Jump to content
FORUMS
Sign in to follow this  
Stan

Easiest Tasks to Unlock Grotto Netherwing Drake in 1 Hour

Recommended Posts

Sn-mka-obrazovky-2023-07-03-o-12-57-37.p

Grotto Netherwing Drake is this month's Trading Post reward and here's a list of the easiest tasks to get it in 1 hour.

ICP28WOF0PPB1687563832052.png

Grotto Netherwing Drake is a Dragonriding mount themed-after nether-drakes. You can get it from the Trading Post this month.

A List of Easiest Activities to Get the Grotto Netherwing Drake

Here is a list of the easiest activities that grant Trader's Tender. It was created by casual_energy.

  • Win 15 pet battles - 200 points
  • Steal fire from Stormwind/Orgrimmar - 150 points
  • Complete 5 personal crafting orders - 100 points
  • Complete 10 personal crafting orders - 100 points
  • Complete world PvP quest - 100 points
  • Launch 10 firefights in Dragonflight dungeon - 50 points
  • /sniff at Myrrit - 50 points
  • Defeat Dragonflight world boss - 00 points
  • Defeat 50 NPCs during Research Under Fire - 150 points.
  • Create 3 Shadowflame Crests - 150 points
  • Launch 10 firefights in capital cities (10 in Valdrakken and another 10 in Stormwind/Orgrimmar) - 50 points
  • /cheer at Trading post traders and mannequins - 20 points
  • /cheer at Alexstrasza, Kalecgos, and Nozdormu at the Seat of Aspects in Valdrakken - 20 points
  • Use any disco toy in Valdrakken and either Stormwind or Orgrimmar - 50 points.

SourceReddit 

  • Like 1

Share this post


Link to post
Share on other sites
2 hours ago, Dejo93 said:

I wonder if they'll add more customization options in the future

I believe you will be able to remove the horns in a future hotfix coming after the holidays.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      More hotfixes arrive!
      May 14 (Source)
      Dungeons
      Azure Vault Fixed an issue causing the time requirement reaching two and three chests on Mythic Keystone difficulty was lower than intended. Items
      Veteran and Champion track items obtained from outdoor activities should now be eligible for conversion at the Revival Catalyst. This fix is retroactive. Veteran and Champion track rings, necklaces, and armor obtained from outdoor activities should now be eligible for socket upgrades. This fix is retroactive. Mounts
      Fixed an issue causing the Rostrum of Transformation to require level 70. Non-player Characters
      Cheered up Thomas Bright who was feeling a little low. Cataclysm Classic
      Fixed missing text in guildmaster's Rank Permissions panel so that it is clear that the checkbox controls whether the guild rank is considered an officer rank. Fixed an issue that would cause Cockroach Cabins to be uninteractable, preventing the daily "Roach Coach" quest from being completed. Fixed an issue that prevented players from interacting with the objects required to complete the "Would You Like Some Flies With That?" daily quest. Mage Fixed a problem with Focus Magic being useable while not talented into it. Living Bomb critical strikes will no longer trigger Ignite. It did not trigger Ignite in original Cataclysm, as even its final detonation was considered periodic damage. Shaman Flametongue Totem will no longer stack with other Spell power increasing effects. Warlock Drain Life will no longer turn its target permanently green until they log out.
    • By Staff
      Frost is on the Death Knight tuning table this time around! There's new talents throughout the three and even two new capstones, as well as Breath of Sindragosa, Frostscythe and other skills. 
      Frost (Source)
      Hello, Death Knights–
      This week’s Alpha update includes another round of changes for Death Knights – this time focused on the Frost tree. Like our last round of changes for Unholy, we looked at talents that felt more appropriate to be baseline for the spec and talents that worked better as 1 rank instead of 2. Notably, we made Fatal Fixation and Rime baseline, reduced Frostwhelp’s Aid, Enduring Strength, and cut both Cold-Blooded Rage and Invigorating Freeze and reduced their new talents to 1 rank.
      The goal with the above changes is to cut down on build friction allowing for more customization as you spec through the tree. These changes alongside other talent movements and new pathing connections should help create a better experience for build variety.
      We’ve also created a variety of new talents and added 2 new capstones that focus on your auto-attacks which should help give some better sustained damage outside of Pillar of Frost windows. These talents also complement both Obliteration and Breath of Sindragosa builds and add some unique gameplay that expands on the Shattering Blade talent node.
      We’ve added Razorice to the targets unit frame to allow easier tracking on when to use Frost Strike. Frostscythe has also seen an update to move it out of the regular rotational rune spender to a big heavy hitter on a medium cooldown. Its rune cost has been increased to 2 and its damage has been greatly increased and is always guaranteed to critically strike. It also has unique mechanic that reduces its cooldown when you consume Killing Machine which has some fun synergy with the suite of new auto-attack talents we’ve added to help your Killing Machine procs.
      Lastly, we increased Breath of Sindragosa damage to compensate for the loss of uptime from our first round of changes which should lend itself to a burstier playstyle with less focus on “infinite” duration buffs. We are keeping an eye on its current Runic Power cost which is unchanged since its increase in Dragonflight. From our internal testing, we’re seeing 30-40 second breaths, based on situations but the are many scenarios where it can feel extremely tight as you wait for Runes to replenish, which means we may need to look at its cost per second and pulling out some runic power generation elsewhere.
      We would love your feedback on how the current iteration of Breath of Sindragosa feels on uptime. Tangentially, we still have some work we’d like to do on Obliteration build resources especially as it pertains to Runic Power consumption as it can still be flooded a bit inside cooldowns.
      Thank you for the continued feedback. Our next round of changes will be focused on Blood updates, Unholy, and Core talent iteration based on feedback we’ve received so far.
      And here are the actual changes from the development notes:
      Frost (Source)
      DEATH KNIGHT Frost New Talent: Shattered Frost – When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage deal to nearby enemies. Deals reduced damage beyond 8 targets. Available as a capstone talent after Shattering Blade. New Talent: Arctic Assault – Consuming Killing Machine fires a Glacial Advance through your target. Available as a new capstone directly after Obliteration. New Talent: Smothering Offense – Your auto attack damage is increased by 5%. This amount is increased per stack of Icy Talons you have and can stack up to 2 additional times. New Talent: Icy Death Torrent – Your auto attack critical strikes have a chance to send out a sleet of ice dealing Frost damage to enemies in front of you. New Talent: The Long Winter – While Pillar of Frost is active, your auto-attack critical strikes increase its duration by 1 second, up to a maximum of 5 seconds. Frostscythe has been redesigned – A sweeping attack that strikes all enemies in front of you for Frost damage. This attack always critically strikes and critical strikes with Frostscythe deal normal damage. Deals reduced damage beyond 5 targets. Consuming Killing Machine reduces the cooldown of Frostscythe by 1 second. Now has a 30 second cooldown and Rune cost increased to 2 (was 1). Rime is now a baseline ability learned at level 21. Breath of Sindragosa damage increased by 25%. Chill Streak can now bounce off the Death Knight if a second enemy target isn’t found. Enduring Strength is now a 1-point talent. Strength increased to 20% (was 10%). Frostwhelp’s Aid is now a 1-point talent. Now grants 8% Mastery per target hit (was 4%). Killing Machine now stacks 1 additional time. Everfrost is now learned in gate 1 directly after Howling Blast. Frostwyrm’s Fury position moved to gate 2 and located directly after Icecap, Frostwhelp’s Aid, and Enduring Strength. Absolute Zero shifted up to gate 3 unlock positioned directly behind Frostwyrm’s Fury. Shattering Blade is now available after Avalanche. Rune of Razorice now displays the debuff on the enemy nameplate. The following talents have been removed: Fatal Fixation Cold Blooded-Rage Invigorating Freeze Horn of Winter is now positioned in Fatal Fixations old location. Empower Rune Weapon is now located in Horn of Winter’s old location. Obliteration has replaced Cold-Blooded Rage.
    • By Staff
      We're looking at the latest Monk changes from the War Within Alpha.
      Blizzard made some changes to Monk's Vivacious Vivification, Fury of Xuen, and added a new PvP Talent called Absolute Serenity. Descriptions are available below:
      (Source)
      CLASSES
      MONK Vivacious Vivification now additionally increases the healing of your next Vivify. Windwalker Fury of Xuen now increases Haste, Mastery, and Critical Strike chance by 3% (was Critical Strike chance by 5%).
      PLAYER VERSUS PLAYER
      MONK New PvP Talent: Absolute Serenity – Celestial Conduit now prevents incapacitate, disorient, snare, and root effects for its duration. Kaivax explained the change to Revival that caps the amount of magical debuffs the spell can dispell off of each target is intended for Battleground, where the ability has been overly oppressive to other specs that rely on magic debuffs to function.
      (Source)
      Hello Mistweavers!
      We’ve made an update to Revival in this Alpha build that caps the amount of magical debuffs the spell can dispel off of each target.
      This is mainly targeted at Battlegrounds, where Revival has been overly oppressive to other specializations that rely on magic debuffs to function. We are not expecting this to impact PvE.
      Thank you for your feedback!
    • By Stan
      The Khaz Algar summary tab has been added in the latest War Within Alpha build!
      To open the Khaz Algar Summary tab, you need to click the golden-brown, hexagonal shape resembling a medallion. 

      From there, you will open the actual tab, containing information about the four Renown factions. As you can see, the left side is blank, suggesting this is still a work in progress.

      Fortunately, the Renown factions are Warbound, as indicated by the tooltip. Say goodbye to tedious Renown grind!

    • By Staff
      Blizzard made some changes to the Warrior Hero Talent trees this week. The most notable updates are to Mountain Thane, which Blizzard has explained in more detail.
      Here are the latest Warrior changes that went live today on the TWW Alpha, taken from the development notes:
      (Source)
      WARRIOR Colossus Practiced Strikes now also affects Cleave and Revenge. Rally has been redesigned – When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 seconds. This effect cannot occur more than once every 60 seconds. Dominance of the Colossus damage taken debuff reduced to max of 5% (was 10%). Mountain of Muscle and Scars damage taken reduced by 2.5% (was 5%). Slayer Slayer’s Reflexes renamed to Lethal Reflexes – Now resets the cooldown on Raging Blow for Fury (was Bloodthirst). Constant Pressure replaced with Opportunist – When Tactician resets Overpower’s cooldown or Raging Blow resets its own cooldown, your next Overpower or Raging Blow deals 10% more damage and 10% more critical damage. Slayer’s Focus renamed to Slayer’s Malice – Now affects Raging Blow for Fury (was Bloodthirst). Tunnel Vision replaced with Culling Cyclone – Each strike of Bladestorm deals an additional 20% damage evenly split across all targets. Thrill of the Kill replaced with Brutal Finish – Your next Mortal Strike or Rampage after Bladestorm ends deals 50% additional damage. Frenetic Flurry renamed and slightly redesigned to Reap the Storm – Overpower and Raging Blow have a chance to cause you to unleash a flurry of steel, damaging all nearby enemies and applying Overwhelmed. Deals reduced damage beyond 8 targets. Unrelenting Onslaught now allows you to use Pummel and Storm Bolt while Bladestorming. Death Drive’s healing decreased to 15% of damage dealt by Sudden Death (was 50%). Slay renamed to Show No Mercy. The Culling Cyclone/Brutal Finish and Lethal Reflexes/Opportunist choice nodes have swapped positions. Mountain Thane Lightning Strikes’ chance for a lightning strike increased to 30% (was 25%). Lightning Strikes occur 30% more often during Avatar (was 50%). Strength of the Mountain has been updated – Shield Slam damage increased by 10% (was 20%) and now causes Demoralizing Shout to reduce damage enemies deal to Protection Warriors by an additional 5%. New Talent replacing Valarjar Training: Snap Induction – Activating Protection: Demoralizing Shout/Fury: Recklessness grants a charge of Thunder Blast. Flashing Skies has been updated – Thunder Blast calls down a Lightning Strike on an enemy it hits. Steadfast as the Peaks has been updated – Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 seconds. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Keep Your Feet on the ground now additionally increases your Armor by 8%. Thunder Blasts now generate 10 Rage for Protection and Fury (was 5). Thunder Blasts deal 20% increased damage for Protection Warriors. Burst of Power’s chance to trigger from Lightning Strikes reduced to 15% (was 20%). Burst of Power now causes affected Bloodthirsts to deal 25% increased damage and generate 2 additional Rage for Fury Warriors. Steadfast as the Peaks/Keep Your Feet on the Ground choice node position swapped with Flashing Skies/Snap Induction. Protection Battle-Scarred Veteran has been updated – When a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%. Developer’s note: For example, if you are at 50% health and receive damage for 40% of your health, your damage taken will be 20% + 20% * (1-0.8), or 24%, and you will have 26% health remaining when Battle-Scarred Veteran activates." Additionally, this change will be deployed to the 10.2.7 environment over the next few days. Kaivax explains the main goals behind the latest round of changes for the Mountain Thane Hero talent tree.
      Adjust tuning of ability damage and Rage generation. Improve defensive bonuses for Protection Warriors. Revise underutilized talents based on community feedback. (Source)
      Hello Warriors!
      We have a few goals for this round of Mountain Thane changes.
      Mountain Thane
      Lightning Strikes: Chance for a lightning strike increased to 30% (was 25%). Lightning Strikes occur 30% more often during Avatar (was 50%). Strength of the Mountain updated. Shield Slam damage increased by 10% (was 20%) and now causes Demoralizing Shout to reduce damage enemies deal to Protection Warriors by an additional 5%. New Talent replacing Valarjar Training - Snap Induction: "Activating [Protection: Demoralizing Shout][Fury: Recklessness] grants a charge of Thunder Blast.” Flashing Skies design updated: “Thunder Blast calls down a Lightning Strike on an enemy it hits.” Steadfast as the Peaks design updated: “Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 seconds. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.” Keep Your Feet on the ground now additionally increases your Armor by 8%. Steadfast as the Peaks / Keep Your Feet on the Ground choice node position swapped with Flashing Skies / Snap Induction. Thunder Blasts now generate 10 Rage for Protection and Fury (was 5). Thunder Blasts deal 20% increased damage for Protection Warriors. Burst of Power’s chance to trigger from Lightning Strikes reduced to 15% (was 20%). Burst of Power now causes affected Bloodthirsts to deal 25% increased damage and generate 2 additional Rage for Fury Warriors. First, we adjusted the tuning of ability damage and Rage generation to reward the intended rotation. We generally want Thunder Blast to be worth pushing whenever its available in ST and AOE.
      Second, we added some more defensive bonuses that are primarily of interest to tanks to make Mountain Thane’s defensive value for Protection Warriors comparable to the defensive values of other tank Hero Talent trees.
      Lastly, we revised the designs of some talents you told us were less exciting, like Valarjar Training, Flashing Skies, and Steadfast as the Peaks. Randomness is part of Mountain Thane’s identity (it’s only possible for non-shamans to control lightning so much, after all), but we’ve added Snap Induction as a tool for players who are looking for a little more control or reliability.
      Thank you for your testing and feedback.
×
×
  • Create New...