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A First Look at Follower Dungeons in Patch 10.2.5

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Sn-mka-obrazovky-2023-11-17-o-16-59-28.j

Follower Dungeons are a new feature coming in Patch 10.2.5 that lets you complete dungeons solo and with NPC teammates. How exactly do they work?

Group Finder has been updated with a new queue option in Patch 10.2.5 that lets you complete the 8 Dragonflight Dungeons with NPC teammates solo or with a group of friends.

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There's obviously no queue since the dungeons include NPC teammates. When you enter the dungeon, you will be greeted by NPCs. There's even a Mage Table!

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Inside the dungeon, you gain access to Dungeon Assistance Dungeon Assistance that you can toggle on or off to make followers lead the way.

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Follower Dungeons are Normal Difficulty Dungeons wiht Item Level 421 Explorer 3/8 gear in Dragonflight Season 3.

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You can complete Dungeon Quests in Follower Dungeons, but the rewards aren't really worth it for max-level characters, maybe they will be for players leveling up their characters.

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Follower Dungeons are just like Normal Dungeons, but with AI teammates. We played through some and the AI is really smart, it pulls one single pack at a time, when you pull something, the tank NPC will taunt if off you. It almost seems like Follower Dungeons are a preparation for Delves in War Within.

WoWScrnShot_111723_165421.jpg 

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Lmao first they take from GW2 with dragonriding and public events (and kiiiiiinda renown as a take on GW2's mastery), now they're taking this system from FF14. In my opinion Dragonriding was good, the current state of renown could be at least decent if they made it account bound instead of character bound, but I think that aside they should circle back to finding their own identity again without having to rip stuff from other games. They think they're competing but they're just diluting themselves.

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5 minutes ago, synthesisDreamer said:

Lmao first they take from GW2 with dragonriding and public events (and kiiiiiinda renown as a take on GW2's mastery), now they're taking this system from FF14. In my opinion Dragonriding was good, the current state of renown could be at least decent if they made it account bound instead of character bound, but I think that aside they should circle back to finding their own identity again without having to rip stuff from other games. They think they're competing but they're just diluting themselves.

I mean I'm not mad, I'd rather them take what's good from other game and implement them/improve them than leave something out just because "oh they did it already we can't". I just hope it allows for harder difficulties for rewards I might actually want, maybe some sort of challenge mode 

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to copy something that can be good is different than one thats bad. For example, if blizzard copied runescape 3 e installed a cassino inside the game.

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Blizz is finally getting smart. AI will be the next big thing in games in all sorts of ways and the company that has the most refined AI will have a clear advantage.  It would be really cool if you could run these with your warband or even collect NPCs from the game to run with..... Imagine grouping with Illidan, Thrall, Sylvanus and Anduin. You could even have the NPCs collectable with different looks and abilities. Even "Dark Anduin" from SL. 

This also has tremendous potential for quests and storylines. 

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