Jump to content
FORUMS
Somn

Somns Gladiator Guide

Recommended Posts

Still a work in progress and will continually be updated as things are figured out and what not. It's extremely opinionated and probably has inaccuracies or debatable things typed. I made it primarily for friends and my guild but hey, why not post it here and see what you folks think.

 

http://www.somnsucks.com/introduction

 

Any comments would be greatly appreciated, constructive though! Don't gimme any of that nonsense about me being bad that's already in the title of the website....we already know it!

 

Also apologies if I'm not supposed to post links to stuff like this in the forums sad.png I apologize from the bottom of my unnecessarily large warrior codpiece.

 

::EDIT::

 

As of 4:20 (coincidence... I promise :D) the video guides are up on the pages and on youtube. They're a mess though I'm far too sleepy and delirious to be recording audio. I'll have to rerecord them :(

Edited by Somn
  • Like 1

Share this post


Link to post
Share on other sites

Sorry for the double post, but I'm working on the video guides right now. So you can hear my turrable monotone explanation of how to hit buttons well.

Share this post


Link to post
Share on other sites

U SUCK BRAH, U SHUD QUI- No, joking. Sounds nice to me.

 

I have a question tho: if using Heavy Repercussions, shouldn't Shield Slam go in after Shield Charge for added damage?

Share this post


Link to post
Share on other sites

U SUCK BRAH, U SHUD QUI- No, joking. Sounds nice to me.

 

I have a question tho: if using Heavy Repercussions, shouldn't Shield Slam go in after Shield Charge for added damage?

 

Yes it absolutely should assuming that you aren't at a point where you're starved for rage. Gotta make sure that you have the 20 rage for shield charge, and the 30 rage for heroic strike on of it. So 50 rage all totaled or it's better to spend Shield Slam on rage generation and hold your Shield Charge charge for your next Shield Slam when it WILL benefit from HR. Must've mistyped it... Been going since 7pm last night so I'm a bit off on a few fine details hehe

Share this post


Link to post
Share on other sites

Actually I have found an issue with your glyph section.

 

One can not be a TRUE warrior unless they have Blazing Trail. It should be mandatory for all warriors or they must re-roll as sparkle pallys.

Edited by Malleck
  • Like 1

Share this post


Link to post
Share on other sites

Actually I have found an issue with your glyph section.

 

One can not be a TRUE warrior unless they have Blazing Trail. It should be mandatory for all warriors or they must re-roll as sparkle pallys.

 

Very valid point! I make a note of it in the video though! Regardless, editing the page as we speak...

Share this post


Link to post
Share on other sites

Changed up the Rotation and Skills page a bit to make it more understandable. Less rambly, straight up priority listings. Enjoy! Also added a 'perfect pull' macro and changed some wording around here and there. New blog up about level 100 Ragnaros as well as a video of the fight itself, the helmet, and mount. No pet though :( The loot gods weren't on my side for that one.

Share this post


Link to post
Share on other sites

Hi Somn,

Nice guide biggrin.png

i was just wondering if you simed the numbers for haste vs crit?  and you are just not being  stuck in the old ways

 

 

I personally have not yet and I'm absolutely stuck in the old ways >.< I hate haste. I always have and I always will. But, as Katka linked, according to those sims it shows it being second after Crit. However I can't remember the last time I went through a shield charge buff without getting a Sword and Board proc, so that factors into it in my mind to an extent. Like I said on both the video and the site, there's 2 mindsets on stat priority and you can technically build for either of them.

 

The safest bet is 330 haste at the very least to fit a second Shield Slam into your Shield Charge buff, should you not get and procs from spamming Devastate. From there on, I'm going to set up a couple few profiles on my next string of days off (tue/wed/thu) and do some sims to attempt to figure things out at various gear levels.

Share this post


Link to post
Share on other sites

Did some quick 5th grader math to see what was more efficient to use sub 20%. Purely seeing what is more efficient as far as per rage spent. Every single thing about it is just me messing around and attempting to have fun. Not an actual theorycrafter here! Erm... Just uh... Tryin to be all......... fancy mathman guy...................

 

 

(I'll just leave this here)

http://www.somnsucks.com/blog/2014/11/22/to-execute-or-not-to-execute

Share this post


Link to post
Share on other sites

Just finished a blog post with the rough numbers for how much of our damage we really lost with the ss/re nerfs 11/25. Long story short, it'll be okay sweetheart. Just take some deep breaths and have a lunchable it's not that bad. Bnet forums are rampant with whiners man...

 

http://www.somnsucks.com/blog/2014/11/26/if-youre-complaining-about-the-nerfs

Share this post


Link to post
Share on other sites

so what exactly is the deal with haste? seems like if a haste build is viable then it wouldnt be at the bottom of the crit build. could you explain the reasoning behind this plz?

Share this post


Link to post
Share on other sites

so what exactly is the deal with haste? seems like if a haste build is viable then it wouldnt be at the bottom of the crit build. could you explain the reasoning behind this plz?

 

Haste affects the cooldown of Shield Slam, which is why people think it's viable. With the recent 20% nerf to Shield Slam and Revenge damage the value of haste will fluctuate depending on what breakpoints you can hit (330 haste resulting in 2x shield slams within a shield charge buff window being the first breakpoint). As it is right now hitting the 2nd breakpoint isn't possible. Crit will result in a steady gain of rage through enrage procs from critting with Devastate, which you'll be spamming frequently. Technically both builds are viable, coming out to a tiny difference in sims, but I favor crit as I'm a purist.

 

----------

 

New blog post up about Gladiators in Highmaul.

http://www.somnsucks.com/blog/2014/12/2/its-raid-time-folks

Share this post


Link to post
Share on other sites

I have been doing the same exact thing with my glad and I am loving it, just too lazy to make a guide. Great guide man, pretty much exactly what I am running. I agree that haste is garbage after 330 and I have tested it personally. Although they are close on DPS, multistrike just "feels" more manly. Something I noticed was that our gladiator stance isn't currently affecting the damage of Shield Slam. Was this changed in the nerf or has it always been this way? I would certainly assume that Shield Slam is a physical ability.

Share this post


Link to post
Share on other sites

I have been doing the same exact thing with my glad and I am loving it, just too lazy to make a guide. Great guide man, pretty much exactly what I am running. I agree that haste is garbage after 330 and I have tested it personally. Although they are close on DPS, multistrike just "feels" more manly. Something I noticed was that our gladiator stance isn't currently affecting the damage of Shield Slam. Was this changed in the nerf or has it always been this way? I would certainly assume that Shield Slam is a physical ability.

 

if I can ever log on I'll look at that and we'll see. I know that they nerfed the damage of Shield Slam and Revenge by 20% on the 25th... So that probably has some play in it. Might've just evened it out to be about equal.

 

If I can ever kill this Blue Bar Boss I'll keep ya posted.

Share this post


Link to post
Share on other sites

Yea I am fightning blue bar as well. Revenge and devastate are still affected, so if that were the case we would probably see the same thing happening with revenge. If they just removed gladiator's affect on shield slam it may present issues later on.

Share this post


Link to post
Share on other sites

Got 4/7 down last night in Highmaul, Gladiator was far outperforming the fury warrior (whom I know is a tremendous player). Blog post is up for Gladiators Guide to Highmaul.

 

http://www.somnsucks.com/blog/2014/12/2/its-raid-time-folks

I see you listed Unyielding strikes for every single fight.

 

That being said, could you please make a guide that you follow?

 

Currently Icy-veins doesn't even have glad spec on the list under warrior. It could be you....

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By RelliksPast
      Introduction
      This build is fairly interesting, and relies on two commonly overlooked aspects of the Necromancer's kit. The first being Maltorius' Petrified Spike, a legendary item that boosts your bone spear by 700%, and Bone SpearTeeth, a skill that sprays half the map in death and shoddy dentistry. The Spike itself has fairly terrible stats, but it's unique ability and enough intelligence make up for this aspect.
       
      Gameplay and Strategy
      This is a very easy build to execute and yields extraordinarily high results. It's more of a medium range build, with plenty of variance as it only relies on a small combo. The rest of the build is mostly just to optimize the amount that you can use Bone SpearTeeth and making sure you survive well, with a fair bit of boss killers, such as Command SkeletonsFrenzy and Corpse LanceBrittle Touch. You can alter the range and play style with substitutions, and overall this is a very solid and general build for beginners and experienced players alike. 
       
      Your main combo rotation is going to be using  SimulacrumReservoir and spamming Bone SpearTeeth. Then follow up with Corpse LanceBrittle Touch to finish off any remaining units. Corpse lance does not consume any essence to cast, and is very resource efficient while still dishing out significant damage. You may ask, why pick these runes. Well, Reservoir provides more resource, Brittle Touch helps with higher health bosses, and Teeth is actually a bit complicated. Now this may be a bug, but it certainly seems like the splinters from Bone SpearTeeth do too much damage, especially when combined with Maltorius' Petrified Spike. Because of this damage, you can easily clear massive waves and bosses alike. 
      Your other core skill is going to be Blood Rush. Every class ought to have a mobility skill in order to more efficiently clear floors and to speed up your farming. I prefer to use Molting to start a Corpse Lance chain in adventure runs, but the rune you choose is mostly up to preference. Potency is also a powerful rune, especially if you choose the close range variant of this build
       
      Other skills include your essence regain, either Grim ScytheDual Scythes or Siphon BloodPower Shift.  I like Dual Scythes simply because its a larger area (and therefor more essence), pulls enemies in front of you, and efficiently lines up the highest damage Bone SpearTeeth. An alternative to Dual Scythes is Grim ScytheExecution or Grim ScytheCursed ScytheSiphon BloodPower Shift is an excellent choice for melting bosses when low on essence. Other options include Siphon BloodSuppress, Siphon BloodBlood Sucker, or Bone SpikesBlood Spikes. Your choice of basic attack will determine your range for this build. Keep in mind that Teeth does more damage close up (like a shotgun) but due to Maltorius' Petrified Spike you can still use it at a range to great effect. For your non-combo damage ability, you want to choose based on your range. If you choose Siphon Blood, pick Command Skeletons with either Frenzy or Kill Command. If you choose Grim Scythe, go with either Bone ArmorDislocation or Death NovaBlight. Death nova does significant AOE damage, while Bone Armor is primarily a defensive skill, especially useful to preserve your Blood Rush cooldown. I personally prefer Frenzy for ranged and Bone ArmorDislocation for a closer range build. 
       
      Passives
      Your passives will once again depend on your variant of the build. You will want Overwhelming Essence and Blood is Power regardless, but the other two slots will vary.  Overwhelming Essence and Blood is Power are both integral skills to any ability and cooldown-based build. You want to minimize your cooldowns, and despite the intimidating requirement of Blood is Power, it triggers rather often. It counts premitigation damage, meaning damage before your armor and resistances. In any high level battle, you will proc this passive often. Overwhelming Essence is rather straightforward, as it simply increases your resource. 
       
      For the close range variant, I would recommend Stand Alone and Draw Life. Together, these passives will make you significantly more bulky and make up for a lack of sustain within your skills. An alternative to Draw Life is taking Life from Death and DevourSatiated over Corpse LanceBrittle Touch. This will somewhat lower your damage to bosses, but provide for more spam and sustain overall. 
      For the range variant, I would Aberrant Animator and Final Service. These both combine nicely with your Command Skeletons, while Final Service helps to improve your general lack of tankiness. Aberrant Animator gives your skeletons double your Thorns damage, while Final Service is your cheat death mechanic. 
      Skill list
      A- Grim ScytheDual Scythes/Siphon BloodPower Shift
      B- Bone SpearTeeth
      X-  Command SkeletonsFrenzy/ Command SkeletonsKill Command/Bone ArmorDislocation/Death NovaBlight
      Y-  Corpse LanceBrittle Touch
      ZL-SimulacrumReservoir
      ZR-Blood RushMolting/Blood RushPotency
       
      Passives
      Overwhelming Essence Blood is Power Stand Alone / Aberrant Animator Draw Life / Life from Death / Final Service  
      Now, into the parts that honestly don't matter nearly as much. Most of the build is in your hands, now this is just the nitpicky optimizations that I will honestly spend far too much/little time on. For the next sections I will be discussing gear, gems, Kanai's Cube, and paragon points. 
      For Gear I recommend going for a Legacy of Dreams build. This is rather standard, gives you an insane damage boost, and overall is versatile and workable. Make sure that you haveMaltorius' Petrified Spike. Another recommendation is your helm. Leoric's Crown is ideal for general battling, but Broken Crown is my preference for base gem farming, for hopefully obvious reasons. Honestly, just use common sense. LoD builds are incredibly player dependent, and you can build them just about however you want. Just prioritize whatever will feed into the general gameplan of spamming SimulacrumReservoir and Bone SpearTeeth. 
      For Kanai's Cube, you want to slot in Reilena's Shadowhook as your weapon, Krysbin's Sentence for jewlery, and the worse of either Reaper's Wraps or Nemesis Bracers. Shadowhook scales your damage based on your maximum essence, and with Overwhelming Essence and SimulacrumReservoir you're pretty well maxed out on your essence. 
      For Paragon Points you want to basically use common sense. This build is an ability spam build with limited sustain. Play to that. For example, you want to invest heavily into Essence, Cost Reduction, and Cooldown reduction. As far as defense, I recommend investing in armor so that Blood is Power is easier to proc. 
      For  Gems you should put Bane of the Trapped, Enforcer, and Legacy of Dreams in your ring slots. Zei's Stone of Vengeance is a solid alternative. For your Helm, slot in  Flawless Royal Topaz to provide resource cost reduction or Flawless Royal Diamond for CDR. Personally, since this is a teeth build you should go Topaz. For your weapon, you should go Flawless Royal Topaz if going the ranged build, and Flawless Royal Emerald for the close range build. And for your other slots, you should go (you guessed it) Flawless Royal Topaz. In my honest opinion, Topaz is the best base gem for necromancer. It provides Intelligence, thorns, and resource reduction. Sure, the thorns are only especially ridiculous with Aberrant Animator but once again, topaz is a godsend for Necromancer. 
       
       
      Changelog: 10/2/19 Fixed some grammar errors, clarified poor usage, and added more details to the build    

    • By positiv2
      This thread is for comments about Tofu24's Whip Control Warrior.
    • By positiv2
      This thread is for comments about Orange's Tempo Bomb Warrior deck.
    • By Chumani
      Inevitable Destiny   (H)Corrupted Destiny guild Skywall/Drak'thul US realm😎   Corrupted Destiny IS one of Skywall's oldest and largest standing guilds - very active with a large player base! We’ve always got something going on: mythic dungeons, normal runs for alts, Island Expeditions, Warfronts, Incursions, Transmog runs (aka 'Chu's Shopping Trips), Raiding, Brawler’s guild activities...  Even random activities like fishing at Darkmoon Faire while standing on water and wearing a fish head side by side!! All adult guild 18+ years old. 
       
      Raid-wise we are 9/9 N Dazar'alor and have members with 9/9 H experience. Our raid schedule currently is 5:30pm PST (8:30pm EST) to 9pm PST (11pm EST) Thursday and Monday. (Subject to change as we try to accommodate more members).
      We have an active FB page and Discord server that is up to date on ALL game info as it happens, and of course fun stuff... as it happens as well!
      As always, we are recruiting. Looking for raiders (healers preferred but all are welcome), casuals, in betweens, anyone who is looking for a guild! Do NOT be intimidated to ask to join us even though you are not level 120! Come and join us! We maintain a ZERO drama policy!!
      Come experience the reason a guild as old as CD continues to stand and stand strong year after year after year! Come...... and get.... CORRUPTED!!!
      Chu#12466 - Wanheda#11925
       
       

    • By positiv2
      This thread is for comments about our Dalaran Heist Warrior guide.
×
×
  • Create New...