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The Most Popular Specializations in Mythic+ in Dragonflight Season 3 Week 13

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Sn-mka-obrazovky-2024-01-21-o-20-31-34.j

We're checking out the most popular specializations in Mythic+ for this week.

DISCLAIMER

The following post is based on data taken from u.gg, which has combined thousands of parses from live servers.

The Most Popular Specializations for Mythic+ in Season 3 Week 13

This week's affixes are Fortified, Volcanic, and Spiteful.

The Most Popular DPS Specializations

  1. Retribution Paladin - 13.2%
  2. Augmentation Evoker - 11.4%
  3. Havoc Demon Hunter - 10.0%
  4. Fire Mage - 9.8%
  5. Outlaw Rogue 7.1%
  6. Demonology Warlock - 5.0%
  7. Shadow Priest - 4.5%
  8. Beast Mastery Hunter - 4.3%
  9. Fury Warrior - 3.6%
  10. Balance Druid - 3.6%
  11. Windwalker Monk - 3.1%
  12. Enhancement Shaman - 2.0%
  13. Frost Mage - 2.0%
  14. Arms Warrior - 1.9%
  15. Destruction Warlock - 1.8%
  16. Unholy Death Knight - 1.7%
  17. Elemental Shaman - 1.7%
  18. Feral Druid - 1.6%
  19. Arcane Mage - 1.6%
  20. Survival Hunter - 1.5%
  21. Frost Death Knight - 1.5%
  22. Affliction Warlock - 1.5%
  23. Devastation Evoker - 1.5%
  24. Assassination Rogue - 1.4%
  25. Marksmanship Hunter - 1.4%
  26. Subtlety Rogue - 1.3%

Snímka obrazovky 2024-02-11 o 12.58.37.jpg

    The Most Popular Tanks

    1. Vengeance Demon Hunter - 53.6%
    2. Protection Paladin - 21.2%
    3. Blood Death Knight - 8.7%
    4. Guardian Druid - 6.5%
    5. Protection Warrior - 5.2%
    6. Brewmaster Monk 4.9%

    Snímka obrazovky 2024-02-11 o 12.58.43.jpg

    The Most Popular Healers

    1. Mistweaver Monk - 29.8%
    2. Restoration Druid - 21.3%
    3. Discipline Priest 18.2%
    4. Restoration Shaman - 10.8%
    5. Holy Priest - 9.1%
    6. Holy Paladin - 6.3%
    7. Preservation Evoker - 4.5%

    Snímka obrazovky 2024-02-11 o 12.58.52.jpg

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    Uncommon Patron

    When literally half of dps specs are represented by under 2% it's time for a rebalance, that is absolutely insane. most players only play their main toon and a good chunk of them only play 1 spec and this barrier to entry for M+ is killing it as a viable end game route for anyone but us hardcore players, and if you're reading this you're hardcore you have to realize just by being on website about wow to learn more puts you in the like top 10% of players.

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    19 hours ago, Grumar said:

    When literally half of dps specs are represented by under 2% it's time for a rebalance, that is absolutely insane. most players only play their main toon and a good chunk of them only play 1 spec and this barrier to entry for M+ is killing it as a viable end game route for anyone but us hardcore players, and if you're reading this you're hardcore you have to realize just by being on website about wow to learn more puts you in the like top 10% of players.

    It's the same issue with tanks when the top 2 tanks have nearly 80% of the popularity and the bottom 3 all average >6%.

    I understand FOTM and meta but this is beyond a joke

    The fact prot warrior was nerfed 1 month into the expansion but they're happy for them and Brew to sit at 5-6 place for 16 months says a lot too about the class balancing team.

    Edited by Cham79
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    With Time Trials already underway for MDI this can be progessively worse for all class categories that are not the current meta specially going into Season 4 till going into the new Expansion.  Yes, there should be some class balances but you still have to fight the general playerbase population when pugging keys for alot of these specs.  For Tanks and Healers, WoW needs to look and underlying damage mititagation from physical vs magical, skill utility, single vs AoE healing, dispelling, and GCD vs CD for large scale dmg, and etc compared to the general populace use of the current meta.  For DPS, on a given key/scenario, WoW needs to look at overall ramp uptime vs simple inlaid rotation; this can be either a rework of select passives of the class tree or and overall passive of the specialization in itself or a change of CD/GCD.  And I'm not touching/talking about what the 1% Cutting Edge/MDI can do with a given spec with this post those players play the game on a completely different playing field compared to the average player that just wants to play the game at their own leisure.

     

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