Jump to content
FORUMS
Sign in to follow this  
Staff

Cata Classic Known Issues List: May 1st

Recommended Posts

78901-cataclysm-classic-pre-patch-known-

Blizzard have updated the known issues list for the Cataclysm Classic pre-patch, as they resolved many problems, but some new ones also appeared. You can check out the original list here

Blizzard LogoMay 1 (Source)

Issues addressed:

  • Some pet classes will have their pet action bar missing after relogging.
  • New pets that hunters tame that are lower level than the hunter will not properly level up to match the hunter’s level automatically.
  • Some pet classes may have their pet action bar missing after logging out in a non-rested area.
  • Feral druid weapon normalization is not functioning properly, resulting in druids doing more damage than intended.
  • Some spells are missing from players’ spellbooks, or located on the wrong page, or are appearing when they do not exist in Cataclysm.
  • There is not currently a way to leave a random dungeon finder group via the UI
  • Guild chat is not displayed as expected.
  • Guild reputation is not granted when killing Heroic Dungeons bosses as part of a Guild Group.
  • The Race Change service is currently unavailable to Cataclysm characters.
  • The Wintergrasp quests “Victory in Wintergrasp” and “No Mercy for the Merciless” are not rewarding the amount of honor listed in the quest description.
  • While inspecting another player’s gear, their gear icons do not display within the UI.

Issues added:

Achievements

  • Petting Zoo does not deliver Nuts’ Acorn to players upon acquiring 100 unique pets.

Death Knight

  • Death runes from the Blood of the North passive are randomly converted to Blood runes.

Mage

  • Ignite deals inconsistent damage, and incorrect damage when used with Combustion.

Guilds

  • Guild Challenges may not increment when their criteria is met.

Items

  • Heirloom item scaling is incorrect.

Non-player Characters

  • Players leaving contested territory may be attacked by guards when they teleport to a new zone.

Player versus Player

  • Bonus Honor gained in the score screen is not consistent with the actual gained Honor.

Player Services

  • Players that changed realms during Burning Crusade and logged into Cataclysm Classic are showing as their old realm and are unable to be whispered.
  • Existing boost tokens from Burning Crusade or Wrath that convert to Cataclysm boosts may not be valid on Goblin, Worgen, or Death Knights.

Professions

  • Profession skill-ups may not be granted by the completion of “yellow” recipes.
  • Smelting does not level Mining above 20, as intended.

Share this post


Link to post
Share on other sites

I play now 3 days wow, Was there no beta or alpha that people played to test everything. This is insane.

Share this post


Link to post
Share on other sites
Uncommon Patron
On 5/2/2024 at 3:26 PM, Luxxa said:

WOW thats crazy!

 

Some of these bugs are there since the beginning of the Cata Beta, and there're not yet addressed.
Crazy, as you say. Something is really going wrong with the cata dev teams...

Edited by Themisto
  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Crix had the opportunity to sit down with Associate Production Director Claytone Stone and Game Producer Linny Cooke to discuss Cataclysm Classic and here are the highlights.
      Interview Highlights
      Raids
      The latest round of Cataclysm Classic raid testing has been a success. The initial feedback was positive except for some bugs. The devs used the feedback to identify and fix critical bugs. The decision to launch post-nerf raids and dungeons was affected by balancing the challenge with player enjoyment. They aim to maintain a level of difficulty that is challenging but achievable with the right planning and execution.. There are no plans to add LFR (Looking for Raid). Content Cadence
      The content cadence for Cataclysm Classic is not final, the plan is to adjust it based on player engagement and feedback to ensure it aligns with player expectations. Class Changes
      They are overall happy with class balance in the first Cataclysm patch. Sweeping changes will only be based on extensive player feedback and the performance of classes post-launch. Gear Changes
      Due to faster phase transitions in Cataclysm Classic, Blizzad is considering changes to how players get Valor and Honor points, because they may not have enough time to fully equip their characters. Blizzard has reduced the cost of Season 8 gear to help PvP players keep up with the updated content cadence. Dungeons
      There are no plans for Mythic+ in Cataclysm Classic Archaeology
      The team's considering adding bad luck protection for Archaeology, but nothing has been finalized yet. Future of Season of Discovery Characters
      The team's discussing the future of characters from seasonal realms. The aim is to preserve them in some form post-season. Communication
      The team acknowledged the need for better and more frequent communication with the community, especially given the shorter notice for upcoming changes. Interview Video
    • By Staff
      Cataclysm Classic adds seven new zones and nine dungeons on May 20. The new Season begins on May 29 and three raids will open simultaneously on May 30!
      (Source)
      Cataclysm Classic™ provides seven new zones to explore, nine new dungeons, and more beginning 20 May at 23:00 BST globally. The 29th of May also introduces the start of a new PvP Season followed by the opening of three raid dungeons on 30 May at 23:00 BST globally. Take a journey into the shattered lands and plumb the depths of what this classic experience has to offer.
      Here’s what’s in store:
      Cataclysm Classic Zones Overview
      Embarking on a journey through the reshaped lands of Azeroth in Cataclysm Classic, adventurers will discover seven new zones, each with its own unique challenges and stories.
      Kezan: New Goblin Race Starting Zone (now live)
      The starting zone for the goblin race, Kezan is a tropical island paradise turned industrial powerhouse. Players will experience the goblins' resourceful and profit-driven culture before the island's volatile volcano erupts. Gilneas: New Worgen Race Starting Zone (now live)
      A land shrouded in mystery, Gilneas is the starting zone for the worgen race. Here, players will uncover the curse that transforms the inhabitants into ferocious beasts and the fight to reclaim their homeland. Mount Hyjal (80-82)
      Revered as a sacred place by the night elves, Mount Hyjal is under siege by Ragnaros, who seeks to burn the World Tree Nordrassil. Heroes are called to aid the Guardians of Hyjal, a new faction dedicated to protecting this ancient land. Vashj'ir (80-82)
      An expansive underwater zone, Vashj'ir is a sunken realm teeming with aquatic life and the remnants of a lost Highborne civilization. Players will navigate through the depths, uncovering the mysteries of the naga and their queen, Azshara. Deepholm (82-83)
      Located within the Elemental Plane, Deepholm is the domain of Therazane the Stonemother. This zone is where Deathwing made his cataclysmic return to Azeroth. Uldum (83-84)
      Uldum is a land of vast deserts and monumental architecture. It holds the secrets of the Titans and is coveted by the nefarious Deathwing and his allies for its powerful artifacts. Twilight Highlands (84-85)
      Home to the Wildhammer dwarves and Dragonmaw orcs, the Twilight Highlands are fraught with conflict. The zone also serves as the entrance to the Bastion of Twilight, where Cho'gall and his Twilight's Hammer cult reside. Each zone offers a unique slice of the world's story and presents players with new quests, dungeons, and raids. As adventurers traverse these lands, they'll witness the aftermath of Deathwing's destruction and join forces with Azeroth's defenders to restore balance.
      Delving into the Depths: Dungeons Overview
      Get ready to take on Cataclysm Classic’s nine dungeons: Blackrock Caverns, Throne of the Tides, Vortex Pinnacle, The Stonecore, The Lost City of Tol’vir, The Halls of Origination, Grim Batol, Deadmines, and Shadowfang Keep. You can learn more about each boss, their abilities, and the loot you can earn from defeating them by checking out the Dungeon Journal. (Shift-J) All dungeons are available in Heroic difficulty maximum level (85) characters.
      Blackrock Caverns Rumors suggest that Deathwing himself carved out the subterranean labyrinth that allows the Twilight’s Hammer to secretly transport elementals from the majestic Mount Hyjal to Blackrock Mountain. A vital hub of this shadow network is Blackrock Caverns, site of the cult’s blistering forge and some of its most heinous experiments, including the transformation of cultists into twilight dragonkin.
      Zone: Burning Steppes
      Difficulty: Normal, Heroic
      Level: 80+
      Bosses: 5
      Rom’ogg Bonecrusher: One of the rare “missing link” ogres on Outland, Rom’ogg Bonecrusher piqued the Twilight’s Hammer Cult’s interest with his merciless treatment of the ogres. He now lords over the Chamber of Incineration, sating his hunger for inflicting torment on others. Corla, Herald of Twilight: Formerly an accomplished kirin Tor mage, Corla now serves the Twilight’s Hammer with unwavering devotion. She blesses fellow zealots by harnessing nether dragon essences to transform these believers into menacing twilight drakonid. Karsh Steelbender: The enormous drakonid Karsh Steelbender toils in the Twilight Forge, shaping weapons of war out of rare quicksilver. Although Karsh’s works are nearly unbreakable under normal circumstances, at high temperatures they become as brittle as rusted iron. Beauty: Beauty’s past is a tale as old as time, a song as old as rhyme. After Beauty’s mate, Beast, was slain by heroes in Blackrock Spire, the hound and its four remaining pups joined forces with the Twilight’s Hammer, intent on punishing the creatures who killed its mate. Ascendant Lord Obsidius: For his unyielding devotion and penchant for cruelty, the powerful shaman Dessirik the Depraved was gifted the ascension: a dark ritual that infused him with elemental powers, transforming him into a monstrosity known as Ascendant Lord Obsidius. Deadmines It is said the Deadmines’ gold deposits once accounted for a third of Stormwind’s treasure reserves. Amid the chaos of the First War, the mines were abandoned and later thought to be haunted, leaving them relatively untouched until the Defias Brotherhood — a group of former laborers turned brigands— claimed the labyrinth as a base of operations for its subversive activities against Stormwind.
      Zone: Westfall
      Difficulty: Normal, Heroic
      Level: 10 + Normal difficulty (Now Live)
      Bosses: 5
      Glubtok: In a fit of rage, Glubtok unleashed his potent magical abilities and reduced his ogre mound to ash. Upon hearing of his destructive talents, the Defias hired the massive ogre mage to supervise their laborers as head foreman of the Deadmines. Helix Gearbreaker: Formerly a craftsman in the Bilgewater Cartel, Helix was offered a sum eclipsing anything he would ever make as a nameless Horde engineer to ply his trade for the Defias Brotherhood. He was quick to accept the job and renounce his former loyalties… just as any resourceful goblin would. Foe Reaper 5000: Defias engineers have spent many long days perfecting a new harvester model based on the Foe Reaper 4000 unit. Once it is completed, the brotherhood believes this mechanized terror will be able to slice through Stormwind’s armored soldiers like a scythe through wheat. Admiral Ripsnarl: When James Harrington became afflicted by the worgen curse, he destroyed his loving family and maritime career in one chilling night of bloodlust. Taking on the name Ripsnarl, he fled into Westfall and later agreed to command the Defias Brotherhood’s fearsome juggernaut. “Captain” Cookie: Cookie proclaimed himself captain of the Defias Brotherhood’s juggernaut following its previous commander’s death. Although he still performs his official duties as chief cook, anyone who questions the validity of his captain title has been known to come down with a severe case of food poisoning. Shadowfang Keep Looming over Pyrewood Village from the southern bluffs of Silverpine Forest, Shadowfang Keep casts a shadow as dark as its legacy. Sinister forces occupy these ruins formerly the dwelling of the mad archmage Arugal’s worgen. The restless shade of Baron Silverlaine lingers, while Lord Godfrey and his cabal of erstwhile Gilnean noblemen plot against their enemies both living and undead.
      Zone: Silverpine Forest
      Difficulty: Normal, Heroic
      Level: 11+ Normal difficulty (Now Live)
      Bosses: 5
      Baron Ashbury: Slain by worgen and raised into undeath by the Forsaken, the traitor Baron Ashbury toys with his foes, keeping them alive so he can inflict maximum pain and suffering. Baron Silverlaine: Baron Silverlaine was master of the keep before it fell to Arugal’s worgen. Now his cursed spirit calls upon the very wolf-beasts that slaughtered him to punish further trespassers in his home. Commander Springvale: A loyal soldier, the ghost of Commander Springvale haunts the council room, using unholy strikes to avenge his lord, Baron Silverlaine. Lord Walden: Godfrey’s right-hand man, the arrogant Lord Walden vowed to pay any price, including death, to serve his compatriot. Now among the undead, Walden intends to keep his word attacking adversaries with ice and venom. Lord Godfrey: Drawing from his past as a Gilnean noble and Forsaken agent, the cunning and resourceful Lord Godfrey wields dual pistols and commands relentless flesh-eating ghouls. Grim Batol Don’t be fooled by Grim Batol’s humble exterior; many of this mountain fortress’s desecrated chambers are buried deep in the Twilight Highlands. Once the stronghold of the Wildhammer dwarves, and later seized by the orcs as a prison for Alexstrasza, the city is now in the clutches of the Twilight’s Hammer cult.
      Heroes brave enough to infiltrate the brooding depths of the stronghold must confront Deathwing’s agents to thwart the mysterious evil within.
      Zone: Twilight Highlands
      Difficulty: Normal, Heroic
      Level: 84+
      Bosses: 4
      General Umbriss: As Azeroth’s champions and their red dragon allies assault the gates of Grim Batol, the malefic General Umbriss leads the fortress’s cultist and twilight dragonspawn defenders. Forgemaster Throngus: A smith for the Twilight’s hammer cult, this massive ettin is eager to use the weapons and armor he’s forged to annihilate intruders. Drahga Shadowburner: This Twilight’s hammer courier is on a mission from the Bastion of Twilight. Should heroes overcome his fiery minions, Drahga will reveal a portent of doom for Azeroth’s defenders. Erudax, the Duke of Below: Deathwing has dispatched one of his greatest lieutenants to discover the secret that several mighty red dragons have died to protect. From the cavernous realm of Deepholm, this faceless general will bring to bear the next generation of draconic power to obliterate those foolish enough to challenge him. Halls of Origination Constructed by the great titans, the Halls of Origination are filled with ancient relics and fearsome guardians that protect them. Rumors abound that the complex also contains a devastating weapon capable of reordering all life on Azeroth. Deathwing has moved to obtain this terrifying device through his agent, Al’Akir the Windlord. Thus far the facility’s communication systems have been fully corrupted, but the weapon inside continues to elude Deathwing’s grasp.
      Zone: Uldum
      Difficulty: Normal, Heroic
      Level: 83+
      Bosses: 6
      Temple Guardian Anhuur: In the final days of the Halls of Origination’s use by titanic forces, Temple Guardian Anhuur was endowed with the willpower needed to wield the Light. Thus empowered, he was charged with judging the purity of those entering the facility. Earthrager Ptah: Outside Earthrager Ptah’s tomb, the sand is littered with the bones of creatures purified by Anhuur. It is said that Ptah can bend these remains to his will and send them against beings who manage to elude the facility’s first line of defense. Anraphet: The Anraphet maintenance unit was created to man the inner workings of the Halls of Origination. In the even that the facility is contaminated by foreign entities, Anraphet will access programs designed to annihilate the intruders by any means necessary. Isiset, Construct of Magic: Isiset serves to regulate the arcane energies contained within, and produced by, the Halls of Origination. Legend has it that this construct has become enraptured with her own arcane mastery and the perfection with which it seemingly endows her. Ammunae, Construct of Life: Although designed to reduce Azeroth to its base elements, the reordering system inside the Halls of Origination also creates new life. To that end, the construct Ammunae regulates the natural energies coursing through the facility to ensure  that life will exist on a reforged Azeroth. Setesh, Construct of Destruction: Given the purpose of the Halls of Origination, the titans deemed it necessary to create Setesh, a construct who holds sway over the powers of destruction. Should Setesh ever fall to corruption, the results would be disastrous. Rajh, Construct of Sun: Rajh oversees the energies that have both sparked life and snuffed it out in an untold number of his kin. Considered the mightiest of his fellow constructs, Rajh holds the power to unleash the fury of a thousand suns upon Azeroth. Lost City of the Tol'vir The Lost City of the Tol’vir is the stronghold of the Neferset a faction of the cat-like tol’vir who swore fealty to Deathwing in exchange for a cure to the curse of flesh, which had turned their rocky hides to soft skin. With the affliction expunged, the tol’vir have rebelled against their benefactor, although they remain irrevocably twisted and hostile due to the dark pact that they made.
      Zone: Uldum
      Difficulty: Normal, Heroic
      Level: 83+
      Bosses: 4
      General Husam: The titans themselves appointed General Husam as one of Uldum’s foremost guardians. After Siamat, Lord of the South Wind, cured the Neferset tol’vir’s curse of flesh, Husam helmed a rebellion that culminated in the air elemental’s imprisonment. Lockmaw: Amid the neferset’s chaotic insurrection against Siamat, the pygmy Augh pilfered whatever treasures he could from the ancient tol’vir city. Among his race Augh is respected as much for his cunning as he is for his ferocious pet crocolisk, Lockmaw. High Prophet Barim: High Prophet Barim is the hallowed spiritual leader of the Neferset. Along with General Husam, he rallied his fellow Neferset against Siamat and imprisoned the air elemental. Regardless, some dark force still drives Barim and his followers to terrorize Uldum. Siamat: Purging the Neferset tol’vir’s curse of flesh left the fearsome elemental Siamat severely drained. It was during this moment of vulnerability that the tol’vir struck and magically imprisoned Siamat at the center of their ancient sand-swept city. The Stonecore Within the Temple of Earth, locked in the heart of Deepholm, lies the Stonecore. It was inside these caverns that the Twilight’s Hammer toiled over Deathwing, hammering elementium plates to the Dragon Aspect’s body in an attempt to hold his tormented form together. With his renewal complete, Deathwing ascended into Azeroth, shattering the World Pillar and destabilizing the region of Deepholm.
      Zone: Deepholm
      Difficulty: Normal, Heroic
      Level: 81+
      Bosses: 4
      Corborus: Deathwing enslaved the massive gyreworm Corborus and drove it to unearth the vast amounts of elementium required to forge the Dragon Aspect’s new plating. With Deathwing’s departure, however, Corborus has broken loose and now rampages through the Stonecore in blind fury. Slabhide: With his powers as the Aspect of Earth amplified by the Old Gods, Deathwing easily swayed Deepholm’s stone wyrms into serving the Twilight’s Hammer. One of the most ambitious of these creatures, Slabhide hopes to earn Deathwing’s favor by exterminating any intruders brazen enough to enter the Stonecore. Ozruk: Ozruk has served as Stonecore’s guardian since Deepholm’s creation. It is unknown why Ozruk has remained in the Stonecore, but it has become apparent that the guardian now believes that anyone opposed to Deathwing is a threat to Deepholm and should therefore be destroyed. High Priestess Azil: High Priestess Azil is one of the few who has survived communing with the Twilight’s Hammer cult’s eldritch masters, although little remains of her sanity. She instills terror in lesser cultists so that they will sacrifice themselves without hesitation when their masters command it. Throne of the Tides Deep within the Abyssal Maw’s fathomless expanses lies the Throne of the Tides. From here, the great elemental lord Neptulon the Tidehunter has surveyed and protected his aquatic domain for ages. He now faces his greatest challenge as a force of serpentine naga and malefic faceless ones threaten to depose him, leaving his realm and its secrets ripe for plundering.
      Zone: Vashj’ir (Abyssal Depths)
      Difficulty: Normal, Heroic
      Level: 80+
      Bosses: 4
      Lady Naz’jar: Lady Naz’jar played a pivotal role in retaking Vashj’ir from the brutal Kvaldir, earning her Queen Azhara’s favor. Recently Naz’jar spearheaded an assault against Neptulon and succeeded in cornering the powerful elemental lord within his throne room. Commander Ulthok, the Festering Prince: Ulthok is an incredibly ancient being sent by his Old God masters to aid Lady Naz’jar with invading the Throne of Tides. Bristling with sinister powers, Ulthok commands legions of his fellow faceless ones in the deepest trenches surrounding Vashj’ir. Mindbender Ghur’sha: After his valiant efforts at the Abyssal Breach, Earthen Ring shaman Erunak Stonespeaker was abducted by naga forces and enslaved by Mindbender Ghur’sha. It is feared that this parasitic aberration has taken full control over Erunak’s mind, body, and devastating shamanic abilities. Ozumat: Tales of the monstrous kraken that terrorize Azeroth’s high seas were once relegated to myth… but no longer. By some ill means, the naga have bent Ozumat —the patriarch of all kraken— to their will and unleashed him against Neptulon and his followers. The Vortex Pinnacle The Vortex Pinnacle exists within the elemental plane of Skywall. Its elegant structures, crowned with bronze and gold, sit atop platforms bridged by pure air. Yet behind its exterior beauty, the pinnacle harbors Neferset tol’vir, as well as Al’Akir the Windlord’s merciless elemental legions. As long as the barrier between Skywall and Azeroth remains open, terror will rain down on Uldum from the Skies.
      Zone: Uldum
      Difficulty: Normal, Heroic
      Level: 82+
      Bosses: 3
      Grand Vizier Ertan: Ertan defends the Vortex Pinnacle under the command of her master, Asaad, against any ground-dwellers who dare intrude on the realm. To fulfill her duties, the elemental noble has been granted mastery over the primal forces of lightning and wind. Altairus: The immense storm wyrm Altairus maintains an unyielding vigil over the hovering platforms of the Vortex Pinnacle. The very energies of the storms pulse through this being, and he is said to command the wind currents that buffet the elemental fortress. Asaad, Caliph of Zephyrs: The fearsome elemental Asaad was named guardian of the Vortex Pinnacle by Al’Akir himself. With Siamat, Lord of the South Wind, imprisoned by the Neferset tol’vir, Asaad believes he may ascend to the Conclave of Wind if he performs his duties well. PvP Season 9 Begins 29 May
      Get ready to engage in an all new PvP season beginning with weekly resets. Players will be able to gather their team to take on the challenge of Rated Arenas and Rated Battlegrounds and earn Conquest points to spend on new and more powerful PvP gear.
      Season 9 sets the stage for a dynamic PvP experience.
      New Raid Dungeons: The Battle Begins 30 May
      Beginning on May 30 at 3:00 pm PDT globally, level 85 players will be able to take their first steps into three raid dungeons: The Bastion of Twilight, Blackwing Descent, and Throne of the Four Winds.
      The Bastion of Twilight The Bastion of Twilight stands as a dark symbol of the Old Gods’ burgeoning power on Azeroth. Various branches of the Twilight’s Hammer dwell deep beneath the towering form— considered the cult’s foremost command center— along with their twisted leader, Cho’gall. There he, and his servants, conspire to bring the Old Gods’ apocalyptic visions to fruition by bleeding Azeroth of all sanity, hope, and life.
      Zone: Twilight Highlands
      Difficulty: (10) Normal, (10) Heroic, (25) Normal, (25) Heroic
      Bosses: 4
      Halfus Wyrmbreaker: Imbued with unnatural power and stamina by Cho’gall the ettin Halfus Wyrmbreaker captures dragons for use as fodder in the Twilight’s Hammer’s rituals. To this end, he has enslaved a behemoth proto-dragon to aid him in hunting down his winged prey. Theralion and Valiona: Magically aged to adulthood, Valiona and Theralion were to be paragons among a new clutch of twilight dragons, leading their brood in scouring Azeroth of life. Instead, they waste their incredible powers constantly bickering and fighting each other. Ascendant Council: As the most powerful Twilight’s Hammer cultists to be twisted into elemental beings, the Ascendant Council members have long forgotten their existence as mere mortals. From their wicked sanctum they oversee the selection of new ascension candidates. Cho’gall: Under Cho’gall’s control, the orcish Twilight’s Hammer clan was transformed into a murderous cult obsessed with the Old Gods and their herald, Deathwing. Extended contact with his dark master has hideously warped both Cho’gall’s mind and body. Blackwing Descent Nefarian and his warped attempts to create a new breed of dragon were thought to be defeated after his death in Blackwing Lair. Yet tales have emerged that his father, Deathwing, has reanimated Nefarian and set him to work in Blackwing Descent. The gruesome experiments being conducted there are feared to be on a level of wickedness far surpassing Nefarian’s previous crimes against nature.
      Zone: Burning Steppes
      Difficulty: (10) Normal, (10) Heroic, (25) Normal, (25) Heroic
      Bosses: 6
      Omnotron Defense System: The Omnotron Defense System was once touted as the Dark Iron dwarves’ greatest technological marvel. When Nefarian arrived in Blackwing Descent, he repurposed the run-down system to annihilate anyone intruding on his laboratories. Magmaw: Magmaw is a colossal lava worm summoned from the Firelands centuries ago by Ragnaros’ Dark Iron servitors. Nefarian largely considers Magmaw a worrisome pest but has grown fond of feeding the beast his failed experiments… and servants. Atramedes: Atramedes, or Experiment 25463-D, is a failed attempt to bestow enhanced senses on a black dragon whelp. The toxic salve applied to the broodling robbed him of sight, forcing him to rely on sound and smell for survival. A tragic story… if Atramedes weren’t so evil. Chimaeron: Terrifying. Ugly. Evil. Kill it. Maloriak: The human Malory was a bright young alchemist until he was kidnapped by Nefarian and fused with the corpse of a dragonspawn. The result— Maloriak— is a bumbling minion who possesses only a dull glimmer of his former intelligence. Nefarian’s End: Deathwing’s son, Nefarian gained infamy for his horrifying efforts to create chromatic dragons from the essences of Azeroth’s various dragonflights. After his death in Blackwing Lair, he was reanimated and charged by Deathwing to continue his insidious endeavors. Throne of the Four Winds Al’Akir the Windlord’s personal lair, the Throne of the Four Winds, glides high among Skywall’s boundless vistas. Now the barriers of the Elemental Plane have been ruptured, Al’Akir is free to travel Azeroth’s winds at his leisure. He has mustered his fiercest tempests to scour Uldum of life and seize control of the mysterious titan-forged Halls of Origination.
      Zone: Uldum
      Difficulty: (10) Normal, (10) Heroic, (25) Normal, (25) Heroic
      Bosses: 2
      The Conclave of Wind: With Siamat, Lord of the South Wind, imprisoned by the Neferset tol’vir, Al’akir’s lieutenants are vying to fill the power vacuum that now exists in the Conclave of Wind. The remaining conclave members are Anshal, Lord of the West Wind, whose gales can heal allies or poison enemies; Rohash, Lord of the East Wind, whose tempests can grind the mightiest mountains to dust, and Nezir, Lord of the North Wind whose frigid storms have claimed more lives than all other cardinal wind lords combined. Al’Akir: Gifted with great intelligence and cunning, Al’Akir the Windlord once served as the foremost tactician in the Old Gods’ horrific armies. In the wake of the Cataclysm, he has aligned with Deathwing and turned his godlike power against many of the air elementals’ ancient tol’vir nemeses. Navigate Azeroth’s tumultuous terrains and explore zones reshaped by elemental fury and dungeons teeming with untold dangers. The commencement of PvP Season 9 also ushers in an era of fierce new competition, where every battle is a testament to skill and strategy. Azeroth’s call to arms rings clear, and calls its champions rise and etch their triumphs and tales into the very lands. We look forward to our next adventures with you.
    • By Staff
      Blizzard have announced the opening of the WoW Classic shop, featuring items for Wrath and Cataclysm Classic. The feature is available in-game or on the Battle.net Shop.
      Classic (Source)
      The WoW Classic shop has opened its doors with a variety of items for your Wrath of the Lich King Classic and Cataclysm Classic collections*.
      Here’s what’s currently in the shop inventory:
      Auspicious Arborwyrm mount Kalu'ak Whalebone Glider mount Re-Awakened Phase-Hunter mount  Pebble the Penguin (Pebble's Pebble) pet Dark Portal Hearthstone Effect Fishspeaker's Lucky Lure toy Path of Illidan toy Visit the Battle.net Shop or the in-game shop to purchase.
      *WoW Classic Shop items only available in WoW Classic progression realms.
    • By Staff
      Blizzard has added hotfixes to address the ingoing archaeology issues in Cataclysm Classic, fixing Dwarven and Night Elf projects.
      Archaeology (Source)
      A few minutes ago, we deployed hotfixes to address issues with Dwarven and Night Elf archaeology projects. The following projects are now available during the Cataclysm Classic Pre-patch:
      Dwarf
      Silver Kris of Korl Warmaul of Burningeye Word of Empress Zoe Pipe of Franclorn Forgewright Spiked Gauntlets of Anvilrage Scepter of Bronzebeard The Innkeeper’s Daughter Night Elf
      Wisp Amulet Carcanet of the Hundred Magi Umbra Crescent Bones of Transformation Silver Scroll Case We also double-checked on the Pterrordax Hatchling and found it waiting as intended in Fossil Digsites at Archaeology skill level 525.
    • By Starym
      Here's a collection of hotfixes for Dragonflight, Season of Discovery and Cataclysm Classic for the past week, with plenty of raid and dungeon and item changes in Season 4, three classes getting some tuning in Season of Discovery, and many fixes and improvements in the Cataclysm Classic pre-patch.
      Hotfixes (Source)
      Classes
      Druid Feral Fixed an issue preventing Smoldering Frenzy (Season 4 (2) Set Bonus) from triggering effects like Seal of Diurna’s Chosen. Dungeons and Raids
      Aberrus (Awakened) Fixed an issue that caused Thadrion to continually cast Unstable Essence after the encounter had concluded. Vault of the Incarnates Cuzolth now provides their item upgrade services to players in Vault of the Incarnates. Terros Fixed an issue where Explosive Reaction was hitting pets on Mythic difficulty. Nokhud Offensive Addressed a Primalist Thunderbeast issue where Thunderstrike’s target is not correctly reflected in the unit frame. Addressed an issue where the rim visual on Static Spear and Crackling Upheaval can disappear under certain situations. Algeth’ar Academy Echo of Doragosa Arcane Rift now spawns Uncontrolled Energy 20% less frequently. Overwhelming Power now spawns Arcane Rift at 4 stacks (was 3). Fixed an issue where Vile Lasher’s Detonation Seed was not spawning on the ground. Neltharus Lava Flare’s Melt now goes on cooldown after the cast is interrupted. Chargath, Bane of Scales Fiery Focus’s Fire damage reduced by 25%. Uldaman: Legacy of Tyr The Mythic+ timer increased by 1 minute. Items
      Fixed an issue that prevented Eye of Awakening from functioning on rings purchased from Antique Bronze Bullion vendors. Fixed an issue that prevented Tiered Medallion Setting from functioning on necklaces purchased from Antique Bronze Bullion vendors. Rings and necklaces purchased from Bullion vendors should now be eligible for socket upgrades. This fix is retroactive. Amber Skitterfly should now appear in the Mount Collection for players who purchased it from the Trading Post. Legendary items can now be upgraded as intended on the Awakened track. Fixed a bug preventing legendary item upgrades from receiving appropriate stone/crest discounts. Libergo, Head Librarian of the Azure Archives Annex in Valdrakken, has been watching your actions closely and now offers to reacquaint you with your legendary weapon if you happened to misplace it. PvP staves now properly filter for Warlocks on vendors. Non-player Characters
      Vaskarn in the Emerald Dream no longer erroneously mentions that they can upgrade your gear with the use of Flightstones. Vaskarn in Valdrakken is unchanged. Quests
      While Time Rifts are empowered, Cache of Embers will now be awarded once per character per week from the quest for defeating a Time Rift Boss. Prince Farondis drank his Conjured Protein Shakes and bulked up, allowing players to complete “Save Yourself”. Fixed a bug that sometimes caused the world quest “Zaqali Elders” to fail to start.  
      Season of Discovery
      Hunter Raptor Fury now increases the damage done of Raptor strike and Mongoose Bite by 10% per stack (was 15%). The Beast Mastery rune now increases pet damage by 10% (was 20%). Shaman The Burn rune now also grants a significant bonus to spell power when Flametongue Weapon is imbued on your weapon. Rolling Thunder now has a 50% chance to trigger (was 30%). Fixed a bug causing overload procs to not add a charge to Lightning Shield when the Shaman has the Rolling Thunder rune active. Warlock Invocation now also applies to Unstable Affliction. Invocation damage can now deal critical strikes if the Warlock also has the Pandemic rune active.  
      Cataclysm Classic
      Account wide achievements that reward titles now grant them at an account level. Fixed an issue that prevented players from receiving daily Random Battleground rewards. Smoke Bomb will now properly cancel Stealth, Prowl, and Shadowmeld from enemy players. Fixed an issue that would prevent Warden Stillwater from spawning during the “Lawn of the Dead” quest. Fixed an issue where Death Knights in Blood Presence could be incorrectly, critically hit by all melee attacks. Reduced the cost of all honor and arena gear from Wrath of the Lich King, to better match honor gain while at level 80 compared to level 85. Fixed a bug causing Hunters to do trap dropping animations twice. Account wide pet collection achievements now correctly grant rewards. Fixed an issue preventing Bloodlust and Heroism from working as intended. Mounting the Violet Proto Drake now grants Master Riding to players who are at least level 80 and have Artisan Riding trained. Heal-over-time and damage-over-time ticks should now behave as intended in Cataclysm when refreshed. Developers’ notes: Previously, refreshing a DoT just before it finished its last tick could cause it to miss out on a tick. That was the correct behavior in Wrath of the Lich King, but not Cataclysm. If a Paladin misplaces the Symbol of Faith during the quest “Materials of Significance”, they may now buy a replacement from the Lost and Found vendor in Booty Bay. Fixed the Children’s Week quest “Cruisin’ the Chasm” so that it can now be completed. Boosted Paladins should now have Collective Book of Healing or Secondhand Book of Healing as expected. Fixed an issue that prevented Worgen from being eligible for some daily quests. Archaeology digsites that appear in Uldum, Twilight Highlands, and Hyjal once players hit 450 Archaeology should no longer appear until the zones are accessible on official Expansion Launch. Holidays Made some improvements to the Children’s Week Quests “The Banshee Queen”, “Malfurion Has Returned!”, and “The Fallen Chieftain” to more consistently grant quest credit. The Children’s Week holiday is now extended for one additional week. “Ridin’ The Rocketway” can now be completed. Craggle Wobbletop and Blax Bottlerocket now sell Yellow and Green Balloons for Children’s Week. Darkmoon Faire will be closed until the launch of Cataclysm, when it will return with the newly updated Darkmoon Faire Island. Warlock The Warlock Demon Soul ability will now work with the Incubus pet. Fixed an issue where Warlock Demonology pets were not properly updating from Mastery. Fixed an issue with the incorrect tooltip on Demonic Pact. It should correctly read that it grants the Warlock 2% increased personal spell damage. Mage Ignite damage will no longer be counted double toward Combustion. Refreshed Ignite that now has 3 ticks over 6 seconds will do the same amount of damage on each tick. Ignite spread by Impact and Fire Blast will no longer have a missing 2nd or 3rd tick that adds damage to future Ignites. Paladin Fixed an issue with Seals of Command where Seal of Righteousness could trigger too many procs when it hits multiple targets.
×
×
  • Create New...