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Stan

Dynamic Eye Glare Concerns

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73241-a-preview-of-dynamic-eye-glare-in-

In Patch 10.1.5, Blizzard introduced dynamic eye glare, but not everyone is thrilled with the new look. Reddit user Maragondi has crafted a side-by-side comparison to showcase the changes. Let's dive in and take a closer look!

When you stand before a mirror and turn your head, you'll notice that the catchlight in your eyes stays symmetrical and static, a detail that someone seems to have missed when designing the new eye glare.

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When viewing characters head-on, depending on the race, there's either "an absence of catchlight or just one," Maragondi points out. Worse case scenario are two asymmetrically lit eyes with one covering the pupil.

62z2dqrv7xvb1.png?width=1504&format=png&

You can read the full Reddit thread below.
The eyes in the game are ABSOLUTELY BROKEN!
byu/Maragondi inwow
Are you a fan of the dynamic eye glare?
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I can't recall the last time I paid attention to the eyes of any character after the initial creation. This is just one more neckbeard thing that doesn't matter. That Blizzard wasted any amount of time and resources on "dynamic eyes" is more than concerning. Are there not more important things to focus on?

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There's no shot the lighting difference isn't a factor when the majority of comparisons are day and night

I'll take a dumb on Blizzard too when it makes sense but those images look biased af

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Uncommon Patron

Unlike the apparently oblivious among us, I have in fact noticed the eyes have been wonky.  The lighting is definitely not right.

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