Jump to content
Sign in to follow this  

The Most Popular Specializations in Mythic+ in Dragonflight Season 3 Week 13

Recommended Posts


We're checking out the most popular specializations in Mythic+ for this week.


The following post is based on data taken from u.gg, which has combined thousands of parses from live servers.

The Most Popular Specializations for Mythic+ in Season 3 Week 13

This week's affixes are Fortified, Volcanic, and Spiteful.

The Most Popular DPS Specializations

  1. Retribution Paladin - 13.2%
  2. Augmentation Evoker - 11.4%
  3. Havoc Demon Hunter - 10.0%
  4. Fire Mage - 9.8%
  5. Outlaw Rogue 7.1%
  6. Demonology Warlock - 5.0%
  7. Shadow Priest - 4.5%
  8. Beast Mastery Hunter - 4.3%
  9. Fury Warrior - 3.6%
  10. Balance Druid - 3.6%
  11. Windwalker Monk - 3.1%
  12. Enhancement Shaman - 2.0%
  13. Frost Mage - 2.0%
  14. Arms Warrior - 1.9%
  15. Destruction Warlock - 1.8%
  16. Unholy Death Knight - 1.7%
  17. Elemental Shaman - 1.7%
  18. Feral Druid - 1.6%
  19. Arcane Mage - 1.6%
  20. Survival Hunter - 1.5%
  21. Frost Death Knight - 1.5%
  22. Affliction Warlock - 1.5%
  23. Devastation Evoker - 1.5%
  24. Assassination Rogue - 1.4%
  25. Marksmanship Hunter - 1.4%
  26. Subtlety Rogue - 1.3%

Snímka obrazovky 2024-02-11 o 12.58.37.jpg

    The Most Popular Tanks

    1. Vengeance Demon Hunter - 53.6%
    2. Protection Paladin - 21.2%
    3. Blood Death Knight - 8.7%
    4. Guardian Druid - 6.5%
    5. Protection Warrior - 5.2%
    6. Brewmaster Monk 4.9%

    Snímka obrazovky 2024-02-11 o 12.58.43.jpg

    The Most Popular Healers

    1. Mistweaver Monk - 29.8%
    2. Restoration Druid - 21.3%
    3. Discipline Priest 18.2%
    4. Restoration Shaman - 10.8%
    5. Holy Priest - 9.1%
    6. Holy Paladin - 6.3%
    7. Preservation Evoker - 4.5%

    Snímka obrazovky 2024-02-11 o 12.58.52.jpg

    Share this post

    Link to post
    Share on other sites
    Uncommon Patron

    When literally half of dps specs are represented by under 2% it's time for a rebalance, that is absolutely insane. most players only play their main toon and a good chunk of them only play 1 spec and this barrier to entry for M+ is killing it as a viable end game route for anyone but us hardcore players, and if you're reading this you're hardcore you have to realize just by being on website about wow to learn more puts you in the like top 10% of players.

    • Like 1
    • Thanks 1

    Share this post

    Link to post
    Share on other sites
    19 hours ago, Grumar said:

    When literally half of dps specs are represented by under 2% it's time for a rebalance, that is absolutely insane. most players only play their main toon and a good chunk of them only play 1 spec and this barrier to entry for M+ is killing it as a viable end game route for anyone but us hardcore players, and if you're reading this you're hardcore you have to realize just by being on website about wow to learn more puts you in the like top 10% of players.

    It's the same issue with tanks when the top 2 tanks have nearly 80% of the popularity and the bottom 3 all average >6%.

    I understand FOTM and meta but this is beyond a joke

    The fact prot warrior was nerfed 1 month into the expansion but they're happy for them and Brew to sit at 5-6 place for 16 months says a lot too about the class balancing team.

    Edited by Cham79
    • Like 1

    Share this post

    Link to post
    Share on other sites

    With Time Trials already underway for MDI this can be progessively worse for all class categories that are not the current meta specially going into Season 4 till going into the new Expansion.  Yes, there should be some class balances but you still have to fight the general playerbase population when pugging keys for alot of these specs.  For Tanks and Healers, WoW needs to look and underlying damage mititagation from physical vs magical, skill utility, single vs AoE healing, dispelling, and GCD vs CD for large scale dmg, and etc compared to the general populace use of the current meta.  For DPS, on a given key/scenario, WoW needs to look at overall ramp uptime vs simple inlaid rotation; this can be either a rework of select passives of the class tree or and overall passive of the specialization in itself or a change of CD/GCD.  And I'm not touching/talking about what the 1% Cutting Edge/MDI can do with a given spec with this post those players play the game on a completely different playing field compared to the average player that just wants to play the game at their own leisure.


    Share this post

    Link to post
    Share on other sites

    Join the conversation

    You can post now and register later. If you have an account, sign in now to post with your account.
    Note: Your post will require moderator approval before it will be visible.

    Reply to this topic...

    ×   Pasted as rich text.   Paste as plain text instead

      Only 75 emoji are allowed.

    ×   Your link has been automatically embedded.   Display as a link instead

    ×   Your previous content has been restored.   Clear editor

    ×   You cannot paste images directly. Upload or insert images from URL.

    Sign in to follow this  

    • Recently Browsing   0 members

      No registered users viewing this page.

    • Similar Content

      • By Staff
        Ash'adar, Harbinger of Dawn previously available in the Trading Post, is now available for purchase through the in-game shop for $25.
        Herald in the heavens astride the ethereal, color-shifting Ash'adar, Harbinger of the Dawn* now available for a limited time** through the in-game shop.
        Add Ash'adar, Harbinger of the Dawn, to your collection of mounts before it leaves for otherworldly adventures on March 31. And, for the fashion-forward, this mount also pairs well with the color-shifting Burden of Unrelenting Justice Transmog Set.
      • By Staff
        The Dreadlord's Regalia Pack is now available for purchase in the store for $20.
        The pack contains two sets Dreadlord's Venombane Set and Dreadlord's Shadowbane Set.

        Click here to buy the Dreadlord's Regalia Pack.
      • By Staff
        Community Manager Kaivax from Blizzard has confirmed that upcoming content (most likely Patch 10.2.6) will be revealed in the coming weeks, along with the reopening of the Public Test Realms.
        In a post on the Community Council forum, Kaivax shared insights into how new council members are chosen. However, the highlight is that we're about to get more details on upcoming content, which is most likely Patch 10.2.6. 
        Blizzard confirmed a while ago the patch would go live some time in March, so this isn't too surprising. On top of that, we also learned that Public Test Realms will re-open for Season 4 testing.
        We're excited to see what Patch 10.2.6 has to offer, and even more for War Within Alpha!
        Yes! Very much so.
        This week, we happen to be in what looks like a lull, because so much focus is on behind-the-scenes work. We’re spinning up the next round of new invites to the Council, which means we’ve been cataloguing and vetting and sorting through the thousands of applications. That also means that players who joined the Council in the first couple of months of 2023 will depart, and that’s a different set of behind-the-scenes work.
        For the devs, there’s currently a lot of focus on upcoming content that is not yet being publicly examined. That will shift in the coming weeks, as we reveal some things and re-open our public test realms and then commit to the exchange of details and feedback that come with it.
      • By Stan
        Lozy, the Guild Master and Founder of Big Dumb Guild (BDG), announced the guild is disbanding after a little over 9 years.
        Pointing to a decline in leadership, the departure of core players, and the loss of sponsorship as the primary reasons for the guild's dissolution, Lozy, the Guild Master of Big Dumb Guild, shared the following thoughts on the guild's website:
        As some of you may have noticed, we haven't really done anything since our kill 2 months ago. Some of this time has been for a break, some for considering which direction to go in the future, and some of it has just been me dragging my feet. After a putting a little over 9 years of my life into running this guild (first raid Oct 28, 2014), I'm announcing the disbanding of BDG as a hardcore/RWF guild.
        A couple of the bigger reasons for this that all kinda work together:
         Decline in leadership, both in quality and quantity. This has mostly been a recent problem, but I definitely don't feel the same level of desire I did back in the Castle/Sanctum days when I was excited to do work. It’s not fair to say raiding became an obligation for me, but the passion and desire was gone. I could have done better. Couple that with having to change out basically my entire officer team twice in the past year, business partners stepping away, and high amounts of stress/anxiety I've been feeling since Castle, I'm left with little motivation to continue this other than inertia. It doesn't feel right for me to give my guys anything short of my best.  Losing core players each tier either to retirement/burnout or taking offers from the top 3 (as they should). Regardless of the quality of their replacements, the process slowed us down and created a sense of a perpetual rebuild that gave the guild something of an identity crisis. Anyone who has been here for even a year knows what I mean, and it sucks. This just isn't something most core raiders on roster want to do again for the 3rd time.  Loss of sponsorship has a lot to do with the above points as well. This mostly ties into the first point of us not doing enough internally to secure our future, but pretty obviously the scene requires money that doesn't exist here anymore. Makes it hard for anyone to justify the time commitment outside of extreme passion, which frankly speaking, most people lose in about two tiers. As for what happened this tier, I think we always knew a rebuild tier was gonna be rough. I thought Aberrus was going to be a rough rebuilding tier with all the stuff we endured post Vault (key players retiring, new officers, handful of people leaving a month before the tier), but we somehow pulled a W4th out of that. It seemed like it was feasible to match that performance, or at least get close, so that's where the expectation got set. After we realized we were not playing up to this standard (early Smolderon), that kinda set us on a path that spiraled down into poor play and attitudes we had to fight through primarily, rather than just fighting the mechanics. I am proud we stuck it out through all that though and finished the tier, as I think it would've felt significantly worse to end halfway through, which looked like a real possibility at one point.  
        I do want to express my sincerest gratitude for everyone who has been through this guild, all 295 of you. If I've learned anything in the past 2 months of not really playing WoW, it's the people that I miss the most, more so than the game. Ultimately, you all are what made this special. Feel free to DM me if you want to talk about the old days, high points, or low points. Anything from the US200 days in early WoD, or one of our INSANE world firsts (Vectis or Desolate Host or Fated Sire woooo), fun games of League or Tabletop, or any of the RWFs we took part in, or just to catch up! I'd be happy to talk to all of you, and wish you great success in life.
        I'd also like to shout out all the officers and leadership that have been in this project with me. I think you all are some of the best gaming friends I've made, and a lot of you have challenged me and pushed me to be a better person and a better leader, and I'll always be thankful for that. There's gonna be a few too many people to list here, but from the early days of US 200th with Glade, Dhaubbs, Comfy, and Bubba, to our nightly era with Maevey, Witts, Cherryvodka, and Darkbard, to our most recent era with Dbzy, Darkfurion, Shampy, Impakt, Hyper, Sloot, Maple, Ftm, Crystal, Wolf, Zoey, and Flawless - I want to thank all of you for the work and sacrifices you put into making this guild a place I will never forget.
        I also want to extend a huge thank you to all the people we worked with at Golden Guardians: Hunter, Spellsy, Danan, and Johnny to name a few. You all truly enabled my dream of participating in the RWF, and I'm not sure how to ever properly thank you all for that.
        To my analyst team this tier - Choice, Doro, John, and Permok: I very much appreciate all the work you did behind the scenes, prepping, and after/before hours to keep me in the raid. Scared to think where we would've been without the instant WA support, or all the late-night Aug TCing, datamining, or anything and everything else. I hope you all can find another home in the scene if you want. Don't be strangers.
        Lastly, I want to thank everyone in the community, in particular the people that tuned into our streams, helped us with crafting, splits, participated in our charity events, or just had fun interactions with our members. You all are the single most important aspect of WoW, and your support meant the world to us. May all your journeys be filled with success and adventure!
        As for myself, I haven't committed to a future direction yet, in game or out of game. I still think there's a lot of passion in me for this game and this community, I just need a few months off to figure it all out after redlining it for 3 years straight. Maybe I'll be a part of the RWF elsewhere, maybe I'll reform with a some friends as a chill(er) nighttime guild for the new expansion (any ex-raiders that made it this far hit me up).
        With heartfelt thanks and best wishes,
        GM/Founder of BDG
      • By Stan
        A Warlock managed to get their hands on Fyr'alath, yet, puzzlingly, their Felguard can't use it even with the Glyph of Felguard.
        The Glyph of Felguard is supposed to let the Felguard wield any random two-handed axe, mace, sword, or polearm from the Warlock's inventory. But for some reason, it just won't work with Fyr'alath the Dreamrender, as you can see in the screenshot below.

        You're probably wondering how the Warlock even looted Fyr'alath the Dreamrender in the first place, right? You can roll for the item when it drops on Mythic Difficulty as opposed to other difficulties where it drops as personal loot.
        Source: Reddit
    • Create New...