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Stan

Warlock Changes in War Within Alpha Build 54675

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In the latest War Within Alpha build, Demonology Warlocks got new talents that makes them summon a raid boss and other changes that we've summarized in our latest post!

Warlock

  • Abyssal Dominion- Cataclysm summons an Overfiend that casts Chaos Bolt 2 times at 80% effectiveness before departing.  Summon Infernal becomes empowered, dealing 40% increased damage. When your Summon Infernal ends, it fragments into two smaller Infernals at 50% effectiveness that lasts 10 sec.
  • Vile Taint- Unleashes a vile explosion at the target location, dealing [ 93.75% 117.19% of Spell Power ] Shadow damage over 10 sec to 30 enemies within 10 yds and applies Agony and Curse of Exhaustion to them.
  • Oblivion- Unleash wicked magic upon your target's soul, dealing [ 798% 997.5% of Spell Power ] Shadow damage over 3 sec. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target.
  • Doom- Inflicts impending doom upon the target, dealing [ 104.41% of Spell Power ] Shadow damage immediately and [ 104.41% 581.86% of Spell Power ] Shadow damage to enemies within 10 yards after 20 sec. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 3 sec.
  • Rain of Fire- Normal: Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area. Inferno : Calls down a rain of hellfire, dealing [ 164.9% of Spell Power ] Fire damage over 8 sec to enemies in the area. Rain of Fire has a 10% chance to generate a Soul Shard Fragment.
  • Soul Flame- When you kill a target, its soul bursts into flames, dealing [ 40% 48% of Spell Power ] Shadowflame damage to nearby enemies. Deals reduced damage beyond 8 targets.
  • Touch of Rancora- Diabolic Ritual Demonic Art increases the damage of your next Soul Shard spending ability by 100% and reduces its cast time by 50%.
  • Pact of the Imp Mother- Hand of Gul'dan has a 8% 15% chance to cast a second time on your target for free.
  • Chaos Bolt- Unleashes a devastating blast of chaos, dealing a critical strike for [ 369.2% 380.3% of Spell Power ] Chaos damage. Damage is further increased by your critical strike chance.
  • Conflagrate- Triggers an explosion on the target, dealing [ 128.56% 134.99% of Spell Power ] Fire damage. Reduces the cast time of your next Incinerate or Chaos Bolt by 30% for 10 sec. Generates 5 Soul Shard Fragments.
  • Umbral Blaze- Hand of Gul'dan has a 8% 15% chance to burn its target for [ 48% 96% of Spell Power ] additional Shadowflame damage every 2 sec for 6 sec. If this effect is reapplied, any remaining damage will be added to the new Umbral Blaze.
  • Pact of the Ered'ruin- When Doom expires, is removed, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals [ 149.09% of Spell Power ] Shadow damage.
  • Fel Invocation- Soul Strike deals 20% increased damage and generates a Soul Shard. Reduces the cast time of Summon Vilefiend by 0.5 sec and your Vilefiend now deals [ 9.06% of Spell Power ] Nature damage to nearby enemies every 1 sec while active.
  • Diabolic Ritual- Spending a Soul Shard grants Diabolic Ritual for 60 20 sec. While Diabolic Ritual is active, each Soul Shard spent reduces its duration by 1 sec. When Diabolic Ritual expires you gain Demonic Art, causing your next Soul Shard spending ability to summon an Overlord, Mother of Chaos, or Pit Lord that unleashes a devastating attack against your enemies.
  • Imp Gang Boss- Summoning a Wild Imp has a 5% 15% chance to summon a Imp Gang Boss instead. An Imp Gang Boss deals 50% additional damage. Implosions from Imp Gang Boss deal 50% increased damage.
  • Doom Blossom- When Seed of Corruption deals damage to a target suffering from your Unstable Affliction they explode, dealing [ 68.03% 74.84% of Spell Power ] Shadow damage to all enemies within 10 yards.
  • Doom Eternal (New)- Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset.
  • Fiendish Oblation (New)- Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
  • Blood Invocation (New)- The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%.
  • Foul Mouth (New)- Increases Vilefiend damage by 20% and your Vilefiend's Bile Spit now applies Wicked Maw.
  • Impending Doom (New)- Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration.
  • The Houndmaster's Gambit (New)- Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.

The following new two talents let Warlocks summon a raid boss, well, 1/2 of it straight from Antorus. It's a choice node deep down the Demonology Tree.

  • Mark of F'harg (New)- Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 47.96% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec.

WoWScrnShot_051524_193510.jpg

  • Mark of Shatug (New)- Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound's melee attacks to deal [ 1,029.14% of Spell Power ] Shadow damage over 6 sec. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.

WoWScrnShot_051524_193617.jpg

 

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I liked TBC warlocks, spamming 2-3 button, since then you have to play 25 buttons to play warlock correctly, who likes that?

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1 hour ago, MiNiGiANT said:

I liked TBC warlocks, spamming 2-3 button, since then you have to play 25 buttons to play warlock correctly, who likes that?

Then just play BM hunter, that's pretty much what they do

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55 minutes ago, Q said:

Then just play BM hunter, that's pretty much what they do

i know your are the big fish... but i belive the majority of the playerbase dont like 25 button classes...

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1 hour ago, MiNiGiANT said:

i know your are the big fish... but i belive the majority of the playerbase dont like 25 button classes...

Oh believe me, I'm no big fish. I just like classes with around 6-7 buttons rather than 2-3. 25 is way too much, otherwise I'd be playing brewmaster monk.

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