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Damien

Elemental Shaman 6.2

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In section 4 of the rotation guide "Cooldown Usage" it mentions using "Magma Totem" depending on the situation, I think the only situation would be that you are in the wrong spec... This is the elemental shaman guide.... right?

 

Thanks, fixed!

 

somehow i am in doubt about crit being as good a mastery/haste for damage, as our best and most cast is always crit (lave burst). can you explain it to me? i would think mastery above crit as it can multistrike and you already have a nice base crit chance of 10% with party buffs.

 

they said they are going to buff shaman dps, but dident say how yet. so there might be changes in the near future for the rotation if its not a pure damage increase on our spells.

There isn't really much to explain. We just trust SimC to give us proper results.

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Guest Globix

Now with the buff: 
 

  • Lava Burst now has a chance equal to the character's Critical Strike chance to trigger an additional Multistrike. This is separate from the standard two chances for Lava Burst to Multistrike; one Lava Burst could trigger up to three Multistrikes (two standard Multistrikes, plus one more from Critical Strike chance).

Crit i'ts even more important maybe?

 

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Guest Blindwolf

I was wondering whats your usage on Unleashed flame? I know how to use it on the opener but do you wanna use it every time you refresh Flame Shock or just on the opener since u can have it done before boss is pulled?

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Guest Reykt

When will we be getting an update on the recent buffs? I'd assume crit is now weighted higher thanks to the lava burst changes?

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The Lava Burst changed was implemented in SimC yesterday and I played around with it and noticed no significant change. I did notice that Haste was better than Mastery though, so I made that tweak.

I was wondering whats your usage on Unleashed flame? I know how to use it on the opener but do you wanna use it every time you refresh Flame Shock or just on the opener since u can have it done before boss is pulled?

No, you don't use it, unless you have Unleashed Fury talented.

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Guest Brasheer

I've been a big proponent of haste, despite what the guide said.  Going through multiple simulations I noticed I was simming higher than both simcraft and askmrrobot suggestions with my goal of 20% haste.  With the new changes and with my current gear  with all multistrike gems enchants instead of my all haste(except cloak with 100multi) they sim identically.  Probably tomorrow I'm going to play around with Simcraft and askmrrobot and see what I can find out about how things will change with better gear and scaling.  Also something to note Mark of the Shattered Hand (the one temporal crystal enchant) was simming higher than all the other enchants I'll be checking that out tomorrow too and get back to everyone.

 

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Guest maligoth

hello can you explain with more detail why not choose echo of the elements?

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hello can you explain with more detail why not choose echo of the elements?

The guide does not say not to choose Echo of the Elements. It says to choose it when you can make optimal use of Earthquake.

I've been a big proponent of haste, despite what the guide said.  Going through multiple simulations I noticed I was simming higher than both simcraft and askmrrobot suggestions with my goal of 20% haste.  With the new changes and with my current gear  with all multistrike gems enchants instead of my all haste(except cloak with 100multi) they sim identically.  Probably tomorrow I'm going to play around with Simcraft and askmrrobot and see what I can find out about how things will change with better gear and scaling.  Also something to note Mark of the Shattered Hand (the one temporal crystal enchant) was simming higher than all the other enchants I'll be checking that out tomorrow too and get back to everyone.

I respect that. I mean, stats are very close in value in our opinion, so feel free to experiment. Could you define "was simming higher"?

I am not surprised that Mark of the Shattered hand sims higher than the other enchants at low gear levels. It is not the case with raid gear, because the other enchants scale much better with gear.

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Guest Kesheng

The stat priority is wrong. You say Crit and Haste are equal and then in the description you say Crit and Mastery are equal. 

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I meant to reply to this much sooner been a little busy. What I was seeing with Mark of the shattered hand vs all the other enchants was at least a 600 dps increase in single target fights.  The sims I did involved using 695 gear ignoring versatility entirely.  I didn't do any AOE sims only single target, sorry. The most notable discoveries were that heavy mastery and 2%:1% ratio Mastery/Multi builds were the best choices for both stand still and heavy movement fights.  Both builds had about 18% haste, 14.5% crit for the heavy mastery, 17% crit for 2:1 build.  The difference between the two was about 500 dps, but both builds were about 1000 dps over haste/mastery and crit/multi.  From what I can see around 16-18% haste is a good point to be regardless of ilvl, then the rest is up to you and your playstyle.  If I find anything differs with experience I'll let you guys know.  Also these numbers should be something to aim for, not something you need right now as they come from 695 ilvl gear.

Edited by Brasheer

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Guest Sarcastic

https://www.icy-veins.com/wow/elemental-shaman-pve-dps-statistics-priority Sorry but isn't there a error with mastery & haste in -> "Critical Strike, Mastery, and Haste all offer comparable single-target DPS performance, but Critical Strike offers better AoE DPS and Mastery better movement DPS, which is why they are valued over Haste." Haste gives better movement DPS right? Otherwise it would be a contradiction Oo dunno

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Guest Kharra

Can this guide be updated to the live version of the game? It's awfully confusing to read about using earthquake in full SoO mythic gear when thats last xpack.

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Hello. For the opening sequence, wouldn't it be better to use unleash flame after flame shock instead of before? Wouldn't the 40% damage increase be wasted on flame shock?

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I meant to reply to this much sooner been a little busy. What I was seeing with Mark of the shattered hand vs all the other enchants was at least a 600 dps increase in single target fights.  The sims I did involved using 695 gear ignoring versatility entirely.  I didn't do any AOE sims only single target, sorry. The most notable discoveries were that heavy mastery and 2%:1% ratio Mastery/Multi builds were the best choices for both stand still and heavy movement fights.  Both builds had about 18% haste, 14.5% crit for the heavy mastery, 17% crit for 2:1 build.  The difference between the two was about 500 dps, but both builds were about 1000 dps over haste/mastery and crit/multi.  From what I can see around 16-18% haste is a good point to be regardless of ilvl, then the rest is up to you and your playstyle.  If I find anything differs with experience I'll let you guys know.  Also these numbers should be something to aim for, not something you need right now as they come from 695 ilvl gear.

Thanks for the clarification. With the stat priorities, we try to follow the current gear that people have, so it's mostly tailored for Highmaul Normal/Heroic gear for now smile.png 

 

The stat priority is wrong. You say Crit and Haste are equal and then in the description you say Crit and Mastery are equal.

 

 

 Sorry but isn't there a error with mastery & haste in -> "Critical Strike, Mastery, and Haste all offer comparable single-target DPS performance, but Critical Strike offers better AoE DPS and Mastery better movement DPS, which is why they are valued over Haste." Haste gives better movement DPS right? Otherwise it would be a contradiction Oo dunno

 

I'm very sorry about this. I'm fixing it right away. I mixed up Haste and Mastery in the list.

Can this guide be updated to the live version of the game? It's awfully confusing to read about using earthquake in full SoO mythic gear when thats last xpack.

It is updated. It's just a mention that I had forgotten to remove.

 

Hello. For the opening sequence, wouldn't it be better to use unleash flame after flame shock instead of before? Wouldn't the 40% damage increase be wasted on flame shock?

Why would it be wasted? Unleash Flame is not part of your rotation unless you take Unleashed Fury as a Tier 6 talent. The reason why it is cast in the opening sequence is because you can cast it before entering combat, which is not detrimental to your DPS. If you have Unleashed Fury talented, you do cast Unleash Flame and it actually becomes your top priority, but there is no need to prioritise Lava Burst or Flame Shock for it, you just cast whichever comes first. So, there is still no reason for delaying Unleash Flame for Lava Burst in the opening sequence.

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Guest Rado

I have a couple of question:

1) Is it worth it to use up a GCD during Ascension for either Unleash Flame (With Upgrade Talent) or 17+ stacks of Fulm, or should nothing interrupt the Lava Burst Spam?

 

2) If you apply a flame shock that IS NOT buffed by the Unleash Flame, and then you use Unleash Flame to reapply with 10s left, will you get 40s of buffed shock, or will it be 10s of unbuffed and 30 of buffed?

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I have a couple of question:

1) Is it worth it to use up a GCD during Ascension for either Unleash Flame (With Upgrade Talent) or 17+ stacks of Fulm, or should nothing interrupt the Lava Burst Spam?

 

2) If you apply a flame shock that IS NOT buffed by the Unleash Flame, and then you use Unleash Flame to reapply with 10s left, will you get 40s of buffed shock, or will it be 10s of unbuffed and 30 of buffed?

1) It is worth casting Earth Shock at 20 stacks of Fulmination. So, I added that to the guide. Thank you. Anything else is not worth casting, though.

2) You get a 40-second buffed Flame Shock.

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Guest Pyrstötähti

Hi, great guide!

Im just wondering, now with the 10% damage increase on Elemental Blast, is it more viable than the others, or is it still just as good as the others?

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Guest Ryolith

How is Crit even viable? Forgive my ignorance, it just feels slow and clumsy. I read somewhere that Lava Burst had a internal chance on crit to produce another multistrike? Surely haste or even mastery is better? (sorry been away for ages and sooooo out of the loop)

 

 

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Guest Jacksonville

Why do mastery and haste keep moving around in the priority list? I'm already trying to fit crit into my gearing style despite every other expansion ever, and I just need to know whether I can be happy with some haste or if I should swap it to mastery if possible. They keep switching places on the list.

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Guest Evilbadass

you should put at the minor glyph section the glyph: ''Glyph of Gostly speed''
It's amazing good, it can be used everywhere except bg and arena.
It gives you total 190% running speed!! (only when cast out of combat)

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Guest CyrahsofOnyxia

I disagree with earthquake becoming usless. Vs groups of 5 or more, Even with a stat priority in multi, glyph of chaining allows you to hit 5 targets at 10% reduced effect (the reduction won't matter). With the new improved chain lighting you gain a bonus = to all targets hit with your CL. At 5 targets that's +300% . The CL often triggers echos so by order of CL, quake, CL, quake, (if echos is up you can do a third), then resume normal rotation and put those other stats to use while enjoying 9 earthquakes (or 3 doing 300 percent more). This will always be good despite not having the haste over multi given the percentages. Especially when you have priority in your mastery for more percent bonus

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Guest Deylz

I just reactivated my shaman from the early WotLK days and I'm a bit cofused about Fulmination:

the guide says I should stack to 17 / 20, but my stacks cap at 15.

Does this change at 100, did I forget to glyph something, or is the guide in that case simply not up to date?

 

Thx for any answer that would help :)

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Guest Latnemele

I can't quite figure out if it's worth using earthquake in my singletarget rotation :/ Because it only does 5366 physical dmg over 10 sec with a 2.15 sec cast, while lightning bolt does 8893 nature dmg with a 1.72 sec cast? I'm just thinking with unleashed fury procced too, the earthquake will never do as much dmg as a lightning bolt would.

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Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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