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An Overview of All Class Changes in Dragonflight Alpha Build 54605

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We've summarized all class changes that went live in the fourth War Within Alpha build!

Death Knight

  • Unholy Bond- Increases the effectiveness of your Runeforge effects by 10% 20%.
  • Veteran of the Third War- Blood: Stamina increased by 40% 50%. Damage taken reduced by 10%. Frost, Unholy: Stamina increased by 10% 20%.
  • Suppression- Damage taken from area of effect attacks reduced by 3%. When suffering a loss of control effect, this bonus is increased by an additional 6% for 6 sec.
  • Bloody Fortitude- Icebound Fortitude reduces all damage you take by up to an additional 20% based on your missing health. Killing enemies that grant honor or experience reduce an enemy that yields experience or honor reduces the cooldown of Icebound Fortitude by 3 sec.
  • Painful Death- Reaper's Mark deals 10% increased damage and Exterminate empowers an additional Obliterate, but now reduces its cost by 1 Rune and its first scythe has a 50% increased chance to apply Reaper's Mark. Additionally, Exterminate now has a 30% chance to apply Reaper's Mark.
  • Icy Talons- Your Runic Power spending abilities increase your melee attack speed by 3% 6% for 10 sec, stacking up to 3 times.
  • Sudden Doom- Your auto attacks have a 25% chance to make your next Death Coil or Epidemic cost no Runic Power and critically strike.
  • Rider's Champion- Spending Runes has a chance to call forth the aid of a Horsemen for 0 10 sec. Mograine Casts Death and Decay at his location that follows his position. Whitemane Casts Undeath on your target dealing [ 12.71% of Attack Power ] Shadowfrost damage per stack every 3 sec, for 24 sec. Each time Undeath deals damage it gains a stack. Cannot be Refreshed. Trollbane Casts chains Chains of Ice on your target slowing their movement speed by 70% 40% and increasing the damage they take from you by 5% for 8 sec. Nazgrim While Nazgrim is active you gain Apocalyptic Conquest, increasing your Strength by 5%.
  • Assimilation- The amount absorbed by Anti-Magic Zone is increased by 10% and grants up to 100 Runic Power based on the amount absorbed its cooldown is reduced by 30 sec.
  • Blood Draw- When you fall below 30% health you drain 0 health from nearby enemies, the damage you take is reduced by 10% and your Death Strike cost is reduced by 10 for 8 sec. Can only occur every 3 min.
  • Ebon Fever- Virulent Plague deals Diseases deal 15% more damage over time in half the duration
  • Cleaving Strikes-  Scourge Strike hits up to 7 additional enemies while you remain in Death and Decay. When leaving your Death and Decay you retain its bonus effects for 4 sec.
  • Festermight- Popping a Festering Wound increases your Strength by 1% for 20 sec stacking. Does not refresh duration Multiple instances may overlap.
  • Blood Scent- Increases Leech by 3% 5%.
  • Doomed Bidding (New)- Consuming Sudden Doom calls upon a Magus of the Dead to assist you for 8 sec.
  • Null Magic (New)- Magic Damage taken is reduced by 10% and the duration of harmful Magic effects against you are reduced by 35%.
  • Menacing Magus (New)- Your Magus of the Dead Shadow Bolt now fires a volley of Shadow Bolts at up to 4 nearby enemies.
  • [NYI] Under Construction (New)- This talent is not yet implemented and is waiting to be raised from the dead.
  • Raise Abomination (New)- Raises an Abomination for 30 sec which wanders and attacks enemies, applying Festering Wound when it melees targets, and affecting all those nearby with Virulent Plague.
  • Runic Protection (New)- Your chance to be critically struck is reduced by 3% and your Armor is increased by 3%.
  • Vestigial Shell (New)- Casting Anti-Magic Shell grants 2 nearby allies a Lesser Anti-Magic Shell that Absorbs up to [ 425% of Attack Power ] magic damage and reduces the duration of harmful Magic effects against them by 50%.
  • Foul Infections (New)- Your diseases deal 10% more damage and have a 5% increased chance to critically strike.
  • [NYI] Under Construction (New)- This talent is not yet implemented and is waiting to be raised from the dead.
  • Ice Prison (New)- Chains of Ice now also roots enemies for 4 sec but its cooldown is increased to 12 sec.
  • Osmosis (New)- Anti-Magic Shell increases healing received by 15%.
  • Subduing Grasp (New)- When you pull an enemy the damage they deal to you is reduced by 4% for 6 sec.

Demon Hunter

  • Student of Suffering- Sigil of Flame applies can apply Student of Suffering to you, increasing Mastery by [ 800% of mas ]% and granting 5 Fury every 2 sec, for 8 sec.
  • Demonic Intensity- Activating Metamorphosis greatly empowers Fel Devastation, Immolation Aura and Sigil of Flame. Demonsurge damage is increased by 10% for each time it previously triggered while your demon form is active.

Evoker

  • Temporal Compression- Each cast of a Bronze spell causes your next empower spell to reach maximum level in 5% 10% less time, stacking up to 4 times.
  • Time Convergence- Abilities with a 45 second or longer cooldown grant 10% 5% Intellect for 15 sec. Defensive abilities grant 10% 5% Stamina for 15 sec. Essence spells extend the duration by 1 sec.
  • Arcane Reach (New)- The range of your helpful magics is increased by 5 yards.

Mage

  • Death's Chill- While Icy Veins is active, gain 1% increased damage for each enemy hit by Frostbolt damaging an enemy with Frostbolt increases spell damage by 1%.
  • Lit Fuse- Consuming Hot Streak has a 5% chance to grant you Lit Fuse. Lit Fuse : Your next Phoenix Flames Fire Blast turn turns up to three struck nearby targets into a Living Bomb that explodes after 2 sec, dealing [ 30% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Up to five enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
  • Living Bomb- The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 30% 60% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds. Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
  • Volatile Magic- Whenever an Embedded Arcane Splinter is removed, or recalled, it explodes, dealing [ 10% of Spell Power ] Arcane damage to nearby enemies. Deals reduced damage beyond 5 targets.
  • Explosivo- Casting Combustion grants Lit Fuse. While under the effects of Combustion, consuming Hot Streak has a 30% increased chance of granting you Lit Fuse your chance of gaining Lit Fuse while under the effects of Combustion is increased to 30%.
  • Improved Scorch- Casting Scorch on targets below 4% 30% health increase the target's damage taken from you by 4% 5% for 12 sec. This effect stacks up to 2 times.
  • Feel the Burn- Fire Blast and Phoenix Flames increase your mastery by [ 200% 300% of mas ]% for 6 5 sec. This effect stacks up to 3 times.
  • Kindling- Your Fireball, Pyroblast, Fire Blast, Scorch and Phoenix Flames critical strikes reduce the remaining cooldown on Combustion by [ 1,000 / 1,000.1 ] sec. Flamestrike critical strikes reduce the remaining cooldown of Combustion by 0.2 sec for each critical strike, up to 1 sec.
  • Controlled Destruction- Damaging a target with Pyroblast increases the damage it receives from Ignite by 2% 1%. Stacks up to 25 times.
  • Unleashed Inferno- While Combustion is active your Fireball, Pyroblast, Fire Blast, Scorch, and Phoenix Flames deal 50% 60% increased damage and reduce the cooldown of Combustion by 1.25 sec. While Combustion is active, Flamestrike deals 25% 35% increased damage and reduces the cooldown of Combustion by 0.25 sec for each critical strike, up to 1.25 sec.

Monk

  • Windwalker Monk (Spec Aura) - Decreases damage/healing by 10%: Refreshing Jade Wind and Rushing Jade Wind.
  • Jade Ignition- Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 65% 85% of Attack Power ] Nature damage to all enemies within 8 yards. The damage is increased by 5% for each stack of Chi Energy.
  • Improved Invoke Niuzao, the Black Ox- Purifying Stagger damage while Niuzao is active, increases the damage of Niuza's next Stomp by 25% of damage purified, split between all enemies. While Niuzao is active, Purifying Brew increases the damage of Niuzao's next Stomp based on Stagger level. 
  • Fury of Xuen- Your Combo Strikes grant a stacking 1% chance for your next Fists of Fury to grant 5% haste critical strike and invoke Xuen, The White Tiger for 8 10 sec.
  • Anvil & Stave- Each time you dodge or an enemy misses you, the remaining cooldown on your Brews is reduced by 0.5 sec. This effect can only occur once every 3 sec Effect reduced for each recent melee attacker.
  • Black Ox Adept (New)- Rising Sun Kick grants a charge of Ox Stance.
  • August Blessing (New)- When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
  • Ferocity of Xuen (New)- Increases all damage dealt by 2%.
  • One With the Wind (New)- You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge.
  • Elixir of Determination (New)- When you fall below 40% health, you gain an absorb for 100% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 sec.
  • Memory of the Monastery (New)- Tiger Palm's chance to activate Blackout Kick! is increased by 15% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed.
  • Heightened Guard (New)- Ox Stance will now trigger when an attack is larger than 50% of your current health.
  • Ox Stance (New)- Casting Purifying Brew grants a charge of Ox Stance, increased based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
  • Strike At Dawn (New)- Rising Sun Kick grants a stack of Elusive Brawler.

Priest

  • Shadow Covenant- Casting Mindbender enters you into a shadowy pact, transforming Halo, Divine Star, and Penance into Shadow spells and increasing the damage and healing of your Shadow spells by 10% while active.
  • Collapsing Void- Each time Penance damages or heals, Entropic Rift is empowered, increasing its damage and size by 20% 10%. After Entropic Rift ends, it collapses and pulls enemies within 15 yds, dealing [ 500% 550% of Spell Power ] Shadow damage split between all nearby enemies amongst them.
  • Entropic Rift- Mind Blast tears open an Entropic Rift that follows the enemy for 10 sec. Enemies caught in its path suffer [ 100% 80% of Spell Power ] Shadow damage every 1 sec while within its reach.

Rogue

  • Underhanded Upper Hand- Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration while Stealthed. Stealth abilities can be used for an additional 3 sec after Stealth breaks.
  • Double Dance- N/A Shadow Dance has 1 additional charge.
  • Kingsbane- Release a lethal poison from your weapons and inject it into your target, dealing [ 119% of Attack Power ] Nature damage instantly and an additional [ 131.62% 140% of Attack Power ] Nature damage over 14 sec. Each time you apply a Lethal Poison to a target affected by Kingsbane, Kingsbane damage increases by 20%, up to 1,000%. Awards 1 combo points.
  • Crackshot- Between the Eyes has no cooldown and also Dispatches the target for 75% 50% of normal damage when used from Stealth.
  • Tight Spender- Energy cost of finishing moves reduced by 10% 6%.
  • Thief's Versatility- Versatility increased by 4% 3%.
  • Invigorating Shadowdust- Vanish reduces the remaining cooldown of your other Rogue abilities by 15.0 10.0 sec.
  • Cut to the Chase- Assassination: Envenom extends the duration of Slice and Dice by up to 3 sec per combo point spent. Outlaw: Dispatch extends the duration of Slice and Dice by up to 3 sec per combo point spent. Subtlety: Eviscerate extends the duration of Slice and Dice by up to 3 sec per combo point spent.
  • Ace Up Your Sleeve- Between the Eyes has a 5% chance per combo point spent to grant 5 4 combo points.
  • Adrenaline Rush- Increases your Energy regeneration rate by 60% 50%, your maximum Energy by 50, and your attack speed by 20% for 20 sec.
  • Indiscriminate Carnage- Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 10 6 sec after breaking Stealth.
  • Serrated Bone Spike- Embed a bone spike in the target, dealing [ 158.4% 120% of Attack Power ] Physical damage and [ 13.2% 12% of Attack Power ] Bleed damage every 3 sec until they die or leave combat. Refunds a charge when target dies. Awards 1 combo point plus 1 additional per active bone spike.
  • Unseen Blade- Feint now grants 2 combo points and quickly slashes with an Unseen Blade dealing [ 70% 80% of Attack Power ] damage to nearby enemies. Targets struck are Fazed for 5 sec. Fazed enemies take 5% more damage from you and cannot parry your attacks.
  • Subterfuge- Your abilities Abilities and combat benefits requiring Stealth can still be used remain active for 3 sec after Stealth breaks.
  • Improved Garrote- Garrote deals 50% increased damage and has no cooldown when used from Stealth and for 3 6 sec after breaking Stealth.
  • Premeditation- After entering Stealth, your next Shadowstrike grants up to 10 sec of Slice and dice, and generates 2 additional combo points if Slice and Dice is active combo point generating ability generates full combo points.
  • Count the Odds- Ambush, Sinister Strike, and Dispatch have a 8% 10% chance to grant you a Roll the Bones combat enhancement buff you do not already have for 5 8 sec. Duration and chance doubled while Stealthed.
  • Shadow Focus- Abilities cost 10% 5% less Energy while Stealth or Shadow Dance is active.
  • Black Ox Adept (New)- Rising Sun Kick grants a charge of Ox Stance.
  • August Blessing (New)- When you would be healed above maximum health, you instead convert an amount equal to 40% of your critical strike chance to a heal over time effect.
  • Ferocity of Xuen (New)- Increases all damage dealt by 2%.
  • One With the Wind (New)- You have a 10% chance to not reset your Elusive Brawler stacks after a successful dodge.
  • Elixir of Determination (New)- When you fall below 40% health, you gain an absorb for 100% of your recently Purified damage, or a minimum of 20% of your maximum health. Cannot occur more than once every 15 sec.
  • Memory of the Monastery (New)- Tiger Palm's chance to activate Blackout Kick! is increased by 15% and consuming Teachings of the Monastery grants you 1.0% haste for 5 sec equal to the amount of stacks consumed.
  • Heightened Guard (New)- Ox Stance will now trigger when an attack is larger than 50% of your current health.
  • Ox Stance (New)- Casting Purifying Brew grants a charge of Ox Stance, increased based on Stagger level. When you take damage that is greater than 60% of your current health, a charge is consumed to increase the amount you Stagger.
  • Strike At Dawn (New)- Rising Sun Kick grants a stack of Elusive Brawler.

Shaman

  • Lightning Rod- Earth Shock, Lightning Bolt, Elemental Blast, and Earthquake Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning.
  • Tempest (New)- Every 40 Maelstrom Weapon stacks spent replaces your next Lightning Bolt with Tempest. Tempest Tempest 0.200000002980232% of Base Mana 40 yd range 2 sec cast Deal [ 180% of Spell Power ] Nature damage to your target, and [ 126% of Spell Power ] Nature damage to other enemy targets within 8 yds of your target.
  • Arc Discharge (New)- When Tempest strikes more than one target, your next 3 Chain Lightning spells are instant cast and deal 75% increased damage.
  • Nature's Protection (New)- Targets struck by your Tempest deal 10% less damage to you for 6 sec.
  • Supercharge (New)- Lightning Bolt and Chain Lightning have a 35% chance to refund 3 Maelstrom Weapon stacks.
  • Awakening Storms (New)- Lightning Bolt and Chain Lightning have a chance to strike your target for [ 50% of Spell Power ] Nature damage. Every 3 times this occurs, your next Lightning Bolt is replaced by Tempest.
  • Unlimited Power (New)- Spending Maelstrom Weapon stacks grants you 3% haste for 15 sec, stacking. Gaining a new stack does not refresh the duration.
  • Shocking Grasp (New)- Your Nature damage critical strikes reduce the target's movement speed by 50% for 3 sec.
  • Voltaic Surge (New)- Crash Lightning, Chain Lightning, and Earthquake damage increased by 15%.
  • Tempest (New)- Increases the critical strike chance of your Nature damage spells by 10% and the critical strike damage of your Nature spells by 5%.
  • Storm Swell (New)- When Tempest only strikes a single target, gain 3 stacks of Maelstrom Weapon.
  • Rolling Thunder (New)- Tempest summons a Nature Feral Spirit for until cancelled.
  • Conductive Energy (NYI) (New)- Gain the effects of the Lightning Rod talent: Lightning Rod Lightning Bolt, Elemental Blast, and Chain Lightning make your target a Lightning Rod for 8 sec. Lightning Rods take 20% of all damage you deal with Lightning Bolt and Chain Lightning. THIS IS NYI
  • Surging Currents (New)- After using Tempest, your next Chain Heal, or Healing Surge will be instant cast and consume no Mana.

Warlock

  • Rain of Fire- Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area. Rain of Fire has a 20% 10% chance to generate a Soul Shard Fragment.
  • Ruin- Increases the critical strike damage of your Destruction spells Conflagrate, Shadowburn, and Soulfire by 10% 5%.
  • Chaos Incarnate- Chaos Bolt, Rain of Fire, and Shadowburn always gains gain 70% of the maximum benefit from your Mastery: Chaotic Energies.
  • Decimation- Your Incinerate and Conflagrate casts on targets that have 50% 35% or less health reduce the cooldown of Soulfire by 5 sec and reduce its cast time by 40% for 10 sec.
  • Seeds of Their Demise- Blackened Soul damage increased by 30%. Casting Wither directly or refreshing Wither with less than 4 sec remaining causes Wither to gain 3 stacks. When Blackened Soul deals damage, you have a chance to gain Tormented Crescendo.
  • Inferno- Rain of Fire damage is increased by 20% and has a 20% chance to generate a Soul Shard Fragment its cost is reduced by 1.
  • Demoniac- Grants access to the following abilities: Demonbolt Send the fiery soul of a fallen demon at the enemy, causing [ 131.68% of Spell Power ] Shadowflame damage. Generates 2 Soul Shards. Demonic Core When your Wild Imps expend all of their energy or are imploded, you have a 10% chance to absorb their life essence, granting you a stack of Demonic Core. When your summoned Dreadstalkers fade away, you have a 100% 35% chance to absorb their life essence, granting you a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
  • Emberstorm (New)- Increases the damage done by your Fire spells by 2% and reduces the cast time of your Incinerate spell by 10%.
  • Decimating Bolt (New)
    • Affliction, Initial: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases.
    • Demonology: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Demonbolts by 40%. Decimating Bolt's damage, and the bonus to Demonbolt both increase as your target's health decreases.
    • Destruction: Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Incinerates by 40%. Decimating Bolt's damage, and the bonus to Incinerate both increase as your target's health decreases.
    • Drain Soul : Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next Shadow Bolts or Drain Souls by 40%. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases.
    • Fire and Brimstone : Hurl bolts of decimating magic at your target, dealing [ 1,469.4% of Spell Power ] Shadow damage and increasing the damage of your next 3 Shadow Bolts or Drain Souls by 40%. This value is reduced while using Fire and Brimstone. Decimating Bolt's damage, and the bonus to Shadow Bolt and Drain Soul both increase as your target's health decreases.
  • Devastation (New)- Increases the critical strike chance of your Destruction spells by 5%.

Warrior

  • Enduring Alacrity- Increases Stamina and Armor by 5% 10% and your Haste by 1% 2%.
  • Protection Warrior (Spec Aura)- Protection Warrior core passive
    • Increases damage/healing by 5%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Rend, Revenge, Shattering Throw, Shield Bash, Shield Slam, Shockwave, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Thunder Clap, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand Increases periodic damage/healing by 5%: Bladestorm, Bloodthirst Heal, Charge, Cleave, Deep Wounds, Demolition, Devastator, Dragon Charge, Dreadnaught, Execute, Heroic Leap, Heroic Throw, Impending Victory, Onslaught, Raging Blow, Ravager, Rend, Revenge, Shattering Throw, Shield Bash, Shield Slam, Shockwave, Siegebreaker, Skullsplitter, Slam, Storm Bolt, Thunder Clap, Victory Rush, Warbreaker, Warbringer, Whirlwind, Whirlwind Off-Hand
  • Battering Ram- Shield Charge critical strike chance and critical strike damage increased by 20%, and Shield Charge increases your auto-attack damage and speed by 20% 10% for 20 sec.
  • Devastator- Your auto attacks deal an additional [ 26.96% 35% of Attack Power ] Physical damage and have a 20% chance to reset the remaining cooldown on Shield Slam.
  • Thunder Clap- Blasts all enemies within 8 yards for [ 49.06% 49.1% of Attack Power ] Physical damage and reduces their movement speed by 20% for 10 sec. Deals reduced damage beyond 5 targets. Generates 0 Rage.

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There's uh, a class missing there...you know, glowy healing light, holy retribution, stuff like that?   No?    Nothing changed?

edit: Nm see that it's just the most recent build, not the entire alpha.

Edited by Migol

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Where TF is the Hunter changes. All 3 specs need a rework and MM needs a complete rethinking from ground up. There hasn't been anything new for Hunters going into TWW unless you count Hero trees. I have a bad feeling.

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      We've looked at the latest Druid changes that went live on the War Within Beta this week.
      Druid
      Restoration Druid - Restoration Druid core passive: Increases damage/healing by 96%: 74%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: 24%: Improved Prowl and Pouncing Strikes Renewal - Usable in all shapeshift forms. Instantly heals you for 20% 30% of maximum health Rip - Lasts longer per combo point. Finishing move that causes Bleed damage over time 1 point : [ 100.5% 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% 165.8% of Attack Power ] over 12 sec 3 points: [ 201% 221% of Attack Power ] over 16 sec 4 points: [ 251.2% 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% 331.6% of Attack Power ] over 24 sec Frenzied Regeneration - Heals you for 15% 24% health over 3 sec, and increases healing received by 20%. Primal Wrath - Lasts longer per combo point. Finishing move that deals instant damage and applies Rip to all enemies within 10 yards 1 point : [ 28.6% 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% 103.2% of Attack Power ] plus Rip for 12 sec Berserk: Frenzy - During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec. Rampant Ferocity - Damage reduced beyond 5 targets.. Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100% Bursting Growth - Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% 91% of Attack Power ] physical damage to nearby enemies Adaptive Swarm - Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25% Rake - While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.. Reduces the target's movement speed by 20% for 12 sec Rake the target for [ 21.54% 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec Lunar Insight - Moonfire deals 20 20% additional damage. Berserk - While Berserk: Generate 1 combo points every 1.5 sec. Go Berserk for 15 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap All attack and ability damage is increased by 10%. 15%. Brutal Slash - Deals 15% increased damage against bleeding targets. Awards 1 combo points.. Deals reduced damage beyond 5 targets. Awards 1 combo points. Applies the Bleed from Thrash Normal: Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage. Thrashing Claws : Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage Incarnation: Avatar of Ashamane - During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 25% of Spell Power ]%, and Prowl can be used once while in combat. An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. Finishing moves restore up to 3 combo points generated over the cap. Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. You may shapeshift in and out of this improved Cat Form for its duration All attack and ability damage is increased by 10%. 15%. Thriving Growth - Multiple instances of these can overlap.. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% 121.5% of Attack Power ] Bleed damage over 6 sec Bond with Nature - Healing you receive is increased by 3%. 4%. Druid Guardian 11.0 Class Set 4pc - Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 5%. 8%. Taste for Blood - Ferocious Bite deals 15% 12% increased damage and an additional 15% 12% during Tiger's Fury. Evoker
      Animosity - Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 20 sec. Titanic Wrath - Essence Burst increases the damage of affected spells by 8.0%. 15.0%.
    • By Stan
      As of the War Within pre-patch, Alysrazor in the Firelands raid is bugged, preventing players from getting the Flametalon of Alysrazor mount.
      Blizzard made various updates to flying in the War Within pre-patch, and a possible side-effect could be tied to Alysrazor not leaving her spawn location when you engage her in the raid.
      Hopefully, Blizzard will soon release a fix for the issue. Until then, don't bother soloing the Firelands!
    • By Starym
      It's time for some more preliminary stats, as the pre-patch has been here a whole 3 days (well, not exactly "whole", especially considering the game time gifts)! We're taking a look at how the class changes shifted the dungeon meta, but keep in mind these are really early numbers and fewer players do Mythic+ in post-season.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      While the very top spot remains unchallenged, as Augmentation is set to rule M+ forever, the rest is pretty different! We have some Fyr'alath action right after the Evoker, as Fury and Ret fight it out over the silver, while Shadow falls down to 4th, but is still very much in the game. Unholy makes a solid leap up and passes Elemental, with Fire dropping down some. Devastation and Demonology are newcomers to the bottom 3, where Enhancement welcomes them as a pretty much permanent resident.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Things are looking similar in the generalist bracket, but Retribution takes down Fury here and Fire is significantly higher. Survival is also doing a lot better than in the top percentiles, and Beast Mastery makes the top 10 as well.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      All Percentiles Tank (Points)
      The tanks show basically no change whatsoever, as is customary, with only Protection Warrior managing to climb one up and leave Brewmaster at the bottom.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Holy is pushing up and then some, claiming 2nd right below the long-time emperor, Resto Druid. Shaman climbs up from much lower to grab 3rd, while Discipline falls down to the bottom.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Starym
      There's plenty more class changes for both the pre-patch and Season of Discovery, along with dungeon tweaks, Skyriding fixes, profession and PvP adjustments and more!
       July 25 (Source)
      Classes
      Druid Balance Wrath cast by Convoke the Spirits now consumes Dreamstate buffs from Nature's Grace and the Amirdrassil Season 3 (2-piece) Set Armor bonus. Amirdrassil Season 3 (2-piece) Set Armor: Dreamstate now increases the damage of Wrath and Starfire by 80% (was 100%). Hunter Survival Players who had a Wildfire Bomb override from Wildfire Infusion's previous iteration have had them removed. Warrior Protection Fixed a bug causing Spell Reflection to occasionally fail to reflect a spell. Dungeons and Raids
      Algeth'ar Academy Fixed an issue where Vexamus would not face its target during the cast of Arcane Expulsion on Heroic and Mythic difficulty. Flying
      Pathfinder requirements for Skyriding have been removed from Battle for Azeroth and Shadowlands zones. Player-versus-Player
      Malicia and Field Master Emberath now correctly offer their Dragonflight Season 4 War Mode equipment until the launch of War Within. Resolved an issue that sometimes prevented healers from being able to duo queue in Rated Battleground Blitz. Professions
      Reduced Trainer costs for Dragonflight professions. Titles
      The Title "Timber Lord" should now display correctly. Season of Discovery
      Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge. The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used. Items Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh. All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids. Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible. Mage Rewind Time can no longer be cast if the target will not benefit from its healing. Priest Priests who don't have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit. Rogue The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds). Warlock Shadowflame will no longer be overwritten by Improved Shadow Bolt. Warrior Last Stand cooldown reduced to 3 minutes.
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