Damien

Brewmaster Monk 6.2

51 posts in this topic

This thread is for comments about our Brewmaster Monk guide.

Share this post


Link to post
Share on other sites

great guide I'd like to point out under the Glyphs that Glyph of Keg Smash(adds 5yrds extra range to teh spell) could be useful, 5 yards isn't massive but it's a little more reach

Share this post


Link to post
Share on other sites

great guide I'd like to point out under the Glyphs that Glyph of Keg Smash(adds 5yrds extra range to teh spell) could be useful, 5 yards isn't massive but it's a little more reach

Good suggestion! I will add it. Thanks!

Share this post


Link to post
Share on other sites

Agility is listed right after bonus armor in the description of stat priorities, but isn't on the list of priority stats at all.

Share this post


Link to post
Share on other sites

Agility is listed right after bonus armor in the description of stat priorities, but isn't on the list of priority stats at all.

Yeah. That's mostly so players can see what benefit they get from their primary stat (even if it's not worth gearing for - and you can't really "gear" for it at all anymore come WoD anyway). We could probably improve the presentation though.

Share this post


Link to post
Share on other sites

Great guide as always ,

 

But for Gems it's all haste , i see many monks with crit -haste or agi-haste ?is the best second stat after haste ? if you have or are comfortable with youre haste ofc agi or crit ? for a brewmaster.

Just a slight detail ,as weapon enchants i use mongoose since this gives 120 agi and 30 haste and it procs really often or is there a reason why you don't use it ?

For the rest keep it up ! nice work !

 

Regards,

Donn

Share this post


Link to post
Share on other sites

Why strength potions over agility potions?

That was an error. Fixed. Thanks!

Share this post


Link to post
Share on other sites

how come there is not any mention of the Guard Glyph? I abused that glyph throughout MoP as I didn't have an issue handling physical damage but magic damage was often an issue as BM, shouldn't Guard as a glyph be an option?

Share this post


Link to post
Share on other sites

how come there is not any mention of the Guard Glyph? I abused that glyph throughout MoP as I didn't have an issue handling physical damage but magic damage was often an issue as BM, shouldn't Guard as a glyph be an option?

Thanks. We talk about Glyph of Guard in the rotation section, but I've added a mention of it on the talents page as well now :)

Share this post


Link to post
Share on other sites

hey me again for Elixirs instead of Mantid and Hozen(I think are the ones you're suggesting?) you should list Elixir of Deep Earth and Elixir of the Master, as due to the item squish these two potions have better stats than the new ones

Share this post


Link to post
Share on other sites

Under "Gearing up" Part 4. Loot competition - Apparently "Blood Death Knight Druids" are after my trinkets. wink.png

Share this post


Link to post
Share on other sites

Under "Gearing up" Part 4. Loot competition - Apparently "Blood Death Knight Druids" are after my trinkets. wink.png

Thanks, it's fixed!

Share this post


Link to post
Share on other sites

the taunting macro isnt working for me.

 

it lets me provoke but when i hold down shift + macro button it doesnt throw down the ox statue

Share this post


Link to post
Share on other sites

the taunting macro isnt working for me.

it lets me provoke but when i hold down shift + macro button it doesnt throw down the ox statue

The idea of that macro when um press shift it is auto use your provoke on black ox statue preforming an aoe taunt(redirecting mobs to you).That way u dont need to leave your current target, then select statue, then use provoke and then target again one mob. U can do all that with shift pressed + that macro.

So you always need to 'spawn' your statue first.

Share this post


Link to post
Share on other sites

The Stat Priority is completely wrong...

The usage of PB is absolutely wrong...

This Guide is useless form a serious raiding PoV....

 

In fact i am shocked that this is Sunnier's Guide... seems like he is stuck in MoP 

 

 

Share this post


Link to post
Share on other sites

Any idea why Ask Mr. Robot wants me to go completely mastery for all gems and enchants and never even mentions haste?

I know mastery will smooth out the damage, but I do feel energy starved which makes sense.

 

Can we get some information on haste breakpoints?

Share this post


Link to post
Share on other sites

Any idea why Ask Mr. Robot wants me to go completely mastery for all gems and enchants and never even mentions haste?

I know mastery will smooth out the damage, but I do feel energy starved which makes sense.

 

Can we get some information on haste breakpoints?

AMR also assumes you have Ascension, which increases your energy regeneration by 15%.  The haste "breakpoint" is simply getting enough haste in order to smooth out your rotation so that you aren't waiting for energy to refill.  

 

The Stat Priority is completely wrong...

The usage of PB is absolutely wrong...

This Guide is useless form a serious raiding PoV....

 

In fact i am shocked that this is Sunnier's Guide... seems like he is stuck in MoP 

The Stat priority is not wrong at all.  You have to remember, there are multiple ways of doing something correctly, and stats are one of those things where there is no one set "best" stat priority (in most cases, that is, and for most there is a certain norm to follow, but withing that, there are many ways to still be good and/or not wrong).  

The Purifying Brew section is correct enough, as you don't want to spend too much Chi on PB so that your Shuffle uptime suffers, and using PB when you hit upper yellow/red staggers is exactly when you should use PB.  Any sooner than this is overkill.

As for the guide being useless, you are just flat out wrong.  It provides an in-depth rotation, comments on which talents are better in certain situations, and it explains why things are the way they are.

Edited by Orthios

Share this post


Link to post
Share on other sites

Thank you Orthios. Ascension is probably the key.

I may just ignore them and swap a few haste gems anyway as I feel like I spend too much time spamming TP since I can't do anything else as just keeping up shuffle almost removes my ability to spend on almost anything but BoK and PB.

I imagine when I get better gear (~630 right now) I can remove some more haste and go mastery again.

 

Ah and Nerz, could you point to your guide? Only being slightly snerky. I would like to see exactly what you believe the correct way is.

Share this post


Link to post
Share on other sites

I'm so confused as to stat priority...

 

A lot of posters on battle.net forums say haste is our weakest stat, and the crit vs mastery debate seems situational.

 

I find it odd that this guide emphasizes haste, but the Mr. Robot links use the mastery builds that wowhead and noxxic suggest.

 

The thought of nimble brew/crit is very interesting, but until I build a extra set of tank gear focused that way and get used to the rotation and become extremely responsive with using NB when needed, I'm not going to be able to discern which is better in my meters.

 

I'd hope Sunnier could post/link some logs comparing the two builds?  the patchwork simulations seem N/A.

 

I find myself quite frequently away from the mobs/boss in a situation where I can pop "expel harm" and then PB.  I can do that in a crit/EB build too, but it wouldn't be as effective.

 

Gems - Mr Robot says Mastery, Noxxic says Stam, and icy-veins says haste.  I can't wait for more consensus.  I don't have the time to L2P on my own...

Share this post


Link to post
Share on other sites

I was just reading through the Brewmaster Rotation section 8.3 and noticed it didn't seem to be updated for the Stance of the Sturdy Ox mouse-over link you have. Damage reduction is 50% now instead of 75% and magic is reduced by 10% instead of 15% now. Also there is no mention of the funcionality increase of Jab and Tiger Palm either. Wasn't sure if this was an over-sight or just had not yet been updated or if there were other factors i had not yet seen that contributed. Otherwise, thanks for the guide. Love this site and use it often.

Share this post


Link to post
Share on other sites

This guide is wrong. Look at all the top Brewmaster tanks in wowprogress. Everybody gem/enchants mastery.

 

Strongest stat, not weakest

Share this post


Link to post
Share on other sites

The stat priority/enchants sections of the guide have been updated. Haste is still best stat (after armor) until you're comfortable... after that, it's either Mastery or Critical Strike.

 

I was just reading through the Brewmaster Rotation section 8.3 and noticed it didn't seem to be updated for the Stance of the Sturdy Ox mouse-over link you have. Damage reduction is 50% now instead of 75% and magic is reduced by 10% instead of 15% now. Also there is no mention of the funcionality increase of Jab and Tiger Palm either. Wasn't sure if this was an over-sight or just had not yet been updated or if there were other factors i had not yet seen that contributed. Otherwise, thanks for the guide. Love this site and use it often.

Hey. Thanks. This has now been fixed.

Share this post


Link to post
Share on other sites

@ Orthios: Obviously you are not into min/maxing things - and of course thats completely fine but there are many players, including myself, who care about performing to their maximum potential and in this case there is ONLY one way to do so.

I dont want to sound like an elitist at all, i just stated my opinion from a (as already said) serious raiding PoV.

From this PoV the Stat Priority is:

 

BA>Mastery>Crit>Versatility>MS>Haste    for physical dmg fights (mostly all), and minimal damage taken overall

BA>Mastery>Versatility>Crit>MS>Haste    for fights with a lot of magic dmg involved, or fights that need a lot of effective health

 

Due to Serenity and general scaling, haste is in almost all cases our worst stat. There are just a few fights where you pick Souldance over Serenity and Chiexplosion's only purpose is to boost your dmg output. In this case (max dmg output) you would go for BA>MS>Crit and not haste.

 

PB usage is essential for optimal tanking performance. If you just care about you dmg income you literally PB after every hit you get from a boss (obv. if you have chosen serenity). Even with this playstyle you can achieve 100% shuffle uptime with ease.

 

I never said this Guide is absolutely useless, i just said it's useless from a serious raiding PoV because it has a few flaws in it.

 

 

@kelvinzero: i do not have the time and dedication to sum up my whole knowledge in a guide, plus there are very detailed guides available online and lots of threads where topics like stat priority, PB usage, ect. are being discussed. Just because there is no Guide with my name under it, it does not mean i am not informed enough to discuss/criticize existing guides.

 

To give you a peek why haste for a monk is not as good as haste might be for other classes:

Your most important resource is Chi. Your Chi Builders are jab and KS (not considering EH cause its just a better jab with a heal). Both of them cost 40 Energy (exept EH with glyph under 35% but that would go too far here). I dont want to go into hard numbers so i will make this rather short.

At 13 energy per second (pretty much, just an example) you will regenerate 780 energy in one minute.

From those 780 Energy you spend 300 (7,5*40) just on KS, Generating 15 Chi.

480 Energy is spent on jab, generating 12 Chi.

Total: 27 Chi per second or 81 seconds of shuffle if you are spending you whole chi on BoK or 60 seconds of shuffle and 7 PBs.

Now let's say you want to purify 8 times per minute. You need just one more Chi, but to achieve that you have to get 0,66 more energy per second, which should be about 6% haste, which is ALOT of haste, should be about 660 hasterating but not shure 100% (like i said no exact numbers in my head and i dont want to research the whole thing just for the comment).

To sum it up:

If you want 1 Chi per second more you have to get roughly 600-700 hasterating more, which is RIDICIOUSLY much for just 1 Chi. Of course haste increases your EB reg a little and other minor advantages but even with that haste is underperforming by a huge margin compared to the other stats.

Now add the 100 Talent Serenity and the value of haste is even worse than before.

 

So you can either believe me and dump haste wherever you can, like -as far as i have seen- all "good" BrMs do, or you can go full haste and get wrecked if you tank mythic or the "harder" heroic bosses.

 

P.S.: Ascension is by far the worst talent in that tier in terms of raw chi gen, but i do not want to go any deeper in that topic.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan

      What's coming in Patch 7.3.2? The official patch notes are here!
      The patch is full of bug fixes and tuning in preparation for Antorus, the Burning Throne raid. The new raid won't open immediately, but at a later time after Patch 7.3.2 goes live. The update is available for background download through the Blizzard Battle.net app, so the patch will probably arrive sooner than expected with Antorus opening later after BlizzCon.
      Blizzard (Source)
      Patch 7.3.2 includes:
      General bug fixes and minor class balance changes. Additional currency support in Battle.net. Additional tuning in preparation for Antorus, the Burning Throne raid dungeon’s release. While this minor patch adds in additional tuning for Antorus, this raid won’t be available with the release of patch 7.3.2, and will open at a later date.
      CLASSES
      Druid Balance Touch of the Moon trait redesigned.  Now heals for an increasing amount per rank, with a fixed proc chance of 20% (was a fixed healing amount with a proc chance of 5% per rank). Additionally, will not proc if the caster is above 95% health. Shaman Elemental Shamanistic Healing trait redesigned. Now heals for an increasing amount per rank, with a fixed cooldown of 30 seconds (was a fixed healing amount with a cooldown of [30 seconds minus 2 seconds] per rank). CLASS HALLS
      Added three new missions: “Scour the Surface”, “Abandoned Armory”, and “Feed the Furnaces”. All reward follower armor upgrades. A Primal Sargerite vendor has been added to the Vindicaar (Maras). ITEMS
      Convergence of Fates now reduces the remaining cooldown on one of your powerful abilities by 4 seconds (was 5 seconds), and has 10% more primary stat. A number of class set items from legacy content can now be sold to vendors. LEGION COMPANION APP
      Restored the mission-complete button on the map. Updated to support 7.3.2 patch. PLAYER VERSUS PLAYER
      The weekly quest “Something Different” should now reward the correct Brawler's Footlocker based on the active season. The Primal Victory and Glorious Tyranny Illusions are now purchasable for 10 Marks of Honor for players who earned at least one of the following Achievements: Glorious Tyranny: Duelist or Hero of the Horde/Alliance in Season 14. Duelist or Hero of the Horde/Alliance in Season 15. Primal Victory: Duelist or Hero of the Horde/Alliance in Warlords Season 1. Duelist or Hero of the Horde/Alliance in Warlords Season 2. Duelist or Hero of the Horde/Alliance in Warlords Season 3.
    • By Stan

      Redditor eke00372 uploaded a video of Argus the Unmaker from PTR. Blizzard opened Antorus for testing and a guild was able to access the raid's final boss, even though testing should have ended with Aggramar. The fight is still very unfinished. The boss can be CCed and isn't even an elite.
      After defeating Aggramar, you talk to Magni and get teleported to the Seat of the Pantheon.
      The fight takes place in an area called Seat of the Pantheon.

      Rewards
      Multiple rewards await after you defeat Legion's final boss.
      Scythe of the Unmaker (Polearm Weapon Transmog).

      Shackled Ur'zul mount drops from Mythic Argus.

      Kirin Tor Summoning Crystal is obtained when you complete Blood of a Titan.

      Insignia of the Grand Army from completing The Death of a Titan.
    • By Stan

      Everything you need to know about Legendary items in Patch 7.3.2.
      In Patch 7.3.2, Legendary items can be upgraded to item level 1,000. Blizzard also added Legendary tokens and a ring that empowers traits from the Netherlight Crucible.
      Upgrading Legendary Items
      In Patch 7.3.2 Legendary items can be upgraded to item level 1,000. The Cursed Shard quest is started by looting Cursed Shard. The item has a variety of sources. It can drop in LFR or you can get it by doing the first Random Heroic Dungeon of the day. Once you bring it to Arcanomancer Vridiel in Dalaran, you will get 10 Wakening Essences. Collect 50 Wakening Essences to get Awoken Titan Essence and upgrade a Legendary item to 1,000.
      Sources
      The Kirin Tor emissary bag did not reward any essences on PTR, but this can be random and needs further confirmation. Maybe they can only be collected from Argus faction bags. Antorus bosses drop a random amount of essences. Garothi Worldbreaker dropped 4 in LFR.
      Source Amount Status Mythic Order Hall Cache (Once a week) 20 Wakening Essences Confirmed Antorus Bosses (Each boss) 4 Wakening Essences (LFR 1st Boss) Confirmed Emissary Bag (Complete 5 World Quests) ? Wakening Essences Amount TBA First Random Heroic Dungeon (Once a day) 5 Wakening Essences Confirmed Weekly PvP Quests (2v2, 3v3, 10v10)
      ? Wakening Essences Amount TBA Cursed Shard (The Cursed Shard quest / one-time-only) 10 Wakening Essences Confirmed New Legendary Items
      Two Legendary item will be added in Patch 7.3.2. The legendary ring will be available to players that defeat Argus the Unmaker on Normal difficulty or higher and the trinket is a drop from Argus the Unmakere. The ring's affix increases the effects of Light and Shadow powers from the Netherlight Crucible by 50%. You can find more information in our Netherlight Crucible guide.
      Light Powers: Infusion of Light, Light's Embrace, Light Speed, Refractive Shell, Secure in the Light, Shocklight. Shadow Powers: Chaotic Darkness, Dark Sorrows , Master of Shadows, Murderous Intent, Shadowbind, Torment the Weak. Recently, Blizzard updated one of the Path of the Titans trinkets (Aman'Thul's Vision) to item level 1,000 and now it is a Legendary item that does not count toward the 2 Legendary cap. Path of the Titans trinkets can be upgraded with Pantheon's Blessing up to item level 1,000, so we're not sure yet, if all trinkets will be of Legendary quality after upgrading them to the maximum item level. More information can be found here.
      Item Effect Source Aman'Thul's Vision Approximately 1.4 procs per minute Your spells and abilities have a chance to grant you 6,716 Speed, Avoidance, and Leech for 12 sec.

      Aman'Thul's Grandeur
      When empowered by the Pantheon, your Intellect is increased by 6,700 for 15 sec.
      Drops from Argus the Unmaker. The item is not listed in the standard Legendary loot tables. Insignia of the Grand Army Increase the effects of Light and Shadow powers granted by the Netherlight Crucible by 50%. The Death of a Titan (Quest) - Defeat Argus the Unmaker on Normal difficulty or higher. Legendary Tokens
      Patch 7.3.2 adds new Legendary tokens to help keep gameplay on your main rewarding. Legendary tokens will start dropping when you collect ALL Legendary items on your class, in other words, on your main. Collecting ALL Legendary items designated for a single specialization won't suffice. Legendary tokens are BoA, so they can be sent to your alts (even when they are on a different realm). Use them to discover a random Legendary item.
      Class Item Effect Death Knight Bone-Wrought Coffer of the Damned Identify Legendary Demon Hunter Demonslayer's Soul-Sealed Satchel Identify Legendary Druid Living Root-Bound Cache Identify Legendary Hunter Deepwood Ranger's Quiver Identify Legendary Mage Spell-Secured Pocket of Infinite Depths Identify Legendary Monk Hand-Carved Jade Puzzlebox Identify Legendary Paladin Light-Bound Reliquary Identify Legendary Priest Coffer of Twin Faiths Identify Legendary Rogue Hollow Skeleton Key Identify Legendary Shaman Giant Elemental's Closed Stone Fist Identify Legendary Warlock Pocket Keystone to Abandoned World Identify Legendary Warrior Stalwart Champion's War Chest Identify Legendary FAQ
      You can start collecting Wakening Essences right away. You don't need to loot Cursed Shard or accept any quests first. All Legendary items that drop after Antorus opens will have item level 1,000. All crafted Legendary items will be of item level 1,000 by default when Antorus opens. Awoken Titan Essence is used to upgrade a single Legendary item to item level 1,000. You need to collect more Wakening Essences in order to upgrade additional Legendary items. Legendary tokens won't drop unless you collect ALL legendary items on your class. Blizzard mentioned in the latest Q/A that the team is closely monitoring the drop rate of Legendary items. Two legendaries are a standard for raiding, so they may increase the drop rate of the first few Legendary items on a character. At the moment, Blizzard has no plans to increase the Legendary item cap to 3. If you have any questions feel free to leave them in the comments.
    • By Stan

      Antorus will open soon and it's time to look at all the trinkets that drop inside the new raid that will go live with Patch 7.3.2.
      An overview of all trinkets from Antorus, sorted by class roles.
      Last week, we previewed all Tier 21 set bonuses and in this overview, we're exploring all trinkets and their various effects. All the data should be up-to-date as of the latest Patch 7.3.2 Build 25326.
      Tank Trinkets
      It's interesting to point out the synergy between Eye of F'harg and Eye of Shatug. Both trinkets have two effects and drop from the Hounds of Sargeras (second boss). Every 30 seconds, you can switch between those two trinkets. I imagine it to work exactly like Anathema / Benediction did back in Vanilla. Obviously, only 1 Eye of the Hounds trinket can be equipped at the same time and if your nearby tank-specialized ally bears the opposite eye, you gain either Versatility or Armor. It will be interesting to see how the switching plays out during progression.
      Name Effect Source Aggramar's Conviction Aggramar's Fortitude - Taking damage has a chance to increase your Versatility by 4,354 for 14 sec. When empowered by the Pantheon, your maximum health is increased by 1,619,543 for 15 sec, and you are healed to full health. Argus the Unmaker Apocalypse Drive Hammer-Forged - Reduce the damage of the next 10 melee attacks against you by up to 981,700 each. Lasts up to 20 sec. Suffering melee attacks reduces the cooldown of this ability by 1 sec. (2 min cooldown) Garothi Demolisher Diima's Glacial Aegis Chilling Nova - Increase your Armor by 8,357 for 12 sec, and inflict 348,257 Frost damage to enemies within 12 yds and reduce their movement speed by 70% for 12 sec. (60 sec cooldown) Asara, Mother of Night Eye of F'harg Eye of the Hounds - Grants 528 Versatility to a nearby tank-specialized ally bearing the opposite Eye.
      Swap Hounds - Transform to Eye of Shatug. (30 sec cooldown)
      F'harg Eye of Shatug Eye of the Hounds - Grants ??? Armor to a nearby tank-specialized ally bearing the opposite Eye.
      Swap Hounds - Transform to Eye of F'harg. (30 sec cooldown)
      F'harg Riftworld Codex Unstable Portals - Taking damage has a chance to open a portal to another world, either healing you, providing an absorption shield, or empowering you with shadowflame magic. Approximately 3 procs per minute. Portal Keeper Hasabel Smoldering Titanguard Bulwark of Flame - Channel a Bulwark of Flame that absorbs 18,405,746 damage for 3 sec. When the Bulwark expires you unleash 4 Waves of Flame, dealing 966,089 Fire damage to all enemies in their path. You cannot move or use abilities during Bulwark of Flame. (2 min cooldown) Aggramar Healer Trinkets
      Name Effect Source Carafe of Searing Light Refreshing Agony - Sear an enemy with holy light, inflicting 588,708 Holy damage over 18 sec. Restores 4,991 mana each time damage is dealt. (60 sec cooldown, 50 yd range)  Varimathras Eonar's Compassion Eonar's Verdant Embrace - Your healing effects have a chance to grow an Emerald Blossom nearby, which heals a random injured ally for 127,273 every 2 sec. Lasts 12 sec. When empowered by the Pantheon, your next 4 direct healing spells grant the target a shield that prevents 250,782 damage for 30 sec. Approximately 1.2 procs per minute. Argus the Unmaker Garothi Feedback Conduit Feedback Loop - Your healing effects have a chance to increase your Haste by 855 for 8 sec, stacking up to 5 times. This is more likely to occur when you heal allies who are at low health. Approximately 10 procs per minute. Garothi Worldbreaker Highfather's Machination Highfather's Timekeeping - Your healing effects have a chance to apply a charge of Highfather's Timekeeping for 60 sec, max 5 charges. When the ally falls below 50% health, Highfather's Timekeeping is consumed to instantly heal them for 216,140 health per charge. Approximately 10 procs per minute. Asara, Mother of Night Ishkar's Felshield Emitter Felshield - Place a Felshield on an ally, absorbing 2,416,492 damage for 9 sec. When the shield is consumed or expires, it explodes dealing 50% of the absorbed damage as Fire split amongst all enemies within 8 yds. (60 sec cooldown, 50 yd range) Admiral Svirax Tarratus Keystone Tarratus Keystone - Open a portal at an ally's location that releases brilliant light, restoring 1,633,314 health split amongst injured allies within 20 yds. (1.5 min cooldown, 50 yd range) Portal Keeper Hasabel Caster / Ranged DPS Trinkets
      Name Effect Source Acrid Catalyst Injector Cycle of the Legion - Your damaging spells that critically strike have a chance to increase your Haste, Mastery, or Critical Strike by 92 for 45 sec, stacking up to 5 times. When any stack reaches 5, all effects are consumed to grant you 2,183 of all three attributes for 12 sec. Approximately 9 procs per minute.  Garothi Demolisher Norgannon's Prowess Norgannon's Command - Your damaging spells have a chance to increase your Intellect by 11,483 for 12 sec. When empowered by the Pantheon, you gain 6 charges of Norgannon's Command for 15 sec. Your damaging spells expend a charge to inflict an additional 161,332 damage to the target, from a random school of magic. Argus the Unmaker Sheath of Asara Shadow Blades - Your damaging spells have a chance to conjure 6 Shadow Blades. After 2 sec, the swords begin launching foward, each dealing 56,864 Shadow damage to the first enemy in their path and increasing damage taken from your subsequent Shadow Blades by 10% for 3 sec, up to 50%. Approximately 1.7 procs per minute. Asara, the Mother of Night Terminus Signaling Beacon Legion Bombardment - Call a Legion ship to bombard the target's location for 9 sec, dealing 353,311 Fire damage to all targets within 12 yds, including the ship. (2 min cooldown, 50 yd range) Admiral Svirax Melee DPS Trinkets
      Name Effect Source Forgefiend's Fabricator Fire Mines - Your melee and ranged attacks have a chance to plant Fire Mines at the enemy's feet. Fire Mines detonate after 15 sec, inflicting 63,094 Fire damage to all enemies within 12 yds. Approximately 7 procs per minute. Garothi Demolisher Golganneth's Vitality Golganneth's Thunderous Wrath - Your damaging abilities have a chance to create a Ravaging Storm at your target's location, inflicting 524,262 Nature damage split among all enemies within 6 yds over 6 sec. When empowered by the Pantheon, your autoattacks cause an explosion of lightning dealing [ 4,785,800% of Mainhand Weapon Speed ] Nature damage to all enemies within 8 yds of the target. Lasts 15 sec. Approximately 1.8 procs per minute. Argus the Unmaker Gorshalach's Legacy Echo of Gorshalach - Your melee attacks have a chance to grant an Echo of Gorshalach. On reaching 15 applications, you lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Approximately 10 procs per minute.
      Gorshalach's Legacy - Lash out with a devastating combination of attacks, critically striking enemies in a 15 yd cone in front of you for 1,927,240 Fire damage. Consumes all applications of Echo of Gorshalach.
      Aggramar Seeping Scourgewing Shadow Strike - Your melee attacks have a chance to deal 329,772 Shadow damage to the target. If there are no other enemies within 8 yds of them, this deals an additional 176,662 damage. Approximately 3 procs per minute. Varimathras Shadow-Singed Fang Flames of F'harg - Your melee and ranged abilities have a chance to increase your Strength or Agility by 4,548 for 12 sec. Approximately 3 procs per minute.
      Corruption of Shatug - Your autoattacks have a chance to increase your Critical Strike by 2,201 for 12 sec. Approximately 3 procs per minute.
      F'harg Hybrid Trinkets
      Aman'Thul's Vision's secondary "When empowered by the Pantheon..." effect increases your primary attribute, not just Intellect as indicated in the tooltip. The item ignores the maximum cap of Legendary items (2) that can equipped at once. In order for the secondary "When empowered by the Pantheon..." effects to proc, your raid members need to have four Path of the Titans trinkets equipped. The proc only works in Antorus the Burning Throne and Aman'Thul's Vision's buff serves as a wild card for the effect to activate. You can learn more about Pantheon trinkets here.
      Blizzard (Source)
      While it won't function in Mythic+ we did change the six requirement so you only need four unique buffs to trigger the Pantheon secondary proc inside Antorus. You can have any possible combination of the unique five to activate this additional proc. Aman'Thul's Vision ignores the rule as a "wildcard" filling any gap that you might be missing from the other five. Trinkets listed in this section can be used and are winnable by multiple class roles.
      Name Winnable by Effect Source Aman'Thul's Vision All class roles Aman'Thul's Grandeur Your spells and abilities have a chance to grant you 3,840 Speed, Avoidance, and Leech for 12 sec. When empowered by the Pantheon, your primary stat is increased by 3,831 for 15 sec.-  Argus the Unmaker Khaz'goroth's Courage Melee DPS & Hunters Khaz'goroth's Shaping - Your damaging attacks have a chance to make your weapon glow hot with the fire of Khaz'goroth's forge, causing your autoattacks to do [ 4,681,000% of Mainhand Weapon Speed ] additional Fire damage for 12 sec. When empowered by the Pantheon, your Critical Strike, Haste, Mastery, or Versatility is increased by 9,215 for 15 sec. Khaz'goroth always empowers your highest secondary stat. Argus the Unmaker Prototype Personnel Decimator Casters & Melee DPS Prototype Personnel Decimator - Your ranged attacks and spells have a chance to launch a Homing Missile if your target is at least 10 yds away, dealing up to 243,786 Fire damage to all enemies within 20 yds. Targets closer to the impact take more damage. Approximately 4 procs per minute. Garothi Worldbreaker Vitality Resonator Casters & Healers Reverberating Vitality - Redirect the life force of an enemy, increasing your Intellect by up to 9,705 for 15 sec. This grants more Intellect when used against targets at high health. Essence of Eonar
    • By Stan

      The upcoming Patch 7.3.2 is now available for background download in the Blizzard Battle.net app.
      Patch 7.3.2 Release Date Speculation
      So far, each Legion patch has been released 77 days apart. If Blizzard keeps to that schedule, Patch 7.3.2 would go live on November 14, 2017 in Americas or November 15, 2017 in Europe.
      Antorus the Burning Throne
      If the patch goes live as expected, Antorus the Burning Throne raid would open on the same day in Normal / Heroic difficulty with LFR's first wing & Mythic difficulty available one week later (November 21).
      The background download has an estimated size of ~850 MB.