Jump to content
FORUMS
Damien

Enhancement Shaman 6.2

Recommended Posts

Guest DrakeWurrum

Haste is going to be worth significantly more than Multistrike, simply because you get more bang for your buck per point.

It has the most generous conversion per 1% dps (100/1.05 = ~95.24 rating rather than 110) and it applies to nearly 100% of our damage sources (everything except searing/magma totems plus the fire elemental's fire blast). Moreover, in T17 specifically our proposed 2p set bonus gives feral spirits quadratic haste scaling (haste = both +uptime and +dps, similar to pre-nerf T15 RPPM trinkets in a way).

The next tier down is mastery and multistrike. Multistrike is the neutral baseline - we have no positive or negative interactions with the stat, and its rating to stat conversion is balanced with the others. We don't have a huge chunk of base multistrike that serves to devalue the stat relative to others. Mastery likely has a slightly better rating to 1% dps conversion, since 110 mastery rating grants 2% fire/frost/nature damage, and pre-mastery fire/frost/nature damage is probably higher than 50% of our total right now; however, we also have a decent chunk of base mastery (8 mastery, or the equivalent of 880 mastery rating) just like everyone else, which serves to slightly devalue mastery relative to other stats. It's still probably slightly stronger than multistrike overall, though.

The final tier is crit and versatility. Versatility is easy to explain - it simply has a worse rating to 1% dps conversion than any other stat (130 rating per 1%). Crit has the same rating to 1% dps conversion as multistrike (110 rating = 1% crit = 1.6667% multistrike = 1% dps over 0%), but the problem with crit is we already have a boatload of baseline crit chance: 5% as everyone does, +10% for being an agility spec, and then another 25% on our nature spells (i.e. lightning bolt, which is a very large portion of our overall damage now) due to the stormstrike debuff. This devalues crit relative to other stats somewhat significantly. It's probably still stronger than versatility in a "I'll probably need more crit rating than versatility rating for the two stats to reach DPS equilibrium" sense, though versatility also offers -0.5% damage taken, which might be worth the tradeoff given the minimal DPS delta between the two stats.


Things might change in the next few months as people settle into the changes to the game, but I don't foresee anything beating Haste for a long time.

Share this post


Link to post
Share on other sites

I'm not going to argue with you, because at Level 100, it's exactly as you say. The thing is that the guide is written for Level 90 and the lack of Multistrike and Versatility on Level 90 items causes these stats to have inflated values, and for some reason SimC is giving Crit > Haste, but Purge didn't say anything about it being wrong. 

Share this post


Link to post
Share on other sites
Guest darkpwny

I dont understand the gem priority in the guide - why haste over agility?

Share this post


Link to post
Share on other sites

I dont understand the gem priority in the guide - why haste over agility?

 

1 Agility is worth about 1.5 Haste, so Agility is a better stat than Haste, point for point. But Agility gems only give you +10 Agility, while Haste gems give you +20 Haste, and 20 Haste > 10 Agility.

Share this post


Link to post
Share on other sites
Guest Rikaste

Sorry I am probably a little slow here - Is it a new thing that Lava Lash doesn't spread a buffed flame shock? Or has that always been the case??

Share this post


Link to post
Share on other sites
Guest Tazy

What are the thoughts on Call of the Elements combined with glyph of fire elemental?

 

Originally Fire Elemental Totem has a cooldown of 5 minutes. When glyphed its cooldown is reduced by 50% which should take it down to 2.5 minutes.  (its not working in game at the moment still gives 3 minute cooldown.) But lets say this worked right and glyphed takes it to 2.5 minute cooldown, then call of elements should reset that cooldown giving you much more frequent uptime of fire elemental. Combined with Primal Elementalist of course.

Share this post


Link to post
Share on other sites

Sorry I am probably a little slow here - Is it a new thing that Lava Lash doesn't spread a buffed flame shock? Or has that always been the case??

 

Yes, it's new. It was introduced during the WoD beta: http://us.battle.net/wow/en/forum/topic/13087818929?page=19#377

 

What are the thoughts on Call of the Elements combined with glyph of fire elemental?

 

Originally Fire Elemental Totem has a cooldown of 5 minutes. When glyphed its cooldown is reduced by 50% which should take it down to 2.5 minutes.  (its not working in game at the moment still gives 3 minute cooldown.) But lets say this worked right and glyphed takes it to 2.5 minute cooldown, then call of elements should reset that cooldown giving you much more frequent uptime of fire elemental. Combined with Primal Elementalist of course.

Well, Call of the Elements would be awesome in this case, so awesome, in fact, that Blizzard will never let that happen smile.png

Share this post


Link to post
Share on other sites
Guest Ram

Anyone tested Mongoose enchant in weapons?

They hotfixed the older enchants being stronger than MoP enchants.  They did not however change the wording in the actual enchant.  So short story, don't do it.

Share this post


Link to post
Share on other sites
Guest UdntknwJck

I think the Ask Mr. Robot suggestion right now may be confusing to some and it's stat priorities for gemming are very unlike the ones found in this guide. Could we get similar numeric values to enter in order to achieve the results from those who have tested the stat priorities here to place into Ask Mr. Robot's robot brain?

Share this post


Link to post
Share on other sites
Guest Icalis

Yeah Ask Mr Robot gives you a totally different stat priority. I used that first and then checked here only to find out that Mr. Robot had me gem entirely wrong.

 

Share this post


Link to post
Share on other sites
Guest Tazr

I have to agree with the request for help with AskMrRobot.  Right now, I come here and it says one thing, and then I go to AMR, and it says another - it's leaving me hopelessly confused - especially since you TELL us to use AMR. lol  

 

Perhaps you guys should talk?

Share this post


Link to post
Share on other sites

Things are always a bit blurry during a transition period like this, but I'd take Purge's words over anyone else's any day.

Share this post


Link to post
Share on other sites
Guest Xaldyn

I just wanna ask something about Lightning Shield.  I don't see static shock anymore and theres nothing in the tooltip to say it does its damage during a stormstrike or something.  Is its damage entirely a defensive thing now; i.e. will only trigger when attacked, and isnt used for pve dps?

Share this post


Link to post
Share on other sites

I just wanna ask something about Lightning Shield.  I don't see static shock anymore and theres nothing in the tooltip to say it does its damage during a stormstrike or something.  Is its damage entirely a defensive thing now; i.e. will only trigger when attacked, and isnt used for pve dps?

It can still proc from things like a boss having a damaging aura, so it will be useful for PvE DPS.

Share this post


Link to post
Share on other sites
Guest teeaaah

I have a basic macro question. I copy/pasted

 

#showtooltip Lightning Bolt

/cast Ancestral Swiftness

/cast Lightning Bolt

 

to use as a macro, but it seems like it is using all of my Maelstrom Weapon stacks as well as Ancestral Swiftness. Am I doing something wrong?

Share this post


Link to post
Share on other sites
Guest Cronax

What are the thoughts on Call of the Elements combined with glyph of fire elemental?

 

Originally Fire Elemental Totem has a cooldown of 5 minutes. When glyphed its cooldown is reduced by 50% which should take it down to 2.5 minutes.  (its not working in game at the moment still gives 3 minute cooldown.) But lets say this worked right and glyphed takes it to 2.5 minute cooldown, then call of elements should reset that cooldown giving you much more frequent uptime of fire elemental. Combined with Primal Elementalist of course.

 

This would be awesome, but to keep things sane, Blizzard has opted to only consider the base cooldown of a spell when deciding whether or not Call of the Elements will work to reset it.

Share this post


Link to post
Share on other sites
Guest Archernick

Question - if you have the Tier 17 bonus, would Echo of the Elements win out in that talent tier due to the increased ability to spam Stormstrike, and therefore further reduce the CD on Feral Spirits?

 

Thoughts?

Share this post


Link to post
Share on other sites

Question - if you have the Tier 17 bonus, would Echo of the Elements win out in that talent tier due to the increased ability to spam Stormstrike, and therefore further reduce the CD on Feral Spirits?

 

Thoughts?

I'll ask the expert smile.png

Share this post


Link to post
Share on other sites

And a plus,

some theorycrafting on ancestral swiftness vs echo of elements now that blizzard added a 20% dmg on both stormstrike and lava lash would be good to have.

Share this post


Link to post
Share on other sites
Guest Charlie

Are you sure this is updated? Its still has references to SOO and SOO gear.

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      An overview of all Covenant Armor Sets coming in the Shadowlands.
      Blizzard added set bonuses to Covenant Armor Sets in the latest Beta Build 36086.
      All four Covenant sets share the same 3-piece bonus that focuses on out-of-combat regeneration.
      The 5 and 8-piece bonuses focus on Covenant Signature Abilities.
      Kyrian Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Serenity Blessing (5-piece): Phial of Serenity grants 70 Primary Stat for 30 sec. Removing a disease, poison, curse, or bleed increases the amount granted by 50%. Aspirant's Touch (8-piece): Your spells and abilities have a chance to cause your target to erupt in a blinding light dealing 159 Arcane damage or healing an ally for 195 health. Necrolord Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Flesh Infusion (5-piece): While Fleshcraft is active your Primary Stat is increased by 100. Victors Advantage (8-piece): Killing an enemy reduces Fleshcrafts cooldown by 3 sec and your Critical Strike rating is increased by 35, stacking 5 times. Night Fae Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Fae Swiftness (5-piece): Soulshape's duration is increased by 4 sec and Flicker grants a short burst of speed while in outdoor Shadowland zones. Guardian of the Fae - Your spells and abilities have a low chance to summon a Fae Guardian to protect you for 30 sec, increasing your pri by 60 while alive and periodically healing 5 nearby allies for 450 health. Venthyr Covenant Set Bonuses
      Soul Replenishment (3-piece): Increases your out-of-combat regeneration in outdoor Shadowland zones. While in your Covenant's realm, the regeneration amount is increased. Penance Brand (5-piece): Your spells and abilities have a chance to inflict Penance Brand on your target dealing 660 Shadow damage over 6 sec and healing you for the same amount. One With Shadows (8-piece): While Door of Shadows is off cooldown your pri is increased by 80 and its range is increased by 5 while in outdoor Shadowland zones.
    • By BluePosts
      Soulshape, the Night Fae Covenant Signature Ability, currently behaves inconsistently, and the design intention for it is to work similarly to a Shaman's Ghost Wolf or a Druid's Travel Form when it comes to other abilities canceling the form.
      (Source)
      We’ve seen some questions recently about inconsistencies with abilities that cancel Soulshape and abilities that are usable during Soulshape without canceling it. This is a work in progress.
      The design intention here is that Soulshape should behave similarly to a Shaman’s Ghost Wolf or a Druid’s Travel Form – all activated abilities should cancel Soulshape, with a few exceptions. When work is complete, Shaman or Druid abilities that do not already cancel Ghost Wolf / Travel Form should not cancel Soulshape. Another example to follow is Glide for Demon Hunters.
      As of this latest build of the Shadowlands Beta, Death Knight, Demon Hunter, and Druid abilities are set up appropriately, with the exception of some PvP talents. We’ll make this behavior consistent across the remaining classes in future builds.
      I noticed that Howling Blast did not cancel Soulshape.
      This is a bug that we’re fixing as soon as possible.
      Also a bug: Death Knights might see a strange error message (“Must be in Undead”) if you try to cast abilities in Soulshape right now. We’ll get that fixed.
    • By Starym
      Regardless of when it hits, what we've started calling Schrodinger's pre-patch will be the shortest in WoW's history. Battle for Azeroth has held that honor up until a short while ago, but even if we see the patch arrive next week, it will still only last for 3 weeks aka 21 days, compared to BfA's 4 weeks/30 days. Perhaps it makes sense that the longest expansion in WoW history is followed by the shortest pre-patch, but with 9.0.1 bringing so much content with it, it is a shame it turned out this way.
      Expansion Pre-Patch Release Date Expansion Release Date Pre-Patch Duration (Days) The Burning Crusade December 5, 2006 January 16, 2007 42 Wrath of the Lich King October 14, 2008 November 13, 2008 30
      Cataclysm October 12, 2010 December 7, 2010 56 Mists of Pandaria July 20, 2012 September 25, 2012 67 Warlords of Draenor October 14, 2014 November 13, 2014 30 Legion July 19, 2016 August 30, 2016 42 Battle for Azeroth July 17, 2018 August 14, 2018 28 Shadowlands ??? October 27, 2020 ??? We can also compare Battle for Azeroth's pre-patch and Shadowlands' in terms of major features, to see what players could do in the respective pre-patches:
      BfA:
      3-week long story campaign Stat squish Class changes (incorporating artifact traits into the baseline and more) PvP talent changes Profession changes, First Aid removed War Mode Legacy loot mode Small number of character customization options (BE eyes, Orc posture) Shadowlands:
      Scourge invasion event 2-week long story campaign Level squish Class changes New player experience (Exile's Reach) Chromie Time leveling Newcomer chat and guides Allied Races no longer require exalted Many new cosmetic options Character creation screen updated Heirlooms changed Barber shop gender change Legion Artifact transmog non-spec specific Aside from the world quests and other event-related activities, the main draw of the the Shadowlands pre-patch is the leveling, as it's significantly faster than it's been so far (even with the currently active XP buff taken into consideration), and many players are eager to get some characters ready for the expansion launch.
      We're still hoping for the Shadowlands pre-patch to hit next week, putting it at 3 weeks duration, but we've already started preparing for the worst, aka a 2-week run time, which we recently discussed.
    • By Stan
      Blizzard made some changes to the item level of Soulbind Conduits in the most recent Shadowlands Beta build, and it seems they won't be hard-capped at Rank 5, as we first thought.
      The item level of Soulbind Conduits increases by 13 with each rank.
      Conduit Rank Beta Build 35978 (Old) Beta Build 36086 (New) 1 155 145 2 165 158 3 180 171 4 195 184 5 210 200 6 300 213 7 300 226 8 300 239 9 300 252 10 300 265 11 300 278 12 300 291 13 300 304 14 300 317 15 300 330 It seems the item level of Conduits will be tied to raid difficulties and Mythic Keystone levels. You will also be able to add Conduits to your collection and upgrade existing ones by purchasing  Manifest Aethershunt, a consumable item from Ve'nari in the Maw.

    • By Stan
      Here is the proof of how incredibly buggy PvP scaling in WoW can be. We have a Level 20 twink with a 10,000% damage boost annihilating 120s.
      In his latest video, Rextroy takes PvP scaling to a whole new level. A low-level 20 Frost Mage has an 8,000% damage boost against max-level chars, which causes their Flurry and Frostbolt to deal 4,900 damage on Level 120 enemies.
      The 8,000% boost can be amplified by another 1,000% with the help of Stand As One or Collective Wil. 
      Finally, the Mr. Munchykins trinket grants the mage 990 Haste, which is about 300% at Level 20, resulting in Flurry casts on every global.
      The method leads to around 200K damage to players at Level 120.
×
×
  • Create New...