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Could Blizzard Have Handled the Frog Nerf Differently?

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The Frog Farm nerf in MoP Remix has created a significant power disparity among players. Could Blizzard have taken a different approach to address this issue?

The MoP Remix has only been out for four days, but players quickly discovered an optimal way to level up their cloaks and gain infinite stats through the Frog Farm. However, Blizzard has now nerfed the Frog Farm into the ground, leaving those who took advantage of it crazily overpowered compared to everyone else.

In some extreme cases, a single healer is capable of sustaining a 25-man raid.

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There are also reports of players with 70K stamina and 6-7K in each stat.

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byu/m4ma from discussion
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DPS meters show pre-nerf Frog farmers vastly outperforming everyone else in the raid.

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So, what’s the issue? If you didn't farm frogs before the nerf, catching up seems nearly impossible unless Blizzard intervenes. The Bronze Cache buff buff isn't addressing the core problem.

Let’s consider MoP Remix for a moment. It’s a limited-time event, and while Timerunners will carry over to retail for War Within, the items won’t. Despite this, players are frustrated and voicing their concerns on the official forums and elsewhere.

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Frog farming has essentially turned every player who didn't participate into second class players
byu/ia0x17 inwow

But how can Blizzard fix this problem? Many community members point to scaling issues. For instance, there are reports of tanks getting one-shot in Normal Difficulty dungeons and Heroic content featuring bosses with 50 million health that can annihilate DPS with just two hits.

On the PTR we got the promised "overpoweredness". It was said we would be able to oneshot bosses, now the only thing being oneshot is the lvl 70 tank in a normal dungeon....
byu/Doafit inwow

Another talks about how Heroic content has bosses with 50 million health that take minutes to kill and destroys the DPS with two hits.

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The community's proposed solution is to nerf scaling at max level across the board. Do you agree with this approach or do you think Frog farmers should get nerfed and their power reverted? Should Blizzard maybe reduce the gear upgrading costs? How else could Blizzard handle this situation? Share your thoughts in the comments!

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I wonder if the content scales harder based on the strength of the people in the raid? I had one of these frog farmers in a raid I did and he was doing 4 times everyone else's DPS. Also, the raid seemed like 3 times harder than the ones I did without a frog farmer in them when everyone was just using normal levels of stats.

It was ToT and I had done MSV, HoF, ToES, up to that point and I genuinely thought that ToT was scaled harder because it was a later expansion raid or because we had a frog farmer in the group. Like the hydra boss was almost not doable at all.

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36 minutes ago, Prophet001 said:

I wonder if the content scales harder based on the strength of the people in the raid? I had one of these frog farmers in a raid I did and he was doing 4 times everyone else's DPS. Also, the raid seemed like 3 times harder than the ones I did without a frog farmer in them when everyone was just using normal levels of stats.

It was ToT and I had done MSV, HoF, ToES, up to that point and I genuinely thought that ToT was scaled harder because it was a later expansion raid or because we had a frog farmer in the group. Like the hydra boss was almost not doable at all.

tot is harder even without a frog farmer. mechanics start to matter in there,for one

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4 hours ago, the9tail said:

Only correct thing is roll back any frog farmers stats for as many days as they farmed.

Yeah they should take anybody over a realistic threshold and just nuke em. Cut their cloak down to something they could have done reasonably in the same time using normal methods.

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