Twintop

Character Stat Customization: Enchanting, Gemming, and Food

Sign in to follow this  

5 posts in this topic

7425-gear-customization-in-warlords.jpg

With the removal of reforging in patch 6.0.2 and the reduction of available gem sockets on level 91+ gear in Warlords, customizing what stats are most predominant on your gear has become both more streamlined and limited. Rather than having the ability to micromanage your stats on a piece-by-piece basis, you are now limited to three distinct ways of choosing what secondary stats are most valuable to you: enchants, gems, and food.





Enchants


The easiest way to customize your gear in Warlords is through Enchanting. Unlike previous expansions where nearly every piece of gear was able to have enchants (or other profession equivalents), in Warlords there are only 4 gear slots that will accept enchants: Neck, Back, Rings, and Weapons. Each of these gear slots have enchants that increase the secondary stat of your choice, rather than a mix of primary and secondary stats.

Neck, Cloak, and Ring enchants come in two variants: a less expensive version ("Breath of") with fewer stats that costs 1xinv_enchanting_wod_crystalshard3.jpgLuminous Shard and gives fewer stats or lacks a secondary effect (run speed for Cloaks), and a more expensive version ("Gift of") that costs 4xinv_enchanting_wod_crystal.jpgTemporal Crystal plus 3xinv_tradeskillitem_sorcererswind_tong.jpSorcerous Air, 3xinv_tradeskillitem_sorcerersearth_tong.jSorcerous Earth, 3xinv_tradeskillitem_sorcerersfire_tong.jpSorcerous Fire, or 3xinv_tradeskillitem_sorcererswater_tong.jSorcerous Water.
 

Neck Enchants

Stat +40 (Inexpensive) +75 (Expensive)
Critical Strike inv_misc_note_01.jpgBreath of Critical Strike inv_misc_note_01.jpgGift of Critical Strike
Haste inv_misc_note_01.jpgBreath of Haste inv_misc_note_01.jpgGift of Haste
Mastery inv_misc_note_01.jpgBreath of Mastery inv_misc_note_01.jpgGift of Mastery
Multistrike inv_misc_note_01.jpgBreath of Multistrike inv_misc_note_01.jpgGift of Multistrike
Versatility inv_misc_note_01.jpgBreath of Versatility inv_misc_note_01.jpgGift of Versatility

Cloak Enchants

Stat +100 (Inexpensive) +100 and +10% Movement Speed (Expensive)
Critical Strike inv_misc_note_01.jpgBreath of Critical Strike inv_misc_note_01.jpgGift of Critical Strike
Haste inv_misc_note_01.jpgBreath of Haste inv_misc_note_01.jpgGift of Haste
Mastery inv_misc_note_01.jpgBreath of Mastery inv_misc_note_01.jpgGift of Mastery
Multistrike inv_misc_note_01.jpgBreath of Multistrike inv_misc_note_01.jpgGift of Multistrike
Versatility inv_misc_note_01.jpgBreath of Versatility inv_misc_note_01.jpgGift of Versatility

Ring Enchants

Stat +30 (Inexpensive) +50 (Expensive)
Critical Strike inv_misc_note_01.jpgBreath of Critical Strike inv_misc_note_01.jpgGift of Critical Strike
Haste inv_misc_note_01.jpgBreath of Haste inv_misc_note_01.jpgGift of Haste
Mastery inv_misc_note_01.jpgBreath of Mastery inv_misc_note_01.jpgGift of Mastery
Multistrike inv_misc_note_01.jpgBreath of Multistrike inv_misc_note_01.jpgGift of Multistrike
Versatility inv_misc_note_01.jpgBreath of Versatility inv_misc_note_01.jpgGift of Versatility

Weapon Enchants


Weapon enchants in Warlords each offer a unique secondary stat proc or places a bleed on your target. Unlike the Neck, Cloak, and Ring enchants listed above, these enchants only have one strength each and cost 15xinv_enchanting_wod_crystal.jpgTemporal Crystal plus 10xinv_tradeskillitem_sorcererswind_tong.jpSorcerous Air, 10xinv_tradeskillitem_sorcerersearth_tong.jSorcerous Earth, 10xinv_tradeskillitem_sorcerersfire_tong.jpSorcerous Fire, or 10xinv_tradeskillitem_sorcererswater_tong.jSorcerous Water. The one exception to this is inv_misc_note_01.jpgMark of the Shattered Hand which costs only 1xinv_enchanting_wod_crystal.jpgTemporal Crystal but does not grant any secondary stats.
 

Stat Enchant Notes
Bonus Armor inv_misc_note_01.jpgMark of Blackrock 30% Proc Chance, 40 second ICD
Critical Strike inv_misc_note_01.jpgMark of the Thunderlord 2.5 RPPM; while active, critical heals and attacks extend the duration by 2 seconds, up to 3 times
Damage + Bleed inv_misc_note_01.jpgMark of the Shattered Hand 3.5*Haste RPPM
Haste inv_misc_note_01.jpgMark of Warsong 1.15 RPPM; 1 stack is lost every 2 seconds
Mastery inv_misc_note_01.jpgMark of Bleeding Hollow 2.3 RPPM
Multistrike inv_misc_note_01.jpgMark of the Frostwolf 3.0 RPPM; can stack up to 2 times
Spirit inv_misc_note_01.jpgMark of Shadowmoon 25% Proc Chance on Damage or Heal, 40 second ICD

Gems


The next, albeit less predictable, method to customizing your character's secondary stats comes in the form of gems. Gem sockets are no longer guaranteed and instead are randomly found on pieces of gear. Unlike in previous expansions there are no longer gem socket colors, only prismatic sockets. Additionally, each gem color is tied to a specific secondary stat. Gems, just like Neck, Cloak, and Ring enchants above, come in two different variants:

The less expensive uncommon-quality that grants +35 of secondary stat or Stamina and costs 1xinv_jewelcrafting_taladitecrystal.jpgTaladite Crystal plus 5xinv_misc_herb_fireweed.jpgFireweed, 5xinv_misc_herb_frostweed.jpgFrostweed, 5xinv_misc_herb_starflower.jpgStarflower, 5xinv_misc_herb_arrowbloom.jpgNagrand Arrowbloom, 5xinv_misc_herb_taladororchid.jpgTalador Orchid, or 5xinv_misc_herb_flytrap.jpgGorgrond Flytrap.

The more expensive rare-quality that grants +50 of a secondary stat or Stamina costs 50xinv_jewelcrafting_taladitecrystal.jpgTaladite Crystal plus 10xinv_tradeskillitem_sorcererswind_tong.jpSorcerous Air plus 5xinv_misc_herb_fireweed.jpgFireweed, 5xinv_misc_herb_frostweed.jpgFrostweed, 5xinv_misc_herb_starflower.jpgStarflower, 5xinv_misc_herb_arrowbloom.jpgNagrand Arrowbloom, 5xinv_misc_herb_taladororchid.jpgTalador Orchid, or 5xinv_misc_herb_flytrap.jpgGorgrond Flytrap.
 

Stat +35 (Inexpensive) +50 (Expensive)
Critical Strike inv_jewelcrafting_43.jpgCritical Strike Taladite inv_jewelcrafting_49.jpgGreater Critical Strike Taladite
Haste inv_jewelcrafting_48.jpgHaste Taladite inv_jewelcrafting_54.jpgGreater Haste Taladite
Mastery inv_jewelcrafting_47.jpgMastery Taladite inv_jewelcrafting_53.jpgGreater Mastery Taladite
Multistrike inv_jewelcrafting_45.jpgMultistrike Taladite inv_jewelcrafting_51.jpgGreater Multistrike Taladite
Stamina inv_jewelcrafting_46.jpgStamina Taladite inv_jewelcrafting_52.jpgGreater Stamina Taladite
Versatility inv_jewelcrafting_44.jpgVersatility Taladite inv_jewelcrafting_50.jpgGreater Versatility Taladite

Food


The third and final way of customizing your character's secondary stats is through food. Unlike in previous expansions where food gave a primary stat bonus, in Warlords food grants a specific secondary stat instead. With feasts your highest secondary stat is always choosen. As with enchants and gems above, food comes in two different variants:

The less expensive food grants +75 of a secondary stat or +112 Stamina. There are two different recipes for each stat. One set requires land-based components, either 5xinv_misc_food_draenor_rawtalkbukflesh.jpRaw Boar Meat, 5xinv_misc_food_draenor_rawclefthoofflesh.Raw Clefthoof Meat, 5xinv_misc_food_draenor_rawelekflesh.jpgRaw Elekk Meat, 5xinv_misc_food_draenor_rawboarflesh.jpgRaw Talbuk Meat, 5xinv_misc_food_draenor_rawriverbeastfleshRaw Riverbeast Meat, or 5xinv_misc_food_draenor_rawrylakegg.jpgRylak Egg. The other requires fishing-based components, either 10xinv_fishing_innards_meat_gulper.jpgAbyssal Gulper Eel Flesh, 10xinv_fishing_innards_meat_sturgeon.jpgBlind Lake Sturgeon Flesh, 10xinv_fishing_innards_meat_sleeper.jpgFat Sleeper Flesh, 10xinv_fishing_innards_meat_ammonite.jpgFire Ammonite Tentacle, 10xinv_fishing_innards_meat_skulker.jpgJawless Skulker Flesh, or 10xinv_fishing_innards_meat_seascorpion.jpgSea Scorpion Segment.

There are two feast recipes available as well, inv_tradeskill_cooking_feastofblood.jpgFeast of Blood which requires 10x of each land-based component, or inv_tradeskill_cooking_feastofthewater.jFeast of the Waters which requires 10x of each fishing-based component.

The more expensive food grants +100 of a secondary stat or +150 Stamina. Each of these require 5x of both versions of the less expensive food plus an herb, either 1xinv_misc_herb_fireweed.jpgFireweed, 1xinv_misc_herb_frostweed.jpgFrostweed, 1xinv_misc_herb_flytrap.jpgGorgrond Flytrap, 1xinv_misc_herb_arrowbloom.jpgNagrand Arrowbloom, 1xinv_misc_herb_starflower.jpgStarflower, or 1xinv_misc_herb_taladororchid.jpgTalador Orchid.

You can get +100 of a secondary stat or +150 Stamina from eating a inv_tradeskill_cooking_feastofblood.jpgSavage Feast. This is obtained by having a level 3 Barn in your Garrison and placing a work order on a trapped Wetland Trampler.

As of Patch 6.1, +125 secondary stat food is now available. Each of these consist of 6xinv_fishing_innards_meat_saberfish.jpgCrescent Saberfish Flesh plus 12x of a specific fish flesh.
Stat +50 (Inexpensive) +100 (Expensive) +125 (Very Expensive)
Critical Strike inv_misc_blackrockham.jpgBlackrock Ham
inv_misc_food_draenor_grilledgulper.jpgGrilled Gulper
inv_misc_blackrockbarbeque.jpgBlackrock Barbecue inv_misc_food_162_fish_90blue.jpgPickled Eel
Haste inv_misc_panseardtalbuk.jpgPan-Seared Talbuk
inv_misc_food_draenor_sturgeonstew.jpgSturgeon Stew
inv_misc_frostystew.jpgFrosty Stew inv_misc_food_draenor_saltedskulker.jpgButtered Sturgeon
Mastery inv_misc_braisedriverbeast.jpgBraised Riverbeast
inv_misc_food_draenor_fatsleepercakes.jpFat Sleeper Cakes
inv_misc_sleepersurprise.jpgSleeper Surprise inv_misc_food_161_fish_white.jpgSleeper Sushi
Multistrike inv_misc_rylakcrepes.jpgRylak Crepes
inv_misc_food_draenor_fierycalamari.jpgFiery Calamari
inv_misc_calamaricrepes.jpgCalamari Crepes inv_misc_food_meat_cooked_04.jpgSalty Squid Roll
Stamina (+112/+150/+125) inv_misc_heartyelekksteak.jpgHearty Elekk Steak
inv_misc_food_draenor_steamedscorpion.jpSteamed Scorpion
inv_misc_taladorsurfandturf.jpgTalador Surf and Turf inv_misc_food_155_fish_78blue.jpgWhiptail Fillet
Versatility inv_misc_clefhoofsausages.jpgClefthoof Sausages
inv_misc_food_draenor_whiptailchowder.jpSkulker Chowder
inv_misc_gorgrondchowder.jpgGorgrond Chowder inv_misc_food_164_fish_seadog.jpgJumbo Sea Dog
Feast (Best Stat) inv_tradeskill_cooking_feastofblood.jpgFeast of Blood
inv_tradeskill_cooking_feastofthewater.jFeast of the Waters
inv_tradeskill_cooking_feastofblood.jpgSavage Feast  
  • Like 3

Share this post


Link to post
Share on other sites

This is going to make enchanting a bear again.  

 

I'll be there when it goes live next week, but seems like they are making enchanting hard again.

 

Not so much about the limitations, but I bet gathering mats is going to suck.  Reminds me of Burning Crusade.  Looks like we are going to have BC 2.0 . . .

Edited by SkuulzonVelen

Share this post


Link to post
Share on other sites

Thanks for pointing that out, JvChequer!

 

Flasks weren't included as they are only available as primary stats. Earlier in beta they were granting secondary stats, but the devs did not like players having quite *that much* control over their secondaries. I may add them (flasks, and maybe potions?) to this post so that it becomes a one-stop-consumables-shop, so to speak, as it is related.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We're 4 for 4 in this first week of Battle for Azeroth and as we head into the weekend we see Azerite armor outer ring requirements reduced on the Heart of Azeroth, Affliction Warlock Deathbolt fixes, Conquest removals until PvP Season 1 starts, Brewmaster PvP fixes/nerfs, the removal of two belt enchant from PvP, and a bit fewer fixes for professions and quests than usual.
      August 17 (source)
      Azerite Gear
      Substantially lowered the Heart of Azeroth level required to activate the outer ring of Azerite armor obtained from World Quests and Mythic dungeons. Classes
      Warlock Affliction Deathbolt will now correctly deal increased damage if cast immediately after casting Unstable Affliction. Creatures and NPCs
      Slickspill should be much easier to loot now. Items
      Fixed an issue where 'Bygone Bee' Almanac's cooldown or duration would be affected too much when hitting multiple enemies. Player versus Player
      Sources of Conquest such as the World PvP Call to Arms quests, PvP Island Expeditions, Skirmish, and Battleground queues will award Honor until Battle for Azeroth: Arena Season 1 starts. Players who currently have Conquest will have the currency converted to Honor once they log in. Miniaturized Plasma Shield and Personal Space Amplifier engineering belt enchants can no longer be used in Arenas and Rated Battlegrounds. Fierce Gladiator is once again available to players who have earned the Fierce Gladiator: Legion Season 5 achievement. The War Mode Air Supply Drops in Tiragarde Sound should no longer fall in unreachable locations. Monk Brewmaster Incendiary Brew now adheres to line of sight restrictions. Double Barrel will no longer stun targets multiple times per Keg Smash cast. Professions
      Cooking Fixed a bug that prevented Pandaria Banquets from granting the intended skill levels to Pandaria Cooking and Way of the Grill. Quests
      Fixed a bug that caused the miners to not respawn as intended for “A Shot at the Dark Iron”. Fixed a bug where missions required to unlock hubs on the other continent were expiring quickly. Riding Macaw is no longer unfriendly to Horde for the world quest "Swab This!". Hexlord Raal is now reliably present to offer “Pa'ku, Master of Winds”. “The Lord Admiral's Lament" and "Bloodied Sentinel's Glaive" can now be turned in to Kayla Mills World
      Flight paths unlocked through missions should now reliably appear as valid destinations on the flight map. Previous Patch 8.0.1 Hotfixes
      August 16 August 15 August 14
    • By Stan
      Game files contain a male character model named "ThinHuman" with various customization options. The model provides a good example of how Kul Tiran Humans would look if they weren't all chubby.
      Blizzard probably uses the character model to generate NPCs for the outdoor world, same thing we've seen with the Lightforged Draenei on Argus before they have been added as an Allied Race. It would be really cool to see this as a customization option for Kul Tiran Humans, what do you think? Here's an overview of all "ThinHuman" customization options:
      Skin Color

      Faces

      Hair Color

      Hair Style

       
      Beard

    • By Starym
      The fall season of 2018's Arena World Championship is bringing two new BfA arenas to the table, Mugambala and Hook Point, set in Zandalar and Boralus, respectively. 6 cups await this season, with each bringing a $10,000 prize pool and a whole bunch of AWC points, so check out the full schedule and requirements to join in the competition:
      Arena Fall Season (source)
      The Arena World Championship is a 3v3 tournament that takes place in the iconic battlegrounds of Azeroth. In this Fall Season, we are introducing Mugambala and Hook Point, two asymmetrical arenas which were released in the Battle for Azeroth expansion.
      Mugambala is set in Zandalar, a region that was once a part of ancient Kalimdor and the birthplace of troll civilization. This arena features an upper level, and a lower level with a large pillar in the middle. Hook Point is an area in Boralus, where only the bravest battle for the right to call themselves true Kul Tirans! It features four pillars for players to dance around—one with a shark hanging from it—and two smaller pillars. This season, there are six Cups up for grabs—three in North American and three in Europe—each with a prize pool of $10,000 and an increased amount of AWC points on offer, more than any season this year!
      No Arena ranking is required for teams of three to four people to sign up. Once you are deemed eligible to compete, you will have access to the Tournament Realm, where you and your teammates will have the ability to create whatever class, talent, and gear combinations you see fit, to practice taking down all who oppose you! If you think you have what it takes, sign up here, and check out the table below for the cutoff times for each of the Fall Season Cups.
      Remember, the top three point-earners of the year from North America and Europe will earn a spot at the Arena World Championship Global Finals at BlizzCon, where they will fight on the biggest WoW esports stage of the year for their share of the $280,000 prize pool.
      If you’re coming back to World of Warcraft for Battle for Azeroth and want to see how the pros handle the new PvP talent system, join us! The Top 8 from each Cup in North America and Europe will be broadcast live on Twitch. Watch as the greatest heroes from across North America and Europe adapt to the changes—it might give you some tips and tricks for your own Arena adventures!
      AWC Fall Season Schedule
      Event Signups Close Play Begins Top 8 Broadcasts EU Cup #1 September 3
      (18:00 CEST) September 12 September 14 & 16
      (19:00 CEST) NA Cup#1 September 3
      (18:00 CEST) September 12 September 15 & 16
      (19:00 CEST) EU Cup #2 September 17
      (18:00 CEST) September 26 September 28 & 30
      (10:00 CEST) NA Cup #2 September 17
      (18:00 CEST) September 26 September 29 & 30
      (19:00 CEST) EU Cup #3 September 24
      (18:00 CEST) October 3 October 5 & 7 
      (19:00 CEST) NA Cup #3 September 24
      (18:00 CEST) October 3 October 6 & 7
      (19:00 CEST) Check out the Warcraft Esports site for current standings, the global broadcast schedule, and the latest news about AWC, and follow @Warcraft for all things Battle for Azeroth!
    • By Stan
      Today's roundup of blue posts covers Allied Race boosting through Recruit-a-Friend, the Azerite system, Flight Master's Whistle working in Legion zones & more.
      Allied Race Recruit-a-Friend Boost
      If your play an Allied Race and your friend grants you levels through RaF, you will be ineligible to receive Heritage Armor.
      Blizzard (Source)
      Receiving granted levels from Recruit A Friend would make the character ineligible for the heritage armor set.
      If your friend grants levels to one of your Allied Race characters, it makes your character ineligible to receive the Heritage Armor.

      If you grant levels to one of your friend's characters, that won't effect your eligibility for the armor.

      But only the recruited player accumulates levels that can be granted, so that would be your friend. If they were to grant any of those levels onto your Void Elf, that would make your Void Elf ineligible for the armor.
      Azerite System Underwhelming
      It's too early to consider the Azerite system underwhelming. Quest gear only contains generic traits and Azerite Armor from raids has better traits.
      Blizzard (Source)
      Surely im not the only one who feels this way? The azerite gear is essentially the netherlight crucible. Most traits are passive and boring. Does it get better as the xpac goes on or..?
      Some of the default Azerite items from questing don't have a lot of variety because you're still leveling up. Once you're at 120 and getting them from vendors, WQs, and dungeons you start seeing a lot more variety and some pretty neat stuff. 

      Like there's one for Ret that reduces the cooldown of Divine Steed and it gives a speed buff to your entire raid when you use it. Which I thought was pretty rad.

      It's definitely early, but I'm eager to see how it plays out and how this system shapes up as well as what else we might do with it. It has potential, and I'm pretty excited about that alone as a player.
      Unintended Conquest Cap
      A bug in the Battle for Azeroth pre-patch caused players to receive Conquest from certain PvP activities, but that was never intended outside of Seasons.
      Blizzard (Source)
      With the Battle for Azeroth Pre-Patch, we incurred a bug that caused some PvP activities to reward Conquest. Conquest was never intended to be accessible while the season is not active, and while Conquest did appear for some players on their Character Currency tab, it wasn’t useable. There aren’t any items that can be exchanged for it in-game right now.

      We’ll be deploying a hotfix soon that will change any activities that are currently awarding Conquest to award Honor instead.

      When BFA Season 1 begins, players will start earning Conquest as planned. At the same time, we’ll convert any unintended Conquest that players earned during the post-season to Honor or gold.

      Additionally, new one-time PvP quests will get reset when BFA Season 1 begins. We want to make sure you can complete those quests to earn Conquest from them as intended. These quests are located in the same place where you turn in Conquest quests, so they should be easy to spot.

      We apologize for any confusion this may have caused, and we’re working to make the fixes and conversions as seamless as possible.

      We look forward to everyone engaging with the new Conquest System upcoming in Season 1 of Battle for Azeroth! Click here to learn more.

      Thank you! Flight Master's Whistle
      Flight Master's Whistle will be upgraded to work in BfA zones when you unlock world quests. If you didn't play Legion or destroyed your whistle, you'll receive a new one that will work in Legion zones as well.
      Blizzard (Source)
      When you unlock Battle for Azeroth world quests, your Flight Master's Whistle gains the ability to work in the new lands. if you didn’t play Legion or destroyed your whistle, you will receive a Flight Master's Whistle that works in Legion and Battle for Azeroth zones.
    • By Nireas
      I usually sim my characters to get the best possible results. I enjoy the process quite a lot and since I reached 120, I wanted to find out the best build of the spec. (Note, I didn't want to find out what to play, but rather how my own build fares in comarison.) I rarely mind a 1-2% difference. If it goes above 2%, I really mind a change. What this thread is about is mainly to bring something in the attention of those who help making the class guides, especially the talent choices. To my surprise, I was awed to find out that certain talents outperform previous "Standard" choices in the endgame, probably due to the stat squish.

      The Frost go-to build (top dps) would probably be along the lines of <Icy Talons / Cold Heart - Runic Attenuation - Frozen Pulse - Gathering Storm - Breath of Sindragosa>. What I found out primarily was that after the removal of legendaries, Cold Heart severely underperforms at most given situations resulting in a major dps drop due to the low mastery. Gathering Storm also suffers from the same problem and most of the times, Frostwyrm's Fury is better overall. The biggest surprise of them all, however, was that Inexorable Assault overperforms quite a lot, and is the first reason why I made the topic. I then started simming with the above in mind and I came across a build that some would not consider on par with top dog builds around the meta, which is the use of Horn of Winter which overperforms both its other two options when using the Breath build. Talent Sim can be seen here. Another intresting thing, which I loved, was that the 2nd best build uses Obliteration as a lvl 100 talent and no other build surpassed it (Other than the first one, obviously). So, I encourage frost players out there to give their other, less common talents a try. To the class guide author(s), I believe that the two "underdog" talents will earn their spot in the class guides.

      Thank you for your time reading this.