Jump to content

David Harbour Reveals Collaboration With Last Epoch!

Recommended Posts


Stranger Things star David Harbour has revealed that he is collaborating with Last Epoch to create his own unique item!

Have you ever wondered if your favorite public personality is a gamer, or if they like the same games you do? Well, fans of David Harbour can now rest assured that he is also a big fan of Last Epoch! 

The star of Stranger Things and Black Widow has revealed that he is a fan of Last Epoch and has collaborated with the developers to create his own unique item for the game! 

David Harbour Collab.jpg

While not all details have been revealed yet, David Harbour has confirmed the collaboration on his Instagram. You can check out his official announcement here: David Harbour - Last Epoch Announcement on IG

In his message on Instagram, David tells us that he is a big fan of the game and has spent many hours playing it, which makes him even more excited to receive his own special item within Last Epoch.

While we do not know much more about the item or how to obtain it, this is still great news for Last Epoch and David Harbour, as well as fans of both!

Of course, we will keep you updated on this item as more information becomes available! So stay tuned for further updates on this and other Last Epoch news.

  • Like 2

Share this post

Link to post
Share on other sites

I absolutely hate this gaming x pop culture crossovers, and how some actors became marketing figures in the industry.

Share this post

Link to post
Share on other sites
19 hours ago, Hypersonic said:

I absolutely hate this gaming x pop culture crossovers, and how some actors became marketing figures in the industry.

Can you share why you hate it?

Share this post

Link to post
Share on other sites
Uncommon Patron

Honestly I don't really like collaborations either but.... this helm looks pretty cool to me plus it has some interesting stats. Probably going to play a Acolyte Necromancer when 1.0 drops.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Neviriah
      A new patch has been deployed for Last Epoch this week. The update adds more camera settings and controller keybinds, as well as some improved performances and bug fixes.
      Let's go over everything you need to know about Last Epoch's latest patch!
      Patch 1.0.6 was released yesterday, April 10th, 2024, and included the following system changes:
      Added Camera Smoothing options to settings: Normal (default/current), Low, and Off. Added functionality to Character Delete screen: The screen will now display the character class/mastery/level. When deleting a character, you are now required to enter the character name to confirm the deletion. The “B” button on controller can now be used to close keybind prompts. After binding a controller button, the cursor now re-focuses on the corresponding binding. Reduced gold turn-in reward for Desert Treasure from 20k to 2k. Added Buff Icon for Bone Armor (Acolyte). Improved performance when picking up Shards. Additionally, a number of bugs have been fixed:
      Fixed an issue where the Mage would T-pose during some animations. Fixed several cases of back-slot clipping and floating capes. Fixed a bug where the Sentinel idle animation with a 2H weapon would behave as if a shield was equipped. Regarding some of the issues with controller:
      Fixed a bug where if a panel was opened with keyboard and mouse, further button presses via controller would activate the assigned skills through the panel. Fixed a bug where when opening the bindings menu, or interacting with it, with a mouse, would result in the bindings disappearing. Fixed a number of bugs with rebinding controller configuration. Fixed a bug where players would continue to run in the direction of their last input if the game became unfocused while moving. A certain number of UI bugs have also been addressed:
      Fixed a bug where player health bars were not appearing in offline. Fixed a bug where Forged Weapons’ health bars could be displayed at top-of-screen instead of the boss’ health bar. Fixed missing Localization in the Gifting panel for resonances. Fixed a bug where Item Tooltips would get stuck when adding a new tab to the stash. Chat channels are now specific to cycle/non-cycle. Fixed a bug where Husk enemies would not have health bars. System bugs that got fixed:
      Fixed a bug in offline where players would not have full health, mana, and potions after logging in or reviving. Fixed a bug where invalid offhand items could be equipped from the forge (eg. catalyst with a bow). Fixed an issue where monolith quest progress would reset if you left the zone/server after starting, but before completing the quest chain. Finally, a good amount of skill bugs have been corrected:
      Fixed a bug where Bone Curse “Signet of Agony” node’s resulting aura would persist after de-speccing out of the skill. Fixed a bug where Erasing Strike’s “Ravenous Void” node’s void beams wouldn’t move in online play. Fixed a bug where Volcanic Orb could be cast in incorrect directions, such as flying up when the cursor was over top of a ridge line. Fixed a bug where if you teleported back to the monolith hub or rest area while a companion was downed, the revive UI would continue to persist even after being revived. Fixed a bug where Manifest Armor was not benefiting from Increased Area for Area Skills stats on items the player is wearing that are applied to Manifest Armor, such as on gloves. Fixed a bug where the Gathering Fury unique bow’s chance to repeat bow abilities was applying to non-bow abilities, and could kill the player if it repeated a Falcon ability. Fixed a bug where Boardman’s Plan’s chance to summon a Storm Totem on hit with Tempest Strike was not working. Fixed a bug where triggered instances of Tempest Strike were not benefiting from the Tempest Strike skill tree. Fixed a bug where Bone Curse’s Marrow Thief node would not grant 10% less damage taken. Fixed a bug where Death Seal’s Skeletal Sheath always granted Bone Armor for a fixed. duration, ignoring the duration Death Seal was active. Fixed a bug where Firebrand’s Galvanize node would disable Brand of Arcanus. Fixed a bug where Flame Rush could cause the player to become invisible. The team at Eleventh Hour Games also planned to include a fix for Death's Embrace, but they were unable to do it in time, therefore it has been delayed until next week's patch.
      You can find the official post on the Last Epoch forums here: Last Epoch Patch 1.0.6 Patch Notes
    • By Neviriah
      Eleventh Hour Games has shared how they are addressing gold exploits and real-money trading in Last Epoch, including the recent actions taken to safeguard the game's economy and maintain fair play.
      The Last Epoch team has raised concerns over a recent gold exploit and other general exploits within the game's online environment. Below, we will cover everything you need to know about the situation and the measures they are implementing to prevent it.
      Eleventh Hour Games has detected several recent exploits, particularly concerning gold, as well as real-money trading (RMT) within Last Epoch's online realm. The team is concerned about the use of these systems and plans to take immediate action if such activities are detected.
      Since the launch of Last Epoch 1.0, two significant exploits have emerged: item duplication through the bazaar (for which a fix has already been deployed) and a gold exploit, which has now also been addressed. 
      In response to the gold exploit, EHG is looking into gold transactions on accounts to identify and permanently ban everyone involved in illegal gold transfers, including buyers and sellers. 
      "We take exploits within Last Epoch very seriously and ensure that any time an exploit comes up, we give it our full and immediate attention." - Eleventh Hour Games
      While the methods of tracking these activities remain secret—to prevent exploiters from countering it—the Last Epoch team is actively banning accounts engaged in RMT services. The aim of this plan is to regulate the in-game economy and reduce inflation within the Merchant's Guild.
      Moving forward, Eleventh Hour Games is committed to not only responding quickly to emerging problems, but also actively preventing them. For more details on the steps taken, you can check the official forum post here: RMT and Exploit Statement
    • By Neviriah
      Yesterday, Last Epoch rolled out Patch 1.0.5, packed with a substantial number of bug fixes, updates to Monolith Ring icons and Announcement banners, as well as additional visual improvements, and much more!
      Here's everything you need know about the many updates and bug fixes that have been made:
      Monolith visuals and performance have been improved, along with several bug fixes Fixed a bug where some channeled movement skills such as Rampage could end abruptly in the Alpine Halls monolith echo Fixed issues with trees obscuring your view in the Hidden Oasis monolith echo Added a fix that will warn players when files must be verified. Fixed Loot filter toggle “X” sensitivity Fixed bugs where the following skills’ damage areas were not scaling with area modifiers from their trees or from items Abyssal Echoes Dancing Strikes (not all parts of the combo were affected by this bug) Erasing Strike (just the initial hit, not the void rifts) Forge Strike Healing Hands Necrotic Mortar (from Summoned Skeletal Mages) Reap (from Reaper Form) Fixed Passive and Skill Tree localization issues Updated visuals for Announcement banners Updated Unique Reward icon in Monoliths from Ring to a generic icon Added missing name to Graveyard Fixed a bug where items sold in Online mode were displaying original price in the “Buy Back” tab Fixed a bug preventing Defensive Conversions from displaying in the character sheet online Fixed a bug where Soul Embers would persist after the dungeon was completed Fixed a bug causing Void Despair to be invisible Fixed an error when leaving Offline mode Fixed a bug where players spawning into a new location would reveal part of the map too soon. The following changes have also been made to Skills and Passives:
      Fixed a bug where the player’s Falcon could fail to be unsummoned after the player has died Fixed a bug where Warpath would cause players to become stuck in place and unable to move Fixed a bug where Drain Life with Blood Pact and Ghostflame with Arteries of Malice would stop channeling when at very low current health Fixed a bug where Healing Hands was still scaling with cast speed instead of melee attack speed when Seraph Blade was allocated Fixed a bug where Gathering Storm was still scaling with melee attack speed instead of cast speed when wielding a staff and Lagonian Diplomacy was allocated Fixed a bug where Thunder Tempests from Tempest Strike’s Cloudburst Conduit could not hit enemies Fixed a bug where Added Spell Damage Affix with Tempest Strike did not work The grace period for your minions now ends when your own grace period ends Fixed a bug where attempts to cast minion-targeted abilities like Dread Shade on minions that were in grace period would always fail Fixed a bug where stationary minions would never leave grace period, resulting in them never attacking For more details and information, as well as updates on future patches, you can visit the official forum post here: Last Epoch Patch 1.0.5 Notes
    • By Neviriah
      Eleventh Hour Games shared an interesting recap of Last Epoch 1.0's first month! Check out the statistics for the most favored classes, masteries, and deadliest bosses!
      The release of Last Epoch's Version 1.0 30 days ago marked the beginning of an epic journey for many adventurers. This milestone allowed players to take on new quests, face challenging enemies, try out new classes and masteries, and explore the vast world of Eterra.
      Since the first month after launch is over, the Eleventh Hour Games team has provided insights into the adventurers’ experiences in Eterra. EHG released statistics on the number of players, highlighting the most popular classes and masteries, and revealing which boss is Eterra's deadliest enemy.
      To see all the details, you can check out the official post on X or directly on the images below.

    • By Neviriah
      Read the heartfelt message of Last Epoch's launch, where the passion of Eleventh Hour Games and the community's continuous support turned early challenges into a triumph for the game.
      The beginning of Last Epoch's launch journey was rocky, but it has since stabilized, allowing Eleventh Hour Games to provide insights into the game's mechanics, the challenges they faced during launch, and the following recovery process. 
      Here are the key takeaways of EHG's message:
      Last Epoch experienced a challenging launch. Despite this, the dedication of the community and the efforts of the Eleventh Hour Games (EHG) team resulted in success. The game welcomed over 1.4 million players, with a peak concurrent player count of approximately 265,000, ranking it 39th on Steam.
      However, what exactly happened during launch?
      How the Game Works 
      Online gameplay involves logging in, selecting a character, and connecting to a game server. This process is supported by multiple online services that manage game data and server connections. These services consist of numerous instances of the same program, making sure that there is a continuous flow, even if one instance fails. Scaling up these services is complex and requires careful design to prevent crashes during high-traffic periods.
      Preparation and Launch Day
      In preparation for launch, EHG worked carefully to identify and resolve any potential service flaws. Despite promising test results and readiness, the launch day brought unexpected issues. The server matching service failed to scale as needed, and an incident with the service host hindered any backend changes, essentially preventing EHG from addressing the problems in real time.
      The Next Five Days 
      The following five days were filled with emergency interventions and risk management. The initial server matcher issue triggered a domino effect, causing cascading failures across systems. Every issue that was resolved was followed by new ones that required a challenging, manual repair process.
      The Final Fix 
      By the fifth day, the majority of backend issues were resolved. This allowed the EHG team to identify a seemingly innocent line of code that, under heavy load, consumed excessive resources and slowed down the entire system. Rectifying this issue brought the game back online, where it has remained stable ever since.
      Lessons Learned
      The team stated that this experience has been a valuable learning opportunity. EHG is now focused on preventing such situations in the future, using the data gathered during the launch for improved testing protocols.
      For further details and an in-depth read about the events, please check out Eleventh Hour Games' official forum post here: Last Epoch 1.0 Launch Retrospective
  • Create New...