Jump to content
FORUMS
Sign in to follow this  
Staff

A List of All Runes Coming in Season of Discovery Phase 2

Recommended Posts

Sn-mka-obrazovky-2024-01-30-o-22-50-48.j

We've datamined all the new runes coming in Season of Discovery Phase 2. If you'd like to discover them yourself, please refrain from reading this post.

Please keep in mind the following runes may change at any time during the testing. Some spells may be experimental and not intended for release.

Druid

  • Berserk - When activated, this ability causes your Mangle (Bear) ability to hit up to 3 targets and have no cooldown, and reduces the energy cost of all your Cat Form abilities by 50%.  Lasts 15 sec. Requires Bear Form, Cat Form, or Dire Bear Form to activate. Clears the effect of Fear and makes you immune to Fear for the duration.
  • Efflorescence - Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for X every 2 sec for 30 sec.
  • Survival Instincts - When activated, this grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost. Useable in any form. In addition, you regenerate 5 rage every time you dodge while in Bear Form or Dire Bear Form, 10 energy while in Cat Form, or 1% of your maximum mana while in any other form.
  • King of the Jungle - Tiger's Fury now increases all physical damage you deal by 15% instead of by a flat value, and instantly grants you 60 Energy. It is no longer on the global cooldown, but it now has its own 30 sec cooldown.
  • Improved Frenzy Regeneration - our Frenzied Regeneration can now be used in all forms or while not shapeshifted. It now converts your active resource into health every second for 10 sec. Up to 10 Rage, 10 Energy, or 5% base Mana is converted per second into up to 10% health.
  • Dreamstate - Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.
  • Eclipse - Starfire increases the critical strike chance of your next two Wraths by 30%, and Wrath increases the critical strike chance of your next Starfire by 30%, both effects stacking up to 4 charges. Both spells also gain 70% chance at all times to not lose casting time when you take damage.
  • Galewinds - Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.
  • Improved Barkskin - Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted.
  • Nourish - Heals a friendly target for X. Heals for an additional 20% if you have a Rejuvenation, Regrowth, Lifebloom, or Wild Growth effect active on the target. This spell benefits from and triggers all effects associated with Healing Touch.
  • Gore - Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear). Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury.

Hunter

  • Aspect of the Viper - The hunter takes on the aspect of the viper, causing your ranged and melee auto attacks to regenerate mana but reducing your total damage done by 10%.  In addition, you gain 10% of maximum mana every 3 sec.  Mana gained is based on the speed of your weapon. Only one Aspect can be active at a time.
  • Expose Weakness - Your melee and ranged criticals increase your attack power by 40% of your current Agility for 7 sec.
  • T.N.T. - Increases the damage done by Explosive Shot and all your damaging traps by 10%.
  • Focus Fire - Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed. Lasts 20 sec. Your pet gains Frenzy each time it uses a Basic Attack, increasing its melee attack speed by 6% for 10 sec, stacking up to 5 times.
  • Melee Specialist - Raptor Strike cooldown reduced to 3 sec and is now instant, Mongoose Bite cooldown removed, and Raptor Strike has a 30% chance on each attack not to trigger its cooldown.
  • Invigoration - When your pet scores a critical hit with a special ability, you instantly regenerate 5% of your maximum mana.
  • Trap Launcher - Your Traps can now be placed at any location within 40 yards, and can be placed while you are in combat. Additionally, your Fire-based and Frost-based traps now have separate shared cooldowns.
  • Dual Wield Specialization - Increases the damage done by your offhand weapon by 50%, causes your Raptor Strike to strike with both weapons when you are dual-wielding, and Raptor Strike deals 30% increased damage when you are wielding two weapons of the same type.
  • Steady Shot - A steady shot that causes 60% ranged weapon damage.

Mage

  • Balefire Bolt - Unleash a reality-distorting burst of raw magic at your enemy, dealing X to X Spellfire damage.  Each time you cast Balefire Bolt, the damage of your next Balefire Bolt within 30 sec will be increased by 10% and your Spirit will be decreased by 10% for 30 sec, both stacking up to 10 times. If your Spirit reaches 0 as consequence, you will immediately die. This spell will be checked against the lower of the target's Arcane and Fire resists.
  • Brain Freeze - Your Frost damage spells with chilling effects have a 15% chance to cause your next Fireball, Spellfrost Bolt, or Frostfire Bolt spell to be instant cast and cost no mana.
  • Chronostatic Observation - Heals a friendly target for X. Fuses Arcane, Fire, and Frost magic to freeze chronomantic energy into a stored state for later use. You can hold this energy for up to 15 sec before it combusts and expires. When unleashed, heals a friendly target for X. This spell is considered Arcane, Fire, and Frost for interactions with other spells, talents, and effects.
  • Displacement - Teleports back to where you last cast Blink from and resets the cooldown on Blink. Only usable within 10 sec of casting Blink.
  • Dreamstate - Your damaging spell critical strikes grant you 50% of your mana regeneration while casting for 8 sec and increase Nature damage dealt to the target by 20% for 12 sec.
  • Deep Freeze - Stuns the target for 5 sec.  Only usable on Frozen targets.  Deals X to X damage to targets permanently immune to Stun.
  • Frostfire Bolt - Launches a bolt of frostfire at the enemy, causing X Frostfire damage, slowing movement speed by 40% and causing an additional X Frostfire damage over 9 sec. This spell will be checked against the lower of the target's Frost and Fire resists and counts as both Frost and Fire damage.
  • Molten Armor - Causes X Fire damage when hit, increases your spell critical strike chance by 5%, and reduces the chance you are critically hit by 5%.  Only one type of Armor spell can be active on the Mage at any time.  Lasts 30 min.
  • Hot Streak - Any time you score 2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, or Living Bomb, your next Pyroblast spell cast within 10 sec will be instant cast.
  • Missile Barrage - Gives your Arcane Blast a 40% chance, and your Fireball and Frostbolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the mana cost by 100%, and missiles will fire every 0.5 secs.
  • Temporal Anomaly - Launches an orb of temporal energy which slowly moves forward and every 2 sec grants all nearby party members a shield absorbing X damage for 15 sec.
  • Spell Power - Increases critical strike damage bonus of all spells by 50%.
  • Spellfrost Bolt - Launches a bolt of spellfrost at the enemy, causing X Spellfrost damage and slowing movement speed by 40% for 9 sec. This spell will be checked against the lower of the target's Frost and Arcane resists and counts as both Frost and Arcane damage.

Paladin

  • Enlightened Judgements - Increases the range on your Judgement by 30 yards and your spell hit with all spells by 17%.
  • Fanaticism - Increases your critical strike chance with Holy spells by 18%.
  • Improved Hammer of Wrath - The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
  • Improved Sanctuary - Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary by 30% of your shield block value.
  • Infusion of Light - Increases the damage done by your Holy Shock by 20%, and your damaging critical strikes with Holy Shock reset the cooldowns on Holy Shock and Exorcism and refund the cost of Holy Shock.
  • Light's Grace - Your Holy Light spell reduces the cast time of your next Holy Light spell by 0.5 sec. Lasts 15 sec.
  • Purifying Power - Reduces the cooldown on Exorcism and Holy Wrath by 50%, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets for 2 sec.
  • Sacred Shield - Each time the target takes damage they gain a Sacred Shield, absorbing 500 damage and increasing the paladin's chance to critically hit with Flash of Light by 50% for up to 6 sec.  They cannot gain this effect more than once every 6 sec.  Lasts 6 sec.
  • Guarded by the Light - Each time you hit a target with your melee weapon, you gain 5% of your maximum mana per 3 sec for 15 sec, but the amount healed by your Flash of Light, Holy Light, and Holy Shock spells is reduced by 50% during this mana regeneration.
  • Sheath of Light - Dealing damage with your melee weapon increases your spell power by an amount equal to 30% of your attack power for 1 min. In addition, your critical healing spells heal the target for 60% of the healed amount over 12 sec.
  • The Art of War - Your melee critical strikes reset the cooldowns on Holy Shock and Exorcism.
  • Wrath - Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance equal to your melee critical strike chance.

Priest

  • Dispersion - You disperse into pure Shadow energy, reducing all damage taken by 90%.  You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced and clears all snare and movement impairing effects when cast, and makes you immune to them while dispersed.
  • Divine Aegis - Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 sec.
  • Despair - Periodic damage from your spells can now be critical strikes. (Mind Flay, Holy Fire, Mind Sear, Shadow Word: Pain, Void Plague)
  • Empowered Renew - Your Renew now heals one extra time immediately when applied, and gains 15% increased benefit each time it heals from your bonus healing effects. In addition, your Renew can now be active on targets affected by another Priest's Renew.
  • Pain Suppression - Instantly reduces all damage taken by a friendly target by 40% and increases resistance to Dispel mechanics by 65% for 8 sec.
  • Mind Spike - Blasts the target for X to X Shadowfrost damage, and increases the critical strike chance of your next Mind Blast on the target by 30%, stacking up to 3 times.
  • Renewed Hope - Your heals from Flash Heal, Lesser Heal, Heal, Greater Heal, and Penance have 10% increased critical effect chance when cast on targets with Weakened Soul.
  • Shadowfiend - Creates a shadowy fiend to attack the target.  Caster receives 5% mana when the Shadowfiend attacks. Lasts 15 sec.
  • Void Zone - Summons a void zone in the target area that deals X Shadow damage to enemies that stand within it every second for 10 sec.
  • Surge of Light - Critical spellcasts cause your next Smite, Flash Heal, or Binding Heal cast within 15 sec to be instant cast.
  • Spirit of the Redeemer - Activate to become the Spirit of Redemption for 30 sec. While in this form, you can cast any healing spell free of cost, but you cannot move, attack, be attacked, or be targeted by any spells or effects. Requires Spirit of Redemption talent to activate, and you will no longer enter Spirit of Redemption  upon dying.

Rogue

  • Poisoned Knife - Instantly throw your off-hand weapon to deal normal off-hand weapon damage with a 100% chance to apply the poison from your off-hand weapon to the target. Awards 1 combo point. Poisoned Knife benefits from all talents and effects that trigger from or modify Sinister Strike.
  • Honor Among Thieves - When any player in your party critically hits with a spell or ability, you gain a combo point on your current target.  This effect cannot occur more than once every second.
  • Combat Potency - You have a 20% chance to gain 15 Energy every time you deal melee damage with your off-hand weapon.
  • Focused Attacks - You gain 2 Energy every time you deal a melee or ranged critical strike.
  • Master of Subtlety - Attacks made while stealthed and for 6 seconds after breaking stealth cause an additional 10% damage.
  • Rolling with the Punches - Each time you Dodge or Parry, you gain 6% increased Health, stacking up to 5 times.
  • Shuriken Toss - Throw a shuriken at your enemy dealing damage equal to 25% of your Attack Power, and also strike up to 4 additional nearby targets. Awards 1 combo point.
  • Shadowstep - Attempts to step through the shadows and reappear behind your enemy and increases movement speed by 70% for 3 sec.
  • Waylay - Your Ambush and Backstab hits unbalance your target, increasing the time between their melee attacks by 10%, and reducing movement speed by 50% for 8 sec.

Shaman

  • Ancestral Awakening - When you critically heal with your Healing Wave or Lesser Healing Wave you summon an Ancestral spirit to aid you, instantly healing the lowest percentage health party member within 40 yards for 30% of the amount healed.
  • Decoy Totem - Summons a Decoy Totem for 10 sec with 5 health at the feet of the target that will redirect the next melee or ranged attack made against the target to the totem instead. The totem also grants the target immunity to movement impairing effects for 10 sec
  • Fire Nova - Your Fire Nova Totem spell is replaced with Fire Nova, which causes your current Fire totem to emit damage at its location.
  • Maelstrom Weapon - When you deal damage with a melee attack, you have a chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lesser Healing Wave, Healing Wave, Chain Heal, or Lava Burst spell by 20%. Stacks up to 5 times. Lasts 30 sec.
  • Power Surge - Each time Flame Shock deals damage, it has a 5% chance to reset the cooldown on Lava Burst and Chain Lightning and make the next Lava Burst, Chain Heal, or Chain Lightning within 10 sec instant.
  • Spirit of the Alpha - Infuses the target with the spirit of an alpha wolf, increasing all threat generated by the target by 45% for 30 min. Limit 1 target.
  • Two-Handed Mastery - Each time you strike an enemy with a two-handed weapon, you gain 30% attack speed with two-handed weapons for 10 sec.

Warlock

  • Backdraft - Your Conflagrate ability also grants 30% spellcasting haste for 10 sec.
  • Demonic Knowledge - Increases your spell damage and healing by a value equal to 10% of your Demon pet's total Stamina plus Intellect.
  • Dance of the Wicked - You and your demon pet gain dodge chance equal to your spell critical strike chance each time you deal a critical strike to an enemy, and also both regain 2% of maximum mana.
  • Immolation Aura - Burns nearby enemies for X damage every 2 seconds, and reduces all magic damage taken by 10%. Lasts until cancelled.
  • Grimoire of Synergy - Recite from a dark tome, granting damage done by you or your summoned demon a 5% chance to increase the damage done by the other by 5% for 15 sec. Recitation lasts 30 min.
  • Invocation - Refreshing Corruption, Immolate, Curse of Agony, or Siphon Life when it has less than 6 seconds duration remaining will cause you to deal instant damage to the target equal to one period of that spell's periodic damage.
  • Pandemic - Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes.
  • Shadow and Flame - Your critical strikes with Fire and Shadow spells increase your Fire and Shadow damage done by 10% for 10 sec.
  • Summon Felguard - Summons a Felguard under the command of the Warlock. The Felguard benefits from all talents and effects that trigger from or benefit any of your other Demon minions.
  • Shadowflame - Targets in a cone in front of the caster take X Shadow damage and an additional X Fire damage over 8 sec. This effect can be consumed with Conflagrate.
  • Unstable Affliction - Shadow energy slowly destroys the target, causing X damage over 15 sec. In addition, if the Unstable Affliction is dispelled it will cause X damage to the dispeller and silence them for 5 sec. Only one Unstable Affliction or Immolate per Warlock can be active on any one target.

Warrior

  • Blood Surge - Heroic Strike, Bloodthirst, and Whirlwind have a 30% chance to make your next Slam within 15 sec instant and cost no Rage.
  • Enraged Regeneration - Heals you for 30% of your maximum health over 10 sec, but can only be used while Enrage, Berserker Rage, or Bloodrage is active. Useable while Stunned.
  • Focused Rage - Reduces the rage cost of your offensive abilities by 3.
  • Commanding Shout - The warrior shouts, increasing the Stamina of all party members within 30 yards by 2.  Lasts 2 min.
  • Intervene - Run at high speed towards a party member, intercepting the next melee or ranged attack made against them as well as reducing their total threat by 10%.
  • Precise Timing - Slam is now instant but has a 6 second cooldown.
  • Rampage - Warrior goes on a rampage, increasing attack power by 2% and causing most successful melee attacks to increase attack power by an additional 2%.  This effect will stack up to 5 times.  Lasts 30 sec.  This ability can only be used after scoring a critical hit.
  • Rallying Cry - Let loose a rallying cry, granting all party and raid members within 40 yards 15% increased maximum health for 10 sec.
  • Sword and Board - When your Devastate and Revenge abilities deal damage they have a 30% chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost by 100% for 5 sec.
  • Taste for Blood - Whenever your Rend ability causes damage, your Overpower ability will activate for 9 sec or 1 attack.  This effect will not occur more than once every 6 sec.
  • Shield Mastery - Increases all physical damage you deal by 10% while you have a shield equipped, and reduces the duration of all Disarm effects used against you by 50%.  This does not stack with other Disarm duration reducing effects.
  • Vigilance - Focus your protective gaze on a party or raid member, reducing their damage taken by 3% and transferring 10% of the threat they cause to you.  In addition, each time they are hit by an attack your Taunt cooldown is refreshed.  Lasts 30 min.  This effect can only be on one target at a time.
  • Wrecking Crew - Your melee critical hits Enrage you, increasing all physical damage caused by 10% for 12 sec.  This effect does not stack with Enrage.

Share this post


Link to post
Share on other sites

Why is this even obtainable as a list? Is this not the entire reason of it being called 'Season of Discovery'?

 

Never been interested in classic but just seems to defeat the concept

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Starym
      We're doing a hotfix combo today, as the Dragonflight part is pretty small and SoD has plenty of changes! Retail only brings two fixes, one for Rogues and one for Waycrest, while SoD has plenty of class changes, as well as quest XP buffs, PvP event improvements and more.
      February 21 (Source)
      Classes
      Rogue Outlaw Fixed an issue with Echoing Reprimand that allowed Slice and Dice to trigger effects like Ruthlessness and Restless Blades as if spending 7 combo points. Dungeons
      Waycrest Manor Fixed an issue where receiving Aura of Dread can interrupt a player's channel.  
      WoW Classic: Season of Discovery
      Elite and Dungeon Quests now grant additional bonus experience. The Dismantle enchant now procs more often for casters and melee. The vendor price of Ez-Thro Radiation Bombs and High-Yield Radiation Bomb has been reduced. Players in the Spirit World can now resurrect at Chained Spirits for up to 30 minutes after a Blood Moon ends. Spirit of Redemption Form will no longer instantly cancel if you attempt to cast spells not allowed in that form. Doing so now returns an error message. A Zandalarian Emissary can now be found atop the Durotar zeppelin tower. Mage Spell Power now benefits the critical strike damage of Spellfrost Bolt. Rogue Preparation now properly resets the cooldowns of Quick Draw, Between the Eyes, and Redirect. Shuriken Toss will no longer sometimes cause loss of combo points when a Rogue is talented into Seal Fate and a bounced Shuriken crits a secondary target. Shaman Offhand Stormstrike hits can now correctly trigger weapon procs, including Windfury Weapon and Flurry. Healing Rain no longer has a variant height for its animation. The Healing Rain cloud now always appears just above player's heads. Warlock Haunt will now properly increase the damage done by Siphon Life. Developers’ notes: Siphon Life behaves like Drain Life and will only be increased by Haunt if it is cast while Haunt is already active. These abilities do not dynamically update their values when Haunt is applied or falls off.
    • By Stan
      A trinket from Gnomeregan has ported a player to somewhere they shouldn't be in Season of Discovery Phase 2...
      A Reddit user named SerrOleg recently shared an unusual experience with a Gnomeregan trinket known as "Aragriar's Whimsical World Warper." This unique item, dropped by Electrocutioner 6000, is designed to teleport players to random locations every four hours, thanks to its "Aragriar's Wild Ride" effect. 
      In some instances, you'll wind up somewhere you shouldn't be. In this specific scenario, the player got teleported to Northern Northshire and this is probably not an area where players should be, so they got affected with two spells/effects. The first one is called "TEST DEVELOPER DEBUG SPELL" and the tooltip says: "I don't think I'm supposed to be here..."
      However, adventures can sometimes take an unexpected turn. In a peculiar incident, SerrOleg found themselves teleported to Northern Northshire, a location presumably off-limits to players. Upon arrival, they were hit with two mysterious spells/effects. The first, "TEST DEVELOPER DEBUG SPELL," came with a tooltip message, "I don't think I'm supposed to be here...," hinting at the unintended nature of their visit.
      The second spell, named as "GM Freeze," is typically used by Game Masters to immobilize players in place, further indicating that this detour was far from ordinary.
      I recall this happening frequently during the Alpha/Beta PTR. Whenever you wandered into an area that hadn't been opened yet, you'd automatically get teleported back to your Hearthstone location after a short while. The trinket really brings a unique flavor to the Season of Discovery with its teleportation, don't you think?
    • By Starym
      The class tuning has arrived and we have even more changes than initially announced, as well as buffs for Gnomeregan Salvage!
      February 20 (Source)
      WoW Classic: Season of Discovery
      Increased the number of crafting materials found in Boxes of Gnomeregan Salvage and slightly increased the drop rate of Grime-Encrusted Salvage throughout Gnomeregan. Druid Berserk now also increases the number of targets struck by Lacerate while it is active. Starsurge bonus damage to Starfire increased to 80% (was 66%). Corrected a bug causing this bonus damage to be lower than intended at level 40. Swipe now scales with attack power, gaining 10% of attack power as damage. Threat caused by Swipe greatly increased. Rip duration increased to 16 seconds (was 12 seconds). Hunter Raptor Strike damage when the Melee Specialist rune is active is now normalized weapon damage. Paladin Fixed an issue where Fiery Weapon enchantment and Seal of Martyrdom were triggering each other. Neither can be triggered by the other any longer. Fixed an issue where Fiery Blaze and Fiery Weapon enchantments could trigger or be triggered by Seal of Martyrdom. Those interactions do not happen anymore. Priest Mind Spike damage increased by 10%. Void Plague damage increased by 10%. Shadow Word: Death base damage before modifiers decreased by 40% and spellpower coefficient adusted to 42.9% (was 64.3%). Developers’ notes: Overall, this should result in a 33-40% damage reduction on Shadow Word: Death, depending on the amount of spellpower the priest has. Shadow Word: Death has been doing a larger percentage of overall priest damage than intended, and we feel like this could begin to put additional pressure on healers in PvE, as spellpower gear improves and the damage that priests inflict on themselves continues to scale upwards. It could also prove to be increasingly oppressive in PvP, as it’s an instant attack that can be used on the move, from range, with very little counterplay. Rogue Shuriken Toss bounce range reduced to 10 yards (was 15 yards). Developers’ notes: This should reduce the chance of it bouncing a little too far and pulling extra packs in dungeons. It now matches the range of other chain spells like Chain Lightning and Avenger’s Shield. Shaman Fixed an issue where Fire Nova did not benefit properly from Elemental Mastery. The Dual-Wield Specialization rune now provides 50% bonus damage to your offhand weapon swings. Lava Lash now gains 50% increased damage if Flametongue Weapon is imbued on your offhand. The proc chance of Maelstrom Weapon is now roughly 50% higher when your main hand weapon or your two-hand weapon is imbued with Windfury Weapon.
    • By Staff
      Blizzard has acknowledged a bug related to the Gnomeregan raid lockout not resetting as it should after the weekly maintenance in Season of Discovery Phase 2. They're looking into the problem and will share more details shortly.
      (Source)
      Greetings,
      We are aware of an issue that caused some players who became saved to Gnomeregan between 7:00AM PST on Monday, Feb 19th and 7:00AM PST this morning (Tuesday Feb, 20th) to not properly have their raid lockout reset during today’s maintenance as expected.
      We are currently investigating this issue and hope to have more information very soon. We greatly appreciate your patience and we apologize for the inconvenience.
      – The WoW Classic Team
    • By Staff
      Blizzard has commented on AoE threat in Season of Discovery Phase 2 and explained their aim for a balance where classes can reliably manage 2-3 mobs with difficulties increasing beyond that. 
      This approach, reminiscent of Vanilla WoW, emphasizes strategic crowd control and aggro management over the AoE-focused playstyle found in retail WoW.
      Placeholder for tweet 1758237806407922171
×
×
  • Create New...