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Mage Class Changes in War Within Alpha Build 54521

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Mages received a lot of class changes in the third Alpha build and we covered them all in this post.

Mage

  • Arcane Battery (new) - Consuming Clearcasting grants increased spell damage by 1% for 25 sec, stacking up to 5%.
  • Aether Attunement (new) - When you gain 5 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement. Aether Attunement : Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
  • Magi's Spark (new) - Your Touch of the Magi now also conjures a spark, increasing the damage dealt by your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing [ 150% of Spell Power ] Arcane damage to all nearby enemies.
  • Arcane Familiar - Summon Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 60 min.
  • Slipstream - Clearcasting allows Arcane Missiles to can now be channeled while moving. Evocation can be channeled while moving.
  • Splintering Orbs -The first 4 times an enemy is damaged by your Arcane Orb conjure an Arcane Splinter that fires at the damaged target. Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 10%.
  • Controlled Instincts - While a target is under the effects of Nether Tempest, For 8 seconds after being struck by an Arcane Orb, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Direct damage from Arcane Splinter's resets the duration of Nether Tempest.
  • Fractured Frost - Your Frostbolt has a 20% chance to hit up to 2 additional enemies. While Icy Veins is active, your Frostbolts hit up to 2 additional targets.
  • Splinterstorm - Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm : Recall Shatter all Embedded Arcane Splinters, to you, dealing their remaining periodic damage instantly. After a brief delay, Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, of Arcane Splinters, dealing [ 70% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grants grant you Clearcasting.
  • Illuminated Thoughts- Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%.
  • Lit Fuse- Consuming Hot Streak has a small 5% chance to grant you Lit Fuse. Lit Fuse : Your next Phoenix Flames turn up to three struck targets into a Living Bomb that explodes after 2 sec, dealing [ 32.34% 30% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
  • Concentrated Power- Arcane Missiles channels 20% faster. Clearcasting makes your next Arcane Missiles channel 20% faster or Arcane Explosion echo for 40% damage.
  • Living Bomb- The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 32.34% 30% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
  • Explosivo- Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially 30% increased chance of granting you Lit Fuse.
  • Concentration- Arcane Blast has a small chance to make grant Concentration, which causes your next Clearcasting to not be consumed. cast of Arcane Blast free.
  • Amplification- When Clearcast, Arcane Missiles fires 3 additional missiles.
  • Arcane Missiles- Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% of Spell Power ] Arcane damage.
  • Glorious Incandescence- Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 8 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 1.0 2.0 sec and generates an Arcane Charge.
  • Critical Mass- Your spells have a 10% 5% increased chance to deal a critical strike. You gain 15% 20% more of the Critical Strike stat from all sources.
  • Splintering Sorcery- When you consume Nether Tempest, Precision, conjure an 2 Arcane Splinter Splinters that fires fire at your target. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinter s embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks.
  • Nether Precision- Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%.
  • Explosive Ingenuity- Consuming Hot Streak has a higher chance of granting you Lit Fuse. Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 10%. Living Bomb damage increased by 50%.
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Mages have always been one of the classes that has great class identity imo. Fire feels like you're blowing everything up. Frost feels like you're freezing everything and Arcane feels like you're dumping chaotic arcane energy into whatever is in your way.

:)

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I love it that Mages now have energy and can do physical attacks. 

2 hours ago, Stan said:
  • Flurry Strikes- Dealing damage equal to 100% of your maximum health generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing [ 50% of Attack Power ] Physical damage per charge.

 

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3 hours ago, BlazingSnow said:

I love it that Mages now have energy and can do physical attacks. 

 

At first glance I thought it was tied to Flurry Flurry. Will fix, thanks! I've also added new talents that were added this build.

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