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Starym

Dragonflight 10.2.5 Hotfixes, January 23rd

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We have some more class tweaks for Paladins and Warlocks in today's hotfixes, but the main feature is quite a few nerfs for Dawn of the Infinite: Rise of Murozond, and then there's some PvP changes to finish.

Blizzard Logo January 23 (Source)

Classes

Dungeons

  • Mythic+
    • Dawn of the Infinite: Rise of Murozond
      • Valow, Timesworn Keeper health reduced by 16%.
      • Lerai, Timesworn Maiden health reduced by 16%, and Ancient Radiance recast time increased.
      • Spurlok, Timesworn Sentinel health reduced by 16%, and Shrouding Sandstorm's recast time increased.
      • Tyr, the Infinite Keeper Radiant Barrier damage absorb reduced by 15%.
      • Infinite Riftmage health reduced by 10%, and Infinite Burn recast time increased.
      • Time-Lost Battlefield Battle Senses / Thirst for Battle damage reduced by 20%, and Bladestorm movement reduction increased from 33% to 50%.
      • Chrono-Lord Deios Temporal Breath initial damage reduced by 16%, and damage-over-time effect reduced by 14%.
      • Infinite Keeper health reduced by 10%, and Chronal Burn damage reduced by 15%, and Infinite Blast damage reduced by 10%.

Player versus Player

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I wonder why it takes half a year for them to realize that rise was two times harder than any other dungeon from day 1. I remember that first Deios nerf with -10% health and that was it. Overgeared people were dying left and right after 10 seconds of the fight, that was the dumbest nerf ever.

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2 hours ago, dragonoob44 said:

I wonder why it takes half a year for them to realize that rise was two times harder than any other dungeon from day 1. I remember that first Deios nerf with -10% health and that was it. Overgeared people were dying left and right after 10 seconds of the fight, that was the dumbest nerf ever.

That tank buster is absolute rudeness. Junk will take you out.

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3 hours ago, dragonoob44 said:

I wonder why it takes half a year for them to realize that rise was two times harder than any other dungeon from day 1. I remember that first Deios nerf with -10% health and that was it. Overgeared people were dying left and right after 10 seconds of the fight, that was the dumbest nerf ever.

Yep, it's just incompetence with balancing and always has been. It's ridiculous

 

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