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I don't know about you guys but I have had 7 arena runs under the new format with some really decent decks but terrible results... 11W-21L... I like the fact that we can get rarer cards now, but there seems to be something not clicking. By comparison before the changes my last 10 runs were... 41W-30L...
What you guys think?
Undaunted Gaming League is a family based guild, that means most of us have families and careers and are unable to play WoW at all times, that is recruiting players to band together for core teams. We would like to form teams for arena, RBG's, Daily Mythic dungeons, raid progression, gold making, and even battle pets. Even if you are a casual player that is looking to socialize, or want a team to work together on professions, we would like to help you help us.
http://undauntedgamingleague.enjin.com/home is our guild site, feel free to stop by to fill out an application and email a guild member for an invite. If you would like additional information, please message a player in game or myself directly darkmograine#1675
So I'm still relativity new to hearthstone. I played a tiny bit last year, a bit this summer, and now I am just starting to really get into the game. After leveling my classes to 10 and making the basic decks suggested in the deck guides I bought the three available adventures. I also bought the $5 Welcome bundle. I have completed the adventures and updated my decks but now I don't know how I should continue to build better decks. I was fine with spending the $70 for the adventures and welcome pack because it is about how much I would pay for any other full price game. I am a little weary to spend any more.
My questions are:
1. What are some good cheap decks I can build right now with just the three expansions, basic, and some classic cards?
2. Should I focus on arena to increase my card library or should I just buy card packs with my gold?
3. If I was to spend any more real money, how much and for what card expansions?
4. What more expensive decks should I work on building?
I am in a bit of a tight spot at the moment, I really struggle to understand/learn the current assassination spec. I know i'm doing something wrong, as reading on the forums ass is god-like, insane damage and shit. The thing is i get blown to pieces by quite a few classes. 1 stun and i'm gone. Outside evasion almost all melee classes are instant detonation. Maybe with the except of other rogues.
Take the DH,
I get 100-0 in the AOE stun. It goes through evasion and cloak. I realize that it's a rock -paper- thingy but most of their damage seems unavoidable. Outside evasion i'm dead. I've tried everything, I can bring them down to 10-20% and "puff" they are back to 80% health. The evasion is used to survive the first 8 secs. If not popped i'll instantly die.
They seem to clear DOTS randomly, they have some kind of evasion so landing the full kidney-shot misses a lot. Their ranged attack hits 8-9 times harder than mine, so kiting their burst is impossible. Vanishing is impossible, as i can be spotted instantly and my stun DR's are already up.
Almost all classes just use trinket on the cheap shot and they don't seemed to be "punished" for at all! there is no consequence like there used be.
The stealth seems to break out of frekin nowhere, latency is now working to the laggers advantage, as in, unless i'm 1m ahead of the target my stuns wont landl, i just end up doing a stupid animation!
If we ignore the mandatory l2p, I would appreciate some advice!
I played since vanilla and got my shoulders and all that, I know my way around a handful of classes. This expansions pvp “balance” or complete lack of, just seems odd.
IzbacivacX here again.
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