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Stan

Send Honor to Alts in Dragonflight Season 3

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Patch 10.2 adds an item that lets you send Honor to alts at a certain price...

Glorious Medal of Honor Glorious Medal of Honor is a new BoA item sold by Seltherex <Honor Quartermaster> in Valdrakken. It costs 2,500 Honor and grants 1,500 Honor to your alt. Still a bit on the expensive side, since you're paying 1,000 Honor for every token, but at least you have a way now to funnel Honor to your alts!

honor.jpg

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In the next patch, as long as you have one max level toon, every new toon you create is automatically max level with full current tier gear and PvP season gear. Because, why should you have to earn anything?

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8 hours ago, TheRagingwolf said:

In the next patch, as long as you have one max level toon, every new toon you create is automatically max level with full current tier gear and PvP season gear. Because, why should you have to earn anything?

You say that with sarcasm but as far as PvP goes that would be great for the game. Guild Wars 2 understands this about PvP - you choose a stat template and go straight into the PvP at 100% power. None of this "get stomped into the ground for 4 hours while farming honor set" then 2 months of farming conquest gear / crafted gear with time-gated sparks.

PvP is at it's best when it is a skill test, not a grind and preparation test. The current system only works well if you play from start of season and keep up with the gear curve. Any alts or late starters get stomped even harder until they get the gear sorted.

Edited by doublebrutal
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6 minutes ago, doublebrutal said:

You say that with sarcasm but as far as PvP goes that would be great for the game. Guild Wars 2 understands this about PvP - you choose a stat template and go straight into the PvP at 100% power. None of this "get stomped into the ground for 4 hours while farming honor set" then 2 months of farming conquest gear / crafted gear with time-gated sparks.

PvP is at it's best when it is a skill test, not a grind and preparation test. The current system only works well if you play from start of season and keep up with the gear curve. Any alts or late starters get stomped even harder until they get the gear sorted.

WoW is more and more becoming a game of handouts and it takes away a lot of the point of things like earning honor. I just feel like you should have to earn honor or rep on the toon that needs it, and not disperse it from a main.

PvP is difficult when you get into rated, but that is the point. It should not be easy to get gear, but it should not be gated either except that you must earn it on the toon that needs it.

Just my opinion though.

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Uncommon Patron

Maybe it's me, but the challenge of fighting another player - not an AI, not a prepped machine model, but a creative person who doesn't wanna be dead - 

- is a freakin waste of time if maxed-gear players get to ROFLstomp a bunch of saps who didn't finish farming enough gold and "ire" to max themselves out.   

I'm not saying the tier-comparitor math in these things has had its head on completely straight, but I think calling it a "handout" when PVP is really about the PLAYER more than any one given toon, and the player showed some skill - is inappropriate.

MODEL ONE
Player who's particularly awesome at class type 1 decides to try a reroll on class type 2.   Is go back to lvl 70 kindergarten ya noob within the true spirit of competition and challenge?

MODEL TWO
Player who was enamored of a particular class type 1 decides that it's clearly not working for them and decides to try a reroll on class type 2.  Is it reasonable to turn their partial efforts on (the battleground, the arena, 3v3, or 2v2 as applicable) into SOME score for the new toon?

or 
MODEL THREE
If you die, you die, if you came late to the party, don't play.  <---- I really don't think this is the best possible model, even for PVP;   I don't think it's a good model for PVE either.   

"alt catch up" isn't supposed to be "squash alts into ketchup" - is it?

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