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All Season of Discovery Phase 3 Runes Detailed

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We've datamined all new runes coming in Season of Discovery Phase 3 on April 4th!


It's important to note that the information regarding new runes in WoW Classic's Season of Discovery Phase 3 has been derived from datamining and has not been officially confirmed by Blizzard. This means that some of the runes mentioned might not be released as described, or they could be completely changed or removed by the time Phase 3 starts on April 4th, 2024.


  • Efflorescence (Wrists): Your Swiftmend now also causes Efflorescence, healing all party members within 15 yards of the Swiftmend target's location for 142 every 2 sec for 30 sec.
  • Elune's Fires (Wrists): Some of your spells and abilities extend the duration of your damage and healing over time effects on their target.
  • Gale Winds (Head): Increases the damage done by your Hurricane by 100%, it no longer has a cooldown, and its mana cost is reduced by 20%.
  • Gore (Head): Striking a target with Lacerate, Swipe, or Maul has a 15% chance to reset the cooldown on Mangle (Bear) and grant 10 Rage. Striking a target with Mangle (Cat) or Shred has a 5% chance to reset the cooldown on Tiger's Fury.
  • Improved Barkskin (Head): Your Barkskin can now be cast on allies, no longer penalizes melee combat speed or spellcasting time, and can be cast while shapeshifted.
  • Improved Frenzied Regeneration (Wrists): Your Frenzied Regeneration can now be used in all forms or while not shapeshifted. It now converts your active resource into health every second for 10 sec.


  • Catlike Reflexes (Head): Increases your chance to dodge by 20% and your pet's chance to dodge by 9%.
  • Focus Fire (Wrists): Consumes all applications of Frenzy from your pet, increasing your ranged attack speed by 3% and granting 4 Focus to your pet for each application of Frenzy consumed.
  • Lock and Load (Head): Each time one of your traps is triggered, your next Shot ability within 20 sec costs no mana and does not incur a cooldown.
  • Rapid Killing (Head): Reduces the cooldown on Rapid Fire by 2 min, and your next Shot ability within 20 sec after killing a target worth experience or honor deals 20% increased damage.
  • Raptor Fury (Wrists): Raptor Strike increases damage done by Raptor Strike and Mongoose Bite.
  • T.N.T. (Wrists): Increases the damage done by Explosive Shot and all your damaging traps by 10%.


  • Advanced Warding (Head): Increases the magnitude of your Mana Shield, Frost Ward, and Fire Ward by 100%.
  • Balefire Bolt (Wrists): Unleash a reality-distorting burst of raw magic at your enemy.
  • Deep Freeze (Head): Stuns the target for 5 sec. Only usable on Frozen targets.
  • Displacement (Wrists): Teleports back to where you last cast Blink from and resets the cooldown on Blink.
  • Molten Armor (Wrists): Causes Fire damage when hit, increases your spell critical strike chance, and reduces the chance you are critically hit.
  • Temporal Anomaly (Head): Launches an orb of temporal energy which grants all nearby party members a shield.


  • Fanaticism (Head): Increases your critical strike chance with Holy spells.
  • Hammer of the Righteous (Wrists): Hammer the current target and up to 2 additional nearby targets, causing Holy damage.
  • Improved Hammer of Wrath (Wrists): The cooldown on Hammer of Wrath is reset each time it damages an enemy below 10% health.
  • Improved Sanctuary (Head): Increases the damage prevented by your Blessing of Sanctuary by 100%, and increases damage done by your Blessing of Sanctuary.
  • Light's Grace (Head): Your Holy Light spell reduces the cast time of your next Holy Light spell.
  • Purifying Power (Wrists): Reduces the cooldown on Exorcism and Holy Wrath, and Holy Wrath can now be cast at any target and will Stun Undead and Demon targets.
  • Wrath (Head): Your Consecration damage can now be critical strikes, and damage from your Exorcism, Holy Shock, Holy Wrath, and Consecration spells gains additional critical strike chance.


  • Despair (Wrists): Periodic damage from your spells can now be critical strikes.
  • Divine Aegis (Head): Critical heals create a protective shield on the target, absorbing a portion of the amount healed.
  • Eye of the Void (Head): Call an eye of the void to fight for you for 30 sec. The eye can cast a variety of curses on your target.
  • Pain and Suffering (Head): Mind Flay refreshes the duration of your Shadow Word: Pain on the target back to its maximum duration.
  • Surge of Light (Wrists): Critical spellcasts cause your next Smite or Flash Heal cast within 15 sec to be instant cast.
  • Void Zone (Wrists): Summons a void zone in the target area that deals Shadow damage to enemies that stand within it every second.


  • Carnage (Wrists): Your abilities deal increased damage to targets afflicted by one of your Bleed effects.
  • Combat Potency (Head): You have a chance to gain Energy every time you deal melee damage with your off-hand weapon.
  • Cut to the Chase (Wrists): Your Eviscerate and Envenom abilities refresh either your Slice and Dice or your Blade Dance duration to its 5 combo point maximum.
  • Focused Attacks (Head): You gain Energy every time you deal a melee or ranged critical strike.
  • Honor Among Thieves (Head): When any player in your party critically hits with a spell or ability, you gain a combo point on your current target.
  • Unfair Advantage (Wrists): Whenever you dodge an attack you gain an Unfair Advantage, striking back for 100% of your main hand weapon's damage.


  • Burn (Head): Your Flame Shock now strikes up to 3 targets.
  • Mental Dexterity (Head): Dealing damage with your melee weapons increases your Attack Power by 100% of your Intellect, and your spell damage and healing by 30% of your total Attack Power for 1 min.
  • Overcharged (Wrists): Your Lightning Shield never loses charges, now has a 1 sec cooldown, and deals damage to all enemies within 8 yards.
  • Riptide (Wrists): Heals a friendly target for 634 to 691 and another 674 over 15 sec. Your next Chain Heal cast on that primary target within 15 sec will consume the healing over time effect and increase the amount of the Chain Heal by 25%.
  • Rolling Thunder (Wrists): Lightning Bolt and Chain Lightning have a chance to add an additional charge to your active Lightning Shield, up to a maximum of 9 Charges. Earth Shock releases all Lightning Shield charges above 3, dealing their damage to the target.
  • Static Shock (Wrists): Your Lightning Shield now has 9 charges, and your melee attacks have a chance to trigger one of those charges, immediately damaging your target.
  • Tidal Waves (Head): When you cast Chain Heal or Riptide you gain 2 charges of Tidal Waves, which reduces the cast time of your Healing Wave and increases the critical effect chance of your Lesser Healing Wave.


  • Backdraft (Head): Your Conflagrate ability also grants spellcasting haste for a short time.
  • Immolation Aura (Wrists): Burns nearby enemies for damage every 2 seconds, and reduces all magic damage taken.
  • Pandemic (Head): Periodic damage from your Corruption, Unstable Affliction, Curse of Agony, Immolate, Curse of Doom, and Siphon Life abilities can now be critical strikes.
  • Summon Felguard (Wrists): Summons a Felguard under the command of the Warlock.
  • Unstable Affliction (Wrists): Shadow energy slowly destroys the target, causing damage over 15 sec. If Unstable Affliction is dispelled, it will cause damage to the dispeller and silence them.
  • Vengeance (Head): When activated, temporarily grants an increase to your maximum health. Additionally, while in Metamorphosis, Vengeance causes your wings to slow your falling speed.


  • Gladiator Stance (Feet): An aggressive stance that increases damage while wearing a shield and increases block chance but reduces armor and threat generated.
  • Rampage (Wrists): Warrior goes on a rampage, increasing attack power and causing most successful melee attacks to further increase attack power.
  • Shield Mastery (Head): Increases all physical damage you deal while you have a shield equipped, and reduces the duration of all Disarm effects used against you.
  • Sword and Board (Wrists): When your Devastate and Revenge abilities deal damage, they have a chance of refreshing the cooldown of your Shield Slam ability and reducing its Rage cost.
  • Taste for Blood (Head): Whenever your Rend ability causes damage, your Overpower ability will activate for a limited time.
  • Vigilance (Head): Focus your protective gaze on a party or raid member, reducing their damage taken and transferring a portion of the threat they cause to you.
  • Wrecking Crew (Wrists): Your melee critical hits Enrage you, increasing the critical strike damage of all your attacks for a short time.

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Aff with UA and master channeler can turn people into walking disease clouds lol. What is that 5 dots? Corruption, Agony, Immolation, Drain Life, Siphon Life, Unstable Affliction.


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