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An Overview of All Class Changes in War Within Alpha Build 54521

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Here are all class changes that went live in the third War Within Alpha build.

Death Knight

  • Rider's Champion - Spending Runes has a chance to call forth the aid of a Horsemen for 10 0 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains of Ice on your target slowing their movement speed by 70% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
  • Wave of Souls - Reaper's Mark unleashes a dark wave forwards calls forth three burst of Shadowfrost energy and back, dealing [ 57.5% of Attack Power ] Shadowfrost damage both ways to all enemies caught in its path. Wave of Souls critical strikes cause enemies to take 0% increased Shadowfrost damage for 0, stacking up to 2 times, and the wave back is always a critical strike.

Druid 

  • Dreadful Wound- Massive Attack also inflicts a Bleed that causes [ 36% 20% of Attack Power ] damage over 6 sec and saps its victims' strength, reducing damage they deal to you by 5%. Dreadful Wound is not affected by Circle of Life and Death.

Mage

  • Arcane Battery (new) - Consuming Clearcasting grants increased spell damage by 1% for 25 sec, stacking up to 5%.
  • Aether Attunement (new) - When you gain 5 stacks of Arcane Battery, consume all stacks of Arcane Battery and gain Aether Attunement. Aether Attunement : Your next Arcane Missiles deals 150% increased damage to your primary target and fires at up to 4 nearby enemies dealing 100% increased damage.
  • Magi's Spark (new) - Your Touch of the Magi now also conjures a spark, increasing the damage dealt by your next Arcane Barrage, Arcane Blast, and Arcane Missiles by 25%. Upon receiving damage from all three spells, the spark explodes, dealing [ 150% of Spell Power ] Arcane damage to all nearby enemies.
  • Arcane Familiar - Summon Casting Arcane Intellect summons a Familiar that attacks your enemies and increases your maximum mana by 10% for 60 min.
  • Slipstream - Clearcasting allows Arcane Missiles to can now be channeled while moving. Evocation can be channeled while moving.
  • Splintering Orbs -The first 4 times an enemy is damaged by your Arcane Orb conjure an Arcane Splinter that fires at the damaged target. Enemies damaged by your Arcane Orb conjure 2 Arcane Splinters, up to 4. Arcane Orb damage is increased by 10%.
  • Controlled Instincts - While a target is under the effects of Nether Tempest, For 8 seconds after being struck by an Arcane Orb, 30% of the direct damage dealt by an Arcane Splinter is also dealt to nearby enemies. Damage reduced beyond 5 targets. Direct damage from Arcane Splinter's resets the duration of Nether Tempest.
  • Fractured Frost - Your Frostbolt has a 20% chance to hit up to 2 additional enemies. While Icy Veins is active, your Frostbolts hit up to 2 additional targets.
  • Splinterstorm - Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target. Splinterstorm : Recall Shatter all Embedded Arcane Splinters, to you, dealing their remaining periodic damage instantly. After a brief delay, Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, of Arcane Splinters, dealing [ 70% of Spell Power ] Arcane damage to your target for each Splinter in the Splinterstorm. Splinterstorm has a 20% chance to grants grant you Clearcasting.
  • Illuminated Thoughts- Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%.
  • Lit Fuse- Consuming Hot Streak has a small 5% chance to grant you Lit Fuse. Lit Fuse : Your next Phoenix Flames turn up to three struck targets into a Living Bomb that explodes after 2 sec, dealing [ 32.34% 30% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
  • Concentrated Power- Arcane Missiles channels 20% faster. Clearcasting makes your next Arcane Missiles channel 20% faster or Arcane Explosion echo for 40% damage.
  • Living Bomb- The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 32.34% 30% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
  • Explosivo- Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a substantially 30% increased chance of granting you Lit Fuse.
  • Concentration- Arcane Blast has a small chance to make grant Concentration, which causes your next Clearcasting to not be consumed. cast of Arcane Blast free.
  • Amplification- When Clearcast, Arcane Missiles fires 3 additional missiles.
  • Arcane Missiles- Only castable when you have Clearcasting. Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [ 235.3% of Spell Power ] Arcane damage.
  • Glorious Incandescence- Consuming Burden of Power causes your next cast of Arcane Orb to call down a storm of 8 4 Meteorites on the first target it damages. Each Meteorite's impact reduces the cooldown of Arcane Orb by 1.0 2.0 sec and generates an Arcane Charge.
  • Critical Mass- Your spells have a 10% 5% increased chance to deal a critical strike. You gain 15% 20% more of the Critical Strike stat from all sources.
  • Splintering Sorcery- When you consume Nether Tempest, Precision, conjure an 2 Arcane Splinter Splinters that fires fire at your target. Arcane Splinter : Conjure raw Arcane magic into a sharp projectile that deals [ 70% of Spell Power ] Arcane damage. Arcane Splinter s embed themselves into their target, dealing [ 41.6% of Spell Power ] Arcane damage over 16 sec. This effect stacks.
  • Nether Precision- Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%.
  • Explosive Ingenuity- Consuming Hot Streak has a higher chance of granting you Lit Fuse. Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 10%. Living Bomb damage increased by 50%.

Monk

  • Windwalker Monk (Spec Aura) - Increases damage/healing by 92% 150%: Tiger Palm
  • Shadowboxing Treads - Blackout Kick damage increased by 10% and strikes an additional 2 targets at 80% effectiveness.
  • Strike of the Windlord - Strike with both fists at all enemies in front of you, dealing [ 532.5% of Attack Power ] Physical damage and reducing movement speed by 50% for 6 sec.
  • Windwalking- You and your allies within 10 yards have 10% increased movement speed. Stacks with other similar effects.
  • Flurry Strikes- Dealing damage equal to 100% of your maximum health generates a Flurry Charge. For each 400 energy you spend, unleash all Flurry Charges, dealing [ 50% of Attack Power ] Physical damage per charge.

Paladin

  • Mastery: Highlord's Judgment (Spec Aura) - Increases Holy damage done by 12.0%. Judgment has a 12.0% 6.0% chance to blast the target with the Light, dealing [ 120% of Attack Power ] Holy damage.
  • Templar Strikes - Crusader Strike becomes a 2 part combo. Templar Strike slashes an enemy for [ 72.29% 90.37% of Attack Power ] Radiant damage and gets replaced by Templar Slash for 5 sec. Templar Slash strikes an enemy for [ 88.89% 111.12% of Attack Power ] Radiant damage, and burns the enemy for 50% of the damage dealt over 4 sec.
  • Aegis of Protection- Divine Protection reduces damage you take by an additional 20% 10% and Shield of Vengeance absorbs 10% more damage.
  • Boundless Judgment- Judgment generates 1 additional Holy Power and has a 50% increased chance to trigger Mastery: Highlord's Judgment.
  • Radiant Glory Radiant Glory (new) - Wake of Ashes grants you Avenging Wrath for 10 sec. Your other damaging abilities have a chance to grant you Avenging Wrath for 5 sec.

Priest

  • Halo- Discipline, Holy, Initial: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Shadow: Creates a ring of Shadow energy around you that quickly expands to a 30 yd radius, healing allies for [ 161% of Spell Power ] and dealing [ 144.2% of Spell Power ] Shadow damage to enemies. Healing reduced beyond 6 targets. Generates 10 0 Insanity.
  • Word of Supremacy (new) - Power Word: Fortitude grants you an additional 5% stamina.
  • Heightened Alteration (new) - Increases the duration of Dispersion by 2 sec.
  • Manifested Power (new) - Creating a Halo grants Surge of Light.
  • Empowered Surges (new) - Increases the healing done by Flash Heals affected by Surge of Light by 30%.
  • Energy Cycle (new) - Consuming Surge of Insanity has a 100% chance to conjure Shadowy Apparitions.
  • Concentrated Infusion (new) - Your Power Infusion effect grants you an additional 10% haste.
  • Resonant Energy (new) - Allies healed by your Halo receive 10% increased healing from you for 5 sec.
  • Shock Pulse (new) - Halo damage reduces enemy movement speed by 25% for 5 sec, stacking up to 2 times.
  • Perfected Form (new) - Your damage dealt is increased by 10% while Dark Ascension is active and by 15% while Voidform is active.
  • Incessant Screams (new) - Psychic Scream creates an image of you at your location. After 4 sec, the image will let out a Psychic Scream.
  • Sustained Potency (new) - Creating a Halo extends the duration of Dark Ascension or Voidform by 1 sec. If Dark Ascension and Voidform are not active, up to 6 seconds is stored and applied the next time you gain Dark Ascension or Voidform.

Rogue

  • Mean Streak (new) - Fatebound Coins flipped by Envenom multiple times in a row are 33% more likely to match the same outcome as the last flip.
  • Edge Case (new) - Activating Deathmark causes your next Fatebound Coin flip to land on its edge, counting as both Heads and Tails.
  • Tempted Fate (new) - You have a chance equal to your critical strike chance to absorb 10% of any damage taken, up to a maximum chance of 40%.
  • Chosen's Revelry (new) - Leech increased by 0.5% for each time your Fatebound Coin has flipped the same face in a row.
  • Deal Fate (new) - Sinister Strike generates an additional combo point when it strikes an additional time.
  • Delivered Doom (new) - Damage dealt when your Fatebound Coin flips tails is increased by 35% while Blade Flurry is not active.
  • Fateful Ending (new) - When your Fatebound Coin flips the same face for the seventh time in a row, the lucky coin grants 1% increase to all primary, secondary, and tertiary stats until you leave combat for 10 seconds.
  • Threads of Fate [NYI] (new) - Dispatch critical strikes duplicate 20% of their damage to 2 additional nearby enemies. If there are no additional nearby targets, duplicate 20% to the primary target instead.
  • Double Jeopardy (new) - Your first Fatebound Coin flip after breaking Stealth flips two coins that are guaranteed to match the same face.
  • Inexorable March [NYI] (new) - You cannot be slowed below 70% of normal movement speed while your Fatebound Coin flips have an active streak of at least 2 flips matching the same face.
  • Death's Arrival [NYI] (new) - Grappling Hook may be used a second time within 3 sec, with no cooldown.
  • Inevitability [NYI] (new) - Cold Blood now benefits the next 2 abilities but only applies to Dispatch. Fatebound Coins flipped by these abilities are guaranteed to match the same face as the last flip.
  • Destiny Defined (new) - Sinister Strike has 5% increased chance to strike an additional time and your Fatebound Coins flipped have an additional 5% chance to match the same face as the last flip.

Warlock

  • Shadowcaster (new) - Increases Hand of Gul'dan damage by 20% and Demonbolt damage by 10%.
  • Pact of the Ered'ruin (new) - When Doom is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals [ 149.09% of Spell Power ] Shadow damage.
  • Mark of Shatug (new) - Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
  • Ferocity of F'harg (new) - Increases the attack speed of your Dreadstalkers by 10% and their critical strike chance by 15%.
  • Rune of Shadows (new) - Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
  • Improved Demonic Tactics (new) - Increases your primary Felguard's critical strike chance equal to 30% of your critical strike chance.
  • Demonic Brutality (new) - Critical strikes from your spells and your demons deal 4% increased damage.
  • Improved Malefic Rapture - Increases Malefic Rapture damage by 5% and reduces its cast time by 10%.
  • Cull the Weak - Malefic Rapture damage is increased by 4% for each enemy it hits, up to 5 enemies.
  • Infernal Machine - Your Soul Shard spending abilities decrease the duration of Diabolic Ritual by 1 additional sec while your Demonic TyrantNether Portal, or Infernal is active.
  • Volatile Agony - Refreshing Agony with 10 or less seconds remaining deals [ 131.54% of Spell Power ] Shadow damage to its target and enemies within 10 yards. Deals reduced damage beyond 8 targets.
  • Heavy Handed - Increases the attack speed of your primary demon Felguard's critical strike chance by 10% 25%.
  • Eternal Servitude- Fel Domination cooldown is reduced by 120 90 sec.
  • Shared Fate- When you kill a target, its tortured soul is flung into a nearby enemy for 3 sec. This effect inflicts [ 72.36% of Spell Power ] Shadow damage to enemies within 10 yds every 1 sec. Deals reduced damage beyond 8 targets.
  • Shadow of Death- Nether Portal and Summon Demonic Tyrant grant grants Shadow of Death for 15 sec. While Shadow of Death is active, casting Hand of Gul'dan always invokes your demonic soul and your demonic soul deals 10% increased damage.
  • Mark of Xavius-  Wither damage increased 25%. Wither is now a combo skill. Directly recasting Wither within 2 sec applies Wither to 1 other nearby enemy. Wither damage increased by 25% and the cooldown of Cataclysm is reduced by 5%.
  • Malevolent Visionary- Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the affected target targets for [ 790.37% of Spell Power ] Shadow damage.
  • Soul Anathema- Unleashing your demonic soul bestows a fiendish entity unto the soul of its targets, dealing [ 188.82% of Spell Power ] Shadow damage over 10 sec. if this effect is reapplied, any remaining damage will be added to the new Soul Anathema.
  • Doom- Inflicts impending doom upon the target, causing dealing [ 175% 104.41% of Spell Power ] Shadow damage immediately and [ 104.41% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec damage generates 1 Soul Shard.
  • Cruelty of Kerxan- Nether Portal, Summon Demonic Tyrant, and Summon Infernal grant Diabolic Ritual and reduce its duration by 3 sec.
  • Relinquished- Agony has 1.25 1.10 times the normal chance to generate a Soul Shard.
  • Diabolic Ritual- Spending a Soul Shard grants Diabolic Ritual for 20 60 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.

Warrior

  • Arms Warrior (Spec Aura) - Increases damage/healing by 50%: Slam
  • Dreadnaught - Overpower causes a seismic wave, dealing [ 47.55% 20% of Attack Power ] damage to all enemies in a 10 yd line. Deals reduced damage beyond 5 targets.
  • Constant Pressure - Cooldown of Bloodthirst and Overpower reduced by 10%.
  • Bladestorm - Become an unstoppable storm of destructive force, striking all nearby enemies for [ 441% 749.7% of Attack Power ] Physical damage over 6 sec. Deals reduced damage beyond 8 targets. You are immune to movement impairing and loss of control effects, but can use defensive abilities and can avoid attacks.
  • Fervor of Battle - If Cleave or Whirlwind hits hit 2 or more targets it you also Slams Slam your primary target.
  • Swift Strikes - Increases haste by 1%, Raging Blow generates an additional 1 Rage. Haste increased by 1% and Raging Blow and Bloodthirst generate an additional 1 Rage.
  • Slayer's Focus- Bloodthirst and Overpower damage increased by 20%.
  • Storm of Swords - Cleave and Whirlwind has have a 30% chance to make your next Cleave or Whirlwind cost 100% less Rage.
  • Battlelord - Overpower deals 35% increased damage and has a 35% chance to reset the cooldown of Mortal Strike and Cleave.
  • Imminent Demise - Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased. Using Sudden Death accelerates your next full Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
  • Bloodcraze - Bloodthirst Raging Blow increases the critical strike chance of your next Bloodthirst by 15% until it critically strikes. Stacking up to 5 times.
  • Critical Thinking - Critical Strike chance increased by 1.0% 1% and Raging Blow's damaging critical strikes deal 5.0% 5% increased damage.
  • Ravager- Throws a whirling weapon at the target location that chases nearby enemies, inflicting [ 549.5% 494.6% of Attack Power ] Physical damage to all enemies over 12 sec. Deals reduced damage beyond 8 targets. Generates 10 Rage each time it deals damage.
  • Deft Experience- Mastery increased by 1% and if you are Enraged, Bloodthirst extends your has a 2% increased chance to trigger Enrage by 0.5 sec.
  • Slayer Reflexes- Slayer's Strikes have a 50% chance to reset the cooldown of Bloodthirst and Overpower.
  • Frenetic Flurry- Bloodthirst and Overpower have has a chance to cause you to unleash an a brief empowered partial Bladestorm, striking all enemies around you once for 250% additional damage. You can now use Pummel and Storm Bolt while Bladestorming.
  • Bloodthirst- Assault the target in a bloodthirsty craze, dealing [ 80.3% 115% of Attack Power ] Physical damage and restoring 3% of your health. Generates 8 Rage.
  • Strength of Arms- Overpower deals 15% additional damage, has 10% increased critical strike chance, and deals 10% increased critical strike damage.
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10 minutes ago, Prophet001 said:

Warlock

  -Malefic Rapture removed. All dot damage increased 40%.

 

Let's GOOO! 😄

you'd wish 😄 

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