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Starym

Dragonflight Patch 10.1 Hotfixes, May 17th

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We have many class and particularly Mythic+ changes in today's batch, with PvP and quests also getting some improvements, and everyone's favorite giant sword gets a sheathing animation fix as well!

Blizzard LogoMay 17 (Source)

Achievements

Classes

  • Evoker
    • Devastation
      • Fixed an issue causing Pyre Pyre to fail to deal damage if the target moved out of line of sight after the spell was cast.
  • Paladin
  • Warlock
    • Demonology
      • Fixed an issue where Imp Gang Boss Imp Gang Bosses would not spawn on Magmorax’s platform.
    • Destruction
      • Fixed an issue where Channel Demonfire Channel Demonfire would not be usable after being resurrected before Immolate expires.

Dungeons and Raids

  • Aberrus, the Shadowed Crucible
    • Colossal Draconic Golem no longer has a visible ‘True Sight’ aura but retains its ability to detect invisible units.
    • Echo of Neltharion
      • Fixed an issue where players could get stuck with Sundered Reality during phase 3 of the encounter.
  • Mythic+
    • Brackenhide Hollow

      • Fixed an issue that caused Shoot used by Rotbow Gnolls to inflict more damage than intended.
      • Gutshot
        • Fixed an issue that could cause the encounter to reset if Gutshot wasn’t attacked for long periods of time.
    • Halls of Infusion

      • Fixed an issue where Khajin the Unyielding’s Hailstorm, Gulping Goliath’s Overpowering Croak, and Primal Tsunami’s Tempest’s Fury could target player pets.
    • Neltharion’s Lair

      • Fixed an issue where Dargrul’s Crystal Spikes could target player pets.
    • Neltharus

      • Fixed an issue where Forgemaster Gorek’s Forgestorm, Forgemaster Gorek’s Blazing Eruption, Forgemaster Gorek’s Blazing Hammer, and Magmatusk’s Magma Eruption could target player pets.
      • Qalashi Warden should no longer using Blazing Slash simultaneously.
    • The Underrot

      • Fixed an issue where Crawmaw the Infested’s Tantrum, Sporecaller Zancha’s Festering Harvest, Living Rot’s Foul Sludge, and Blood Tick’s Blood Burst could target player pets.
    • Vortex Pinnacle

      • Fixed an issue where Minister of Air’s Overload Grounding Field could target player pets.

Items and Rewards

  • Ashkandur, Fall of the Brotherhood Ashkandur, Fall of the Brotherhood now sheathes closer to the center of the player’s back.
  • After logging out and back in, off-hand items will now correctly count towards a character/account’s peak (used to determine the threshold for upgrade discounts) on off-hand items (including shields) for Paladins and Shaman.

Player versus Player

  • Classes
    • Mage
      • Fire
        • Fixed a bug that caused Ignite Ignite to deal increased damage when spread while using the Glass Cannon Glass Cannon PvP Talent.

Quests

  • Reputation gains from Zaralek Cavern will now be correctly boosted by the Sign of the Emissary from the ongoing World Quest event.
  • “I Need… a Tailor” will no longer consume all Vibrant Wildercloth Bolts in a player’s inventory on turn-in.

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Omg who cares about player pets! Can we fix the things that are ACTUALLY terrible in these dungeons?

Like maybe make it so that you can actually SEE the toxic trap swirlie in Brackenhide Hollow THRU the affix Entangled circle?

Or maybe how the encounter is occasionally randomly throwing 3-4 undodgeable avalanches instead of 1 at individual players during the 2nd boss in Netharion's Lair?

Or maybe how Hands that pop up literally on top of you or just beside you (as in you just moved out of where they were about to be RIGHT BEFORE they spawned) still damage (and 1 shot) you during the boss fight? If you're going to make a mechanic that was ALWAYS dodgeable suddenly undodgeable, it SHOULDN'T be a 1 shot.

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4 minutes ago, Bleushark said:

Omg who cares about player pets! Can we fix the things that are ACTUALLY terrible in these dungeons?

Like maybe make it so that you can actually SEE the toxic trap swirlie in Brackenhide Hollow THRU the affix Entangled circle?

Or maybe how the encounter is occasionally randomly throwing 3-4 undodgeable avalanches instead of 1 at individual players during the 2nd boss in Netharion's Lair?

Or maybe how Hands that pop up literally on top of you or just beside you (as in you just moved out of where they were about to be RIGHT BEFORE they spawned) still damage (and 1 shot) you during the boss fight? If you're going to make a mechanic that was ALWAYS dodgeable suddenly undodgeable, it SHOULDN'T be a 1 shot.

where do you read anything about pets?

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4 hours ago, Bleushark said:

Omg who cares about player pets! Can we fix the things that are ACTUALLY terrible in these dungeons?

Like maybe make it so that you can actually SEE the toxic trap swirlie in Brackenhide Hollow THRU the affix Entangled circle?

Or maybe how the encounter is occasionally randomly throwing 3-4 undodgeable avalanches instead of 1 at individual players during the 2nd boss in Netharion's Lair?

Or maybe how Hands that pop up literally on top of you or just beside you (as in you just moved out of where they were about to be RIGHT BEFORE they spawned) still damage (and 1 shot) you during the boss fight? If you're going to make a mechanic that was ALWAYS dodgeable suddenly undodgeable, it SHOULDN'T be a 1 shot.

I didn’t wanna be the one to say it, but last week I was dying to the hands on the 2nd boss in Nel’s Lair last week right when they popped up! I didn’t even get any chances to dodge, they was spawning and killing me before they even clapped shut. 

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