Jump to content
FORUMS
Staff

War Within Alpha Development Notes: April 25th

Recommended Posts

78606-war-within-official-preview-and-wo

This week's Alpha notes bring a new zone, two new dungeon, the Earthen Allied Race, and many class changes, including the Demon Hunter Fel-Scarred Hero Tree! 

Blizzard LogoNotes (Source)

The War Within Alpha has been updated with Alpha #2, build 54361.

NEW ZONES AND DELVES

  • The Ringing Deeps

NEW DUNGEONS

  • The Stonevault
  • Darkflame Cleft

NEW ALLIED RACE

  • Earthen

CHARACTER LEVEL

Developers’ note: With each phase, we encourage players to make a new template character and avoid using their previous characters as they could potentially be in a broken state. After making a new template character, make sure to talk to Questzertauren and he will prepare you for any available content.

  • Level 73 Character Template
  • Maximum Level: 75

CLASSES

  • The following Hero Talents are available for playtesting in Public Alpha 2:
    • DEMON HUNTER
      • Fel-Scarred
        • Fel-Scarred Demon Hunters embrace the monster within! Blasts of devastating Fel fire are unleashed while in demon form, and activating Metamorphosis greatly empowers additional Fel-themed abilities. The Fel-Scarred endure a pain that bubbles just beneath the surface, granting increased maximum Fury and a portion of their demon form bonuses at all times. Those who stand in their way will inevitably be introduced to that pain by intense fiery abilities and blades that burn with Fel energy.
    • MONK
      • Mastery of Harmony
        • Developers’ notes: Master of Harmony was accessible in the Public Alpha 1 build but several talents were still being worked on. In Public Alpha 2, Master of Harmony is now fully playtestable.
  • All Fear, Silence, Sleep, Stun & Interrupt visual effects have been updated with a new visual. Additionally, all movement speed slowing effects greater than 50% will now display a universal Slow visual on the target.
    • Developers’ notes: Our main priority for this visual update is to help increase the clarity and consistency of messaging for common status effects. Slow (the status effect not the spell), for example has taken quite a few different visual forms over the years, mostly in the range of multicolored dust clouds around a target’s feet. As you can imagine this particular visual was difficult to notice from a distance and wasn’t easily recognizable. So, we did a pass on Slow and the other status effects listed to help address those clarity/messaging issues making them easier to quickly identify in combat.
  • MAGE
    • Sunfury
      • Spells cast by the Arcane Phoenix no longer benefit from the caster’s secondary stats, spell damage bonuses, or talents.
      • Arcane Phoenix’s Arcane Surge damage reduced by 50%.
      • Reduced the damage of all Arcane Phoenix AOE spells by 50%.
        • Arcane Barrage, Flamestrike, and Phoenix Flames
      • Activation Overlay added for Hyperthermia and Arcane Soul
      • Memory of Al’ar - Arcane Soul buff redesigned: Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges.
    • Fire
      • Fuel the Fire is now baseline
      • New Talent - Lit Fuse: Consuming Hot Streak has a small chance to grant Lit Fuse. Lit Fuse makes your next Phoenix Flames apply Living Bomb to up to three targets. Living Bomb explodes after 2 sec, dealing damage to the target and up to 5 nearby enemies. Up to 5 enemies hit by this explosion gain Living Bomb, but this effect cannot spread further.
      • New Talent - Explosive Ingenuity: Consuming Hot Streak has a higher chance of granting you Lit Fuse. Living Bomb damage increased by 50%.
      • New Talent - Down in Flames (Choice node with Improved Scorch): Scorch deals 300% damage to targets below 30% health.
      • New Talent - Quickflame (Choice node with Flame Patch): Flamestrike damage increased by 25%.
      • New Talent - Focused Fury: Living Bomb deals more damage the fewer targets it hits, up to 300% at 1 target.
      • New Talent - Mark of the Fire Lord: Flamestrike and Living Bomb apply Mastery: Ignite at 100% increased effectiveness.
      • New Talent - Spontaneous Combustion (Choice node with Improved Combustion): Casting Combustion refreshes up to 3 charges of Fire Blast and up to 3 charges of Phoenix Flames.
      • New Talent - Charring Embers: Phoenix Flames applies Charring Embers to all enemies it damages, increasing their damage taken from you by 5% for 12 sec.
      • New Talent - Fire’s Ire: When you’re not under the effect of Combustion, your critical strike chance is increased by 2.5%. When you’re under the effects of Combustion, your critical strike damage is increased by 2.5%. Two-rank talent.
      • New Talent - Explosivo: Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially increased chance to grant you Lit Fuse.
      • New Talent - Blast Zone: Lit Fuse can now apply Living Bomb to up to five targets. Living Bombs can now spread to eight enemies.
      • New Talent - Ashen Feather (Choice node with Majesty of the Phoenix): If Phoenix Flames hits only one target, it deals 50% increased damage and applies Ignite at 100% effectiveness.
      • New Talent - Majesty of the Phoenix (Choice node with Ashen Feather): When Phoenix Flames damages 3 or more targets, your next 2 Flamestrikes have their cast time reduced by 1.5 sec and their damage is increased by 20%.
      • Fervent Flickering has been redesigned: Now reduces the cooldown of Fire Blast by 2 sec
      • Controlled Destruction has been redesigned: Damaging a target with Pyroblast increases the damage it receives from Ignite by 2%. This effect stacks up to 25 times.
        • Developers’ notes: This talent is currently stacking past 25. This is not intentional and will be corrected in a future update.
      • Improved Scorch has been redesigned: Casting Scorch on targets below 30% health increases the damage the target takes from you by 5% for 12 sec. This effect stacks up to 2 times.
      • Flame Accelerant has been redesigned: Every 12 seconds, your next Fireball, Flamestrike, or Pyroblast has a 40% reduced cast time.
      • Unleashed Inferno has been redesigned: While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.
      • Convection has been redesigned: When a Living Bomb expires, if it did not spread to another target, it refreshes its duration. A Living Bomb can only benefit from this effect once.
      • Pyromaniac has been redesigned: Casting Pyroblast or Flamestrike while Hot Streak is active has an 8% chance to repeat the spell cast at 100% effectiveness, but the copied spell cannot contribute to Hot Streak. This effect counts as consuming Hot Streak.
      • Phoenix Reborn has been redesigned: When your direct damage spells hit an enemy affected by Charring Embers 20 times, the damage of your next 2 Phoenix Flames is increased by 200% and they refund a charge on use.
      • Call of the Sun King is now in Gate 1
      • Searing Touch has been removed.
      • Searing Touch’s critical strike threshold functionality is now baseline to Scorch.
      • Improved Scorch’s movement speed increase is now baseline to Scorch.
      • Incendiary Eruptions, Firemind, and Tempered Flames removed.
      • Firestarter, Intensifying Flame, Inflame, Controlled Destruction, Wild Fire, and Flame Accelerant are now in Gate 2.
      • Flame On is now 1 point and no longer reduces the cooldown of Fire Blast.
      • Critical Mass is now 1 point.
      • Wildfire is now 1 point.
      • Conflagration has been removed.
      • Fevered Incantation is now 2 points
      • Sun King’s Blessing now grants Sun King’s Fury after consuming 10 Hot Streaks.
      • Hyperthermia now has an activation overlay.
  • MONK
    • Developers’ notes: Please note that not all of the below changes will be available in Public Alpha 2, but we want to give players a full picture our next planned update for Windwalker, so we’ve opted to include all of our changes.
    • Conduit of the Celestials
      • Heart of the Jade Serpent now increases the cool down rate of affected spells by 75% (was 100%).
      • Fists of Fury now channels 50% faster during Heart of the Jade Serpent.
    • Windwalking is now a 1 point talent.
    • Some connections have been moved within the final gate.
    • Hasty Provocation has moved to a choice node with Quick Footed.
  • Windwalker
    • Expel Harm no longer triggers combo strikes.
    • Chi Wave no longer triggers combo strikes.
    • Combat Wisdom now balances your Chi to 2 while out of combat.
      • Developers’ notes: With the removal of Expel Harm from the list of combo strikes triggers, we’d like to naturally smooth out Windwalker’s opener by having them start each combat with some additional Chi. This also reduces the ramp-up steps for them to get going rotationally.
    • Storm, Earth, and Fire now triggers Combo Strikes.
      • Developers’ notes: Moving forward, we’d like for Combo Strikes to not trigger from spells that aren’t intuitive to mix into your rotation or aren’t directly under your control, such as Flying Serpent Kick and Chi Wave / Expel Harm procs. Along this line of thinking, we’re also adding Storm, Earth and Fire to the list of spells that can trigger Combo Strikes. We want the initiation of cooldowns to feel as smooth as possible, and we’d like to allow for Ordered Elements to feel easier to play around (also back to back Rising Sun Kicks are fun!).
    • Ordered Elements now has a 7 sec duration (was 5).
    • Jadefire Harmony now increases damage and healing taken by 8% for its duration (was 12%).
    • Crane Vortex is now a 1 point talent and increases the radius of Spinning Crane Kick by 15%.
    • Rising Star is now a 1 point talent.
    • Vivify healing increased by 30% for Windwalker.
      • Developers’ notes: With the removal of Expel Harm as an active button for Windwalker, we’d like Vivify to better fill the on-demand healing niche for them.
    • Skytouch no longer increases the range of Tiger Palm, now increases critical strike chance by 15% (was 50%), and its lockout duration is 30 sec (was 60).
    • Dance of Chi-Ji may now stack up to 2 times.
    • Storm, Earth, and Fire clones will now copy your Tiger’s Lust casts.
      • Developers’ notes: With the removal of Serenity in mind, we’re looking to open up counter play options for Windwalkers when their Storm, Earth, and Fire clones are crowd controlled in PvP.
    • Flying Serpent Kick is now a 30 sec cooldown (was 20).
    • Shadowboxing Tread’s extra Blackout Kicks are now 80% effective (was 100%).
    • Developers’ notes: We’re adding a tuning knob to Shadowboxing Treads so we can more easily tune Blackout Kick’s damage between single target and AoE scenarios.
  • PALADIN
    • Retribution
      • Highlord’s Judgment has been renamed to Highlord’s Wrath.
      • Mastery: Hand of Light has been renamed to Mastery: Highlord’s Judgment – Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage.
      • Highlord’s Wrath has been redesigned – Mastery: Highlord’s Judgment is 50/100% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
      • Adjudication has been redesigned – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord’s Judgment.
      • Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage.
      • Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter.
      • Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire.
      • Blessed Hammer from Adjudication now spawns from the target of your Hammer of Wrath.
      • Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%).
      • Execution Sentence damage no longer counts as a damage over time effect.
      • Highlord’s Judgment damage increased by 50%.
      • Highlord’s Wrath is now a 1 rank talent. (was 2 ranks)
      • Highlords Wrath: Mastery: Highlord’s Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known.
      • Vanguard of Justice is now a 2 rank talent (was 1 rank)
      • Vanguard of Justice has been redesigned: Enemies hit by Templar’s Verdict take 30/50% increased damage from your next Divine Storm.
      • Judge, Jury, Executioner has been redesigned: Divine Storm has a 40% chance to cause your next Templar’s Verdict to hit an additional 3 targets.
  • WARLOCK
    • New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
    • New Talent: Swift Artifice - Reduces the cast time of Soulstone and Create Healthstone by 50%.
    • New Talent: Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 2%.
    • Fel Pact is now 1 rank and has been redesigned - Fel Domination cooldown is reduced by 60 sec.
    • Fiendish Stride is now 1 rank and has been redesigned - Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%.
    • Grimoire of Synergy has been removed.
    • Inquisitor’s Gaze has been removed.
    • Summon Soulkeeper has been removed.
    • Profane Bargain has been removed.
    • Demonic Circle has been moved to row 3.
    • Soul Leech is no longer baseline and has been added to the Warlock tree.
    • Soul Conduit has been moved to row 10 and is now 1 rank.
    • Fel Synergy has been moved to row 9.
    • Soul Link has been moved to row 9.
    • Abyss Walker has been moved to row 4.
    • Affliction
      • Malefic Rapture is now baseline and has been removed from the Affliction tree.
      • Unstable Affliction has been moved to row 1.
      • Writhe in Agony has been moved to row 2.
      • Absolute Corruption and Siphon Life have been moved to row 3.
      • New Talent: Cunning Cruelty - Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target.
      • New Talent: Summoner’s Embrace – Increases the damage dealt by your spells and your demon by 3%.
      • New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health.
      • New Talent: Relinquished - Agony has 1.25 times the normal chance to generate a Soul Shard.
      • New Talent: Improved Shadow Bolt - The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage.
      • New Talent: Volatile Agony - Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards.
      • New Talent: Summoner’s Embrace - Increases the damage dealt or life drained by your Shadow spells and your demon by 3%.
      • New Talent: Malediction - The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%.
      • New Talent: Contagion - Critical strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%.
      • New Talent: Cull the Weak - Malefic Rapture deals 5% increased damage for each enemy it hits.
      • New Talent: Empowered Unstable Affliction - Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard.
      • New Talent: Oblivion - Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 sec cooldown.
      • Siphon Life has been redesigned - Corruption deals 20% increased damage and heals you for 5% of the damage dealt.
      • Kindled Malice has been redesigned - Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%.
      • Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage.
      • Shadow Embrace has been redesigned - [Shadow Bolt/Drain Soul] apply Shadow Embrace, increasing your damage dealt to the target by [4.0%/2.0%] for 16 sec. Stacks up to [2/4] times.
      • Pandemic Invocation has been removed.
      • Sow the Seeds has been removed.
      • Soul Swap has been removed.
      • Doom Blossom has been removed.
      • Dread Touch has been removed.
      • Soul Flame has been removed.
      • Agonizing Corruption has been removed.
      • Seized Vitality has been removed.
      • Soul-Eater’s Gluttony has been removed.
      • Grand Warlock’s Design has been removed.
      • Grim Reach has been removed.
      • Xavius’ Gambit has been moved to row 6.
      • Withering Bolt has been moved to row 8.
      • Shadow Embrace has been moved to row 7.
      • Inevitable Demise has been moved to row 6.
      • Tormented Crescendo has been moved to row 7.
      • Sacrolash’s Dark Strike has been moved to row 5.
      • Grimoire of Sacrifice has been moved to column 4.
      • Creeping Death has been moved to column 3.
      • Dark Virtuosity has been moved to column 1.
      • Malevolent Visionary has been moved to row 10.
      • Summon Darkglare has been moved to row 9.
  • WARRIOR
    • Protection
      • Defensive Stance no longer reduces damage dealt by Protection Warriors.
      • New Talent replacing Improved Heroic Throw - Fight Through the Flames: Defensive Stance additionally reduces magic damage you take by 5%.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Solozerro has defeated Mythic Garrosh alone in MoP Remix! Congrats to the amazing feat that took months of dedication to accomplish!
      In an emotional tribute to a friend who passed away during the transition between World of Warcraft's Wrath of the Lich King and Cataclysm expansions, one dedicated player has fulfilled a long-standing promise to leave their mark in the game's history.
      "I promised her I would make a name for myself in WoW history, and today, I can finally say I've done this in her honor," Solozerro said.
      This accomplishment was the result of several evenings of dedicated attempts, each preceded by a week of rigorous farming. The process spanned multiple weeks, with each attempt lasting about 15 minutes.
      The player faced significant challenges, particularly with the Y’Shaarj adds during Garrosh Hellscream’s Empowered Whirlwind phase. "You need a high DPS check just for those adds," Solozerro explained.
      Back when the fight was nearly impossible to solo as a DPS, Solo had to do it in tank specialization to avoid fight resets due to mind control, which significantly impacted their damage output.
      Despite these obstacles, the player remained steadfast. "In total, I collected over 1.5 million threads on my cloak," they said, underscoring the extent of their efforts.

      Even the recent nerfs to Garrosh Hellscream posed a unique challenge. "I overslept and when I woke up and heard about the nerfs, I was sure someone would have tried it. During the fight, I still had adds up, but luckily, I managed to meet the DPS check to avoid the Empowered Whirlwind."
      This achievement not only honors a friend's memory but also serves as an inspiration to the WoW community. "These changes will affect a lot and might actually push more people to try it," the player reflected.
      Here’s the solo video! We want to congratulate Solozerro once again and express how thrilled we are to have been part of this incredible journey!
      Solozerro's journey has come to an end today with 24 days of MoP Remix remaining! The player has soloed Mythic Garrosh after the recent raid nerfs, nearly 1 months after soloing the Paragons of Klaxxi.
    • By Stan
      We've looked at the latest Druid changes that went live on the War Within Beta this week.
      Druid
      Restoration Druid - Restoration Druid core passive: Increases damage/healing by 96%: 74%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: 24%: Improved Prowl and Pouncing Strikes Renewal - Usable in all shapeshift forms. Instantly heals you for 20% 30% of maximum health Rip - Lasts longer per combo point. Finishing move that causes Bleed damage over time 1 point : [ 100.5% 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% 165.8% of Attack Power ] over 12 sec 3 points: [ 201% 221% of Attack Power ] over 16 sec 4 points: [ 251.2% 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% 331.6% of Attack Power ] over 24 sec Frenzied Regeneration - Heals you for 15% 24% health over 3 sec, and increases healing received by 20%. Primal Wrath - Lasts longer per combo point. Finishing move that deals instant damage and applies Rip to all enemies within 10 yards 1 point : [ 28.6% 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% 103.2% of Attack Power ] plus Rip for 12 sec Berserk: Frenzy - During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec. Rampant Ferocity - Damage reduced beyond 5 targets.. Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100% Bursting Growth - Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% 91% of Attack Power ] physical damage to nearby enemies Adaptive Swarm - Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25% Rake - While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.. Reduces the target's movement speed by 20% for 12 sec Rake the target for [ 21.54% 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec Lunar Insight - Moonfire deals 20 20% additional damage. Berserk - While Berserk: Generate 1 combo points every 1.5 sec. Go Berserk for 15 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap All attack and ability damage is increased by 10%. 15%. Brutal Slash - Deals 15% increased damage against bleeding targets. Awards 1 combo points.. Deals reduced damage beyond 5 targets. Awards 1 combo points. Applies the Bleed from Thrash Normal: Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage. Thrashing Claws : Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage Incarnation: Avatar of Ashamane - During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 25% of Spell Power ]%, and Prowl can be used once while in combat. An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. Finishing moves restore up to 3 combo points generated over the cap. Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. You may shapeshift in and out of this improved Cat Form for its duration All attack and ability damage is increased by 10%. 15%. Thriving Growth - Multiple instances of these can overlap.. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% 121.5% of Attack Power ] Bleed damage over 6 sec Bond with Nature - Healing you receive is increased by 3%. 4%. Druid Guardian 11.0 Class Set 4pc - Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 5%. 8%. Taste for Blood - Ferocious Bite deals 15% 12% increased damage and an additional 15% 12% during Tiger's Fury. Evoker
      Animosity - Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 20 sec. Titanic Wrath - Essence Burst increases the damage of affected spells by 8.0%. 15.0%.
    • By Stan
      As of the War Within pre-patch, Alysrazor in the Firelands raid is bugged, preventing players from getting the Flametalon of Alysrazor mount.
      Blizzard made various updates to flying in the War Within pre-patch, and a possible side-effect could be tied to Alysrazor not leaving her spawn location when you engage her in the raid.
      Hopefully, Blizzard will soon release a fix for the issue. Until then, don't bother soloing the Firelands!
    • By Starym
      It's time for some more preliminary stats, as the pre-patch has been here a whole 3 days (well, not exactly "whole", especially considering the game time gifts)! We're taking a look at how the class changes shifted the dungeon meta, but keep in mind these are really early numbers and fewer players do Mythic+ in post-season.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      While the very top spot remains unchallenged, as Augmentation is set to rule M+ forever, the rest is pretty different! We have some Fyr'alath action right after the Evoker, as Fury and Ret fight it out over the silver, while Shadow falls down to 4th, but is still very much in the game. Unholy makes a solid leap up and passes Elemental, with Fire dropping down some. Devastation and Demonology are newcomers to the bottom 3, where Enhancement welcomes them as a pretty much permanent resident.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Things are looking similar in the generalist bracket, but Retribution takes down Fury here and Fire is significantly higher. Survival is also doing a lot better than in the top percentiles, and Beast Mastery makes the top 10 as well.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      All Percentiles Tank (Points)
      The tanks show basically no change whatsoever, as is customary, with only Protection Warrior managing to climb one up and leave Brewmaster at the bottom.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Holy is pushing up and then some, claiming 2nd right below the long-time emperor, Resto Druid. Shaman climbs up from much lower to grab 3rd, while Discipline falls down to the bottom.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Starym
      There's plenty more class changes for both the pre-patch and Season of Discovery, along with dungeon tweaks, Skyriding fixes, profession and PvP adjustments and more!
       July 25 (Source)
      Classes
      Druid Balance Wrath cast by Convoke the Spirits now consumes Dreamstate buffs from Nature's Grace and the Amirdrassil Season 3 (2-piece) Set Armor bonus. Amirdrassil Season 3 (2-piece) Set Armor: Dreamstate now increases the damage of Wrath and Starfire by 80% (was 100%). Hunter Survival Players who had a Wildfire Bomb override from Wildfire Infusion's previous iteration have had them removed. Warrior Protection Fixed a bug causing Spell Reflection to occasionally fail to reflect a spell. Dungeons and Raids
      Algeth'ar Academy Fixed an issue where Vexamus would not face its target during the cast of Arcane Expulsion on Heroic and Mythic difficulty. Flying
      Pathfinder requirements for Skyriding have been removed from Battle for Azeroth and Shadowlands zones. Player-versus-Player
      Malicia and Field Master Emberath now correctly offer their Dragonflight Season 4 War Mode equipment until the launch of War Within. Resolved an issue that sometimes prevented healers from being able to duo queue in Rated Battleground Blitz. Professions
      Reduced Trainer costs for Dragonflight professions. Titles
      The Title "Timber Lord" should now display correctly. Season of Discovery
      Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge. The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used. Items Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh. All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids. Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible. Mage Rewind Time can no longer be cast if the target will not benefit from its healing. Priest Priests who don't have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit. Rogue The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds). Warlock Shadowflame will no longer be overwritten by Improved Shadow Bolt. Warrior Last Stand cooldown reduced to 3 minutes.
×
×
  • Create New...