Recently Browsing 0 members
No registered users viewing this page.
<Return With Honor> H7/9 weekday 6pm-8:30p EST raid times. Monk Tank and Druid heals needed. We also have a reward system where you can receive game time & game store items paid for by the guild. If interested pst me. Also visit us at returnwithhonor.shivtr.com
Who Are We?
Originally established in Tichondrius-US during the WoD expansion, Return With Honor is a guild lead by military veterans who are also veteran players of World of Warcraft. We offer great conversations, crude humor, active environment, and a home for individuals looking to be apart of a tight nit group. We also have a guild point system used by our members to earn great prizes like in-game items(gear, pets, mounts, etc) and game time. These points can be earned by staying active on our guild website, volunteering to assist the guild, and being involved in any guild groups.
Alternating raid weeks
(Varying days scheduled a month out)Tues, Friday, Sunday and Wed, Thu, Mon: 6:00PM-8:30PM EST
We expect everyone to be prepared and ready to go 15 minutes before raid time (5:45PM EST) to start pulls at 6:00PM EST. We get Saturdays off every week.
The RBG schedule varies on a week by week basis. Multiple groups will be formed to accommodate mostly everyone.
Guild Events are held every week with prizes for members to earn like high ilvl BOE gear, gold, pets, and mounts.
If interested please contact Hoodxd or myself by in-game message or mail
contact me at #ActionJack11202
Hello DKs. (I dunno why it does this annoying thing with the background)
I have been playing around with different WeakAuras for a few weeks now and i finally found something that works really well for me personally in PvP.
Both BGs and arena.
I have a small screen to work with, so i would try to fit as much info in as i could, on as little space as possible, without having any info there that i didnt need.
I also found out... With all the pressure and fast thinking happening in pvp, you dont have time to look all over your screen to see important CDs or hp points or whatever.
So again, i've found a way to track everything i need to know, without moving my eyes to the edges of the screen.
I am by no means any expert on WA and my designs are pretty basic, for some they might look abit cluttered, but everything that i link here, is quite easy to change.
Deletes single groups u dont want, or change colours/sounds anyway u like it.
I really hope you people enjoy what i have made and i hope some of you can use it for yourself.
It's the first time i ever do post stuff like this... Now, i'll explain what the different auras do:
Pretty basic. It will show a stun icon, with a small timer underneath.
If you dont like the timer, u can delete the group and u can even change the texture to a progress texture, then the bar would deplete as the stun timer went on.
I do prefer the timer underneath cause of diminishing returns, it often doesnt stun the full 5 sec.
CC and Disruption cooldowns:
Mind freeze (interrupt) and Death grip on the same height
Asphyxiate and Gnaw (ghoul stun) on the same height.
These icon will only if the given ability is on cooldown. It will not if it is ready
Often times there are so many icons on your screen counting down, so i made this to quickly find out what CC is ready.
Apocalypse - Dark Transformation - Soul Reaper cooldowns:
I put these in the same group, cause they are what i use basically everytime they are of CD (if im in range of my target ofc)
They contribute to the very important sustained damage of unholy and it was important for me to track them close to each other.
They will both bounce in and yellow text will appear when an ability is ready - Something i made so i never miss or forget one of these as i am focusing my target.
Festering wound tracker:
Obviously one of the most important things to keep track of for unholy.
I've tried with different icons and progress bars, but fact is that, even though they look prettier and more neath, they aren't as practical.
So i made a simple, yet very effective tracker for it.
A flashing purple wheel appears if you are in combat and no wound is active on your target.
It bounces and turns red if there are 1-2 stack active, cause this is where you should apply more debuff before detonating.
Standard purple colour will appear with 3-5 stacks, cause with this amount you are free to detonate your wounds and not having to reapply new ones or worring about there being to many. (Because you are obvioulsy free to Festering strike if you are at like 3 stacks)
It will flash purple/white when there are 6-8 stacks, cause here you need to detanote and not reapply anymore festering strikes, atleast until it reaches below six.
Offensive burst/go for kill/swap target cooldowns:
I didnt put "Blighted rune weapon" in with the other sustain damage CDs because i feel even though it is good for sustained damage, it does not need to be used of cd.
It works very well if you want to surprise swap to a different targets.
There are stacks for BRW and timer for your gargoyle - Again, a very simple but very effective design, that tells you everything you need to know. These will also disappear when they are ready.
Scourge of worlds proc:
Very, very important debuff to track. Changes your priority alot of times in your rotation for the next 5-6 secs.
Even though it could work with the normal icon and the design is cool, it is again. Not practical for pvp, cause u need ONLY to see useful info.
So i made it very simple with a standard timer, so u never miss the debuff and it doesnt clutter your screen.
Sudden doom proc:
These can ofcourse be changed to any texture you might like better.
1 bar appears with 1 proc - 2 bars appears with 2 procs.
Again for practical use - Minimize the amount of numbers and bars on your screen with this.
I sometimes forget to reapply this in stressed situations. I made this aura to make sure it never happens.
A white flashing icon shows when it is not active, a simple sound plays when it runs out and a white bar shows the progress.
Really hope you guys enjoy it and will give me some feedback!
I love playing around with WeakAuras and just as i have had alot of help from others designs i really hope someone can use mine.
Undaunted Gaming League is a family based guild, that means most of us have families and careers and are unable to play WoW at all times, that is recruiting players to band together for core teams. We would like to form teams for arena, RBG's, Daily Mythic dungeons, raid progression, gold making, and even battle pets. Even if you are a casual player that is looking to socialize, or want a team to work together on professions, we would like to help you help us.
http://undauntedgamingleague.enjin.com/home is our guild site, feel free to stop by to fill out an application and email a guild member for an invite. If you would like additional information, please message a player in game or myself directly darkmograine#1675
I am in a bit of a tight spot at the moment, I really struggle to understand/learn the current assassination spec. I know i'm doing something wrong, as reading on the forums ass is god-like, insane damage and shit. The thing is i get blown to pieces by quite a few classes. 1 stun and i'm gone. Outside evasion almost all melee classes are instant detonation. Maybe with the except of other rogues.
Take the DH,
I get 100-0 in the AOE stun. It goes through evasion and cloak. I realize that it's a rock -paper- thingy but most of their damage seems unavoidable. Outside evasion i'm dead. I've tried everything, I can bring them down to 10-20% and "puff" they are back to 80% health. The evasion is used to survive the first 8 secs. If not popped i'll instantly die.
They seem to clear DOTS randomly, they have some kind of evasion so landing the full kidney-shot misses a lot. Their ranged attack hits 8-9 times harder than mine, so kiting their burst is impossible. Vanishing is impossible, as i can be spotted instantly and my stun DR's are already up.
Almost all classes just use trinket on the cheap shot and they don't seemed to be "punished" for at all! there is no consequence like there used be.
The stealth seems to break out of frekin nowhere, latency is now working to the laggers advantage, as in, unless i'm 1m ahead of the target my stuns wont landl, i just end up doing a stupid animation!
If we ignore the mandatory l2p, I would appreciate some advice!
I played since vanilla and got my shoulders and all that, I know my way around a handful of classes. This expansions pvp “balance” or complete lack of, just seems odd.
IzbacivacX here again.
We all know that pain in the *** when u suicide on Counter Strike Totem in 3s because you seen a totem 2 sec to late?!
I found the Solution to that never happens again.
If you like my Video be sure to leave feedback, then i will do more.
Enjoy killing shaman teams :)