Jump to content
FORUMS
Sign in to follow this  
Staff

How Does Soar Work in Patch 10.2.5?

Recommended Posts

67324-demonstration-of-dracthyr-evokers-

Dracthyr's Soar racial ability will work just like regular Dragonriding mounts and work everywhere in Patch 10.2.5.

Blizzard added two new racial passives to Dracthyr's Soar Soar in Patch 10.2.5 to make it support Dynamic Flight everywhere, reducing Soar's cooldowns to 10 seconds.

  • Empowered Soaring Empowered Soaring - Your Soar is empowered after co-opting new flight techniques from the dragons of the Dragon Isles. Soar is now equivalent to dragonriding, granting access to vigor and all dragonriding abilities.
  • Expedited Takeoff Expedited Takeoff - Soar's cooldown is reduced to 10 sec.

As a result, Familiar Skies Familiar Skies has been removed.

Here's a short vid of Soar in Patch 10.2.5. Courtesy of MrGM.

Placeholder for tweet 1725324937701826791
  • Like 2

Share this post


Link to post
Share on other sites

I'm not an evoker player, can't even say I care for the dracthyr as an ingame race, but this is how soar should've been from the start.

  • Thanks 1

Share this post


Link to post
Share on other sites
39 minutes ago, Q said:

I'm not an evoker player, can't even say I care for the dracthyr as an ingame race, but this is how soar should've been from the start.

 

13 minutes ago, Brightamethyst said:

Seriously. Soar already had a cast time and wasn't usable in combat. What was preventing them from just making it full dragonriding at launch?

I'm gonna guess because it would've been a problem in the old world pre 10.2.5

Share this post


Link to post
Share on other sites
34 minutes ago, Huntaer said:

 

I'm gonna guess because it would've been a problem in the old world pre 10.2.5

Maybe, personally I think bots get more out of exploiting chromie time leveling for anything in the old world than they'd get from being able to use evoker soar all the time but idk for certain.

Share this post


Link to post
Share on other sites
18 hours ago, Q said:

Maybe, personally I think bots get more out of exploiting chromie time leveling for anything in the old world than they'd get from being able to use evoker soar all the time but idk for certain.

Nah i mean more as in "omg why can they dragonride in the old zone's and we can't?!"

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard advises all players to keep their Tusks of Mannoroth in the MoP Remix until they fix an important bug affecting the cosmetic item.
      Community Manager Kaivax reassured everyone that they won't have to re-earn all bones on a plate-wearing character to unlock the appearance. For now, though, it's crucial to hold onto the cosmetic in MoP Remix until the bug is fixed.
      (Source)
      We’re working on a fix for this.
      Please hold onto your Tusks. You will not have to re-earn all those bones on a plate-wearing character.
    • By Stan
      Let's take a first look at the War Within world bosses and their drops!
      Patch 11.0 ships with 4 world bosses that will spawn on a fixed rotation in one of the new zones.
      Kordac, the Dormant Protector

      Aggregation of Horrors

      Shurral, Atrocity of the Undersea

      Orta, the Broken Mountain

      Loot Tables
      The world bosses have a shared loot table with only 1 unique ring to each boss.
      All the bosses drop item level 590 (Champion 3/8 Track) gear.
      Dornish Warden's Coat Lightseeker's Robes Sturdy Chitinous Striders Abyssal Tendril Tights Girdle of the Gleaming Dawn Crystal Star Cuisses Deep Dweller's Tabi Stone Gaze Ceinture Seal of the Void-Touched (Aggregation of Horrors) Seal of the Broken Mountain (Orta) Seal of the Abyssal Terror (Shurral) Seal of the Silent Vigil (Kordac)
    • By Stan
      In case you've missed it, here are all the class changes that went live in the latest War Within Alpha build.
      Death Knight
      Runic Protection- Your chance to be critically struck is reduced by 3% and your Armor is increased by 3%. 6%. Sudden Doom- Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost no 10 less Runic Power and critically strike. Additionally, your next Death Coil and Epidemic will burst 1 Festering Wound. Blood Draw- When you fall below 30% health you drain 0 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 3 2 min. Subduing Grasp- When you pull an enemy the damage they deal to you is reduced by 4% 6% for 6 sec. Shattered Frost (New)- When Frost Strike consumes 5 Razorice stacks, it deals 50% of the damage dealt to nearby enemies. Deals reduced damage beyond 8 targets. Unyielding Will (New)- Anti-Magic Shell's cooldown is increased by 20 sec and it now also removes all harmful magic effects when activated. Evoker
      Expanded Lungs- Fire Breath's damage over time is increased by 20%. 15%. Dream Breath's heal over time is increased by 20% 15%. Fan the Flames- Casting Engulf reignites all active Enkindles increasing their remaining damage or healing over time by 100% Enkindle, extending its duration by 100%. Everburning Flame- Fire Breath causes enemies to take 20% increased damage from your Red spells. Red spells extend the duration of your Fire Breath's damage over time by 1 sec. Instability Matrix- Each time you cast an empower spell, unstable time magic reduces its cooldown by up to 10 6 sec. Energy Loop- Disintegrate deals 20% 35% more damage and generates 0 mana over its duration. Consume Flame- Engulf consumes 8 4 sec of Fire Breath from the target, detonating it and damaging all nearby targets equal to 200% 300% of the amount consumed, reduced beyond 5 targets. Lifecinders- Renewing Blaze also applies to 1 your target or 1 nearby injured allies when cast. Feed the Flames- After casting 9 Pyres, your next Pyre will explode into a Firestorm Pyre and Disintegrate deal 20% increased damage to enemies within your Firestorm. Snapfire- Living Flame has a 15% chance to reset the cooldown of Firestorm, andmake your next one instant cast, and deal 100% increased damage. Pyre has a 15% chance to cause your next Firestorm to be instantly cast without triggering its cooldown, and deal 100% increased damage. Imminent Destruction- Deep Breath reduces the Essence costs of Disintegrate and Pyre by 1 and increases their damage by 10% for 10 12 sec after you land. Traveling Flame- Engulf causes increases the duration of Fire Breath by 8 sec and causes it to spread to a nearby target. If no valid targets are present, its duration is refreshed. Chrono Flame- Living Flame is enhanced with Bronze magic, repeating 15% of the damage or healing you dealt to the target in the last 5 sec as Arcane, up to [ 200% 250% of Spell Power ]. Firestorm- An explosion bombards the target area with white-hot embers, dealing [ 231.8% 198.72% of Spell Power ] Fire damage to enemies over 12 sec. Hunter
      Lunar Storm- Every 15 sec your next Wildfire Bomb summons a celestial owl that conjures a 10 yd radius Lunar Storm at the target's location for 8 sec. An A random enemy affected by Sentinel within your Lunar Storm gets struck for [ 75% of Attack Power ] Arcane damage every 0.4 sec. Any target struck by this effect takes 10% increased damage from you and your pet for 8 sec. Mage
      Deep Impact- Meteor's damage is increased by 20% but is now split evenly between all enemies hit. Meteor now turns one target hit into a Living Bomb. Additionally, its cooldown is reduced by 15 sec. Time Loop- When you gain apply a stack of Arcane Battery Debilitation, you have a small 10% chance to gain apply another stack of Arcane Battery Debilitation. This effect can trigger off of itself. Sunfury Execution- Searing Touch damage bonus threshold increased to 35%. Searing Touch Scorch deals 175% increased damage and is guaranteed to Critical Strike when the target is below 30% health. Scorch's critical strike threshold is increased to 35%. Scorch Scorches an enemy for [ 24.4% of Spell Power ] Fire damage. Scorch is a guaranteed critical strike and increases your movement speed by 30% for 3 sec when cast on a target below 30% health. Castable while moving. Siphon Storm- Evocation grants 1 Arcane Charge, channels 50% faster and while channeling Evocation, your Intellect is increased by 2% every 0.5 sec. Lasts 30 20 sec. From the Ashes- Increases Mastery by 2% for each charge of Phoenix Flames on cooldown and your direct-damage critical strikes reduce its cooldown by 1 sec. Your direct-damage spells to targets affected by Charring Embers reduce the cooldown of Phoenix Flames by 1 sec Leydrinker- Consuming Every 5 times you consume Nether Precision, your next Arcane Blast echoes, repeating its damage at 25% effectiveness to the primary target and up to two nearby enemies. Consuming Nether Precision has a 15% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% effectiveness to the primary target and up to four nearby enemies Flame Accelerant- Every 12 seconds, your next non-instant Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time. Aether Attunement- Consuming Clearcasting has a 15% chance to grant When you gain 4 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement. Aether Attunement : Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage. Frostfire Mastery- Your damaging Fire spells generate 1 stack of Fire Mastery and Frost spells generate 1 stack of Frost Mastery. Fire Mastery increases your haste is increased by 1%, and Frost Mastery increases your Mastery by 1% for 12 sec, stacking up to 8 times each. Adding stacks does not refresh duration. Arcane Battery- Consuming Clearcasting grants increased spell damage. 1% for 30 sec, stacking up to 4%.  Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.0%. Wizened Wit- The cast time of Arcane Blast is reduced by 10% 5%. Charring Embers- Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 6% 4% for 14 sec. Phoenix Reborn- When your direct damage spells hit an enemy affected by Charring Embers 20 times the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use. Nether Munitions- When your Magi's Spark or your Improved Touch of the Magi detonates, it increases the damage all affected targets take from you by 8% 6% for 12 sec. Quickflame- Flamestrike damage increased by 25%. 20%. Energized Familiar- During Arcane Surge Time Warp or other similar effects, your Familiar fires 4 bolts instead of 1. Damage from your Arcane Familiar has a small chance to grant you up to 2% of your maximum mana. Call of the Sun King- Phoenix Flames Phoenix Flames deals 15% increased damage. Pheonix Flames deals 15% increased damage and gains 1 additional charge. Surging Urge (New)- Arcane Surge damage increased by 5% per Arcane Charge. Monk
      Pool of Mists- Your Renewing Mist spell now has 3 charges and reduces the remaining cooldown of Rising Sun Kick by 1.0 sec. Your Rising Sun Kick spell now reduces the remaining cooldown of Renewing Mist by 1.0 sec. Mantra of Purity- When cast on yourself, your single-target healing spells heal for 10% more and grant a restore an additional [ 50% 150% of Spell Power ] heal health over 6 sec. Storm, Earth, and Fire- Split into 3 elemental spirits for 15 sec, each spirit dealing 42% 40% of normal damage and healing. You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies. While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target. Flurry of Xuen- Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [ 300% 200% of Attack Power ] Physical damage in a 10 yd cone, damage reduced beyond 5 targets. Invoking Xuen, the White Tiger activates Flurry of Xuen. Spiritual Focus- Normal: Every 2 Chi you spend reduces the cooldown of Storm, Earth, and Fire by 1 1.0 sec. Serenity : Every 2 Chi you spend reduces the cooldown of Serenity by 0.3 sec. Vivacious Vivification- Every 10 sec, your next Vivify becomes instant and its healing is increased by 20%. Xuen's Guidance- Teachings of the Monastery has a 15% chance to refund a charge when consumed. The damage of Tiger Palm is increased by 30%. 15%. Yu'lon's Whisper- Activating Thunder Focus causes you to exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 147.5% of Spell Power ] over 2 sec. While channeling Mana Tea you exhale the breath of Yu'lon, healing up to 5 allies within 15 yards for [ 3.5% of Spell Power ] every 9.5 sec. Refreshing Jade Wind- Summon a whirling tornado around you, causing [ 277.7% of Spell Power ] healing over 15 6 sec to up to 6 allies within 10 yards. Heart of the Jade Serpent- Consuming causes your next Storm, Earth, and Fire to call upon Yu'lon to decrease the cooldown time of by 75% for 8 sec. Refreshing Jade Wind (New)- Thunder Focus Tea summons a whirling tornado around you, causing [ 1,322.4% of Spell Power ] healing over 6 sec to up to 6 allies within 10 yards. Chi Harmony (New)- Renewing Mist increases its target's healing received from you by 50% for the first 8 sec of its duration, but cannot jump to a new target during this time. Paladin
      Will of the Dawn- Movement speed increased by 5% while above 80% health. When your health is brought below 35%, your movement speed is increased by 40% for 5 sec. Cannot occur more than once every 60 sec sec. sec Lingering Radiance- Dawnlight leaves an Eternal Flame for 12 sec on allies or a Greater Judgment on enemies when they expire or are extended it expires or is extended. Sun's Avatar- During Avenging Wrath, you become linked to your Dawnlights, causing [ 30% of Spell Power ] Radiant damage to enemies or [ 30% of Spell Power ] healing to allies that pass through the beams, reduced beyond 5 targets. Activating Avenging Wrath applies 4 Dawnlight Dawnlights onto nearby allies or enemies and increases Dawnlight's duration by 25%. Priest
      Collapsing Void- Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 10%. After Entropic Rift ends, ends it collapses collapses, and pulls enemies within 15 yds, dealing [ 550% of Spell Power ] Shadow damage split amongst them. enemy targets within 15 yds. Shadow Crash- Hurl Aim a bolt of slow-moving Shadow energy at your target, the destination, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Void Crash (New)- Hurl a bolt of slow-moving Void energy at your target, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Rogue
      Deal Fate- Sinister Strike generates generate an 1 additional combo point when it they strikes strike an additional time. Sanguine Stratagem (New)- Gain 1 additional max combo point. Your finishing moves that consume more than 5 combo points have increased effects, and your finishing moves deal 5% increased damage. Follow the Blood (New)- Fan of Knives, Shuriken Storm, Crimson Tempest, and Black Powder deal 20% additional damage while 3 or more enemies are afflicted with Rupture. Bait and Switch (New)- Evasion reduces magical damage taken by 20%. Cloak of Shadows reduces physical damage taken by 20%. Symbolic Victory (New)- Symbols of Death additionally increases the damage of your next Eviscerate or Black Powder by 10%. Shroud of Night (New)- Shroud of Concealment duration increased by 5 sec. Shaman
      Pulse Capacitor- [NYI] Increases the damage and healing of done by Surging Totem by 25%. Supportive Imbuements- [NYI] Learn a new weapon imbue, Tidecaller's Guard. Can only be applied to shields. Increases your healing done by 2% and increases the duration of your Healing Stream Totem and Cloudburst Totem by 3 sec. Tidecaller's Guard Imbue your shield with the element of Water for 60 min. Your healing done is increased by 2% and the duration of your Healing Stream Totem and Couldburst Totem is increased by 3 sec. Wind Barrier- [NYI] If you have a totem active, your totems grant you a shield absorbing damage for 30 sec every 30 seconds totem grants you a shield absorbing [ 6% of mhp ] damage for 30 sec every 30 sec. Earthsurge- [NYI] Allies affected by your Earthen Wall Totem, Ancestral Protection Totem, and Earthliving effect receive 10% increased healing from you. Warlock
      Conflagration of Chaos- Conflagrate and Shadowburn have a 25% 50% chance to guarantee your next cast of the ability to critically strike, and increase its damage by your critical strike chance. Emberstorm- Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%. 20%. Scalding Flames- Increases the damage of Immolate by 13%. 25% and its duration by 3 sec. Master Ritualist- Ritual of Ruin requires 2 5 less Soul Shards spent. Mark of Shatug- Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% 244.44% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash. Fire and Brimstone- Incinerate now also hits all enemies near your target for 13% 25% damage. Dimension Ripper [NYI] (New)- Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned. Demonfire Mastery (New)- Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster. Unstable Rifts [NYI] (New)- Bolts from Dimensional Rift deal 0% of the damage dealt to nearby enemies. Avatar of Destruction (New)- Consuming Ritual of Ruin summons an Overfiend for 8 sec. Summon Overfiend Generates 1 Soul Shard Fragment every 0.5 sec and casts Chaos Bolt at its summoner's target, dealing Chaos damage. Lessons of Space-Time [NYI] (New)- While you have a Dimensional Rift open, all of your damage is increased by 0%. Fiendish Cruelty (New)- When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 sec. Blistering Atrophy (New)- Increases the damage of Shadowburn by 20%. The critical strike chance of Shadowburn is increased by an additional 50% when damaging a target that is at or below 30% health. Indiscriminate Flames (New)- Backdraft increases the damage of your next Chaos Bolt by 5% and increases the critical strike chance of your next Incinerate or Soul Fire by 35%. Improved Chaos Bolt (New)- Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 sec. Decimation (New)- Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%. Flame Rift [NYI] (New)- Dimensional Rift can now summon a powerful Flame Rift.
    • By Stan
      Say goodbye to Flightstones and hello to Valorstones in the War Within expansion.
      In the War Within expansion, Flightstones have been renamed Valorstones, and you'll unlock them when you reach Level 80. Valorstones are commonly awarded for completing almost all types of seasonal content, including max-level campaign quests.
      They function just like Dragonflight Flightstones for upgrading gear.
      Your character can hold up to 2,000 Valorstones, as shown in the screenshot.

      The crest system from Dragonflight is also making a comeback, with new crests being added each season.
    • By Stan
      ConzilF2P has shattered the speed clear record for Temple of the Jade Serpent in MoP Remix, completing it with their Level 20 character in under 50 seconds and beating the previous record by an impressive 10 seconds!
      Yesterday, we showcased what a trial character with 8,000 threads could achieve by clearing the Temple of the Jade Serpent in 1 minute. Today, that record has been obliterated by ConzilF2P, who managed to complete the same dungeon in under 50 seconds with their Level 20 character and 10,166 threads!
      Check out the full video of this incredible run below.
      You are most welcome and congrats!
×
×
  • Create New...