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Blizzard Responds to Demon Hunter Feedback on Movement-Related Talents

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Blizzard has responded to Demon Hunter feedback over the weekend, talking about the adjustments they've made to movement-related talents.

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This is true for many, and is one of the foremost considerations behind the adjustments we’ve made to movement-related talents, and are continuing to make.

For starters, Isolated Prey asked players to use Fel Rush for damage on CD, and that was especially unhealthy. Isolated Prey also blocked pathing for builds that would avoid the movement talents entirely, which should be a reasonable option for those with that preference.

As for Momentum itself, increasing both the base duration and duration it can stack to will further reduce how often those skills need to be used.

We will also be introducing a talent that allows Fel Rush to be reactivated shortly after use in order to dash back towards your starting location, reducing the need to constantly reorient the camera when using Fel Rush for damage. We’ll be interested in gameplay feedback about it when it’s in players’ hands, and especially whether or not it helps alleviate some of those swimmy, disorienting camera moments.

I don’t have further details to share at this moment, but we’ve read through these feedback threads and will be making iterative changes that intend to address some of the more common concerns that have been raised thus far. Thank you to those that have tested and shared your experiences; it has helped generate internal discussion and guide upcoming changes. Cheers!

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This is one of the reasons why I just can not get accustomed to Fel Rush build and stayed with Glaive Tempest.  I've had my character pointed in the direction where I want it to go and either it will rush to the side, stopped mid rush and not full fill the damge leaving a gap in the pack, hit the invisible terrian wall from a small rock or dip in the floor, and etc.  Yes the build looks awesome on paper and has worked wonders for a lot of players during season 1 and 2 but for me it started to beome a pain or frustration when working on group content with a static group of friends.

So I've put the build on the back burner for the time being and played a bit more on Vengeance and started to mess with a Throw Glaive Build.

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