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Here are the launch times for the Season of Discovery that's going live on November 30!
Realms will open at 1:00 p.m. PST on Thursday, November 30.
Time Date Timezone 21:00 Nov. 30 GMT 22:00 Nov. 30 CET 23:00 Nov. 30 EET US Region
Yes! It will be 1:00 p.m. PST on Thursday, November 30.
Time Date Timezone 11:00 a.m. Nov. 30 Hawaii 1:00 p.m. Nov. 30 Pacific 2:00 p.m. Nov. 30 Mountain 3:00 p.m. Nov. 30 Central 4:00 p.m. Nov. 30 Eastern 5:00 p.m. Nov. 30 PEI 6:00 p.m. Nov. 30 Brazil, Argentina 5:00 a.m. Dec. 01 Perth 8:00 a.m. Dec. 01 Sydney 10:00 a.m. Dec. 01 Wellington
Blizzard have decided to remove Honor decay starting with next week's maintenance in Classic Era and Season of Discovery.
When we updated the PvP honor system in patch 1.14.4, our changes were focused on making it so that we no longer needed the old PvP Honor system script, eliminating ranking points, and removing de-ranking due to decay. As we look to the future, we’ve carefully considered the role of decay in today’s Honor system and how it interacts with increasingly competitive Honor requirements in higher ranks.
As a result, we’ve arrived at the decision to disable Honor decay in Classic Era and Season of Discovery. This will become effective starting with scheduled weekly maintenance (on December 5 in this region).
When the weekly Honor rollover occurs on December 5, you will no longer decay due to having not met the minimum Honor requirements for your rank. Please note that decay is not the same as the penalties incurred by earning dishonorable kills, which is now the only way a player can lose rank progress.
Blizzard plans to launch Season of Discovery with only a handful of realms that will support a lot of players. The Season's PvP realms will be designed to maintain focus on faction balance as they grow.
Season of Discovery will launch on November 30 and Blizzard revealed their plan to launch with fewer realms and increased player capacity. Additional realms may be introduced in the future if SoD proves to be popular enough.
Realm names and types will be revealed soon.
Hey everyone. I’m Fwoibles, also known as Tom. I’m a Senior Producer on the World of Warcraft Server and Live Ops team, and I would like to share what we’re preparing for the realms with the upcoming launch of Season of Discovery.
You may have noticed with the launch of Classic Hardcore that there weren’t a lot of realms. Was Hardcore’s launch a small experience? Heck no! Hardcore continues to be experienced by a huge number of players, and we have been thrilled to see so many players, new and old, join in to experience World of Warcraft Classic in a new, exciting way. At the outset of any launch, our goal has always been to create healthy, enduring realms, and behind the scenes, we deployed tech in patch 1.14.4 that allowed us to significantly increase the realm capacity of a single Classic Era realm. With this higher realm capacity and fewer realms, we avoided the need for disruptive character migration options as realm populations ebbed and flowed.
For Season of Discovery, we’re going to repeat this process. We will launch a handful of realms that can support a lot of players, so you can feel confident in your choice of realm. Please note: we will actively manage the realm sizes at launch, so you might see sporadic queues as the populations spread out and we ensure realm sizes remain roughly equal. If Season of Discovery proves hugely popular (as we think it might!), we will of course be ready with additional realms if needed. Please look forward to the announcement of launch realm names and types Soon™!
Another topic that comes up each time we talk about realms is faction balance on PvP realms. We’ve received a lot of feedback on this since 2019. We hear you, and with Season of Discovery, we’re going to try something new: this Season’s PvP realms have been designed to maintain faction balance as they grow. Yes, this is actually happening!
However, there is a potential cost to this faction balance that we want to make sure you’re aware of: if one faction is significantly more dominant on a PvP realm, there is a very real likelihood that faction selection may be temporarily limited on that realm. That said, our overarching goal for Season of Discovery is for it to be a fun and smooth experience, and we are prepared to change course if necessary. Your requests for faction balance have been heard loud and clear. This is a new direction for us, and one that we’re excited to try.
Again, this feature will only be turned on for our Season of Discovery PvP realms. You will always be able to roll either faction as you wish on PvE realms. We encourage everyone who isn’t committed to the challenges and difficulties of PvP to consider a non-PvP realm for Season of Discovery. As an old WoW veteran myself, I can tell you – playing on a balanced-faction PvP realm can be a double-edged sword. There are awesome and fun new challenges that await, but also the potential for hindrances that you may not expect. Your favorite farming spots might be a bit more spicy than you’re used to!
We think this Season is going to be a lot of fun, and these changes will help ensure every realm enjoys a great experience all Season long! And we’re excited and looking forward to adding some extra seasoning to Season of Discovery’s PvP realms.
After today's patch 1.15 launch, Classic Hardcore players noticed their servers were not coming back up as quickly as the Era ones and asked about it on the official forums. Kaivax explained why this is, as they are always very careful when it comes to patches and Hardcore, as they may result in deaths! Here's the full response.
We have many more steps to take with Hardcore during a full patch update like this one. Those steps are all focused on finding any issue that has even a remote chance of causing players to die. If we find such an issue, we go through a whole process of understanding it, reproducing it, designing a fix, testing the fix, and applying the fix before we open Hardcore realms publicly.
Issues like that can be safely tolerated on the non-Hardcore Classic Era realms for a little while, and of course, we apply our fixes to Classic Era realms as well as Hardcore realms as we go.
We appreciate your patience.
Here come the full patch notes for 1.15.0, with UI changes, a new lost and found NPC for quest reward trinkets, and a lot of bug fixes as well. Just as a reminder, this is not the Season of Discovery patch, but a precursor. SoD arrives on November 30th.
Patch Notes (Source)
Default UI Adjustments
Enemy castbars can now be enabled in the default UI in the Options menu under Interface. Damage over time abilities and other debuffs will now display their remaining duration on the default enemy unit frame. Developers’ notes: These are oft-requested quality-of-life features that are easily accessible using addons, so we’ve decided to just go ahead and add this functionality to the default UI, especially since this functionality has never been a restricted part of the Interface API.
Lost and Found
Added the lost and found vendor Rix Xizzix. This vendor will sell you certain quest reward trinkets that you may have misplaced. He’s located just to the south outside the Old Port Authority in Booty Bay. Bug Fixes
The NPC Names Setting in the Options menu under Interface now functions properly. Fixed an issue with the “clucking” animation that plays when you use the Skull of Impending Doom that caused the animation to not loop properly. Taurens are now properly limbered up and their extra combat reach has been restored. Remember, it’s always important to properly stretch before doing physical exercise. Warrior - Fixed an issue that allowed you to incorrectly swap to the stance you are already in. Fixed an issue that would sometimes cause incorrect options to appear when right-clicking a member of a shared Battle.net group to send a whisper. Fixed various interface errors with the Options menu. Fixed an interface error that sometimes occurred when abandoning a quest. Fixed an issue that allowed raid and party members without assist or set target markers. Fixed an issue where some class and profession trainers were missing gossip options or had incorrect gossip options. Fixed an issue that caused Redoubt to not proc when the Paladin is not wearing a shield. Developers’ notes: This is authentic behavior which was fixed/changed at some point during Classic, and we’ve decided to restore it for Classic Era, Hardcore, and Season of Discovery.