Jump to content
Sign in to follow this  

Dragonflight 10.2 PTR Development Notes: October 11th

Recommended Posts


Here's an early Wednesday Guardians of the Dream PTR build, this one featuring mostly class changes, with some quest log, Great Vault UI improvements and more.

Blizzard LogoPTR (Source)

Here are the changes for this week’s Guardians of the Dream PTR update:


    • Concentrated Sigils has been removed.
    • Havoc
      • Tactical Retreat and Unbound Chaos have swapped talent locations.
      • Burning Hatred now generates an additional 40 Fury (was 50).
      • Inner Demon now deals reduced damage beyond 5 targets.
      • Inertia damage bonus reduced to 18% (was 20%).
      • Chaotic Disposition chaos damage duplicated reduced to 17% (was 21%).
    • Vengeance
      • Darkglare Boon and Sigil of Misery have swapped talent locations.
      • Fel Devastation cooldown reduced to 40 seconds (was 1 minutes).
      • Fiery Brand now deals damage every 1 second (was 2 seconds), dealing the same total damage over its duration.
      • Burning Alive now causes Fiery Brand to spread every 1 second (was 2 seconds).
    • Balance
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Now increases the damage of Wrath and Starfire by 100% (was 60%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases your current Eclipse’s Arcane or Nature damage bonus by an additional 2% (was 3%), up to 10% (was 15%).
    • Devastation
      • All spell and ability damage increased by 3%.
      • Disintegrate damage increased by 15%.
  • MONK
    • Mistweaver
      • Bounce Back now reduces damage by 20/40% (was 10/20%) and triggers when you receive 15% of your maximum health in damage (was 20%). Does not apply in PvP combat.
      • Clouded Focus now stacks up to 2 times (was 3) and no longer increases the healing of Vivify before its first application.
      • Vivify and Invigorating Mist healing increased by 12%.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Chi Harmony now stores 20% of all healing done (was 15%).
    • Windwalker
      • Developers’ note: We liked the positive effect that Fangs of the Vermillion Forge had on Windwalker single target damage, and are transferring some of that power from the class set into the base specialization as players adventure into Amirdrassil and replace their existing gear. The net effect of these changes is an overall increase in character power.Additionally, we heard player concerns that the effort required to play Whirling Dragon Punch wasn’t worth the resulting increase in power. We agree, and have increased the damage it deals as a result.We have also added additional damage to the Amirdrassil (4) set as the cooldown reduction, while fun, was not entirely meeting our goals for additional power granted by the bonus.
      • Rising Sun Kick damage increased by 10%.
      • Fists of Fury damage increased by 5% and additional damage to primary target increased by 10%.
      • Whirling Dragon Punch damage increased by 10%.
      • Aberrus, the Shadowed Crucible (2) Set Bonus: Rising Sun Kick bonus damage reduced to 5% (was 10%).
      • Aberrus, the Shadowed Crucible (4) Set Bonus: Fists of Fury primary target damage reduced to 20% (was 30%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the damage of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 4%.
    • Shadow
      • Amirdrassil, the Dream’s Hope (2) Set Bonus: Now triggers additional Shadow Word: Deaths at 15% effectiveness (was 20%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the damage of Shadow Crash by 50% per stack (was 100%).
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now highlights Shadow Word: Pain and Shadow Crash at 12 stacks (was 10).
    • Improved Wound Poison, Superior Mixture, and Atrophic/Numbing Poisons have shuffled talent locations.
    • Assassination
      • Leeching Poison now grants 10% Leech (was 5%). Does not apply in PvP combat.
      • Crimson Tempest damage reduced by 5%.
      • Blindside now causes Ambush to replace Mutilate when the effect is triggered.
      • Sanguine Blades energy consumed per tick reduced to 2 (was 3) and damage duplicated increased to 25% (was 20%).
      • Sudden Demise now has a 10 second delay after triggering before being able to trigger again on the same target.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Envenomous Explosion’s damage is increased by 150% if it deals damage to a single target.
    • Outlaw
      • Sinister Strike damage increased by 10%.
      • Audacity now causes Ambush to replace Sinister Strike when the effect is triggered.
      • Killing Spree damage increased by 25%.
    • Subtlety
      • Eviscerate damage increased by 8%.
      • Exhilarating Execution now causes finishing moves to heal for 5% of damage done (was 3%).
      • Shadowed Finishers finisher shadow damage value increased to 30% (was 25%).
      • Shuriken Tornado Shuriken Storms triggered by Shuriken Tornado no longer generate bonus combo points from Shadow Blades.
    • Elemental
      • Fixed an issue where Splintered Elements was incorrectly granting you 4% extra Haste than intended when activating against a single target.
      • Elemental Blast can now refresh and extend the duration of the Haste, Critical Strike, and Mastery effects to up to 130% of the base 10 second duration, but will still prefer to apply a buff that you don’t already have.
      • Fixed an issue where Further Beyond would not properly extend Ascendance to the maximum duration if the extension amount would have put it beyond the maximum extension amount.
      • Fixed an issue where Further Beyond didn’t properly extend extra Ascendance activations from Deeply Rooted Elements if you were already under the effects of Ascendance from Deeply Rooted Elements.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue where the 4-set bonus was being activated without having the 4-set equipped.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue where subsequent Lava Bursts after Primordial Wave from the 4-set bonus were causing Splintered Elements talent to active.
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Fixed an issue where Lava Bursts benefitting from Molten Charge from the 4-set bonus were dealing 80% of expected damage rather than 100% of expected damage.
    • Enhancement
      • Fixed an issue where Splintered Elements was incorrectly granting you 4% extra Haste than intended when activating against a single target.
    • Restoration
      • Amirdrassil, the Dream’s Hope (4) Set Bonus: Now increases the healing of Riptide by 20% (was 15%).
    • Affliction
      • Soul-Eater’s Gluttony has been redesigned – Soul Rot cooldown is reduced by 15/30 seconds.
      • Fixed an issue where Umbrafire Kindling would only increase the damage of Seed of Corruption to the main target.
    • Demonology
      • Doom Brand is now more consistent with summoning a Doomfiend.
      • Doom Brand now has a chance to summon a Doomfiend when dispelled, rather than only when detonated.
      • Doom Brand is now only applied when consuming a Demonic Core.
      • Immutable Hatred should no longer be lost if your Felguard is out of range. Instead, he will use it as soon as he is within range.
      • Fixed an issue where Immutable Hatred was still functioning as its previous iteration.
    • Destruction
      • Fixed an issue where Dimensional Cinders would benefit twice from Critical Strikes.
    • Fury
      • Developers’ note: The previous design of Reckless Abandon was influencing builds and rotations too heavily, encouraging players to focus entirely on either Bloodthirst or Raging Blow at the expense of the other. We want Fury Warriors to use both abilities regularly, so we are changing the design slightly so it only affects your rotation choice immediately after using Rampage to open up more build options. These changes will be applied to the 10.2 PTR via hotfix over the course of the week.
      • Reckless Abandon now only empowers your next 1 Bloodthirst or Raging Blow (was 2).
      • Reckless Abandon’s Bloodbath and Crushing Blow bonus damage has been doubled.


    • Outlaw
      • Killing Spree damage no longer increased in PvP combat (was increased by 5%).


  • To improve readability in the Quest pane, you can now choose between different background parchment colors.
  • A new celebratory popup will appear when you unlock a Great Vault slot or upgrade the reward of a slot.
  • In the Reputation pane, Major Factions are now grouped together at the top of the list.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      We're looking at how many raid bosses each World of Warcraft expansion has introduced.
      This chart, created by Reddit user throwaway4201251315, lays out the count of raid bosses across all WoW expansions, including Dragonflight.

      The chart's fine details are hard to make out, but it's clear that the original Vanilla version launched with the highest number of raid bosses (about 55-60), whereas Dragonflight had the fewest (around 25-30), a figure similar to what we saw in Cataclysm. Notably, Blizzard's decision to skip .3 patches and the introduction of Fated Raids have contributed to a declining trend in the number of raid bosses in both Shadowlands and Dragonflight.
      It seems that players generally prefer raids with 8-9 bosses, finding larger raids like Ny'alotha and Sepulcher to be exhausting.
      Source: Reddit
    • By Starym
      Collecting mounts really has become as much of a part of WoW as raiding, dungeons, questing and PvP at this point, as players constantly want more and more. Today we're taking a look at another hirumaredx video, this time focusing on the 10 rarest mounts players can still obtain today!
      While I'm sure this list will be disputed, it's still fun to see what could be considered some of the most rare rides on Azeroth, especially if you happen to own one already! The list is based off of both drop chances and actual difficulty to obtain, as the first one is basically a 100% "drop", but will take a long time to get.
    • By Stan
      It's time to check out the most popular specializations for Mythic+ during the third week of Season 3!

      The following post is based on data taken from u.gg, which has combined thousands of parses from live servers.
      The Most Popular Specializations for Mythic+ in Season 3 Week 3
      This week's affixes are Fortified, Volcanic, Spiteful.
      The Most Popular DPS Specializations
      Augmentation Evoker - 15.5% Havoc Demon Hunter - 14.2% Beast Mastery Hunter - 8.9% Retribution Paladin - 6.3% Outlaw Rogue 5.7% Demonology Warlock - 5.6% Balance Druid - 5.1% Fury Warrior - 3.7% Enhancement Shaman - 3.7% Assassination Rogue - 3.1% Frost Mage - 3.1% Fire Mage - 2.3% Arcane Mage - 2.2% Arms Warrior - 2.2% Feral Druid - 2.0% Unholy Death Knight - 1.8% Shadow Priest - 1.7% Windwalker Monk - 1.6% Survival Hunter - 1.6% Marksmanship Hunter - 1.6% Elemental Shaman - 1.6% Frost Death Knight - 1.4% Devastation Evoker - 1.4% Destruction Warlock - 1.3% Subtlety Rogue - 1.3% Affliction Warlock - 1.1%
      The Most Popular Tanks
      Vengeance Demon Hunter - 35.9% Blood Death Knight - 24.1% Protection Paladin - 16.5% Guardian Druid - 8.2% Brewmaster Monk 7.7% Protection Warrior - 7.5%
      The Most Popular Healers
      Discipline Priest 28.0% Mistweaver Monk - 18.4% Restoration Druid - 18.0% Holy Paladin - 13.7% Restoration Shaman - 9.0% Holy Priest - 6.6% Preservation Evoker - 6.4%
    • By Stan
      One of the Trading Post activities this month requires players to kill the Lich King for Tender and one lucky player went to Icecrown Citadel and looted Invincible's Reins!
      Title Description Travel Points Defeat the Lich King   Kill the Lich King in the Icecrown Citadel.   50 50 Tender convinced naturzaros to visit Icecrown Citadel and kill the Lich King who was very generous in return and dropped Invincible's Reins.

      Source: Reddit
    • By Starym
      The axe-wielding, tree-burning dragon has a sense of humor, as he will laugh at anyone that dies to his fire during the raid encounter (and you get an achievement if you didn't get it before!
      The Still Standing in the Fire achievement came along with patch 10.1 and Fyrakk Assaults. It was a little tricky to get as you had to find where to stand and die to the fire, which didn't really 1-shot you. Luckily with 10.2, it got a whole lot easier (well, for raiders anyway). The achievement is named after the original, where Deathwing had to kill you either during the Dragon Soul raid or when he was breathing all over Azeroth.
      As spotted by ah_kooky_kat, dying to Fyrakk in the raid also triggers the achievement, and he still laughs at you!

      The very old-school WeakAura in the screenshot also got a lot of attention the the thread below.
  • Create New...