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Dragonflight 10.1.5 PTR Patch Notes: May 31st

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We have another simply massive batch of patch notes to take a look at, with the arrival of the new megadungeon and a staggering amount of class tuning and reworks, as well as some UI and quest improvements! 

Blizzard Logo10.1.5 PTR (Source)

The PTR has been updated with the following:

NEW MEGA-DUNGEON: DAWN OF THE INFINITE

The Bronze Temple has lain dormant for millennia, awaiting a time when its dragonflight would return. But just as the bronze dragons have reclaimed their sacred temple, dark forces now threaten to overtake it. Will the infinites take hold of the Timeways and bring about the rise of Murozond? The champions of Azeroth must venture into time itself to ensure that the future remains a bright one.

  • The Dawn of the Infinite mega-dungeon is now available for testing and will remain open throughout the remainder of the PTR! Head to Temporal Conflux in Thaldraszus to find the entrance and challenge the eight-boss Mythic-only mega-dungeon.

CLASSES

  • DRUID
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Balance
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
    • Feral
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
    • Guardian
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Regrowth now costs 10% of base mana (was 25%).
      • Swiftmend now costs 10% of base mana (was 8%).
      • Rejuvenation now costs 5% of base mana (was 11%).
      • Wild Growth now cost 15% of base mana (was 22%).
      • Remove Corruption now costs 10% of base mana (was 6.5%).
      • Galactic Guardian can no longer consume existing procs.
      • Switched positions of Galactic Guardian and Moonless Night.
      • Updated the tooltips of Vulnerable Flesh, Vicious Cycle, and Tooth and Claw to specify both Maul and Raze.
      • Fixed a tooltip issue with Lunar Beam’s buff showing an incorrect amount of Mastery.
  • EVOKER
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Augmentation
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Living Flame now costs 12% of base mana (was 10%).
      • Expunge now costs 10% of base mana (was 6.5%).
      • Cauterizing Flame now costs 10% of base mana (was 6.5%).
      • Verdant Embrace now costs 10% of base mana (was 15%).
      • Emerald Blossom now costs 15% of base mana (was 24%).
      • Motes of Possibility will now spawn in a random position in front of the Evoker (was a radius all around the Evoker).
      • Plot the Future has been redesigned – Breath of Eons (or Deep Breath) grants you Fury of the Aspects for 15 seconds after you land, without causing Exhaustion. If you already have a similar effect on you, such as Bloodlust or Heroism, this will add 15 seconds to the duration.
      • Plot the Future, Font of Magic, and Power Nexus have all had their positions swapped.
    • Devastation
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Living Flame now costs 12% of base mana (was 10%).
      • Expunge now costs 10% of base mana (was 6.5%).
      • Cauterizing Flame now costs 10% of base mana (was 6.5%).
      • Verdant Embrace now costs 10% of base mana (was 15%).
      • Emerald Blossom now costs 15% of base mana (was 24%).
  • MAGE
    • Incanter’s Flow damage now flows between 2% and 10% (was 4% and 20%).
    • Fire
      • New Talent: Inflame – Hot Streak increases the amount of Ignite damage from Pyroblast or Flamestrike by an additional 10%. Now a choice node with Pyromaniac.
      • Flamestrike damage increased by 12%.
      • Flame Patch damage reduced by 12%.
      • Ignite damage reduced by 6%.
      • Unleashed Inferno cooldown reduction is now 1.25 seconds (was 2.5 seconds) and the damage bonus increased to 45% (was 40%).
        • Developers’ note: The initial cooldown reduction for Unleashed Inferno was quite a bit above the intended amount. This change should make Combustion cooldown closer to 60 seconds when combined with other synergizing talents.
      • Tempered Flames now reduces Pyroblast cast time by 15% (was 30%).
      • Hyperthermia now triggers when Hot Streak is consumed instead of when it is activated.
      • Hyperthermia is now available as the left side capstone (swapped with Sun King’s Blessing/Unleashed Inferno choice node).
      • Firemind max ranks reduced to 1 (was 2). Intellect per stack increased to 2% (was 1%).
      • Feel the Burn max ranks reduced to 1 (was 2). Mastery per stack increased to 4% (was 2%) and now also triggers off Phoenix Flames.
      • Sun King’s Blessing/Unleashed Inferno now available as the center capstone (swapped with Hyperthermia).
      • Living Bomb no longer scales with Haste, damage over time increased by 30%, and explosion damage increased by 35%.
      • Convection’s chance to grant reduced cooldown increased to 30% (was 25%).
      • Conflagration damage over time now rolls over when the damage over time is refreshed instead of only refreshing the duration.
      • Fixed an issue that caused Phoenix Flames to spread Ignite.
    • Frost
      • Developer’s note: The Frost Mage changes listed below are currently in a state of flux and are partially implemented for this week’s PTR deploy. The in-game talent tree and mage abilities will not be fully updated with the changes below, but will be for next week’s deploy. We’re detailing these changes in advance to get early feedback despite some of these not being testable in the current build.
      • Blizzard has been removed from the talent tree is and is now learned baseline at level 12.
      • Cold Snap has been removed from the talent tree and is now learned baseline at level 19.
      • New Talent: Winter’s Blessing – Your Haste is increased by 3% and you gain 10% more of the Haste stat from all sources.
      • Winter’s Blessing is located on row 4 in Cold Snap’s previous location.
      • Wintertide’s Frostbolt damage reduced to 5/10% (was 7/15%).
      • Comet Storm damage increased by 10%.
      • Comet Storm has swapped positions with Glacial Assault and now available after Perpetual Winter on row 6.
      • Glacial Assault damage increased by 15% and now also causes your Comet Storm to increase the damage enemies take from you by 2%, up to 10% for 10 seconds.
      • Glacial Assault has swapped positions with Comet Storm and now available after Deep Shatter and Comet Storm on row 8.
      • Splitting Ice now causes Ebonbolt and Glacial Spike to deal 100% damage to a second nearby target.
      • Splitting Ice’s tooltip now correctly causes Ice Lance and Icicles tooltip to display that it deals 80% damage to secondary targets.
      • Deep Shatter now causes Frostbolts to deal 10/25% increased damage to Frozen targets (was 20/40%).
      • Ebonbolt damage increased by 15% and cooldown reduced to 30 seconds.
      • Glacial Spike damage increased by 10%.
      • Chain Reaction has moved to row 8 directly after Icy Veins in Ray of Frosts old position.
      • Slick Ice has replaced Icy Propulsion in the tree on row 8.
      • Thermal Void now also extends Icy Veins an additional 3 seconds when Glacial Spike hits a frozen enemy in addition to its current effect.
      • Thermal Void is now located directly after Slick Ice on row 9.
      • Ray of Frost is now available after Chain Reaction and Slick Ice on row 9.
      • Ray of Frost cooldown reduced to 60 seconds (was 75 seconds).
      • New Talent: Cryopathy – The damage of your next Ray of Frost is increased by 8% each time you consume Fingers of Frost, stacking up to 80%. Icy Veins grants 10 stacks instantly.
      • Cryopathy is available directly after Ray of Frost in row 10.
      • New Talent: Coldest Snap – Cold Snap now also resets the cooldown of Frozen Orb, Comet Storm, and Blizzard. In addition, your next Cone of Cold applies Winter’s Chill to all enemies hit.
      • Activating Icy Veins now also summons a water elemental to your for its duration. The water elemental’s abilities apply Frigid Exposure increasing the Frost damage enemies take from you by 2%, stacking up to 20%.
      • Water Elemental’s Waterbolt damage increased by 50%.
      • Water Jet damage increased by 75% and its cooldown reduced to 15 seconds (was 45 seconds).
      • Summon Water Elemental, Icy Propulsion, and Snap Freeze have been removed.
  • PALADIN
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Holy
      • All healing reduced by 3%.
      • Light’s Protection has been redesigned – Your allies with Glimmer of Light take 16% reduced damage, split evenly among them.
      • Seal of the Crusader has been redesigned for Holy Paladins – Your auto attacks heal a nearby ally.
      • Avenging Crusader cooldown increased to 60 seconds (was 45 seconds) and costs 3 Holy Power (was 5).
        • Developers’ note: We’re reducing Avenging Wrath’s/Avenging Crusader’s overall uptime and effectiveness to shift more of this power into the base kit and make talents such as Avenging Wrath: Might and Avenging Crusader feel more optional.
      • Holy Light now costs 12% base mana (was 16%).
      • Flash of Light now costs 18% base mana (was 22%).
      • Light of the Martyr now costs 8% base mana (was 9%) and healing increased by 10%.
      • Light of the Martyr now damages the Paladin for 60% of the healing done (was 50%).
        • Developers’ note: We would like to leave the Light of the Martyr sub-spec as an option for players who enjoy it, but not heavily encourage it to be a dominant spell rotationally. For now, we are making minor tuning updates to account for our specialization-wide Mana updates and we are removing the negative PvP multiplier and increasing the risk factor slightly to see if it can find a niche within that section of the game.
      • Hammer of Wrath’s cooldown increased by 150% (was 100%).
        • Developers’ note: The rate of Hammer of Wrath expenditure has still felt faster than we would like, so we are slightly increasing its cooldown with the goal of making each use feel more impactful and deliberate without crowding the rotation. We expect the new Vanguard’s Momentum option to be a powerful option for players who would like to opt-in to this spell being more of a main stay rotationally.
      • Veneration now heals for 250% of damage done (was 500%).
      • Blessed Focus increases Glimmer of Light’s healing by 20% (was 10%).
      • Saved by the Light’s absorb effect increased by 50%.
      • Awakening now triggers at 10/20 stacks (was 8/16).
      • Glimmer of Light healing increased by 450% (was 500%).
      • Glorious Dawn now adds 1.5% chance to reset Holy Shock per Glimmer of Light active (was 2%).
      • Vanguard’s Momentum has replaced Zealot’s Paragon for Holy Paladins.
        • Developers’ note: Zealot’s Paragon extensions of Avenging Wrath have contributed to higher cooldown-uptime than we would like when combined with other talents. We are replacing it with Vanguard’s Momentum as we feel it combines with other talents in compelling ways and leans into Holy Paladin as a particularly effective healer in execute scenarios.
      • Glistening Radiance now has a 25% chance to trigger Glimmer of Light’s healing and damage (was 15%).
      • Zealot’s Paragon has been removed for Holy Paladins.
      • Beacon of Faith now costs 0.5% of base mana (was 0.625%).
      • Radiant Onslaught has been removed.
        • Developers’ note: We feel confident that removing Radiant Onslaught is an overall positive as the rotation with two charges of Crusader Strike does not meet our goals of slowing down offensive generators to give space for more healing spells.
      • Tower of Radiance’s icon has changed.
      • We’ve added Developers’ notes to the following updates from last week:
        • Breaking Dawn is now a 2 point node and has moved to Second Sunrise’s previous location.
          • Developers’ note: Breaking Dawn’s previous location could feel limiting considering the competitive options in the final section of the specialization tree. We feel there is more optionality involved with this node in its new location, hopefully allowing for clever use of point expenditure to optimize for each specific encounter a Holy Paladin may find their group in.
        • Daybreak now restores 25% less mana.
        • Avenging Crusader now additionally costs 18% base mana.
        • Word of Glory now additionally costs 6% base mana.
        • Light of Dawn now additionally costs 6% base mana.
          • Developer’s note: Adding a Mana cost to Holy Power spenders accomplishes a few important things including leveling out the rate of Mana expenditure, reducing risk factors involved with Mana-free healing, and allowing us to lean more into Mana regeneration as a powerful tool in a Holy Paladin’s kit. We are also purposefully not attaching a Mana cost to Shield of the Righteous as we would like Holy Paladin to be more Mana-neutral when actively playing offensively.
    • Retribution
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Flash of Light now costs 10% of base mana (was 24%).
      • Cleanse Toxins now costs 10% of base mana (was 6.5%).
    • Protection
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Flash of Light now costs 10% of base mana (was 24%).
      • Cleanse Toxins now costs 10% of base mana (was 6.5%).
  • PRIEST
    • Shadow
      • Purify Disease now costs 10% of base mana (was 1.3%).
  • SHAMAN
    • Developers’ note: We’re moving forward with our mana economy changes for hybrids, now for all hybrid DPS and tank specializations. To restate, our goal is to allow for more continuous casts of utility and healing spells while maintaining limits on how much hybrids can contribute to healing, defensive dispels, and offensive dispels. In short, this is a deeper mana pool with less regen.
    • Elemental
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Healing Surge now costs 10% of base mana (was 24%).
      • Chain Heal now costs 15% of base mana (was 30%).
      • Healing Stream Totem now costs 5% of base mana (was 9%).
      • Earth Shield now costs 5% of base mana (was 10%).
      • Purge now costs 14% of base mana (was 10%).
      • Greater Purge now costs 21% of base mana (was 20%).
      • Cleanse Spirit now costs 10% of base mana (was 6.5%).
    • Enhancement
      • Maximum mana increased to 250,000 (was 50,000).
      • Mana regeneration increased by 150%.
      • Healing Surge now costs 10% of base mana (was 24%).
      • Chain Heal now costs 15% of base mana (was 30%).
      • Healing Stream Totem now costs 5% of base mana (was 9%).
      • Earth Shield now costs 5% of base mana (was 10%).
      • Purge now costs 14% of base mana (was 10%).
      • Greater Purge now costs 21% of base mana (was 20%).
      • Cleanse Spirit now costs 10% of base mana (was 6.5%).
    • Restoration
      • Greater Purge now costs 3% of base mana (was 4%).
  • WARLOCK
    • Glyph of the Observer is being deprecated and will no longer be an available customization option for felhunters.
      • Developers’ note: With the arrival of the new warlock pet customization system coming in Fractures in Time, we will deprecate the Glyph of the Observer customization. Our reason for this is to ensure that each demon retains a similar silhouette across all available customizations, so that each demon and the functionality or power they provide to the warlock is easily understood by other players as well as the warlock.
    • Affliction
      • Unstable Affliction damage increased by 10%.
      • Seed of Corruption’s cast time has been reduced to 2 seconds (was 2.5 seconds).
    • Demonology
      • Shadowflame Acolyte and Fel Covenant have been removed.
      • Demonic Knowledge has been re-added and is now located where Shadowflame Acolyte was.
      • Shadow’s Bite has been re-added is now located where Fel Covenant was.
      • Hand of Gul’dan damage increased by 25%.
      • Implosion damage increased by 15%.
      • Dreadstalker damage increased by 15%.
      • Demonbolt damage increased by 20%.
      • Bilescourge Bombers’ Soul Shard cost has been reduced to 0 (was 2).
      • Umbral Blaze now has a 15/30% chance of occurring (was 8/15%).
      • Umbral Blaze now retains remaining damage when reapplied.
      • Aberrus, the Shadowed Crucible: 2-set bonus has been adjusted – Demonbolt damage increased 20% (was 15%). Consuming a Demonic Core reduces the cooldown of Grimoire: Felguard by 1 second.
      • Dirty Hands has been renamed to Malefic Impact.
    • Destruction
      • Crashing Chaos has been redesigned – Summon Infernal increases the damage of your next 8 casts of Chaos Bolts by 50% (10% in PvP combat) or your next 8 casts of Rain of Fire by 70% (15% in PvP combat).
      • Dimensional Rift damage increased by 15%.

PLAYER VERSUS PLAYER

  • PALADIN
    • Holy
      • New PvP Talent: Divine Plea – After casting Daybreak, you regenerate mana over 12 seconds, but your healing and damage is decreased by 50%. Daybreak no longer restores mana from each Glimmer consumed.
        • Developers’ note: We would like Divine Plea to be a high risk/high reward option for players as we are expecting Daybreak to regenerate less Mana through its Glimmer consumption in PvP.
      • New PvP Talent: Denounce – Casts down the enemy with a bolt of Holy Light, causing Holy damage and preventing the target from causing critical effects for the next 6 seconds. Replaces Shield of the Righteous.
        • Developers’ note: We would like Holy Paladins to have the option of a ranged offensive Holy Power spender in PvP as Shield of the Righteous is more integral to the specialization now but can be difficult to get value out of in PvP scenarios.
      • All healing spells no longer increased by an additional 9% in PvP combat.
      • Mana regeneration now reduced by 25% in PvP combat (was 35%).
      • Divine Plea now regenerates 20% less mana and has a 15 second duration (was 12 seconds).
      • Glimmer of Light’s damage reduced by 25% in PvP combat.
        • Developers’ note: Rising Sunlight burst combos have felt more impactful than we would like for a healer specialization. We are adjusting Glimmer of Light’s damage down in PvP, but still feel confident Holy Paladin’s overall offensive options remain competitive in Fractures in Time after this adjustment.
      • Holy Shock’s healing now increased by 15% in PvP combat (was 30%).
      • Word of Glory’s healing is no longer increased in PvP combat (was 15% increased).
      • Light’s Protection is now 50% effective in PvP combat.
      • Light of the Martyr’s healing is no longer reduced in PvP combat (was 25% reduction).
  • WARLOCK
    • Affliction
      • Unstable Affliction now deals 25% increased damage in PvP combat.
      • Rampant Afflictions now decreases the damage of Unstable Affliction by 25% in addition to its current effect.
      • Rot and Decay can now trigger from Shadow Bolt and Drain Soul.
      • Rot and Decay now also extends the duration of Siphon Life.

QUESTS

  • Undertake new repeatable content in Eon’s Fringe as you work to settle the timeways and solve the problems brought about by their instability while reaping rewards of a job well done.
  • WHELP DAYCARE
    • Temporarily removed the lockout restrictions for the quests for testing purposes.

USER INTERFACE AND ACCESSIBILITY

  • Trading Post activities in a series (i.e. “Complete 5/15/30 Mythic+ Dungeons”) will now be collapsed in the Traveler’s Log.
  • An icon and tooltip line have been added to indicate if an appearance is not supported for your race (such as for mechagnomes and dracthyr).
  • EDIT MODE
    • Added duration bars (breath, fatigue) with size settings.
    • Added multi-seat vehicle UI with size settings.
    • Added lines that show what edges your element is snapping to.
    • Slightly increased corner snapping range.

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      Season 4 arrives with PvP rankings reset, new gear sets, mounts, titles, and more! Rewards Earn the Vicious Dreamtalon (Horde or Alliance version) for Rated Arena and Rated Battleground, and the Draconic Gladiator’s Drake and "Draconic Gladiator" title for earning the Draconic Gladiator: Dragonflight Season 4 achievement. "Draconic Legend" title can be earned after attaining Draconic Legend: Dragonflight Season 4 when ending the season in the top 0.1% of the Solo Shuffle ladder. DUNGEON CHANGES
      Dragonflight Season 4 brings with it a variety of changes, including new adjustments to dungeons, their progression, and rewards. [LEARN MORE]
      One of the most notable changes players can look forward to is the removal of the timer for Mythic Keystone dungeons for what are currently 0 and 10. Players can run through these dungeons at their own pace without the need to watch the clock while still honing their skills. Heroic difficulty and rewards will move up to roughly the current level of Mythic 0. These dungeons will remain available to queue into via Group Finder (default hotkey: “I”), though the item level requirement to queue will also go up accordingly. Mythic 0 difficulty and rewards will move up to roughly the current level of Mythic 8-10 (this is a bit hand-wavy - numerically it’s close to M10 but not having a timer at all or affixes really offsets that quite a bit). The existing Mythic+ system will pick up where that leaves off, such that a Mythic 5 in Season 4 is roughly equivalent in difficulty, rewards, and M+ Rating awarded, to a Mythic 15 today. Normal This difficulty is unchanged. Heroic The tuning and rewards of this difficulty are increasing to be equivalent to a baseline Mythic (Mythic 0) dungeon in the current system. Mythic difficulty changes and mechanics will not be present in this difficulty. This remains a queueable experience. Mythic The tuning and rewards of this difficulty are increasing to the equivalent of a +10 dungeon with affixes in the current system. There are no timers, affixes, or limitations on changing specializations or talents while in the dungeon. The goal is to create a mega-dungeon like difficulty for this experience. This difficulty should present a meaningful challenge and provide commensurate rewards without the pressures of the current Mythic+ system. Mythic 0 is still on a weekly lockout under this model. Mythic+ The Mythic+ system will have rewards up to level 10, with +2 starting from what would regularly be a +11 in the current Mythic+ system. A +5 should be as hard as a +15 and +10 should be as hard as a +20 in the current Mythic+ system etc. Affixes would slot in at +2, +5, and +10 +2 - Fortified/Tyrannical +5 - Entangling / Incorporeal etc. +10 - Bursting / Bolstering etc. Dungeon ratings should be equivalent to what they represent in the current system. There should be a smaller range of keystone levels to find groups for, and more meaningful progression between each level. At the beginning of Season 4, all Keystones will be reset to level 2, regardless of levels. This is done due to our difficulty refactoring of Mythic and Mythic+. It’s important to note that the basic structure of dungeon rewards is not changing significantly, so what you would have earned for completing a Mythic 0 will be earnable in the Heroic difficulty dungeon instead.  Crest and Flightstone rewards are changing to match the same difficulty with only some minor adjustments. Flightstone earnings for any given Mythic+ will match the equally challenging Mythic+ from previous seasons. This means that a Mythic +2 in Season 4 will give the same number of Flightstones as a Mythic +12 in Season 3 currently does. The rewards will continue to match difficulty, even if what we’re calling those difficulty changes. Bonus Flightstone awards for increasing any party member’s Mythic+ score remain unchanged. Whelpling Crests are no longer available from Mythic+ dungeons, as those difficulties no longer exist. Players can continue to collect Whelpling Crests from many outdoor sources. Players will earn 10 Drake Crests on successful completion of a Mythic 0 dungeon, as there is no timer to beat. Wyrm Crests will be available in Mythic +2 to Mythic +5 dungeons in the same quantities as existing Mythic+ dungeons. Aspect Crests will be available in any Mythic difficulty from +6 and up, also in the same quantities as existing Mythic+ dungeons. NORTHREND CUP
      On April 30 through May 14, soar through the Northrend skies with the dragonrider racing event, Northrend Cup.
      Challenge twelve races across Northrend in Normal, Advanced, and Reverse variations to earn Riders of Azeroth Badges to exchange for rewards with Maztha in Valdrakken. Complete all Northrend Cup races on Gold to earn the achievement Northrend Racing Completionist: Gold, Northrend Racer title, and Ruby Riders of Azeroth tabard. Head to Valdrakken and speak to Lord Andestrasz near the Rostrum of Transformation to pick up the initial quest.
      New rewards are available for purchase with Riders of Azeroth Badges: Icy Drake Racer's transmog set and Checkered Pennant.
      CLASSES
      Developer's note: In Season 4, we're reducing the overall throughput of some healers to better align with our tuning goals as well as increase the comparative power of Holy Paladin, Preservation Evoker, and Holy Priest without needing to further escalate the capabilities of healers.
      DRUID Restoration All healing done reduced by 5%. Does not apply in PvP combat. MONK Mistweaver All healing done reduced by 13%. Does not apply in PvP combat. PRIEST Discipline Developer's note: As part of our goal for balancing healers in raids, we would like to reduce raid healing output for Discipline Priest without affecting them in other content. Atonement transfers 35% of damage to healing (was 40%). Atonement healing increased by 70% outside of raids (was 50%). SHAMAN Restoration All healing done reduced by 5%. Does not apply in PvP combat. DUNGEONS AND RAIDS
      LOOKING FOR RAID In-combat resurrection spells in Looking for Raid difficulty now use the same shared-charge system as other raid difficulties. Groups in Looking for Raid difficulty now start combat with six in-combat resurrection charges, and gain a charge every 90-150 seconds, depending on group size. ABERRUS, THE SHADOWED CRUCIBLE Echo of Neltharion Volcanic Heart now targets 4 players on Mythic difficulty (was 5). VAULT OF THE INCARNATES Raszageth Hurricane Wing's pushback strength reduced by 10% on all difficulties. Lightning Devastation cast time increased to 4 seconds (was 3 seconds). Flame Shield reduced by 23%. Shattering Shroud healing absorb reduced by 20%. DAWN OF THE INFINITE: HARD MODE Dawn of the Infinite: Hard Mode tuning and rewards have been updated. Hard mode does not have a timer and rewards a Hero track item. Hard mode is intended to be more challenging than a standard Mythic difficulty dungeon. ALGETH’AR ACADEMY General Spellbound Scepter Arcane Rain has been removed. Spellbound Scepter Mystic Blast can no longer be interrupted. Spectral Invoker's Arcane Missiles damage reduced by 50%. Encounters Crawth Firestorm frequency reduced to 8 seconds (was 5 seconds). Savage Peck's initial damage reduced by 13%. Savage Peck's periodic damage reduced by 33%. Addressed an issue where Deafening Screech can go off after the cast is interrupted. Vexamus Mana Bomb periodic damage reduced by 20%. Corrupted Mana now has a slight delay before inflicting damage to players inside of its effect. Echo of Doragosa New Mythic mechanic: Unleash Energy – The Echo of Doragosa unleashes powerful arcane energy, inflicting Arcane damage to all players and opening Arcane Rifts in nearby locations. Astral Breath cast time has been increased to 3 seconds (was 2 seconds). THE AZURE VAULT General Increased the Mythic+ timer by 2 minutes. Crystal Fury Piercing Shard now has a precast visual. Piercing Shard impact area reduced by 25%. Conjured Lasher Mystic Vapors will now be cast less frequently. Arcane Tender's Erratic Growth cast time increased to 3.5 seconds (was 2.5 seconds). Unstable Curator's Heavy Tome will now be cast less frequently. Drakonid Breaker Shoulder Slam's knockback has been removed. Shoulder Slam now inflicts Physical damage and increases Physical damage taken by 10%. Shoulder Slam will now be cast less frequently. Encounters Leymor Erupting Fissures now follows current target player. Azureblade Reduced the frequency of periodic damage from Overwhelming Energy to every 2.5 seconds (was every 2 seconds). Umbrelskul Oppressive Miasma removed in Mythic difficulty. Crystalize now pulses Arcane damage while the crystal is shielded. Crackling Vortex now has a larger movement radius. Detonating Crystals and Hardened Crystal now spawn closer to Umbrelskul's location Addressed an issue where Detonating Crystals can fail to spawn. BRACKENHIDE HOLLOW General Withering debuff No longer stacks. Periodic damage reduced by 16%. Haste reduction increased to 10% (was 2%). Movement reduction increased to 10% (was 2%). Fetid Rotsinger Decay Totem health reduced by 20%. Addressed an issue where Withering cast by Decay Totem is inflicting more periodic damage than Withering from other sources. Rotbow Stalker Renamed to Rotbow Ranger. Shoot now has a recast of 6 seconds. Diseased Meat renamed to Rotten Meat, and is now a Poison dispel. Brackenhide Shaper Summon Lashers and Touch of Decay have been removed. Stinkbreath Violent Whirlwind radius reduced to 6 yards (was 7 yards). Stink Breath now locks facing after targeting a player. Stink Breath now has a visual while casting. Wilted Oak Necrotic Breath's casting visual has been updated. Necrotic Breath's cone width has been adjusted to match with the new visual. Gutstabber Withering Poison has been removed. Bracken Warscourge Bloody Bite has been removed. Claw Fighter Bloody Bite has been removed. Decay Speaker Rotchanting Totem has been removed. Encounters Hackclaw’s War-Band Predatory Instincts Haste bonus reduced to 5% (was 10%). Mark for Butchery damage frequency increased to 1 second (was 0.5 seconds). Gash Frenzy damage reduced by 21%. Gash Frenzy duration reduced to 15 seconds (was 45 seconds). HALLS OF INFUSION General Dungeon checkpoint added after defeating Gulping Goliath. Normalized the spawn rate of Crashing Tsunami during the gauntlet. Containment Apparatus' Containment Beam damage reduced by 42%. Primalist Galesinger Wind Buffet and Thunderstorm have been removed. New ability: Thunderstrike – Inflicts Nature damage to all players within 7 yards of impact. Primalist Earthshaker Rumbling Earth rim visual will no longer clip into the terrain. Encounters Watcher Irideus Titanic Fist now has a visual during cast. Power Overload now has a rim visual around afflicted player. Power Field now gradually grows to its full size. Khajin the Unyielding Added rim visuals on Ice Boulders that will trigger Avalanche. Primal Tsunami Cast Away now occurs at 60% health (was 100% energy). NELTHARUS General Each Burning Chain can only be used once. Burning Chain now stuns all enemies in it and increases their damage taken by 50% for 5 seconds. Encounters Chargath Fiery Focus pulsing damage near the Chargath has been removed. Fiery Focus now channels damage on current target. Grounding Chain now persists on defeated player. Grounding Chain now does a small knockback to the player when applied. Warlord Sargha Curse of the Dragon Hoard now stacks. Curse of the Dragon Hoard duration reduced from to 30 seconds (was 5 minutes). Azure Stone of Might has been removed. THE NOKHUD OFFENSIVE General Nokhud Longbow Multi-Shot has been removed. Rain of Arrows will now be cast less frequently. Nokhud Beastmaster Hunt Prey damage bonus reduced by 25%. Desecrated Ohuna Rotting Wind initial damage reduced by 30%. Ukhel Beastcaller Desecrating Roar frequency reduced by 25%. Nokhud Thunderfist Storm Shock has been removed. Primalist Stormspeaker Storm Bolt has been removed. Encounters Balakar Khan Frequency of Stormwinds during intermission has been reduced to every 10 seconds (was every 6 seconds). RUBY LIFE POOLS General Primal Terrasentry Stone Missiles has been removed. Primalist Flamedancer Blaze of Glory now has a 1 second delay before inflicting damage around the caster. Flame Dance’s end of channel damage reduced by 25%. Encounters Kyrakka and Erkhart Stormvein Infernocore duration increased to 4 seconds (was 3 seconds). Infernocore periodic damage reduced by 25%. Flamespit targets reduced to 2 (was 3). ULDAMAN: LEGACY OF TYR General Reduced the Mythic+ timer by 1 minute. Encounters The Lost Dwarves Fiery Surge damage reduced by 75%. Fiery Surge's frequency has been significantly reduced – One dwarf reduced by 33%, two dwarves reduced by 50%, and three dwarves reduced by 100%. Burning Pitch maximum radius reduced to 6 yards (was 10 yards). Fiery Surge and Burning Pitch now properly scales with key level. Fixed an issue where Heavy Arrow was damaging pets. Sentinel Talondras Earthen Shards initial damage reduced by 20%. Earthen Shards periodic damage reduced by 12.5%. Emberon Burning Heat duration reduced to 6 seconds (was 10 seconds). Seeking Flame’s visual has been adjusted to no longer clip into the terrain. PLAYER VERSUS PLAYER
      Honor gained from the Battleground Blitz Brawl now contributes towards the PvP track in the Great Vault.  MONK Mistweaver Ancient Teachings healing transfer amount reduced to 375% in PvP combat (was 412%). PRIEST Discipline Atonement healing increased by 35% in PvP combat (was 15%).  
       
      To view all content update notes, click here.
      For World of Warcraft customer support, please visit our Support Site or our Customer Support discussion forum. If you’ve found a bug, please let us know about it in our Bug Report Forum.
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    • By Staff
      Dragonriding has been renamed to Skyriding in The War Within and we're taking a closer look at how the system works!
      More than 400 mounts have been updated with new animations to support Skyriding in The War Within. Skyriding and all the associated spells reside in your updated SpellbooK.

      The Mounts tab has been updated with a new button that lets you switch flight style. You can switch between Skyriding and standard flying, but some zones still require the Pathfinder achievements to enable standard flying.

      Dynamic Flight Talents cost Dragon Power. You will gain extra Skyriding power as you level up. This how Blizzard is changing the current Dragon Glyphs / talent system.

      There are two new choice nodes to the right in the tree as you can see in the screenshot.
      The first node lets you enable/disable the Ride Along feature.

      The node beneath it lets you pick between Whirling Surge or Lightning Rush.

    • By Staff
      The new Arachnophobia Mode in The War Within also works on spider mounts!
      If you own a spider mount say Bloodfang Cocoon and you turn on Arachnophobia Mode, you will suddenly have a crab mount! Here is a shot from the Alpha by MrGM who did it all for science.
      Placeholder for tweet 1781074564966957538 Check out our news post about the new Arachnophobia Mode for more details.
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