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Warrior Changes in War Within Alpha Build 54675

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78962-warrior-changes-and-explanations-i

Finally, here are the Warrior changes from the War Within Alpha Build 54675.

Warrior

  • Steadfast as the Peaks- Stamina increased by 5%. Victory Rush increases your maximum health by 10% for 5 sec. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health.
  • Mountain of Muscle and Scars- You deal 5% more damage and take 5% 2.5% less damage. Size increased by 5%.
  • Lightning Strikes- Damaging enemies with Thunder Clap, Revenge, Raging Blow, or Execute has a 25% chance to also strike one with a lightning bolt, dealing [ 60% of Attack Power ] Nature damage. Lightning Strikes occur 50% 30% more often during Avatar.
  • Burst of Power- Lightning Strikes have a 20% 15% chance to make your next 2 Shield Slams or Bloodthirsts have no cooldown.
  • Dominance of the Colossus- Colossal Might now stacks up to 10 times. If you would gain a stack of Colossal Might and are at max stacks, the cooldown of Demolish is reduced by 2 sec. Enemies affected by Demolish take up to 10% more damage from you and deal up to 10% 5% less damage to you for 10 sec based on the number of stacks of Colossal Might consumed by Demolish.
  • Keep Your Feet on the Ground- Armor increased by 8%. Thunder Blast reduces damage you take by 8% for 5 sec.
  • Thunder Blast- Shield Slam and Bloodthirst have a 35% chance to grant you Thunder Blast, stacking up to 2 charges. Thunder Blast Your next Thunder Clap becomes a Thunder Blast that deals Stormstrike damage. damage and generates 5 Rage.
  • Practiced Strikes- Mortal Strike and Cleave Shield Slam damage increased by 20%.
  • Frenetic Flurry- Overpower has a chance to cause you to unleash an empowered partial Bladestorm, striking all enemies around you once for 250% additional damage. You can no wuse Pummel and Storm Bolt while Bladestorming a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage applying Overwhelmed. Deals reduced damage beyond 8 targets.
  • Rally- Taking damage has a chance to give you a Second Wind for 2 sec.  When your health is brought below 35%, you gain a Second Wind, healing you for 12% of your max health over 2 sec. This effect cannot occur more than once every 60 sec.
  • Demolish- Unleash a series of precise and powerful strikes against your target, dealing [ 778.8% of Attack Power ] damage to it, and [ 519.2% of Attack Power ] damage to enemies within 8 yds of it. Deals reduced damage beyond 8 targets. While channeling Demolish, you take 10% less damage and are immune to stuns, knockbacks, and forced movement effects. You can block, parry, dodge, and dodge while using this ability use certain defensive abilities while channeling Demolish.
  • Imminent Demise- Sudden Death's chance to reset the cooldown of Execute and make it usable on any target, regardless of health is increased. Using Sudden Death accelerates your next full Bladestorm, striking 1 additional time (max 3). Bladestorm's total duration is unchanged.
  • Flashing Skies- Chance for a Lightning Strike to critically strike is increased by 5% and their critical strike damage is increased by 10%. Thunder Blast calls down a Lightning Strike on an enemy it hits.
  • Colossal Might- Colossal Might increases damage dealt by your next Demolish by 10%. Mortal Strike and Shield Slam grant grants a stack of Colossal Might, stacking up to 5 times.
  • Tunnel Vision- Each strike of Bladestorm deals an additional 20% damage evenly split across all targets.  Your auto attack speed increases by 2% every 3 sec while you are in combat up to a max of 20%. Changing targets resets this effect.
  • Constant Pressure- Cooldown of Overpower reduced by 10%. When Tactician resets Overpower's cooldown, your next Overpower deals 10% additional damage and 10% additional critical damage. 
  • Tide of Battle- Colossal Might increases the damage of your Overpower and Revenge by 5% per stack.
  • One Against Many- Shockwave, Cleave, Whirlwind, and Revenge Whirlwind deal 5% more damage per target affected up to 5.
  • Precise Might- Mortal Strike and Shield Slam critical strikes grant an additional stack of Colossal Might.
  • Unrelenting Onslaught- When you Execute a target that you've Marked for Execution, you both reduce the cooldown of Bladestorm by 5 sec and apply 2 stacks of Overwhelmed to the target per stack of Marked for Execution consumed. You can now use Pummel and Storm Bolt while Bladestorming.
  • Death Drive- You heal for 50% 15% of damage dealt by Sudden Death.
  • Thorim's Might- Lightning Strikes generate 5 Rage. Revenge, Raging Blow and Execute damage increased by 15%.
  • Thrill of the Kill- Execute increases your attack speed by 30% for 10 sec.  Your next Mortal Strike after Bladestorm ends deals 50% additional damage
  • Strength of the Mountain- Shield Slam damage increased by 20% 10%. Bloodthirst and Rampage damage increased by 10%.
  • Snap Induction (New)- Activating Recklessness grants a charge of Thunder Blast.

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