chance to put it on par with other Tier 3 talents and removing Onslaught from the list of triggers to reduce talent choice pressure in Tier 3. All ability damage increased by 15%. Rampage damage increased by 10%. Protection Dance of Death has been redesigned – When an enemy dies while affected by your Ravager, its duration is extended by 2 seconds. This effect can trigger a maximum of 3 times per use of Ravager. Dance of Death and Storm of Steel are now on a choice node. ITEMS
      Trinkets Many item effects have had their tuning significantly adjusted due to scaling changes. Fixed an issue preventing Creeping Coagulum’s burst heal from casting when reaching the healing threshold. Fixed an issue causing Void Reaper’s Contract’s secondary phantoms to deal no damage. Fixed various issues related to Sikran’s Endless Arsenal’s stance effects and tooltip descriptions. Foul Behemoth’s Chelicera now triggers more consistently from class abilities. Tooltip updated to clarify effect behavior when leaving combat. Fixed an issue preventing several specializations from triggering Aberrant Spellforge’s Aberrant Empowerment with their intended class abilities. Tooltip updated for effect clarity. Gruesome Syringe’s passive Intellect changed to Critical Strike. PLAYER VERSUS PLAYER
      PRIEST Mindgames is now a PvP talent (was a Class talent). Mindgames duration increased by 2 seconds. Mindgames damage, damage reversal, and healing reversal increased by 33%. USER INTERFACE AND ACCESSIBILITY
      The camera will now allow for the player character to be more obstructed by the environment before colliding and pushing the camera forward. Use the console command “cameraIndirectVisibility [0,1]” to turn the feature off or on, and use “cameraIndirectOffset [0, 10.0]” to modify the sensitivity.
×
×
  • Create New...