Jump to content
FORUMS
Sign in to follow this  
Damien

Protection Warrior 7.1

Recommended Posts

Guest Kreuztal

the tier 45 talent, Unyielding Strikes, is misleadingly labeled and severely underrated in your guide. It reduces the rage cost of heroic strike by 5 for 5 secs stacking up to 6 times, therefore at 5 and 6 stacks it is worth it to be spamming heroic strike, allowing 4 heroic strikes for a total rage cost of 20 at 5 stacks, and 4 heroic strikes at zero rage cost at 6 stacks.

Share this post


Link to post
Share on other sites

the tier 45 talent, Unyielding Strikes, is misleadingly labeled and severely underrated in your guide. It reduces the rage cost of heroic strike by 5 for 5 secs stacking up to 6 times, therefore at 5 and 6 stacks it is worth it to be spamming heroic strike, allowing 4 heroic strikes for a total rage cost of 20 at 5 stacks, and 4 heroic strikes at zero rage cost at 6 stacks.

Thank you, we've amended the section!

Share this post


Link to post
Share on other sites
Guest Wartank

Would it just be better to stack mastery on gemming vs having parry/mastery? 

Share this post


Link to post
Share on other sites
Guest Iraves

I dont get it...

 

Call me thick but They have removed Parry and Dodge?

 

Now as a tank i have to stack cirt and haste?

 

Stat priority? Stam>Armour>Mastery>Haste>Crit

 

Confused :S

 

I seem to do a fuck ton more damage though, although its hard to gauge as thats about 3-4k damage :0

Share this post


Link to post
Share on other sites

Sorry repeat of the previous post, i have registered

 

 

I dont get it...

 

Call me thick but They have removed Parry and Dodge?

 

Now as a tank i have to stack cirt and haste?

 

Stat priority? Stam>Armour>Mastery>Haste>Crit

 

Confused :S

 

I seem to do a fuck ton more damage though, although its hard to gauge as thats about 3-4k damage :0

Share this post


Link to post
Share on other sites

I have been looking at askmrrobot and for defensive they have for the primary build where crit is the first stat and bonus armor is third. I know that right now alot of stuff is in the air and that it is viable. So i have to ask. Looking at the legendary cloaks, is the melee dps one better for tanking right now. I know you loose the life saving feature of the cloak but on the dps one you gain parry and an AOE agro generator. Was just curious on the thoughts on this.

Share this post


Link to post
Share on other sites
Guest whisp

Guide still includes Recklessness as a cd that is affected by Vial in the trinkets section. 

RIP prot recklessness.

 

Some of the gear isn't included in the list, but it doesn't matter much anyway.

 

Thank you for updating such a well written and thoughtful guide.

Share this post


Link to post
Share on other sites
Guest dickdastardly

Why are stormbolt and shockwave not considered CC while warbringer is?

Share this post


Link to post
Share on other sites

Gems for Red slot might need some changes in the guide, since Expertise changed to Haste. I don't know whether Prot Warrior need Haste in new expansion?

Edited by Zvon

Share this post


Link to post
Share on other sites

I have been looking at askmrrobot and for defensive they have for the primary build where crit is the first stat and bonus armor is third. I know that right now alot of stuff is in the air and that it is viable. So i have to ask. Looking at the legendary cloaks, is the melee dps one better for tanking right now. I know you loose the life saving feature of the cloak but on the dps one you gain parry and an AOE agro generator. Was just curious on the thoughts on this.

 

Bonus Armor is amazing, so I don't really see the DPS cloak coming in handy unless you *really* need the AoE damage, or you're just looking to maximise your DPS at the expense of your survivability.

 

Guide still includes Recklessness as a cd that is affected by Vial in the trinkets section. 

RIP prot recklessness.

 

Some of the gear isn't included in the list, but it doesn't matter much anyway.

 

Thank you for updating such a well written and thoughtful guide.

 

Should be fixed now. Thank you very much for the compliment!

 

Why are stormbolt and shockwave not considered CC while warbringer is?

 

Because in the case of Stormbolt and Shockwave, their impact is so strong that the performance-enhancing element overtakes the (frankly not so important) CC-element. Warbringer is basically just CC and nothing more.

 

Gems for Red slot might need some changes in the guide, since Expertise changed to Haste. I don't know whether Prot Warrior need Haste in new expansion?

 

Haste is good, or at least it's a stat worth getting until we have access to Versatility and Multistrike. Come Warlords of Draenor launch, the gemming will change.

Share this post


Link to post
Share on other sites
Guest Thaseel

Hey, just curious, have you guys considered the weapon enchant Executioner as main hand enchant, seeing as crit is good for tanks now? It's from TBC, it gives 120 crit on proc, don't know the cooldown or proc-rate at all, just stumbled upon it while running around in Outland.

Might be worth checking out!

Share this post


Link to post
Share on other sites
Guest Thaseel

Hey again, after leveling skinning/leatherworking I also stumbled upon the leg enchant Scorched Leg Armor. It gives 28 atk power and 23 crit, surely that must be better than Angerhide Leg Armor (19 str 11 crit)? Maybe I am missing something here..

 

Also, check out the "old" leg enchants for other classes, since the stat crunch alot of old enchants/gems have become much better than the MoP ones. Dont know if this is intentional by Blizz.

 

- Thaseel

Share this post


Link to post
Share on other sites

The differences for these old enchants are tiny, and clearly unintentional. It's all going to be irrelevant once Warlords of Draenor is here, so we honestly didn't want to go through the trouble :)

Share this post


Link to post
Share on other sites
Guest Mike

Guide still shows best off hand for prot warrior is PARRY??? Also glyph of gag order is gone.

Share this post


Link to post
Share on other sites

Guide still shows best off hand for prot warrior is PARRY??? Also glyph of gag order is gone.

The guide does not show a best off-hand. Items are listed by item level and alphabetical order. It says just that before the list starts.

The Glyph of Gag Order glitch has been fixed. Thank you.

Share this post


Link to post
Share on other sites
Guest Kalleion

The last bit in single target rotation is confusing.

 

wow_icon_ability_rogue_ambush.jpgHeroic Strike is not on the same global cooldown as your other abilities, which means you can use it at any point of your rotation. The reason why we put it in the priority is to show its importance in your rotation. You want to avoid spamming Devastate once you already have 6 stacks of Unyielding Strikes, and use them on Heroic Strike.

 

Why not spam both? What would I be "using" on Devastate that is better off used on Heroic Strike? The only thing I could see here would be stacking to 5 then holding off on Devastate to get more cheap HSes out. Even then you'd miss out on Enrage and Sword and Board opportunities as well as higher damage.

Share this post


Link to post
Share on other sites
Guest Jeremy

I'm not sure if this has been addressed yet or not. In the protection section under section 8:Tier 7 talents. The abilities listed that are effected by Anger Management are wrong (I think). The ones listed in the guide are Avatar, Bloodbath, Storm bolt, Shockwave, Dragon Roar, Mocking Banner, Heroic Leap, Recklessness, and Die by the Sword. Those are the talents for Arms or Fury specs. They should be (according to the tooltip) Avatar, Bloodbath, BLADESTORM, Storm bolt, Shockwave, Dragon Roar, Mocking Banner, Heroic Leap, SHIELD WALL, DEMO SHOUT, and LAST STAND. 

 

Maybe I'm reading it wrong but just F.Y.I.

 

The site rocks. Very helpful and well written. 

Share this post


Link to post
Share on other sites
Guest Aldarion

AskMr Robot says Multistrike is better than Haste.

And you dont mention that Multistrike triggers Blood Craze.

Its a nice self heal which is further increased by Resolve and your Versatility.

Share this post


Link to post
Share on other sites
Guest Vokuhila

Hey VLAD, Hey ICYVEINS team.

 

just saying thanks for the great Protection Warrior guide. Keep up the great work. And let me know if there is any cap we can reach in the close future around parry dodge mastery critcal strike etc.

 

a everyday visitor!

 

Vokuhila, Garosh

Share this post


Link to post
Share on other sites
Guest Boonkers

There seem to be an error in the Macro section. 
It talks about Hand of Salvation (and hand of protection) but the macro will remove Hand of Protection and Hand of Sacrifice.

Thanks for a good guide! Really love what you guys do

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Today, we’re looking at the most popular team compositions for Mythic+ in Shadowlands Season 1.
      Disclaimer
      The data used in this article comes from Benched.me, a website with a Composition Explorer function, which tells you the most-popular compositions for Mythic+. It has a search function that allows you to select specializations for each party slot and find compositions.
      The Most Popular Team Compositions for Mythic+ in Shadowlands Season 1
      Currently, the most popular team comp with 36,604 runs so far in Season 1 includes a Vengeance Demon Hunter (Tank), Restoration Shaman (Healer), Marksmanship Hunter (DPS), Balance Druid (DPS), and Fire Mage (DPS).
      In 2nd place, we have the exact same team composition, with just one change. The Restoration Shaman (Healer) is replaced with Holy Paladin. The composition has 21,852 runs.
      In 3rd place, we have the same composition, but the Healer got replaced with a Restoration Druid this time around. We've seen this composition in 17,546 runs.
      Based on the data, it is relatively safe to assume that the current Mythic+ meta revolves around a Vengeance Demon Hunter tank, Marksmanship Hunter + Balance Druid + Fire Mage (DPS), with healers rotating between Druid, Shaman, and Paladin.
      You can check out the table below for more information about the most popular comps, including Average/Max Keystone, cleared, and more. We encourage you to visit Benched.me for even more runs.
       
    • By Starym
      Valor Points are coming this week and are supposed to save/improve Mythic+ gearing but, as our own Seliathan goes into in-depth, it's not quite a good enough improvement on the already pretty messy Mythic+ loot system.
      Seliathan is an Icy Veins Rogue class guide writer, completed several World First Mythic+ clears, including the +20, and he wrote a big piece for Raider.IO, analyzing the M+ gear and the way the Valor Point system will affect it, the flaws in both, and how to improve them. And while Blizzard might potentially be removing the 1500 cap on Valor, exactly as the article suggests, there are many more problems and potential solutions presented there. He goes over many topics, including how M+ gearing compares to PvP and raiding, what the actual purpose of M+ is and where it fits in the overall gearing scheme, the lack of other rewards in M+, the need for higher Keystone Master-type achievement tiers and a lot more. Here are some highlights, but head straight on to the full (and huge) analysis post on Raider.IO if you want all the details:
      There's a LOT more to read over in the full article on Raider.IO, with many excellent points and insights into Mythic+ and how it could be improved, so make sure to read the whole thing!
    • By Stan
      Covenant Callings will reward Valor starting tomorrow, so make sure to save them until Patch 9.0.5 goes live in your region!

      Rare Covenant Callings in Patch 9.0.5 award 35 Valor. Epic Covenant Callings grant you 50 Valor.

      One character can hold up to 3 Covenant Callings at a time, which means you should wait until Tuesday (US) or Wednesday (EU) before you complete / turn in any Covenant Callings for extra Valor.
    • By Stan
      Blizzard is bringing back Valor in Patch 9.0.5, and the currency is used to upgrade Mythic Dungeon Gear, but what are the upgrade costs?
      The Red Rogue discovered the exact upgrade costs of gear with Valor in Patch 9.0.5 with a few missing slots, but before we go through them, let's talk about how the whole system works.
      Item Ranks and Upgrades
      Every item from dungeons in Patch 9.0.5 is given a rank based on their Item Level, as you can see on the tooltip.

      The items go from Rank 1 (Item Level 184) to Rank 12 (Item Level 220).
      This also applies to Great Vault loot. For example, if you receive Item Level 200 from the weekly chest, it will be of Rank 6/12.

      Base Mythic Gear (Item Level 184) can be upgraded to Item Level 200 without any requirements. All the higher rank upgrades are gated behind various achievements that require you to complete all Shadowlands Season 1 dungeons at Mythic Level 5, 10, and 15 within the time limit.
      In other words, if you want to upgrade Dungeon Gear to Item Level 220, you must complete all 8 Shadowlands Season 1 dungeons at Mythic 15 or above, within the time limit.
      We summarized everything explained above in the following table:
      Item Rank Item Level Requirements 1 184 No Requirements 2 187 No Requirements 3 190 No Requirements 4 194 No Requirements 5 197 No Requirements 6 200 No Requirements 7 203 Shadowlands Keystone Explorer: Season One 8 207 Shadowlands Keystone Explorer: Season One 9 210 Shadowlands Keystone Conqueror: Season One 10 213 Shadowlands Keystone Conqueror: Season One 11 216 Shadowlands Keystone Master: Season One 12 220 Shadowlands Keystone Master: Season One It's important to note that you can't upgrade gear obtained before Patch 9.0.5, which means you must re-farm everything when the patch goes live.
      Valor Caps
      You can have a maximum of 8,750 Valor, but the cap starts at 5,000 and increases by 750 each week. Blizzard also said one character could only hold 1,500 Valor at a time, but that may have been scrapped in the end.
      9.0.5 Week 1 Maximum Cap: 5,000 9.0.5 Week 2 Maximum Cap: 5,750 9.0.5 Week 3 Maximum Cap: 6,500 9.0.5 Week 4 Maximum Cap: 7,250 9.0.5 Week 5 Maximum Cap: 8,750 Weekly Cap: N/A Upgrade Costs
      Now that we know more about item ranks and caps, we are looking at how much Valor you will need for upgrades.
      All the data is provided by The Red Rogue, who also uploaded a handy video about the whole system. You can follow him on YouTube.
      You can upgrade gear by bringing it to Aggressor Zo'dash <Facilitator of Conflict> in Oribos, located in the Enclave of Oribos.
      The upgrade process is straightforward and works just like upgrading PvP or Covenant gear.
      The upgrade costs are different for each slot.
      Off-Hands, Rings, Cloaks, Bracers, Necks cost 250 Valor per upgrade. Shoulders, Gloves, Trinkets, Boots, Belts cost 400 Valor per upgrade. Helms, Chests, Legs cost 475 Valor per upgrade. 1-Handed Agility Weapon costs 500 Valor per upgrade 1-Handed Intellect Weapon costs 750 Valor per upgrade. 2-Handed Weapons cost 1,000 Valor per upgrade. The costs of 1-Handed Strength Weapons and Shields remain unknown for now, but based on PvP Upgrade costs, a 1H Weapon + Shield upgrades together should cost the same amount of Valor per upgrade just like a 2H weapon, so 500 Valor per item per upgrade (needs confirmation).
    • By Stan
      It appears that the Weekly Maximum Valor cap has been removed on the 9.0.5 PTR. The patch releases this week on March 9.
      Previously, players could only earn 750 Valor each week, as shown in the screenshot below.

      On Thursday, Blizzard announced in a blue post that they were increasing Valor caps on the 9.0.5 PTR. Most importantly, they also added that there would be a cap of 1,500 on how much Valor a character can hold at a time, which seems to have been scrapped in the end.
      Currently, on the PTR, it looks like Blizzard has entirely removed the Weekly Valor cap in a hotfix (see missing tooltip). The Total Maximum cap has been increased to 8,750 Valor.

      We're still waiting for Blizzard to confirm if the Weekly Cap has been indeed scrapped or if it's just a bug.
×
×
  • Create New...