Jump to content
FORUMS
Stan

Dragon Isles Pathfinder - How to Unlock Flying in Patch 10.2

Recommended Posts

75284-dragon-isles-pathfinder-does-not-g

Find out how to unlock regular flying in Patch 10.2 and ride your regular mounts in the Dragon Isles! You can start working on it now!

Of course, Dragonriding mounts are faster and Dragonriding will be the new standard in WoW going forward, but we're still far away from that. As "Dynamic Flight" still hasn't been implemented for regular mounts, many players wonder about when they can ride their regular mounts in the Dragon Isles. 

Guardians of the Dream adds the Dragon Isles Pathfinder Dragon Isles Pathfinder achievement and the best part is you can start working on it now on live servers!

Dragon Isles Pathfinder Requirements That You Can Complete Now

Here are the requirements you can complete on live servers now to unlock flying when Patch 10.2 hits.

Zone Campaigns

First, you must complete the storylines in the five Dragonflight zones, including Zaralek Cavern.

Exploration

You need to fully explore all five zones by revealing the covered areas of the world map.

Renown

The final requirement that you can work on right now is the reputation achievement, but it can only be partially completed because it requires the 10.2 Dream Wardens faction.

  • Freshscales Fifteen Freshscales Fifteen requires you to achievement Renown 15 with all major factions of the Dragon Isles.

For now, make sure you are at Renown 15 with the Valdrakken Accord, Iskaara Tuskarr, Loamm Niffen, Dragonscale Expedition, and the Maruuk Centaur.

Dragon Isles Pathfinder Requirements That Require Patch 10.2 to Launch

When you're done with the achievements listed above, you will need to wait for Patch 10.2 to launch to complete the remaining Pathfinder achievements.

Exploration

Reputation

  • Like 2

Share this post


Link to post
Share on other sites

This took far too long to come about. It's getting old not being able to use the mounts I have worked for two decades to use. This xpac is not far from closing out with 10.2 most likely being the final major content patch.

Quote

Of course, Dragonriding mounts are faster and Dragonriding will be the new standard in WoW going forward

This is my biggest issue. Dragonriding is too restrictive and not as useful as normal flying. If normal flying, with all of it's freedom, is removed or somehow made a secondary, I can't see myself continuing WoW. Normal flying is superior to Dragon riding in that there is no energy restriction and you can easily hover when you choose. You are not tied to a time-gated (energy which must rebuild over time) system of abilities. You can just fly where you want, when you want, without concern for a ridiculous flight system that forces you to manage your travel as you would a fight.

Share this post


Link to post
Share on other sites
1 hour ago, TheRagingwolf said:

This took far too long to come about. It's getting old not being able to use the mounts I have worked for two decades to use. This xpac is not far from closing out with 10.2 most likely being the final major content patch.

This is my biggest issue. Dragonriding is too restrictive and not as useful as normal flying. If normal flying, with all of it's freedom, is removed or somehow made a secondary, I can't see myself continuing WoW. Normal flying is superior to Dragon riding in that there is no energy restriction and you can easily hover when you choose. You are not tied to a time-gated (energy which must rebuild over time) system of abilities. You can just fly where you want, when you want, without concern for a ridiculous flight system that forces you to manage your travel as you would a fight.

I believe there will be an option to choose between Dragonriding aka "Dynamic Flight" and standard flying (as it exists now) or "Static Flight".

  • Like 1

Share this post


Link to post
Share on other sites
6 minutes ago, Stan said:

I believe there will be an option to choose between Dragonriding aka "Dynamic Flight" and standard flying (as it exists now) or "Static Flight".

It's odd that they would call Dragonriding "dynamic" given how restricted it is. Normal flying is far more free and open.

Regardless, it's good that normal flying won't be removed/replaced.

Share this post


Link to post
Share on other sites
2 hours ago, TheRagingwolf said:

This took far too long to come about. It's getting old not being able to use the mounts I have worked for two decades to use. This xpac is not far from closing out with 10.2 most likely being the final major content patch.

This is my biggest issue. Dragonriding is too restrictive and not as useful as normal flying. If normal flying, with all of it's freedom, is removed or somehow made a secondary, I can't see myself continuing WoW. Normal flying is superior to Dragon riding in that there is no energy restriction and you can easily hover when you choose. You are not tied to a time-gated (energy which must rebuild over time) system of abilities. You can just fly where you want, when you want, without concern for a ridiculous flight system that forces you to manage your travel as you would a fight.

Just not worth it..

 

Edited by Krimzin
  • Like 1

Share this post


Link to post
Share on other sites
3 hours ago, Stan said:

I believe there will be an option to choose between Dragonriding aka "Dynamic Flight" and standard flying (as it exists now) or "Static Flight".

I assume it's going to be like war mode on/off thing? So we won't be able to switch it anywhere. It would have been more convenient if we were able to have both normal flying and dragonriding. Normal flying is more convenient for gathering resources as doing this with dragonriding will require some waiting for vigor to replenish. The only thing dragonriding is better at is traveling for longer distances.

I'm not a big fan of dragonriding myself, however there is another issue. It's very likely that dragonriding will stay within Dragon Isles and we will get something similar in next expansion. This means we will have to gather new glyphs, complete another set of races etc. This seems like an easy pattern to "reset progress" and to just pad content with even more "fluff", which is basically copied from previous expansion. Sort of like we always get the same things to do in new zones, kill rares, get some treasures, earn renown and so on.

Edited by Arcling

Share this post


Link to post
Share on other sites
12 hours ago, Stan said:

For now, make sure you are at Renown 15 with the Valdrakken Accord, Iskaara Tuskarr, Loamm Niffen, Dragonscale Expedition, and the Maruuk Centaur.

Well now I'm regretting doing absolutely nothing with the mole people. 

  • Haha 1

Share this post


Link to post
Share on other sites

Oh well at least it gives me an incentive to do content I otherwise have no interest in, I personally am not a fan of dragon riding

Share this post


Link to post
Share on other sites

I've never seen the point of dragon riding, yes it's fun (it change from normal fly). But :


1 ) the collector mount (a dragon) CAN'T fly in DF

2 ) You can't fly if you have the form of alextraza with the legendary (sad but it can be a little understood)

3 ) Not one previous mount dragon can fly...

4 ) Evoker can't fly (wth? yes for like 1 min but not realy "flying" like the mount do)

5 ) Custumizing your mount is a good idea though

Share this post


Link to post
Share on other sites

Faction renoun level 15 has been deleted as a requirement for regular flying as of 11/7 patch otherwise i would be flying my crash and burn mount forever. Bliz should have given us a choice on that call anyway.. but we just pay their salaries.. the grind is still horendous and time consuming and thanks to the powers its account wide .. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Due to bugs, Blizzard has decided to extend Children's Week by one more week to give players more time to finish the meta-achievement!
      The event will end on May 13th, 2024 instead of May 6th.
      (Source)
      We’re aware of and working on issues with the Children’s Week holiday. Specifically, we’re fixing bugs with the holiday’s quests as well as fixing an issue with the What A Long Strange Trip It’s Been achievement not properly granting the Master Riding skill.
      Considering the time it’s taking to complete this work, we’ve decided to extend the holiday by a week to make sure everyone has plenty of time after the fixes.
      Thanks again for your patience and understanding.
    • By Stan
      The second week of Season 4 is under way and we've updated our weekly to-do list. Check it out to find out what's new!
      New Content Available This Week
      Get your piece of loot from the Great Vault. Pick up the weekly quest in central Valdrakken from Therazal to get your weekly spark fragment and Cache of Awakened Embers. This week, yu must complete Researchers Under Fire in Zaralek Cavern, loot a Secured Shipment from a Suffusion Camp and complete a Time Rift.
      This week's Awakened Raid is Aberrus. Proiritize clearing Aberrus for loot and your second Antique Bronze Bullion. This week, you'll end up with 2 Antique Bronze Bullions, allowing you to buy your first piece of gear from bullion vendors at the Parting Glass in Valdrakken. There should be a catch-up in place allowing you to get 2 bullions this week if you've missed the first one last week. The second Catalyst charge is this week, allowing you to convert a Season 4 eligible item to a class set piece. Click here to learn more about Awakened Class Set acquisition methods! If you own Fyr'alath or Nasz'uro, you can upgrade the legendaries to their S4 base Item Level (502) using Scale of Awakening that costs 2 Antique Bronze Bullions. During this week's bonus event, Honor gains from battleground wins and objectives are increased by 50%. Complete the weekly quest from Kazra by winning 4 Battlegrounds to earn 5 Marks of Honor and 175 Conquest. Children's Week is ongoing, but there are no changes this year. However, you can complete activities tied to the event for Trader's Tender. The Trading Post has been updated with new items. Check out the current rotation for more details! Northrend Cup is available for the next two weeks.  If you're working on Taivan, the Grimtusk Fishing Hole is available this week.  Darkmoon Faire starts on Sunday.
    • By Stan
      Mages received a lot of class changes in the third Alpha build and we covered them all in this post.
      Mage
      Arcane Familiar - Summon Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 60 min. Slipstream - Clearcasting allows Arcane Missiles to can now be channeled while moving. Evocation can be channeled while moving. Splintering Orbs -The first 4 times an enemy is damaged by your Arcane Orb conjures an Arcane Splinter that fires at the damaged target. Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 10%. Controlled Instincts - While a target is under the effects of Nether Tempest, For 8 seconds after being struck by an Arcane Orb, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Direct damage from Arcane Splinter's resets the duration of Nether Tempest. Fractured Frost - Your Frostbolt has a 20% chance to hit up to 2 additional enemies. While Icy Veins is active, your Frostbolts hit up to 2 additional targets. Flurry Strikes- Dealing damage equal to 100% of your maximum health generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing [ 50% of Attack Power ] Physical damage per charge. Splinterstorm - Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm : Recall Shatter all Embedded Arcane Splinters, to you, dealing their remaining periodic damage instantly. After a brief delay, Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, of Arcane Splinters, dealing [ 70% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grants grant you Clearcasting. Illuminated Thoughts- Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%. Lit Fuse- Consuming Hot Streak has a small 5% chance to grant you Lit Fuse. Lit Fuse : Your next Phoenix Flames turn up to three struck targets into a Living Bomb that explodes after 2 sec, dealing [ 32.34% 30% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Concentrated Power- Arcane Missiles channels 20% faster. Clearcasting makes your next Arcane Missiles channel 20% faster or Arcane Explosion echo for 40% damage. Living Bomb- The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 32.34% 30% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. Explosivo- Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially 30% increased chance of granting you Lit Fuse. Concentration- Arcane Blast has a small chance to make grant Concentration, which causes your next Clearcasting to not be consumed. cast of Arcane Blast free. Amplification- When Clearcast, Arcane Missiles fires 3 additional missiles. Arcane Missiles- Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% of Spell Power ] Arcane damage. Glorious Incandescence- Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 8 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 1.0 2.0 sec and generates an Arcane Charge. Critical Mass- Your spells have a 10% 5% increased chance to deal a critical strike. You gain 15% 20% more of the Critical Strike stat from all sources. Splintering Sorcery- When you consume Nether Tempest, Precision, conjure an 2 Arcane Splinter Splinters that fires fire at your target. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinter s embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks. Nether Precision- Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%. Explosive Ingenuity- Consuming Hot Streak has a higher chance of granting you Lit Fuse. Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 10%. Living Bomb damage increased by 50%.
    • By Staff
      Earthen Shamans got brand new totem models in the War Within expansion!
      Air Totem

      Earth Totem

      Fire Totem

      Water Totem

    • By Staff
      In the War Within expansion, Blizzard has revamped the spellbook and you can even make it smaller.
      The new spellbook is quite big and takes up nearly the whole screen. Please note it's still a Work in Progress and the visuals are still Placeholder.

      However, if you don't like that, there's a toggle now to make it smaller, but you will only see 1 page instead o 2.

×
×
  • Create New...