Jump to content
FORUMS
Sign in to follow this  
Staff

Warcraft's Narrative Evolution: Ion Hazzikostas Discusses Future Storytelling and Tackling Complexity in WoW

Recommended Posts

Sn-mka-obrazovky-2023-12-18-o-19-32-49.j

When a new player comes across two Anduins in Stormwind, it can be quite puzzling. Let's see what Ion Hazzikostas has to say about the evolving Warcraft narrative.

Warcraft's storyline is intricate, spanning nine expansions with some details tucked away in books and secondary sources. This can make the plot seem confusing for beginners just starting their journey in the game.

Game Director Ion Hazzikostas recently admitted that he and Chris Metzen have been discussing the Warcraft storyline. As reported by PC Gamer, Hazzikostas is open to the possibility of evolving how World of Warcraft narrates its tales in the future. He said, "I can completely acknowledge that is a weakness... Chris Metzen and I chatted about it a bunch recently."

Ion also mentioned that he's unsure if gameplay is always the most effective way to convey the story. He expressed concerns about the complexity of catching up with several expansions' worth of backstory, noting that it could be overwhelming.

Take, for instance, Anduin, a key character in the upcoming 'War Within' expansion. His story might be somewhat perplexing for newcomers. Questions like "What is Anduin's backstory?" and "What has he lost?" could arise, indicating the issues new players face in grasping the full context of the Warcraft universe.

You can read the full post here.

  • Like 3

Share this post


Link to post
Share on other sites

I mean, it would help if the storyline was consistent and didn't have so many super-glaring plotholes.     It was claimed by Blizzard at one point that they had lore guys who checked to make sure every story worked with existing plot...that has been proven definitively false.

 

Share this post


Link to post
Share on other sites
5 minutes ago, Migol said:

I mean, it would help if the storyline was consistent and didn't have so many super-glaring plotholes.     It was claimed by Blizzard at one point that they had lore guys who checked to make sure every story worked with existing plot...that has been proven definitively false.

 

What aspects of the storyline do you think need the most attention for better consistency?

Share this post


Link to post
Share on other sites

I'm torn. I think it should all be in game but I also think that FF has it all in game and it's too much. WoW's player base would quit if it had to do the equivalent of MSQ.

Vanilla did it right imo. Stories and side stories were all in game but they weren't so overarching as to bog the game down.

  • Thanks 1

Share this post


Link to post
Share on other sites
Just now, Staff said:

What aspects of the storyline do you think need the most attention for better consistency?

I mean you can find problems literally everywhere.    There is an obvious disconnect between the in game told story, the books, the cinematics, etc.     We see a cinematic of Sylvannas deciding on the spot to burn the tree because she got mad at a dying night elf  (seconds earlier she commanded someone to be ready to secure the tree).   That is then walked back by Blizzard because she obviously planned to do it all along as part of her "master plan".     We have Christy Golden accidentally admit that she's writing stories about lore-essential characters but isn't given any guidance on what the plan is for those characters.   We are told that the Jailor, who is imprisoned in a realm noone can escape from ever, is also somehow behind all the plot that has ever occurred basically.     We are told that a lot of Night Elfs who died at the hands of Sylvannas accepted Undeath and joined Sylvannas...because they were so angry at Tyrande and Elune not saving them from Sylvasnnas.     And that's all just from Shadowlands.

You have a plotline from Legion that has us in light-mechs, or zooming around in a high powered Draneii spaceship shooting giant lasers and dodging a swipe from space-satan as we return.    Space Satan stabs the planet as he gets sucked away with a Giant Sword.    Then the new expansion comes and in the opening cinematic...the alliance is using wooden siege technology assaulting a horde side that's still in mud-huts and whose technology height is a stone castle metal spikes.     The Sword is used in opening quests and we're told that while sacrificing our weapons stopped the worst of the poison it's still slow-killing Azeroth.    Also there's a faction War brewing.

We proceed to completely ignore the sword and mostly ignore the faction war as we head to new islands to fight an old god (fake), blood trolls, pirates, a real old god, some mechagnomes and some naga.     And end up forgetting the sword exists.

To wrap it up, the biggest problems I have with the story is

1) A lack of consistency between expansions.     It's jarring how Khadgar, Thrall, and entire races seem to suddenly no longer exist expansion to expansion.   

2) Absolute nonsense happening in-game story/quests.     Too many examples of this to count

3) Noone seems to have a good plan for creating new characters, we have a revolving set that sometimes turn good or evil on a dime.

 

  • Like 1

Share this post


Link to post
Share on other sites
40 minutes ago, Prophet001 said:

I'm torn. I think it should all be in game but I also think that FF has it all in game and it's too much. WoW's player base would quit if it had to do the equivalent of MSQ.

Vanilla did it right imo. Stories and side stories were all in game but they weren't so overarching as to bog the game down.

fo me its quite simple. 

im not a big reader i am not goinge to frok out money for books just to get story for a game i already pay monthly for. so in my eyes nothing that happens in the books is valid canon so if they say you need to read the books to completly understand the story there story is completly broken cause they dont want to tell me parts of it.

blizzard is not a book company its a game company. if they want to make books for people that like to read or for people that arent that into games but like the story thats fine but they need to tell me the whole story in the game or it does not exist

Share this post


Link to post
Share on other sites
1 hour ago, Migol said:

I mean, it would help if the storyline was consistent and didn't have so many super-glaring plotholes.

Right? Every expansion a new writing team comes in with new plans and new ideas, and retcons everything in their wake. At this point the lore completely falls to pieces if you so much as glance at it sideways, but we're supposed to just ignore that.

Not to mention a large amount of the story and lore isn't even in game at all. A huge number of major plot points and character arcs are hidden away in novels that most people will never read.

Share this post


Link to post
Share on other sites
3 hours ago, Migol said:

I mean, it would help if the storyline was consistent and didn't have so many super-glaring plotholes.     It was claimed by Blizzard at one point that they had lore guys who checked to make sure every story worked with existing plot...that has been proven definitively false.

Their lore-checking guys are doing a poor job. A lot of it stems from too many writers and reliance on additional materials, some stories do not make any sense without books, they just appear out of nowhere for those who never read them. Other issues likely come from changing story to fit the gameplay. Also, when you look at older lore, it's obvious that Sargeras and Burning Legion were supposed to be the final threat, but when they changed it, other enemies had to be made up. Probably Burning Legion was meant to be a recurring threat, but this is no longer the case. Another thing, one of the writers (I think it was Danuser) was apparently a fan of writing from The Game of Thrones tv show, so it's possible they are changing the story to surprise their audience (when people could possibly figure something out). There is a lot of disconnection, like introducing new races and factions just for the sake of introducing new races and factions, which we aren't going to see after we are done with their continent. This makes lore feel even more disconnected. 

Share this post


Link to post
Share on other sites

I gave up on the retail "story line" a long time ago. Things get so disconnected and it all feels like it's being made up on the fly. I enjoy the game for the fun of playing these days, but it really sucks because the RPG aspect is really gone from WoW and it's all about getting gear instead of immersing yourself in a cool story.

I'm happy to have Hardcore because, despite already knowing all the story, it feels a lot like it once did since the old world is so alive on hardcore servers. It would be nice to feel some level of connection to the story again but I don't see the state of retail at a place where they can actually fix this.

Share this post


Link to post
Share on other sites

Retail should reflect the current state of the game (up to the most recent plot events). They should remove the old npcs that triggered events three expansions ago and update those quests or maybe fill in the story through npcs. That was the whole point of the Chromie Time thing for leveling. That these stories, quests and npcs have not gone away, they just exist elsewhere and you can still experience that part of the game if you want to. 

Share this post


Link to post
Share on other sites

The lore, yes. But what about the quest and story presentation? A dull textbox most of the time. At least have some tts-tech, or ai voices. I recently went 300 hrs into BG3 and it was/is a blast, with voiceacting and mocap.

Share this post


Link to post
Share on other sites
7 hours ago, Ken007 said:

Retail should reflect the current state of the game (up to the most recent plot events). They should remove the old npcs that triggered events three expansions ago and update those quests or maybe fill in the story through npcs. That was the whole point of the Chromie Time thing for leveling. That these stories, quests and npcs have not gone away, they just exist elsewhere and you can still experience that part of the game if you want to. 

I agree. Chromie was supposed to make it all cleaned up. I am leveling another ALT now and just still trying to figure out where to go is miserable. Unless its one of the xpacs that is on a different land or planet you are just going to see quest everywhere from different content. 

 

For lore I just wish there was a story so far option. I dont catch every ending to an expansion or raid and not knowing some of this stuff has just made me not bother in retail. 

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Find out which specs were the most popular during the third week of Season 4.

      DISCLAIMER
      The following post is based on data taken from u.gg, which has combined thousands of parses from live servers.
      The Most Popular Specializations for Mythic+ in Season 4 Week 3
      This week's affixes are Fortified, Afflicted, and Raging.
      An upward arrow (▲) represents an increase in popularity, while a downward arrow (▼) represents a decrease, compared to the previous week.
      The Most Popular DPS Specializations
      Shadow Priest saw a significant increase in popularity this week. Other DPS specs like Fire Mage or Beast Mastery Hunter slightly decreased in popularity.
      Shadow Priest - 17.9% (▲2.9%) Retribution Paladin - 13.9% (▲0.1%) Augmentation Evoker - 11.0% (▲3.1%) Destruction Warlock - 6.4% (▲0.6%) Fire Mage - 5.6% (▼0.3%) Frost Mage - 4.9% (▲1.1%) Beast Mastery Hunter - 3.7% (▼1.1%) Outlaw Rogue - 2.9% (▼0.9%) Devastation Evoker - 2.7% (▼0.9%) Demonology Warlock - 2.6% (▼1.1%) Balance Druid - 2.5% (▲0.2%) Havoc Demon Hunter - 2.4% (▼0.7%) Arms Warrior - 2.4% (▼1.0%) Windwalker Monk - 2.1% (▼0.5%) Elemental Shaman - 2.0% (▼0.1%) Fury Warrior - 1.8% (▼0.1%) Unholy Death Knight - 1.7% (▼0.2%) Enhancement Shaman - 1.6% (▼0.2%) Arcane Mage - 1.5% (▼0.2%) Assassination Rogue - 1.5% (▼0.1%) Subtlety Rogue - 1.5% (▼0.1%) Feral Druid - 1.5% (▼0.1%) Marksmanship Hunter - 1.5% (▼0.2%) Frost Death Knight - 1.5% (▼0.1%) Survival Hunter - 1.4% (▼0.2%) Affliction Warlock - 1.4% (▼0.1%)
      The Most Popular Tanks
      Vengeance DH saw a notable increase in popularity this week while other tank specs saw a decrease.
      Vengeance Demon Hunter - 64.7% (▲5.4%) Protection Paladin - 9.5% (▼1.4%) Blood Death Knight - 7.8% (▼1.8%) Guardian Druid - 7.3% (▼0.9%) Protection Warrior - 5.5% (▼0.3%) Brewmaster Monk - 5.1% (▼1.1%)
      The Most Popular Healers
      We see Restoration Druid rising in popularity among the healers by nearly 5% this week. 
      Restoration Druid - 36.0% (▲4.9%) Mistweaver Monk - 16.2% (▼0.7%) Holy Priest - 14.2% (▼0.1%) Restoration Shaman - 12.6% (▼1.7%) Preservation Evoker - 7.3% (▼1.3%) Discipline Priest - 6.9% (▼0.4%) Holy Paladin - 6.8% (▼0.7%)
    • By Stan
      Blizzard has added a completely new category to the Great Vault in the War Within. Find out more about the updated requirements!
      While we can't bring up the UI on the Alpha, based on datamining, we were able to figure out that the PvP row has been completely removed and replaced with a World row, as indicated by the new global strings for Build 54675.
      GREAT_VAULT_REWARDS_WORLD_INCOMPLETE - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a Great Vault reward. World activities count as Tier 0.|n|nThe item level of your reward will be based on your highest run this week.1 GREAT_VAULT_REWARDS_WORLD_COMPLETED_FIRST - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a second Great Vault reward. World activities count as Tier 0.1 GREAT_VAULT_REWARDS_WORLD_COMPLETED_SECOND - Complete %1$d more |4delve:delves; or |4world activity:world activities; this week to unlock a third Great Vault reward. World activities count as Tier 0.1 WEEKLY_REWARDS_THRESHOLD_WORLD - Complete %d |4Delve:Delves; or |4World Activity:World Activities; GREAT_VAULT_WORLD_TIER - Tier %s WEEKLY_REWARDS_ITEM_LEVEL_WORLD - Item Level %1$d - (Tier %2$d) WEEKLY_REWARDS_COMPLETE_WORLD - Complete a Tier %1$d delve or higher to increase this reward's item level. New World Category
      As you can see, you can complete delves or other world activities to unlock items in the new World row, which is cool for players who do not want to do Mythic+ or Raids.
      To unlock items in the new row, you must complete 3/6/12 delves or world activities. Completing world activities will be equivalent to completing a certain Tier of delves.
      To increase the reward's item level, you must complete Delves at a higher tier. We have 9 tiers in total with the last two being only for bragging rights (awarding cosmetics).
      Great Vault Requirements in the War Within
      Here are the updated requirements for the weekly chest in the War Within.
      Raids
      Defeat 2/4/6 raid bosses to unlock slots 1-3. Dungeons
      Complete 1/4/8 Heroic, Mythic, or Timewalking dungeons to unlock slots 1-3. World
      Complete 3/6/12 Delves or world activities to unlock slots 1-3.
    • By Stan
      Struggling in delves? The new Determination buff has got your back in the War Within.
      If you’ve ever done LFR, you’re probably familiar with the Determination buff. When your raid wipes, your damage, healing, and health get a boost. Now, this same mechanic is coming to delves, which is surprising given that delves can be tackled solo or in a group.
      Delver's Determination is a buff you receive when you die too much in delves. It increases your damage, healing, and health by 5%, stacking. Every delve ends with a boss fight. If you’re finding the final boss too challenging, don’t worry. You’ll gain a stack of Delver's Determination every time the boss defeats you, giving you a better chance to succeed on your next try.

    • By Stan
      Here is a recap of the latest Shadow Priest changes from the War Within Alpha.
      Priest
      Entropic Rift- Mind Blast tears open an Entropic Rift that follows the enemy for 10 8 sec. Enemies caught in its path suffer [ 80% of Spell Power ] Shadow damage every 1 sec while within its reach. Void Empowerment- Summoning an Entropic Rift empowers your next Power Word: Shield to be 80% more effective  extends the duration of your 5 shortest Atonements by 1 sec. Darkening Horizon- Void Blast increases the duration of Entropic Rift by 1.0 sec, up to a maximum of 5 3 sec. Shadow Crash- Hurl a bolt of slow-moving Shadow energy at the destination, your target, dealing [ 63.11% of Spell Power ] Shadow damage to all enemies within 8 yds. Generates 6 Insanity. Depth of Shadows- Shadow Word: Death has a high chance to summon a Shadowfiend for 5 sec Chance is increased against lower health targets. when damaging targets below 20% health
    • By Stan
      Interested in the latest Paladin changes from the War Within Alpha? We've got you covered!
      Paladin
      Light of the Titans- Word of Glory heals for an additional 20% [ 131.2% of Attack Power ] over 15 sec. Increased by 50% 100% if cast on yourself while you are afflicted by a harmful damage over time effect. Bulwark of Order- Avenger's Shield also shields you for 8 sec, absorbing 30% 50% as much damage as it dealt, up to 30% 50% of your maximum health. Radiant Glory- Wake of Ashes activates grants you Avenging Wrath for 10 sec. Your other damaging abilities have Each Holy Power spent has a chance to activate grant you Avenging Wrath for 5 sec. Valiance- Consuming Shining Light or Infusion of Light extends the duration of any active armaments by 3.0 sec, or reduces the cooldown by 3.0 sec if none exist reduces the cooldown of Holy Armaments by 3.0 sec. Crusader's Resolve- Enemies hit by Avenger's Shield deal 2% 10% reduced melee damage to you for 10 sec. Multiple applications may overlap, up to a maximum of 3. Avenger's Shield- Normal: Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Bulwark of Order : Hurls your shield at an enemy target, dealing [ 66.31% of Attack Power ] Holy damage, interrupting and silencing the non-Player target for 3 sec, and then jumping to 2 additional nearby enemies. Shields you for 8 sec, absorbing 30% 50% as much damage as it dealt. Sanctuary- While in your Consecration, your damage taken is reduced by an additional 5%.  Consecration's benefits persist for 4 seconds after you leave it. Solidarity- If an ally picks up an Armament, you also gain its benefits. If you pick up an Aramement, a narby ally also gains its benefits. If you bestow an Armament upon an ally, you also gain its benefits. If you bestow an Armanent upon yourself, a nearby ally also gains its benefits.  Strength in Adversity- For each target hit by Avenger's Shield, gain 2% 5% parry for 15 sec. Bastion of Light- Your next 3 5 casts of Judgment generate 2 additional Shield of the Righteous or Word of Glory cost no Holy Power.
×
×
  • Create New...