Damien

Fury Warrior 6.2

125 posts in this topic

This thread is for comments about our Fury Warrior guide.

Share this post


Link to post
Share on other sites

Apologies in advance if I am deadwrong.

Can you give us some more explanation why you recommend Enchant Gloves - Greater Haste and Enchant Bracer - Mastery over their strength versions. If you already are superclose to the haste breakpoint, wouldn't the strength enchants suite better?
 

In my case, I will be able to achive the haste breakpoint by putting in 2-3 haste/str gems to achive the breakpoint, so the haste enchant will be rubbish for me.

 

Would be nice if you atleast mentions the strength enchants and explain if and when to use them.

 

Other then that, great guide. keep it up! smile.png

Share this post


Link to post
Share on other sites

after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash 

 

There is no mention of Colossus Smash on the Fury Rotation page, since as you said, this ability has been removed. What are you referring to?

 

 

Apologies in advance if I am deadwrong.

Can you give us some more explanation why you recommend Enchant Gloves - Greater Haste and Enchant Bracer - Mastery over their strength versions. If you already are superclose to the haste breakpoint, wouldn't the strength enchants suite better?

 

In my case, I will be able to achive the haste breakpoint by putting in 2-3 haste/str gems to achive the breakpoint, so the haste enchant will be rubbish for me.

 

Would be nice if you atleast mentions the strength enchants and explain if and when to use them.

 

Other then that, great guide. keep it up! smile.png

 

The Haste/Mastery enchants are simply better point for point. :)

 

Isn't Cata foods and flasks better now than their MOP equivalents? Compare inv_misc_food_meat_cooked_08.jpgBeer-Basted Crocolisk to inv_misc_food_cooked_golden_black_pepperBlack Pepper Ribs and Shrimp, that's 2 more STR, plus the STA bonus.

 

If I recall correctly, Blizzard indicated that this is not intentional, so I assume it has been or will be hotfixed soon. In any case, the difference is tiny.

Share this post


Link to post
Share on other sites

Quick question, what is it that happens at 11% haste that makes that the number to shoot for?

 

It's so you can get two Bloodthirsts in before Enrage falls off.

Share this post


Link to post
Share on other sites

Darkstell, on 14 Oct 2014 - 2:21 PM, said:snapback.png

after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash

 

There is no mention of Colossus Smash on the Fury Rotation page, since as you said, this ability has been removed. What are you referring to?

Fury Changes   In order to make sure that you’re able to spend all of your resources within each Colossus Smash window, we added an extension to it onto Raging Blow. Plus, we've updated some to spell alerts to improve usability.

 

  • Raging Blow now extends the duration of Colossus Smash by 2 seconds, and has a spell alert on the left and right slots.
  • Glyph of Colossus Smash is a new glyph available to Fury Warriors. The glyph increases the duration of Colossus Smash's effect to 20 seconds, but reduces its effectiveness.

 

these are sentences about fury and colossus smash from last 6.0.2 update notes that's why I said ''after patch 6.0.2 warrior update , this guide especcialy rotation guide must be update becouse of colossus smash''

Share this post


Link to post
Share on other sites

I'm not sure if you're aware, but fury no longer has access to Colossus Smash. That's why the guide has no mention of it.

  • Like 1

Share this post


Link to post
Share on other sites

I was wondering why the stat weight says 50% crit is our soft cap?

 

Namely, since BT now only gets 30% extra crit and not double, shouldn't it be around 70% buffed? Or are there some other mechanics that says 50% is better rather than just BT?

 

 

Share this post


Link to post
Share on other sites

I was wondering why the stat weight says 50% crit is our soft cap?

 

Namely, since BT now only gets 30% extra crit and not double, shouldn't it be around 70% buffed? Or are there some other mechanics that says 50% is better rather than just BT?

 

Yeah, was wondering about this too... Is it because we can easily fit 2 bloodthirsts in 1 enrage window?

Share this post


Link to post
Share on other sites

There are a few points that i disagree with in the guide and if i am wrong I would love to know why. :)  This is mostly off the cuff theory craft that i did over lunch looking at my character and abilities in game. Will try to get damage meters working tonight to see if i can actually get numbers on a combat dummy.  My Character is Grogimer on Dragonblight that i am basing this on. 

 

On Tier 4 Talents:

Dragon roar is better for single and multiple targets unless it is against a boss or elite immune to stun. Even with the longer timer dragon roar does more damage to a single target and is a guaranteed crit. Currently looking at my character and storm bolt does less than half of the damage a dragon roar will on a normal elite target. And shockwave becomes a better choice than dragon roar as your cooldown is reduced. Right now i can get off 4 shock waves to 1 dragon roar as long as i am hitting 3 or more targets.

 

Second unquenchable thirst i believe is a better damage dealer for single target than furious strikes if you have your crit above 40%. Once you have this you are almost guarenteed for 100% uptime on enrage. 70%+ time you will follow a bloodthirst with a raging blow which is better damage than a wild strike. The other 30% will be a wild strike (this reduces as you get more crit and crit buffed) And the only time to priority over wild strike is if you are doing AOE or in a boss fight and you have storm bolt. (some may say i will be rage starved by using wild strike 30% of the time but last night i was killing elites on timeless isle and never noticed me running out. Will pay more attention this evening.)

 

Rage dumping is over. It is used for firing off an ability when you miss up to 2 crits with bloodthirst.If you miss 2 you should be firing off berserker rage or hitting bloodthirst again. which will give you raging blows.

 

Execute rotation. You have raging blow and wild strike in the rotation. In reality neither of those should be there as execution is better damage. You loose 20 rage each cycle of bloodthirst execute so depending on your auto attack rage  generation you may have to throw in another bloodthrist around number 6 execute. 

 

And i am out of time. :)  will post more later. 

 

 

Share this post


Link to post
Share on other sites

Berserker rage does not enrage you any more says clearly in the patch notes

Where?

Share this post


Link to post
Share on other sites

Berserker rage does not enrage you any more says clearly in the patch notes

This is wrong. It was giving it to me at lunch time when i was farting around with it. And i checked the patch notes on the wow site and i don't see it. So unless they did it in the last hour it is still giving it. 

  • Like 1

Share this post


Link to post
Share on other sites

There are a few points that i disagree with in the guide and if i am wrong I would love to know why. smile.png  This is mostly off the cuff theory craft that i did over lunch looking at my character and abilities in game. Will try to get damage meters working tonight to see if i can actually get numbers on a combat dummy.  My Character is Grogimer on Dragonblight that i am basing this on. 

 

On Tier 4 Talents:

Dragon roar is better for single and multiple targets unless it is against a boss or elite immune to stun. Even with the longer timer dragon roar does more damage to a single target and is a guaranteed crit. Currently looking at my character and storm bolt does less than half of the damage a dragon roar will on a normal elite target. And shockwave becomes a better choice than dragon roar as your cooldown is reduced. Right now i can get off 4 shock waves to 1 dragon roar as long as i am hitting 3 or more targets.

 

Second unquenchable thirst i believe is a better damage dealer for single target than furious strikes if you have your crit above 40%. Once you have this you are almost guarenteed for 100% uptime on enrage. 70%+ time you will follow a bloodthirst with a raging blow which is better damage than a wild strike. The other 30% will be a wild strike (this reduces as you get more crit and crit buffed) And the only time to priority over wild strike is if you are doing AOE or in a boss fight and you have storm bolt. (some may say i will be rage starved by using wild strike 30% of the time but last night i was killing elites on timeless isle and never noticed me running out. Will pay more attention this evening.)

 

Rage dumping is over. It is used for firing off an ability when you miss up to 2 crits with bloodthirst.If you miss 2 you should be firing off berserker rage or hitting bloodthirst again. which will give you raging blows.

 

Execute rotation. You have raging blow and wild strike in the rotation. In reality neither of those should be there as execution is better damage. You loose 20 rage each cycle of bloodthirst execute so depending on your auto attack rage  generation you may have to throw in another bloodthrist around number 6 execute. 

 

And i am out of time. smile.png  will post more later. 

 

1) This is untrue. Storm Bolt is a better spell right now in single target as long as the target in question in stunnable. Try simming it with the latest simc builds, Dragon Roar does not pull out ahead. Not very sure about shockwave, would hae to look into it, but the opportunity cost for all those GCDs would like be far too much to outweigh the damage it does.

 

2) Half untrue. After Sudden Death got nerfed back to 10% during patch day, people ran simulation in T16M BIS gear to see which talent was currently optimal. FS > SD > UQT on single target for TG, but for SMF SD is still > FS. I'll fix that.

 

3) Not wasting rage is still more important than enrage uptime. If you have zerker rage up, you shouldn't be losing enrage uptime in the first place, anyway.

 

4) Raging Blow is still better DPR than Execute, and as such still has a place in the execute rotation. Execute replaces Wild Strike as your primary rage dump, the only reason Wild Strike is included right now is when bloodsurge is proc'd, making it free. But even that's low on the priority list.

Share this post


Link to post
Share on other sites

1) This is untrue. Storm Bolt is a better spell right now in single target as long as the target in question in stunnable. Try simming it with the latest simc builds, Dragon Roar does not pull out ahead. Not very sure about shockwave, would hae to look into it, but the opportunity cost for all those GCDs would like be far too much to outweigh the damage it does.

 

2) Half untrue. After Sudden Death got nerfed back to 10% during patch day, people ran simulation in T16M BIS gear to see which talent was currently optimal. FS > SD > UQT on single target for TG, but for SMF SD is still > FS. I'll fix that.

 

3) Not wasting rage is still more important than enrage uptime. If you have zerker rage up, you shouldn't be losing enrage uptime in the first place, anyway.

 

4) Raging Blow is still better DPR than Execute, and as such still has a place in the execute rotation. Execute replaces Wild Strike as your primary rage dump, the only reason Wild Strike is included right now is when bloodsurge is proc'd, making it free. But even that's low on the priority list.

1.a. Still disagree on the stormbolt on stunable targets. And if the sim is showing it is better i would question the sim. Or I am missing something. I would attach screenshots of the tooltips of the abilities in game but can not right now. But you can get 2 stormbolts off in the time it takes to do 1 dragon roar. Without crit on either the stormbolts have less damage dealing on 2 uses than 1 dragon roar. After that  dragon roar is a guaranteed crit and bypasses armor. Damage on my toon for SB is 1216 and DR is 2670  

 

 

1.b. you are probably right on the missed cooldowns on shockwave but if you are looking at 3+ mobs i would really have to sit down and look at what i would be giving up in that same circumstance. 

 

 

 

Will reply to the rest as i get some time this evening. 

 

Just adding to this since it is the last one in the chain.

2.  You may be right. After going back through doing the numbers by hand with the rotation i have in mind i would only match the dps but would have rage issues. Will play it both ways over the next week and see. 

3. with enrage down i loose 45% of the damage i deal during that window because of mastery. So i will disagree that it is less important. However i can see your point as long as the enrage window is down for less than 3 seconds.

4. I will concede on. :) 

Edited by GrogIcyVeins

Share this post


Link to post
Share on other sites

Yeah, was wondering about this too... Is it because we can easily fit 2 bloodthirsts in 1 enrage window?

Even then, that is haste, hast till 11% then crit to 70% makes more sense. Can someone verify this with sims?

Share this post


Link to post
Share on other sites

 

1.a. Still disagree on the stormbolt on stunable targets. And if the sim is showing it is better i would question the sim. Or I am missing something. I would attach screenshots of the tooltips of the abilities in game but can not right now. But you can get 2 stormbolts off in the time it takes to do 1 dragon roar. Without crit on either the stormbolts have less damage dealing on 2 uses than 1 dragon roar. After that  dragon roar is a guaranteed crit and bypasses armor. Damage on my toon for SB is 1216 and DR is 2670  

 

 

1.b. you are probably right on the missed cooldowns on shockwave but if you are looking at 3+ mobs i would really have to sit down and look at what i would be giving up in that same circumstance. 

 

 

 

Will reply to the rest as i get some time this evening. 

 

Just adding to this since it is the last one in the chain.

2.  You may be right. After going back through doing the numbers by hand with the rotation i have in mind i would only match the dps but would have rage issues. Will play it both ways over the next week and see. 

3. with enrage down i loose 45% of the damage i deal during that window because of mastery. So i will disagree that it is less important. However i can see your point as long as the enrage window is down for less than 3 seconds.

4. I will concede on. smile.png

 

 

1) On STUNNABLE targets, yea sure DR is better. But the amount of boss fights with stunnable targets are few and far between, and on the ones with them you'd go DR anyway.

2) Anecdotal evidence, is. Sim it for a definitive answer.

3) Right now we don't even have much downtime on enrage due to massive crit % in current gear, but in WOD we'll be unenraged all the time without much to do about it. If you're not near rage cap, you can always just sit on empty GCDs waiting for enrage, anyway.

Share this post


Link to post
Share on other sites

Can you update your feedback on the new T16 Bonus', Since Colossus smash no longer exists, the 2pc set now increases bloodthirst damage by 10%, imo Bloodthirst doesn't hit very hard to begin with, making this of little use, however since it is a very frequent spell, is this worth gearing for? Also execute hits like a truck now, is it wise to gear for the 4pc now?

Share this post


Link to post
Share on other sites

Why is sudden death execute procs 7 on the list of single target then written as highest priority at the bottom of that list?

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      It's time to poke our friends over at exceL and get some hints and tips for Mythic+! It's up to you guys to dig up all the interesting info and ask the right questions, whether it's about the recent MDI Invitational, Mythic+ in general or even next season's new Reaping affix!
      Submit your questions right here in the comments over the next 7 days and the awesome players of exceL's Angels will answer when we collect all of them.
      Have any questions for the M+ team? Come and ask them!
    • By Starym
      It's a good day for solos it seems, as we now have a Mythic Helya kill, right after the amazing +11 Atal'Dazar! Durendil went into Trial of Valor on his own and faced the tentacles and light water splashes of Helheim and came out on top in what he describes as a fight that has everything he ever wanted from a solo encounter.
       
      Source.
    • By Stan
      We saw him solo Freehold +9 and now Iway is back with another impressive soloing video. With item level 382, he managed to clear Atal'Dazar +11 alone!
      Affixes
      Tyrannical Raging Volcanic Infested
    • By Stan
      Events for this week include Burning Crusade Timewalking and the Temple of Hotmogu PvP Brawl!
      Mythic Keystone Affixes
      The following affixes will be enabled on live servers this reset:
      Fortified Teeming Explosive Infested Check our our Mythic+ guides for specific class tips!
      Weekly Quests
      Azerite for the Alliance & Azerite for the Horde: Collect 40,000 Azerite from Island Expeditions to receive 2,500 Azerite and 1,500 reputation with Honorbound/7th Legion. Win a PvP Brawl for Something Different. From within the Adventure Journal, accept A Burning Path Through Time and complete 5 Timewalking dungeons to receive a cache that contains a piece of Normal Uldir gear (Cache of Uldir Treasures). World Boss
      Hailstone Construct
      Built by the original inhabitants of Drustvar, the Hailstone Construct was built to defend these lands from any invaders. However, years of dormancy have left it addled, and it now sees all residents as threats, vowing to destroy them all.

      Overview
      The Hailstone Construct uses a variety of attacks to chill its enemies, from inflicting Frost damage in its melee swings to massive AOE attacks that both slow and freeze anyone hit.
       Damage Dealers
      Use cover created by Permafrost Spike to avoid being frozen by Freezing Tempest. Move to avoid Glacial Breath.  Healers
      Use cover created by Permafrost Spike to avoid being frozen by Freezing Tempest. Move to avoid Glacial Breath. Tanks may required additional healing since |Ice-rimed Fists causes all of Hailstone Construct's attacks to cause Frost damage instead of Physical.  Tanks
      Ice-rimed Fists causes all of Hailstone Construct's attacks to cause Frost damage instead of Physical, so magical defenses will be handy. Use cover created by Permafrost Spike to avoid being frozen by Freezing Tempest. Move to avoid Glacial Breath. Loot Table
      Ice-Carved Shoulderplates Hailstone Hauberk Chill's End Wristguards Glacial Spike Gauntlets Freezing Tempest Waistguard Girdle of Biting Winds Frostbreath Leggings Ice Stalker Boots Ice-Rimed Slippers Drust-Runed Icicle Permafrost-Encrusted Heart Island Expeditions
      This week's Island Expeditions include Rotting Mire, Un'gol Ruins, and Whispering Reef. Islands will be invaded by Old Gods.
      World Events
      Burning Crusade Timewalking (November 13th - November 20th)
      Timewalking dungeons drop ilvl 335 items, so they're a great for gearing up your alts. On top of that, Reins of the Infinite Timereaver has a chance to drop from all Timewalking bosses as personal loot. The Timewalking vendor Cupri can be found in Shattrath City. Players can also queue up for Black Temple Timewalking for gear, Raiding with Leashes III: Drinkin' From the Sunwell  pets, and Demon Hunters can acquire moggable Warglaives of Azzinoth.
      Blizzard (Source)
      ILLIDAN AWAITS
      Head to Outland to face Illidan and his cohorts once more in The Black Temple!
      The Black Temple raid is available throughout the Burning Crusade Timewalking event. The difficulty is set to Normal and, like any Normal-level raid, will not be available through Raid Finder. To take on this challenge, you’ll need to get your guild or a group of friends together, or head to Group Finder > Premade Groups. The raid scales for your group size (between 10 — 30 players) and your level and gear will be scaled back to match the raid’s challenges.
      Want to relive the time you first defeated Teron Gorefiend? Face (face, face) the Reliquary of Souls once more? Witness the showdown between Maiev and Illidan before the final fight? Now’s your chance. Inside you can earn transmog sets, the pets you need for Raiding With Leashes III, a Music Roll: The Burning Legion, and gear drops. And for Demon Hunters, there’s the enticing possibility of obtaining the legendary Warglaives of Azzinoth. Are you, this time, prepared?
      DUNGEONS IN THE BURNING CRUSADE TIMEWALKING
      All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:
      The Arcatraz The Black Morass Magister’s Terrace Mana-Tombs Shattered Halls The Slave Pens Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, when you Timewalk through The Slave Pens, you’ll earn reputation with the Cenarion Expedition, which could open access to purchasing the Cenarion War Hippogryph mount.
      Look for the following all week long:
      Chronicler Shoopa in Zuldazar or Chronicler Toopa in Boralus has a quest for you has a quest for you. Or, if you forget to pick it up there, you can start it from within the Adventure Journal. Quest requirement: Complete 5 Timewalking dungeons. Rewards: Artifact Power and one loot box containing a piece of gear from Normal difficulty Uldir. EVERY WEEK
      The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.
      Temple of the Hotmogu PvP Brawl (November 13th - November 20th)
      Blizzard (Source)
      TEMPLE OF HOTMOGU [NOVEMBER 13—20] RESOURCE RACE
      Enter the Temple of Kotmogu for this fast-paced match. For a whole new twist, players will be able throw the Orb of Power to friendly players in a game of hot potato. Beware, they’ll also gain the debuffs along with the orb so choose wisely. We’re turning things up (to 11) by changing resurrection time to a quick 5 seconds. Who will be able to hold on to the power to claim victory?
    • By positiv2
      This thread is for comments about our Orphea guide for Heroes of the Storm.