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Blizzard have another big class tuning pass coming with next week's reset, this time focusing on Druids, Shamans, Rogues, Paladins and just a little bit of Hunter. We also got some Gnomeregan changes in as well.
Update: the Seal of Martyrdom + Art of War change was, well, changed, as Aggrend explains below:
Seal of Martyrdom (Source)
Wanted to chime in and provide a quick update to this note:
We’ve decided not to send this specific part of the paladin changes live on Tuesday.
While this could arguably be considered a bug, we are simply going to let it ride as it is not nearly as problematic as the second part of the bug that allowed weapon procs to trigger the full damage of Seal of Martyrdom.
That separate bug fix to prevent Martyrdom from proccing from Frost Oil and other procs will go live as planned but we understand that for some it was an interesting interaction. It’s never a great time when you feel like you caught a “fun detected” nerf, and while we couldn’t really allow this bug to continue in its current form for obvious reasons, we are currently discussing ways to recapture some of what made it interesting and some of the power it provided without the somewhat janky and unintuitive behavior.
We appreciate your feedback around this and are looking forward to continuing to provide regular updates and adjustments as the phase rolls on.
And here are the actual class changes coming:
SoD Class Tuning Feb 27 (Source)
As we continue to monitor class performance and player feedback in Season of Discovery, we’ve designed the following tuning adjustments, which we intend to implement with scheduled weekly maintenance:
Lifebloom mana cost reduced by 50%. Developers’ notes: Lifebloom refunds half its new base mana cost per stack when it expires or is dispelled. This part has always functioned in this way, and we’ve seen a bit of confusion around how the mana return portion of Lifebloom functions. Living Seed now heals for 50% of the critical heal that planted the seed (was 30%). This heal now blooms from non-periodic healing received, in addition to any damage taken. Nourish mana cost reduced by 27%. Moonkin Form now also reduces the mana cost of Moonfire by 50% and increases Moonfire periodic damage by 50%. Sunfire also benefits from this change. Moonkins can now cast non-healing Restoration spells without cancelling their shapeshift. This includes: Remove Curse, Remove Poison, Abolish Poison, Innervate, Rebirth, Revive, Mark of the Wild, and Gift of the Wild. Fury of Stormrage improved: when this rune makes Healing Touch instant, it now also makes it castable in all shapeshift forms. Hunter
Dual Wield Specialization no longer grants a 30% damage bonus to Raptor Strike for wielding two weapons of the same type. Paladin
Crusader Strike now deals Holy damage instead of Physical damage, ignoring armor, and is now affected by Holy damage prevention. Crusader Strike is still considered a melee attack, and not a spell. Seal of Martyrdom will no longer be triggered by Frost Oil or other weapon procs. Rogue
Redirect no longer triggers or is affected by the global cooldown, and its own cooldown has been reduced to 10 seconds. Developers’ notes: when Redirect is combined in a macro with other Combo Point related abilities, it often does not function as expected. We recommend not including it in such macros. Main Gauche now generates 3 combo points on your target and base Energy cost reduced to 15. Just a Flesh Wound threat bonus increased such that Rogue tanks will generate approximately 30% more threat. Shaman
Two-Handed Mastery rune now also provides 10% increased Attack Power and 10% increased chance to hit with spells after hitting a target with a two-handed weapon. Shamanistic Rage rune now grants 5% of the Shaman’s maximum mana per
second, instead of a value scaling from Attack Power, Spell Power, or Healing Power. Spirit of the Alpha rune now grants the casting Shaman 20% increased Attack Power if they cast the spell on a target other than themselves. Earth Shield mana cost reduced by 67%, and charges increased from 3 to 9. The base amount healed now properly scales with level and is about 50% higher than previously at level 40. Power Surge tooltip revised to clarify functionality. This rune periodically grants mana every 5 seconds, equal to 15% of the Shaman’s intellect. Some potential timing issues that could have sometimes made it give less mana than intended have been fixed. Ancestral Guidance cooldown reduced to 1 minute (was 2 minutes). Gnomeregan
The increased armor value of certain mechanical bosses in Gnomeregan has been reduced slightly. Developers’ notes: The higher armor values on certain mechanical enemies in Gnomeregan was correct and intended, but we will adjust the armor on Crowd Pummeler 9-60 and Mekingeer Thermaplugg slightly to provide up to a 10% increase in physical damage received, depending on modifiers present. We also checked the Mechanical Managerie, and it is using the correct armor values.
Blizzard is nerfing Mythic Tindral with next week's maintenance, reducing his health and the health of Fiery Vines by 10%.
During our next scheduled weekly maintenance, we’ll make the following adjustments:
Amirdrassil, the Dream’s Hope
Tindral Sageswift Tindral’s health reduced by 10% in Mythic difficulty. Fiery Vines’ health reduced by 10% in Mythic difficulty.
During one raid, we got to see the Fyr'alath bad luck protection buff work wonders, yielding 12 drops from a single Fyrakk kill.
Sacolas shared an interesting shot on Reddit, showing 12 Fyr'alaths dropping simultaneously! This might just be the record for the most Fyr'alath the Dreamrender drops we've seen from a single kill to date. Sadly, the original poster missed out on the quest item, and looted instead a Greater Ember of Fyr'alath. Here's hoping for better luck next week!
What's the highest number of Fyr'alaths you've seen drop from one kill? Let us know in the comments below!
The World Quest for Fathom Dweller is finally up on EU servers after almost a year. Check out how to summon Kosumoth the Hungering and get the mount before others do!
Here's what the mount looks like.
The quest won't pop up by itself. Instead, you must unlock it.
First, download a WoW Addon that shows you coordinates to figure out where you are and where you need to be. Something like MapCoords or TomTom will do. Head to Broken Shore 37/71 and talk to Drak'thul. Head to 57/52 and enter the Musty Cave. Click on the Mound of Dirt that is hard to notice. You will receive Weathered Relic. Return to 37/71 and talk to Drak'thul again and go through all his dialog options. Now comes the more difficult part. You must click on 10 Hungering Orbs in the exact order. If another player clicks on them, it takes approximately 20 minutes for them to become clickable again, so they have a cooldown. Here are coords for all the Hungering Orbs: Azsuna: 37/37: The first orb is located in a secret cave behind the tree. Stormheim: 33/75: The second orb is located in a cave where Kangaxx is. Val'sharah 41/80 Find another secret cave located inside a tree. The third orb is guarded by an Elemental. Broken Shore 31/76: You will find an underwater cave that hides the fourth orb. Azsuna 59/12: Behind the crystals is yet another secret cave. The fifth orb is located on the ground next to a broken table. Stormheim 67/14: Near the underwater shark is a crevice that leads to a cave that contains the sixth orb. Try to avoid the steams, as they deal high damage. This orb may be the most difficult for you to get. Highmountain 52/36: Enter the Haglands and follow the path to your right. Above halfway down (55/36), you want to jump down to a ledge with a cave. Do not enter the first cave since it's a decoy. Instead, turn right and head to the actual cave to find the seventh orb. Azsuna 54/26: Under the bushes near a tree is another secret cave. The eighth orb is somewhat hidden, too, located in a bush near a pillar inside the cave. Broken Isles World Map 50/91: Find underwater wreckage to get through a secret cave. This one is hard to explain, so we advise you to check out MadSeasonShow's video (timestamp). You will find the ninth orb to your right. Broken Shore 37/71: Head back to Drak'thul and click the final orb on the table behind him. After you click it, the DANGER: Kosumoth the Hungering World Quest spawns at 46/49 on the Broken Isles World Map. Kill Kosumoth to receive Fathom Dweller. Note that you have a chance to get the Hungering Claw instead of the mount. It just so happens that the reward is the mount right now. Check out the video guide by MadSeasonShow for more details!
Blizzard have announced that they will be significantly changing the Oracle Priest Hero Talent tree, following player feedback and internal testing. It seems the tree's focus will no longer be on replacing Power Infusion.
Oracle Hero Talents (Source)
Thank you to everyone who provided feedback on the Oracle Hero Talent tree.
One of our goals in sharing these Hero Talent trees so early in the process was to give us adequate time to evaluate and change things as necessary. After reading your feedback, discussing the talent tree, and playtesting the concept internally, we’ve decided to revisit the Oracle tree, especially regarding its focus on replacing Power Infusion.