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Stan

Crest of the Seething Flamekeeper Cosmetic Coming in Patch 10.2

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Crest of the Seething Flamekeeper Crest of the Seething Flamekeeper is a new cosmetic back available to players who participate in PvP activities within the Emerald Dream.

To receive the transmog, you must earn 1,000 Honor while in War Mode in the Emerald Dream (Tour of Duty: Emerald Dream Tour of Duty: Emerald Dream). Here's a preview of the back piece:

Crest of the Seething Flamekeeper Crest of the Seething Flamekeeper

crest.jpg

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3 hours ago, sifting said:

shame they killed war mode, barely anyone doing it now days

bfa wm was fun, sl and df it just feels like the suck

Can't be certain because I don't care about PvP but I'm fairly sure it's dying out in it's entirety, not just WM

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3 hours ago, sifting said:

shame they killed war mode, barely anyone doing it now days

bfa wm was fun, sl and df it just feels like the suck

ahh come on world pvp was ever and will ever be stupid. 

 

i played on a pvp server cince vanilla and the only people that actually did any pvp in the open world where either highlvl that killed lower lvl player or gank squats that jumped people with five man.

ohhhh and ofcourse the classic rogue that waited for you to pull mobs just to kill you 

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19 hours ago, sifting said:

shame they killed war mode, barely anyone doing it now days

bfa wm was fun, sl and df it just feels like the suck

It was already pretty dead later in BfA. For it to work, it would have to be independent of factions in some way, otherwise there aren't enough players to support it when only about 30% of players are Alliance and 70% Horde.

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On 10/6/2023 at 6:25 AM, sifting said:

i'm on frostmane and the server started as pvp. ever since wm was implemented the server converted to pve

very sad

Servers haven't mattered for a long time, there was crossrealm sharding before BfA introduced wm. Most people don't want to waste time and engage in world pvp, a lot turned wm on only for passive bonus to resources/artifact power. Not surprising, most of the time the player who initiates combat in world pvp wins, because they saw someone undergeared or engaged in combat with mobs and they were low on hp.

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