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The Warlock tank/transform rune has been found! Warlocks can once again turn into big purple demons in Season of Discovery, and we now know how to do it. Metamorphosis was the final missing rune of the 108, as all have now been found!
Smutz was talking to and showing EU player Fnyyf's quest completion on his Metamorphosis quest chain, but there was another that got there first, as NA player Buzzbin managed to complete the chain a little faster. Here's Snutz going through how to get the rune, which included Shadowfang Keep, the new Blackfathom Deeps raid and more. You can also start the video from the beginning for the entire journey.
And here's the whole process written down:
Congratulations to the first two recipients and now we'll see plenty more! Here are the spell's stats:
Transform into a Demon, increasing Armor by 500%, reducing the chance you will be critically hit by 6%, increasing your threat by 50%, increasing mana gained from Life Tap by 100%, transforming the functionality of some of your abilities, and granting some new abilities:
Searing Pain: Now instant.
Shadow Bolt: Becomes Shadow Cleave, a Shadow melee attack that hits up to 3 nearby enemies, but has a 6 sec cooldown.
Fear: Replaced with Menace.
Taunts the target to attack you, but has no effect if the target is already attacking you.
Charge an enemy and stun it for 1 sec. Cannot be used in combat.
Forces all nearby enemies to focus attacks on you for 6 sec.
The implementation of the rune system in Season of Discovery brought an interesting side effect with it. You can actually lose your ability if the item the rune is slotted into breaks!
This makes sense generally speaking, considering SoD runes are basically just very powerful enchants that grant an ability, but spells and abilities aren't normally affected by things like this, so it may come as a surprise to players.
Another interesting aspect of this is that due to the low level cap of 25, there are no repair bots available, and there won't be for quite a while. So, make sure to always repair when you see an NPC with the option, or you may just lose your abilities, including potential tanking buffs and other wipe-causing effects!
None of the Above have achieved the world's first Blackfathom Deeps raid clear just 18 hours after Season of Discovery launch.
While the vast majority is still fighting the login boss, some have not only reached Level 25 but have also cleared the first Level 25 raid of Phase 1 - Blackfathom Deeps. Congrats to None of the Above!
Blizzard have detailed some initial changes they're making to Season of Discovery, mostly to runes, but also to Ashenvale PvP and more.
Over the first 24 hours of Season of Discovery, we made a few discoveries of our own that resulted in design changes. We expect that most players haven’t seen much of this yet, but want to note it for reference.
Season of Discovery
Healing caused by Arcane Explosion reduced by 80%. We did not intend for Mage healing to trivialize content. The Explosive Shot rune ability has been redesigned and its damage dramatically decreased. Each time it deals damage, it now damages all enemies within 8 yards of the primary target. Chimera Shot damage reduced to 85% weapon damage. When it comes to output, Hunters are proving to be an outlier. With these changes, Explosive Shot should fill the AOE niche and Hunters should still be very strong, but also more in-line with the output of other classes at level 25. Adjustments have been made to the Ashenvale PvP event to allow it to start a bit easier. Please be reminded that there will not be much intrigue here until Ashenvale is teeming with level 25 players. Numerous fixes have been made to Rune acquisitions to make them less prone to bottlenecking. Fixed a bug with Twilight Lord Kelris in Blackfathom Deeps that was causing him to target pets with his abilities too often, including his Sleep ability, which should no longer target pets at all. Fixed a bug with Aku’mai’s Void Elemental adds that caused their Shadowbolt Volley ability to deal incorrect damage. Going forward, if we need to make changes that will impact gameplay, we’ll note them in our usual Hotfixes Update.
We encourage you to let us know about any bugs you encounter using the in-game Bug Reporter.
Blizzard has locked Living Flame and Lone Wolf SoD realms to new players in the EU region. Crusader Strike (US) follows the same pattern. Players who wish to enjoy PvP should select the Chaos Bolt realm.
For those who already have characters on said realms, you should see no change.
As a temporary measure to prevent further service issues, we’ve locked the Living Flame and Lone Wolf realms to new players. Players who have already established their character on these realms should see no change to their ability to access the realms.
Living Flame and Lone Wolf are now labeled as “Locked” on the realm selection screen, and new players who wish to enjoy PvP should select the Chaos Bolt realm.
As a temporary measure to prevent further service issues, we’ve locked the Crusader Strike realm to new players. Players who have already established their character on this realm should see no change to their ability to access the realm.
Crusader Strike is now labeled as “Locked” on the realm selection screen, and new players who wish to enjoy RP-PvP should select the Chaos Bolt realm.