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Final New Diablo 3 Season, Season 29 Visions of Enmity Preview and Patch Notes

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The final new season of Diablo 3 is head of us, coming on September 15th and we have all the details for it! From the new seasonal theme to the Haedrig's Gift sets, season journey rewards and conquests, full patch notes and more, let's take a look at what's coming, including a look to the future of the game. 

Blizzard LogoSeason 29 (Source)

Time unravels before your very eyes in Season 29 Visions of Enmity, which goes live on September 15 at 5 p.m. PDT/CET/KST. For an in-depth look at the seasonal theme, addition of the Solo Self Found single player mode, Paragon Ceiling changes, and quality-of-life updates, take a gander below.

What the Future Holds: A Message from the Diablo III Team

Valiant Nephalem have hack-and-slashed hordes through Seasons introducing gameplay-alerting themes, experience-defining quality-of-life updates, and hellastic events for the last 11 years. Diablo III will continue to burn bright in Season 29 and beyond—this Season sets the bedrock for the game’s future and introduces our final brand-new theme.

Season 30 will bring fresh gameplay balances and bug fixes to reinvigorate your adventures but introduce no new theme. Instead, this Season will usher in the permanent return of a community-favorite theme, Rites of Sanctuary, which will be playable across all modes. Following Season 30, iconic themes and features from Seasons past will be reintroduced roughly every 3 months, ensuring there will never be a shortage of twisted obstacles to overcome and demonic blood to spill.

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Seasonal Journey

Season 29 Theme

Season Cosmetic Rewards

Season Journey Rewards

Seasonal Conquest

Haedrig’s Gift

Patch Notes

Community-Led Changes

Class Balance Changes

Bug Fixes


Season 29 Theme

There it is. Out of thin air it appeared, flashing a welcoming gleam accompanied by a whirring hum...and yet it vanished as quickly as it arrived. This isn’t the first portal you’ve encountered before, Nephalem, but is it innocuous in nature or a ploy by your adversaries? There is only one way to be certain: muster the courage to step into the unknown. Temper both your body and mind to blossom into an unrelenting force.

Season 29 introduces the new theme Visions of Enmity. Curious portals known as Diabolical Fissures have sprung up across Sanctuary’s wilderness, and entering them triggers both dangerous memories from your past, and even more dangerous emissaries of Hell to slaughter.

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Season Cosmetic Rewards

Long-forgotten treasures see daylight once more in Season 29. Let the Old Growth pet extend you a branch of fortitude in these uncertain times, ride the cosmos using the Galactic Wings, and steep yourself in mythos with the Greyhollow portrait.

Two new End of Journey cosmetic rewards will drop into Sanctuary with Season 29 as well. Soar through the darkness with the majestic Quoth pet at your side, and proudly display your allegiance to Leoric with the Mad King’s Favor portrait.

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Season Journey Rewards

If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:

  • Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes.
  • Gem of My Life: Level three Legendary Gems to level 55.
  • All I Do Is Win: Complete two Conquests this Season.
  • Show Me What You Got: Kill Diablo at level 70 in under 1 minute and 30 seconds on Torment XIII difficulty.
  • Money Ain’t a Thang: Slay Greed on Torment XIII difficulty.
  • Take U There: Reach Greater Rift level 60 Solo.
  • Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem.
  • Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item.

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Seasonal Conquest

Feast your eyes on returning Seasonal Conquest challenges! Do you have enough fire in your heart to complete them all?

  • Avarice: Complete a 50 million Gold streak while outside of The Vault and The Inner Sanctum.
  • Avaritia: Complete a 50 million Gold streak while outside of The Vault and The Inner Sanctum in Hardcore mode.
  • Dynasty: Reach Greater Rift Level 55 Solo with the full bonuses of six of the following Class Sets in Hardcore mode.
  • Masters of Sets: Master 8 of the following Set Dungeons in Hardcore mode.
  • Masters of the Universe: Master 8 of the following Set Dungeons.
  • Speed Racer: Complete Acts I through V at max Level in under 1 hour in Hardcore mode.
  • Sprinter: Complete Acts I through V at max Level in under 1 hour.
  • Super Human: Reach Greater Rift Level 45 Solo without any Set Items equipped in Hardcore Mode.
  • The Thrill: Reach Greater Rift Level 45 Solo without any Set Items equipped.
  • Years of War: Reach Greater Rift 55 Solo with the full bonuses of six of the following Class Sets.

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Haedrig’s Gift

It’s that time again! The Class Sets rewarded for completing certain chapters of the Season Journey, courtesy of Haedrig’s Gift, have rotated once more.

Completing Chapters II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock 1 Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely.

The set you receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

The sets granted by Haedrig’s Gift in Season 29 are:

  • Barbarian: Might of the Earth
  • Crusader: Thorns of the Invoker
  • Demon Hunter: The Shadow’s Mantle
  • Monk: Monkey King’s Garb
  • Necromancer: Grace of Inarius
  • Witch Doctor: Raiment of the Jade Harvester
  • Wizard: Firebird’s Finery

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Patch Notes

Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.6. It goes live on September 12.

Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.

Solo Self Found

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Demon slayers seeking to up the intensity of their journey through Sanctuary can try out the new Solo Self Found mode. In this mode, you’ll only have yourself to rely on to overcome the hordes from Hell. That’s right, it’s a single player experience. If you’d like to up the ante even more, a Hardcore version of this mode is available.

We decided to bring Solo Self Found, an officially supported single player mode, to Diablo III. Without the experience bonus from being in a Party, or other players to protect your back as you carve through demonic legions, this mode will test you. To celebrate the accomplishments of those brave enough to roll a character in this mode, we have also created specific Leaderboards for Solo Self Found, which function like those for other modes.

To create a character in Solo Self Found, select the Solo Hero option in the character creation screen. You’ll still be able to play the Campaign and Adventure Mode just as you would in other modes, but only the Private Game option will be available to use. Challenge Rifts can be completed with a Party while the mode is seasonal. Solo Self Found is a solitary journey, so you will be unable to start this mode while in a Party or access Multiplayer aspects of Diablo III, such as trading. Rebirthing is available for Solo Self Found.

The Season 29 Visions of Enmity theme and the other components of Patch 2.7.6 were designed with Solo Self Found in mind. Please let us know your thoughts—we encourage feedback about your experience.

Season 29 Visions of Enmity

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The nefarious machinations of the Burning Hells have permeated every corner of Sanctuary, warping reality in the process. This disturbance has given way to Visions of Enmity, pocket dimensions accessed by stepping through Diabolical Fissures.

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Nephalem Level 1 or higher have a chance at encountering a Diabolical Fissure by slaying demons in the open world. Should your smiting of hellspawn trigger a Fissure, press onward into a Vision of Enmity—what horrors await on the other side are unknown, but these instances are rich in rewards. The Visions are quite unstable and have the potential to produce additional Fissures after enemies are dispatched inside—keep an eye out for these opportunities to maximize your chance of earning useful gear.

New Monster Affixes

Watch your health, Nephalem! New powers originating from the Burning Hells have been bestowed upon all enemies inside the Visions, making them more lethal than before. These Affixes are only available in Visions of Enmity.

  • Enervating: Creates an area of effect around the monster that reduces the player’s Movement Speed by 65% and Cooldown Reduction by 50% if the player is in the vicinity of the monster.
  • Necrotic: The player's healing is reduced by 65%. Monsters have a damage-over-time effect that deals 180% of the player’s max health over 30 seconds. This effect is removed if the player is healed above 95%.

Paragon Ceiling

We are introducing changes to Paragon Points to work in tandem with Solo Self Found and the Season 29 theme. You can now assign a total of 800 Paragon Points to your solo Self Found character. Previously, you were only able to assign a total of 50 Paragon Points to each attribute within the Core, Defense, Offense, and Utility categories, but now you can assign up to 200 in each attribute. Each category can only have 200 Paragon Points placed into them.

This change is exclusive to Season 29 and applies to all modes.

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Developer's Note: We understand that Paragon was king in terms of character power. With the change this Season, we wanted to shift that power from Main Stat grinding to gameplay knowledge and gear hunting. We chose 800 as our initial starting point and would appreciate your feedback on this cap. There are a few changes within the Paragon system to keep in mind:
  • Movement Speed: We changed Movement Speed to 0.125% per point because the old value would have provided players with 100% Movement Speed, which was too much. Players now have the option to place points into this stat, allowing them to surpass 25% Movement Speed from item bonuses.
  • Area Damage: Area Damage should perform the same, if not a bit better, and with substantial improvements to performance.

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Community-Led Changes

With each Patch and Season, the community has communicated quality-of-life improvements they would like to see added to Diablo III. We always take the time to review and evaluate the feedback we receive, and implement changes that align with our design principles for the game. Below is a series of highly requested quality of life updates that are included in the Patch 2.7.6 PTR. Thank you for your continued feedback over the years!

Orek’s Dream

  • Dark Berserker (Monster Set 1) and Toxic Lurker (Monster Set ? have been removed. Hellions (Monster Set 19), Vile Swarm (Monster Set 23), and Savage Beast (Monster Set 33) have been added in their place.

Monk

  • Added a buff icon when proccing the legendary item Flying Dragon.
  • Moving your mouse underneath the character while casting Tempest Rush Flurry stacks should no longer reset randomly.

Necromancer

  • Haunted Visions used to remove Skeletal Mages from the Simulacrums only if the player had Grim Scythe on their action bar, now it will remove Skeletal Mages regardless.
  • Requiem Cereplate was not calculating the correct amount of Essence and was adding way too much overflow excess Essence per tick. This has been fixed.

Miscellaneous

  • Removed Mastermind from the Champion portion of the seasonal journey. This means you no longer need to master a Set Dungeon. Instead, it has been replaced with Overcoming the Trials, which asks you to complete an Echoing Nightmare.
  • Due to the unique animation of how Hamelin dies, there were many issues with how it rewards kill credit. Hamelin now rewards kill credit to the closest player on death.
  • Corrupted Angels and all variations would sometimes do an attack that does double damage without any indication that it was a unique move. This has been changed to deal the same damage as normal attacks.
  • Added Greater Rift map checkpoints to Battlefields and Boneyards.
  • Corvus, Ice Caves, and Spider Caves maps can no longer spawn in Greater Rifts.
  • Orek's Dream versions of Desolate Sands and Shrouded Moors have had their monster densities increased.

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Class Balance Changes

The Patch 2.7.6 PTR introduces various balance changes for the Crusader, Demon Hunter, and Witch Doctor classes. We can’t wait to see how certain builds change for each Class because of these adjustments. For reference, the text in red font denotes the old effect description, while green font denotes the new effect description.

Crusader

  • Akkhan's Leniency:
    • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 3 seconds.
    • Each enemy hit by your Blessed Shield increases the damage of your Blessed Shield by 35-40% for 6 seconds. Stacks up to 100 times (No more individual stacks).
  • Vigilante Belt:
    • No previous bonus.
    • While riding your war horse, Fist of the Heavens deals increased damage equal to your movement speed, and is automatically called down on a random nearby enemy at an interval based on your attack speed if it is on your action bar.

Demon Hunter

  • Gears of Dreadlands:
    • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. Your Primary skills deal 10% increased damage per second of Momentum.
    • Gain 4 seconds of Momentum when attacking with a Primary skill, at a maximum duration of 20 seconds. This duration begins counting down after a delay of 5 seconds after each application. Your Primary skills deal 10% increased damage per second of Momentum.
Developer's Note: We wanted Gears of Dreadlands to be easier to play optimally, and had to forego the visual indicator that showed stacks.

Witch Doctor

  • Cluckeye:
    • 25-50% chance to cluck when attacking.
    • Casting Hex - Angry Chicken turns all your pets into exploding chickens. Chickens deal 150-200% increased damage, and Angry Chicken deals 50% more damage per exploded chicken.
  • Cluckeye now only drops for Witch Doctors.
    • As a result, Cluckeye no longer spawns with the Max Discipline secondary attribute.
  • Cluckeye has been updated in Djank Mi’em’s Follower Items bag.
  • Manajuma's Way:
    • Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100%.
    • While you are an angry chicken, you spawn a chicken every second that seeks enemies and deals 25% of your Angry Chicken explosion damage.
    • Your Hex - Angry Chicken lasts 15 seconds and movement speed as a chicken is increased by an additional 100% while gaining 75% damage reduction and for 5 seconds after.
    • While you are an angry chicken, you spawn a chicken every half second that seeks enemies and deals 100% of your Angry Chicken explosion damage.

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Bug Fixes

Diabolical Fissures

  • Diabolical Fissures now denote on screen and in the chat box once spawned.
  • Diabolical Fissures can no longer spawn in Greed's Realm.
  • The placeholder text for the Chest at the end of a Diabolical Fissure has been replaced with a name.
  • Slightly increased the number of Greater Rift keys that can potentially drop inside a Diabolical Fissure.
  • Fixed the collision on Diabolical Chests and removed the collision that was present upon opening them.

Gameplay

  • Fixed an issue where the Witch Doctor’s Angry Chicken skill was not dealing as much damage as indicated in the description.

Stability

  • Fixed a crash that could occur when players opened achievements.
  • Fixed an issue where interacting with Mail at the end of a Season had the potential to cause a crash.
  • Fixed a game crash that occurred when Demon Hunters utilized specific Item and Skill combinations.

UI

  • Fixed an issue where the number of Wizard Mirror Images were barely visible on the game icon.
  • Fixed an issue with some icons in the Altar of Rites having hard edges.

May the Diabolical Fissures provide you with powerful boons!
-The Diablo III Development Team

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13 hours ago, Staff said:

Diablo III will continue to burn bright in Season 29 and beyond—this Season sets the bedrock for the game’s future and introduces our final brand-new theme.

Season 30 will bring fresh gameplay balances and bug fixes to reinvigorate your adventures but introduce no new theme.

Your wording on this being the "final new season" is very confusing. We are still getting seasons, just not a new theme. Howerver, it reads as if this is the final season of D3.

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6 hours ago, Gannondworf13 said:

Your wording on this being the "final new season" is very confusing. We are still getting seasons, just not a new theme. Howerver, it reads as if this is the final season of D3.

They are technically correct. Its the final season with a new theme as anything after this season will be a recycle and will include the altar from s30 onwards 🙂

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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Kill You: Kill Ghom at level 70 in under 30 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 31? Here are the challenges you’ll face! Returning for Season 31 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at level 70 in under 1 hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million gold streak outside of The Vault or its Inner Sanctum. On a Good Day/I Can’t Stop encourages you to upgrade your Legendary Gems; level three Legendary Gems to 65 to complete this challenge! Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. Lastly, a fan-favorite for those who enjoy unconventional builds, The Thrill/Superhuman requires completion of a Greater Rift level 45—solo and without any Set items equipped.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 31:
      Barbarian – Wrath of the Wastes Crusader – Roland’s Legacy Demon Hunter – Unhallowed Essence Monk – Raiment of a Thousand Storms Necromancer – Bones of Rathma Witch Doctor – Helltooth Harness Wizard – Tal Rasha’s Elements
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      Patch 2.7.7 | Game Updates
      KR Age Restriction Updated Logos for KR Age Restriction from 18 years of age to 19 years of age. Extra progress orb drops from the Soulshard Stain of Sin now works for Challenge Rifts. Extra progress orb drops from the Soulshard Stain of Sin and Altar of Rites node Reaper now only drops from monsters inside Nephalem Rifts, Greater Nephalem Rifts, and Challenge Rifts. Return to Top
    • By Staff
      A new Diablo 3 season starts in just a week! Season 30, The Lords of Hell, arrives on January 12th and brings the new seasonal rotation system. We're getting reprised rewards from Season 25, featuring the Soul Shards gems, as well as the now permanent Rites of Sanctuary and Visions of Enmity systems.
      Let's take a look at everything that's coming below! 
      Season 30 (Source)
      Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell. Starting on January 12 at 5 p.m. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below.
      Seasonal Journey
      Season 30: The Lords of Hell
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch Notes
      Season 30: The Lords of Hell
      Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
      Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
      Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
      Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
      Prime Evil Soul Shards
      Sliver of Terror
      Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage. Additional Powers: Your attack speed and critical hit chance are increased by 5% for each skill on cooldown. You cast a devastating Ring of Fire after killing 100 enemies. If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%. Shard of Hatred
      Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%). Additional Powers: Killing an elite enemy pulls all enemies within 40 yards to where the elite died. Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%. You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%). Fragment of Destruction
      Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health. Additional Powers: You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active. When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks. You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health. Lesser Evil Soul Shards
      Stain of Sin
      Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds. Additional Powers: The pool of blood now negates Elite affixes within its area. You gain an additional Rift Progress Orb when you kill and elite pack. The pool of blood now collects Rift Progress Orbs. Dregs of Lies
      Base Power: You deal 25% less damage. Your pets deal 25% increased damage. Additional Powers: Killing an elite enemy reduces all your active cooldowns by 5 seconds. On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds. Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0. Remnant of Pain
      Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits. Additional Powers: Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%. Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds. When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks. Essence of Anguish
      Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks. Additional Powers: Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy. When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds. Killing an enemy deals the damage done by the death blow to all enemies within 25 yards. Return to Top
      Season 30 Cosmetic Rewards

      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do IS Win: Complete two Conquests this Season. Disarm You: Kill Rakanoth at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t A Thang: Slay Greed on Torment XIII difficulty. Take U There: Reach Greater Rift level 60 Solo. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 30? Here are the challenges you’ll face!
      Push your way to Greater Rift level 75 to complete Divinity/Lionhearted. On a Good Day/I Can’t Stop guides you to get your Legendary Gem grind on; level three Legendary Gems to 65 to complete this challenge! For the speedy, Speed Demon/Need for Speed requires the fastest Nephalem to complete a Nephalem Rift at level 70 on Torment X or higher in under two minutes. For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. For the fiercest demon slayers, Boss Mode/World’s Apart is a speed challenge where you’ll need to eliminate the following bosses at level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you will receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in season 30
      Barbarian: The Legacy of Raekor Crusader: Armor of Akkhan Demon Hunter: Embodiment of the Marauder Monk: Inna’s Reach Necromancer: Pestilence Master’s Shroud Witch Doctor: Zunimassa’s Haunt Wizard: Delsere’s Magnum Opus
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      Patch Notes
      Below you’ll find patch notes for the upcoming update to Diablo III: Patch 2.7.7. It goes live on January 9.
      Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.
      New Permanent Features: Rites of Sanctuary and Visions of Enmity
      Back by popular demand, the Rites of Sanctuary and Visions of Enmity Season themes have become a permanent fixture of Diablo III. While we are extremely excited to make these features always available, to ensure your time slaying demons remains balanced, we had to make some adjustments to the bonuses provided by the Altar of Rites. When existent alongside Visions of Enmity, continual Season themes, and adjustments to Class balance, we felt the game’s balance would benefit from adjustments to Rites of Sanctuary. Here’s what has changed:
      Force Decreased damage to +100 from +200. Shadow Decreased Missile Damage Reduction to 5% from 25%. Exodus Decreased Movement Speed (Uncapped) to +10% from +25%. Command Increased damage against Elites reduced to 5% from 15%. Tenacity Increased damage reduced to 5% from 20%. Reverence Reduces damage taken from Elites by 5%, previously 25%. Numb 25% Decreased Melee Damage Reduction to 5% from 25%. Nature Highest elemental skill damage bonus increased by 5%, previously 10%. Prowess Increased damage against Elites reduced to 5% from 20%. Roar Damage done to Bosses increased to 5% from 50%. Elegance Chance to Dodge increased by 5%, previously 15%. Malice Decreased to +5% Damage from +30% Damage. Father Power pylon has been removed from random Shrine effect. Mother Triune of Love Circle now increases damage by 50%, previously 100%. Empowered shrine has been removed from the random Shrine effect of the Father Seal from Altar of Rites. Feature Changes
      Chilltara now has a 20% drop rate of Gibbering Gemstone. Whisper of Atonements can now be salvaged for 1–3 Forgotten Souls. Orek's Dream encounter rate buffed from 1 to 4%. Gelatinous Sire goblins no longer spawn from the Goblin Shrine inside Echoing Nightmares. Class Balance Changes
      Striking a middle ground between fun and balanced is our top priority when it comes to Classes. As we mentioned in our Season 29 article, going forward, a series of iconic themes from Seasons past will be reintroduced roughly every 3 months. The below Class balances changes were made to ensure each Class remains both fun and balanced as powerful Season themes return to Diablo III.
      Any changes made to the below between the PTR and now, and any new additions, have been marked in red.
      Barbarian
      Might of the Earth Increased the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam to 37,500% from 20,000%. The Legacy of Raekor Hitting enemies with Furious Charge or Weapon Throw increases the damage of your next Ancient Spear by 2,500% from 5,500% and causes it to release multiple spears from its target. This effect stacks and each spear throw consumes a maximum of 5 stacks. Crusader
      Roland's Legacy Increased the damage of Shield Bash and Sweep Attack to 40,000% from 17,500%. Aegis of Valor Increased the damage of Fist of the Heavens and Heaven's Fury to 15,000% from 20,000%. Akkhan's Manacles Blessed Shield damage is increased by 400-500% for the first enemy it hits. Additionally, this bonus continues and is reduced by 50% for each subsequent non- Shattering Throw target. Blade of Prophecy Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%. Faithful Memory Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 60-80% for 10 seconds. Max 10 stacks. Each stack of this buff can now stack between uses instead of resetting. Denial Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 100–125%, stacking up to 5 times between uses. Each stack lasts up to 5 seconds. Demon Hunter
      The Shadow's Mantle Impale’s additional damage increased to 120,000% weapon damage from 75,000% to the first enemy hit, and to 40,000% from 25,000% to subsequent enemies. Embodiment of the Marauder Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries now deal 9,500% increased damage, previously 12,000%, for every active Sentry. Monk
      Raiment of a Thousand Storms Your Spirit Generators increase the weapon damage of Dashing Strike to 60,000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 14,000%, instead of 6,000%, for 6 seconds. Uliana's Stratagem Increased the damage of your Exploding Palm from 9,000% to 12,500% and your Seven-Sided Strike detonates your Exploding Palm. Kyoshiro's Blade When the initial impact of your Wave of Light hits 5 or fewer enemies, previously 3, the damage is increased by 200-250%. Necromancer
      Pestilence Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 6,000% from 3,300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 6,000% from 3,300%. Each enemy you hit with Bone Spear, Corpse Lance, and Corpse Explosion reduces your damage taken by 3%, up to a maximum of 75%. Lasts 15 seconds. Inarius Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 1000% weapon damage and increasing the damage they take from the Necromancer to 19,000% from 10,000%. Trag'Oul's Avatar Your Life-spending abilities deal 6,250% increased damage, previously 10,000%, and your healing from skills is increased by 100%. Masquerade of the Burning Carnival Bone Spear cast by you and your Simulacrums deals 5,500% increased damage, previously 9,000%. Simulacrums gain triple this bonus. Bloodtide Blade Death Nova deals 300-400% increased damage for every enemy within 25 yards, up to 10 enemies, previously 25 enemies. Grasps of Essence When an exploded corpse damages at least one enemy, your Corpse Explosion deals 150-200% increased damage for 6 seconds, stacking up to 4 times, previously 5 stacks. Corpsewhisper Pauldrons Corpse Lance damage is increased to 50-75% from 20-30% for 3 seconds when you consume a corpse. Max 20 stacks. Witch Doctor
      Raiment of the Jade Harvester Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 26,000 seconds worth of remaining damage, previously 10,000. Helltooth Harness After casting Wall of Death, gain 37,500% increased damage, previously 17,500%, for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death./li> Mundunugu's Regalia Spirit Barrage deals 17,500% increased damage, previously 20,000% plus an additional % equal to 5 times your Mana Regeneration/Second. Spirit of Arachyr The damage of your creature skills is increased by 11,500%, previously 25,000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. Zunimassa's Haunt Enemies hit by your Mana spenders take 13,000% increased damage, previously 15,000%, from your pets for 8 seconds. Wizard
      Delsere's Magnum Opus Enemies affected by your Slow Time and for 5 seconds after exiting take 20,000% increased damage, previously 12,500%, from your Arcane Orb, Energy Twister, Magic Missile, Shock Pulse, Spectral Blade, Electrocute, and Arcane Torrent abilities. Tal Rasha's Elements Attacks increase your damage by 1,000%, previously 2,000%, for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds. The Smoldering Core Lesser enemies are now lured to your Meteor impact areas. Meteors deal 40-50% increased damage on consecutive hits to the same target. This stacks up to 3 times, previously 10. The Twisted Sword Energy Twister damage is increased by 125-150% for each Energy Twister you have out up to a maximum of 3, previously 5. The Raging Storm rune is automatically applied to Energy Twister and allows the tornado to merge with 3 additional Energy Twisters. Return to Top
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