Jump to content
FORUMS
Sign in to follow this  
Staff

Hotfix for Season 3 PvP Rewards Being Available This Week and Trophies of Strife

Recommended Posts

75692-updated-patch-102-notes-november-6

Blizzard accidentally made some Season 3 PvP gear obtainable this week, and the Sparks of Life quest rewarded players with Trophies of Strife. Both of these issues have been resolved and players that got the Trophies will have them removed. Players could also craft and upgrade some PvP items, but this has also been addressed. 

Blizzard also reiterated some of the changes that arrive to PvP with Season 3 and Trophies of Strife, their catchup mechanic, them now being a currency, and more.

Blizzard LogoPvP (Source)

Shortly after maintenance on Tuesday, we applied a hotfix that inadvertently caused certain rewards from the upcoming PvP season to become available to players purchasable with Season 2 currencies, specifically Trophies of Strife and the optional reagents used to add PvP item level onto crafted items. We have since deployed a fix for that situation and want to clarify what to expect for players who may have acquired them.

  • Trophies of Strife are no longer obtainable from the Sparks of Life quest for this week, and players who completed it during this window will have their currency reset to 0 at the start of Season 3. As there is nothing available this week to purchase with Trophies of Strife, players will not have an advantage over others.
  • Items crafted with the Verdant Trophies or Crests have had their PvP iLevel set to the equivalent honor and conquest equivalent of Season 2. Excess of these items have been converted to Poor quality and will not be usable for further crafting despite what their tooltip implies and should be vendored.
  • Once Season 3 begins on Tuesday, a new batch of Verdant reagents will be available from the vendors as intended. As always, you will be able to Recraft your existing gear with a Spark of Dreams to use these trophies. This includes players who may have used a Verdant Trophy or Crest this week.

Additionally, we’d like to take this opportunity to clarify a couple things going into the new season.

  • PvP gear of all sorts has been migrated into the new upgrade system and will require Flightstones and Crests to upgrade rather than Honor or Trophies of Strife.
  • Trophies of Strife will be used to purchase the upgraded version of War Mode gear (486 PvP iLevel) directly from Malicia herself. These items will only cost Bloody Tokens and Trophies of Strife; you do not need the base item to upgrade.
  • Trophies of Strife are now a currency with a catch-up mechanism built in. Beginning on Week 2, although visible from Week 1, players who fall behind their weekly Sparks of Life quest can purchase catch-up Trophies of Strife for 3500 honor each until you have caught up.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard have announced they will be restarting Na servers tomorrow in order to fix an issue with Season 4 gear not being able to be upgraded. The restarts will arrive at 8 AM PDT. 
      Season 4 (Source)
      Greetings,
      We’ve identified the issue that’s preventing you from upgrading Season 4 gear and are working on a fix to resolve it. We plan on restarting all US WoW Servers to pick it up cleanly, which will happen tomorrow (Tuesday) morning at 7am Pacific (10am Eastern).
      Apologies for any inconvenience.
    • By Stan
      We're also taking a look at the latest Priest changes from the Beta!
      Priest
      Discipline Priest - Discipline Priest core passive - Decreases damage/healing by 30%: Entropic Rift and Shadow Word: Death Pain Transformation - Pain Suppression also heals your target for 25% 15% of their maximum health and applies Atonement. Power Word: Radiance - A burst of light heals the target and 4 injured allies within 30 yards for [ 409.5% 450.4% of Spell Power ], and applies Atonement for 60% of its normal duration. Void Blast - Entropic Rift upgrades Smite into Void Blast while it is active Void Blast : Sends a blast of cosmic void energy at the enemy, causing [ 125% 110% of Spell Power ] Shadow damage.
    • By Staff
      Blizzard has posted a roadmap for The War Within launch starting with the pre-expansion update coming on July 23!
      The Worldsoul Saga begins on July 23 with the pre-expansion update! The patch includes Warbands, Skyriding, Cross-Realm Guilds, with the Radiant Echoes pre-patch event coming one week later on July 30.
      The War Within early access begins on August 22 at 3 PM PDT. The global launch is slated for August 26 at 3 PM PDT. Season 1 will start on September 10! Mythic difficulty of Nerub-ar Palace will open one week later on September 19.

    • By Stan
      Paladins, here are the latest changes from TWW Beta Build 55522!
      Paladin
      Aurora - After you cast Holy Prism or Barrier of Faith, gain Divine Purpose Divine Purpose Holy Power abilities have a 15% chance to make your Your next Holy Power ability is free and deal deals 15% increased damage and healing. Gleaming Rays - While a Dawnlight is active, your Holy Power spenders deal 10% 6% additional damage or healing. Sun's Avatar - During Avenging Wrath, you become linked to your Dawnlights, causing [ 18% of Spell Power ] Radiant damage to enemies or [ 30% 24% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies up to4 - to 4 Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. Undisputed Ruling - Hammer of Light applies Judgment to its targets, and increases your Haste by 15% 12% for 6 sec. Vanguard of Justice - Divine Storm deals 10% Enemies hit by other Holy Power spending abilities take 30% increased damage and when it hits an enemy affected by your Expurgation, it spreads the effect to up to 4 targets hit. You deal 3% increased Holy damage to targets burning from your Expurgation. next Divine Storm stacking up to 2 times. Imbued Infusions - Consuming Infusion of Light reduces the cooldown of Holy Shock by 2.0 1.0 sec. Wrathful Descent - Enemies hit by this effect deal 5% reduced damage to you for 8 sec. When Empyrean Hammer critically strikes, 60% 80% of its damage is dealt to nearby enemies Holy Light - A powerful but expensive spell, healing a friendly target for [ 509.6% 400% of Spell Power ]. Holy Paladin - Holy Paladin core passive Decreases damage/healing by 36%: Judgment and Judgment of Justice Increases damage/healing by 64%: Consecrated Ground and Consecration Increases damage/healing by 65%: Afterimage, Eternal Flame, Faith in the Light, Hand of the Protector, Word of Glory Decreases damage/healing by 4%: Flash of Light Divine Purpose - Holy Power spending abilities have a 10% chance to make your next Holy Power spending ability free and deal 10% increased damage and healing. Holy Prism - Fires a beam of light that scatters to strike a clump of targets If the beam is aimed at an enemy target, it deals [ 124.8% 240% of Spell Power ] Holy damage and radiates [ 240% 350% of Spell Power ] healing to 5 allies within 30 yds. If the beam is aimed at a friendly target, it heals for [ 450% 700% of Spell Power ] and radiates [ 74.88% 140% of Spell Power ] Holy damage to 5 enemies within 30 yds. Light's Guidance - Costs 5 Holy Power.. Hammer of Light : Hammer down your enemy with the power of the Light, dealing [ 580.64% of Attack Power ] Holy damage and [ 290.3% of Attack Power ] Holy damage up to 4 nearby enemies. Wake of Ashes is replaced with Hammer of Light for 12 sec after it is cast Additionally, calls down Empyrean Hammers from the sky to strike 3 nearby enemies for [ 49% 46.55% of Attack Power ] Holy damage each Divine Purpose - Holy Power spending abilities have a 15% chance to make your next Holy Power spending ability free and deal 15% increased damage and healing. Sacrosanct Crusade - Any overhealing done with this effect gets converted into a Holy barrier instead. Wake of Ashes surrounds you with a Holy barrier for 20% 15% of your maximum health. Hammer of Light heals you for 20% 15% of your maximum health, increased by 2% for each additional target hit Glistening Radiance - Spending Holy Power has a 25% chance to trigger Saved By The Light's absorb effect at 30% 50% effectiveness without activating its cooldown. Blessed Champion - Crusader Strike and Judgment hit an additional 2 4 targets but deal 50% reduced damage to secondary targets. Luminosity - Critical Strike chance of Holy Shock and Light of Dawn increased by 10%. 5%. Eternal Flame - Healing increased by 25% when cast on self. Heals an ally for [ 315% of Spell Power ] and an additional [ 120% 96% of Spell Power ] over 16 sec Justicar's Vengeance - Damage is increased by 25% when used against a stunned target. Damage is increased by 25% when used against a stunned target. Normal: Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holy damage, and restores 5% 3% of your maximum health. Blades of Light : Focuses Holy energy to deliver a powerful weapon strike that deals [ 151.61% of Attack Power ] Holystrike damage, and restores 5% 3% of your maximum health sss
    • By Stan
      Monks received some nerfs in the latest War Within Beta build.
      Monk
      Ancient Teachings - While Ancient Teachings is active, your Stamina is increased by 5%.. Lasts 15 sec After casting Faeline Jadefire Stomp, your Tiger Palm, Blackout Kick, and Rising Sun Kick heal up to 5 injured allies within 40 yds for 150])}% of the damage done, split evenly among them Life Cocoon - Applies Renewing Mist and Enveloping Mist to the target. Normal: Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50%. Mists of Life : Encases the target in a cocoon of Chi energy for 12 sec, absorbing [ 80% 48% of Total Health ] damage and increasing all healing over time received by 50% Healing Elixir - Drink a healing elixir, healing you for 15% 10% of your maximum health. Chi Burst - Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Casting Chi Burst does not prevent avoiding attacks Healing and damage reduced beyond 5 targets. Healing and damage reduced beyond 5 targets.
×
×
  • Create New...