Jump to content
FORUMS
Stan

Blizzard Released Hotfix to Identify Frog Farmers in MoP Remix

Recommended Posts

79348-the-frog-meta-mop-remixs-best-farm

Ladies and gentlemen, the show is on! Blizzard has released a hotfix on live servers to identify players who participated in Frog farming. Will the affected players be banned or have their gains reverted?

As first reported by Wowhead, the hotfix targets the CriteriaTree database table, which is an unusual method to identify those who participated in the farm before it was nerfed. The said table has been updated with a new "10.2.7 Timewalking Season - Is a Frog Farmer" entry.

Frog farmers are about to get banned
byu/cub4nito inwow

We're waiting on Blizzard's comment regarding this hotfix. Stay tuned for more updates!

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites

Personally, they should not only have gems removed, but should be banned for 5 days or so. We ALL know it is against ToS regulations and like it or not, this is why. They gained an unfair advantage and knowingly participated in farming frogs to get those gains. I wondered what was up when I opened the group finder and saw all this frog farming. I was involved in leveling so did not go over to Timeless. 

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

soooo they put a system in that pretty much revolves around farming mobs so people farm mobs that have a high respawn timer and now those people could face a ban/suspension... so pathetically typical of Blizz

  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites
35 minutes ago, Borgoff33 said:

soooo they put a system in that pretty much revolves around farming mobs so people farm mobs that have a high respawn timer and now those people could face a ban/suspension... so pathetically typical of Blizz

You're jumping the wagon a little bit here. It's still completely unknown what the tracker will be used for. You have farming and you have farming way faster than intended. In this case a rollback for those characters sounds like a decent solution to me, as long as they're not losing everything but still get power for their time spent. It's possible that players who didn't farm will get something extra. It's also possible nothing happens at all.

Try to hold a judgement until you actually have the information about what you're judging. If they end up banning people then by all means complain, but this isn't helping anyone.

  • Like 3

Share this post


Link to post
Share on other sites
4 hours ago, Borgoff33 said:

soooo they put a system in that pretty much revolves around farming mobs so people farm mobs that have a high respawn timer and now those people could face a ban/suspension... so pathetically typical of Blizz

So, by your logic, if I create a society that revolves around money, then put a bunch of money in a bank- it is ok to rob it! I mean, afterall, I made the society, the money and put it there...... right? That literally makes no sense at all if you think about it.

The frog farmers knew what they were doing was an exploit. So blizz can: side with a few exploiters and slight 99% of the player base in favor of exploiters or they can do the right thing. Knowing Blizz- I have it at 50/ 50. Blizz tends to easily fall prey to exploiters, it literally happens every season now, they do not have an answer for it.

The sad thing is this was meant to bring people back to the game and get them excited for War Within. The cloak, without exploits, levels up somewhat slow (not as exciting as was promised) and when returning players see this whole exploit thing, they will say "ah, same old Blizz..." Stunned they didn't move faster on this (being a limited time event and all).

I think a good punishment could be put a frog head on their toons (that they can't remove) and give them a frogee debuff and let the regular, no exploitive (fair), players decide how to treat them.

 

  • Like 2
  • Haha 1

Share this post


Link to post
Share on other sites

No one should be banned…but they could just revert progress. 

Share this post


Link to post
Share on other sites

People saying they should be banned worry me. Revert it for sure, but there's no rules against efficiently farming. It was Blizzard's mess up, not the players. By this logic they should ban me too for farming Atal'dazar skinning during BFA to pay for the Brutosaur just because it was the most efficient way...

  • Thanks 2

Share this post


Link to post
Share on other sites

It's amusing that they'd even think about action against players using a farm that was perfectly suitable in MOP classic. Just goes to show how little effort they put in when it comes to testing anything.

So much shilling / spite on this topic advocating the banning of players because they were more efficient than you and that's what Blizzard has turned WoW into with their lack of competence 😂

Edited by Cham79

Share this post


Link to post
Share on other sites
3 hours ago, Cham79 said:

It's amusing that they'd even think about action against players using a farm that was perfectly suitable in MOP classic. Just goes to show how little effort they put in when it comes to testing anything.

So much shilling / spite on this topic advocating the banning of players because they were more efficient than you and that's what Blizzard has turned WoW into with their lack of competence 😂

That's a really unfair comparison you're pulling there. Yes, it's the same area and content, but everything else is a system we haven't seen before and was not active during MOP classic. It's a system to power up endlessly, and it's that system that got abused. So personally I find it an incredible bad comparison. Back during MOP Classic I farmed the reputation on Timeless Isle to exalted (people who did the same know how extremely long and tedious this was) and I can promise you that the frogs weren't even near as popular.

Most people here are against the banning and think a rollback is much more fair, including me. I personally did every questline, dungeon and stuff and doing a few raids on a daily basis now. In this legit way I'm now at around 1600 bonus stat in everything. If frog farmers were around the same powerlevel or slightly higher then sure, I'd agree they found a more efficient way. But by now I've seen many people with all stats at 9k on some people even with all stats above 10k each. That's just ridiculous and obviously not as intended.

As much as I like the occassional player that oneshots every raid boss and carries a complete raid through, it simply feels very wrong.

  • Like 1
  • Confused 1

Share this post


Link to post
Share on other sites
11 minutes ago, Pandabuffel said:

That's a really unfair comparison you're pulling there. Yes, it's the same area and content, but everything else is a system we haven't seen before and was not active during MOP classic. It's a system to power up endlessly, and it's that system that got abused. So personally I find it an incredible bad comparison. Back during MOP Classic I farmed the reputation on Timeless Isle to exalted (people who did the same know how extremely long and tedious this was) and I can promise you that the frogs weren't even near as popular.

Most people here are against the banning and think a rollback is much more fair, including me. I personally did every questline, dungeon and stuff and doing a few raids on a daily basis now. In this legit way I'm now at around 1600 bonus stat in everything. If frog farmers were around the same powerlevel or slightly higher then sure, I'd agree they found a more efficient way. But by now I've seen many people with all stats at 9k on some people even with all stats above 10k each. That's just ridiculous and obviously not as intended.

As much as I like the occassional player that oneshots every raid boss and carries a complete raid through, it simply feels very wrong.

How is a comparison of something that happened then and was happening now unfair lol. If it was a popular place to farm then, then it will be again when the content is re-released. The players aren't the ones being paid to test and remove things that aren't intended before the game goes live nor is it our job to differentiate something that shouldn't exist in the game against something that should.

The frogs weren't and aren't killed to farm reputation with Emperor shaohao (timeless isle rep), the Mogu / Yaungol were and are so unsure why you're trying to fact check me on how popular frogs were when that's not what they were farmed for lol.

Never-the-less, the comparison is more a statement of Blizzards incompetence than anything. It existed and exists as the best farm for lesser good charm of fortunes and then they can be turned in for a stat box and reputation to max every main story faction. Even without the cape stats it would be efficient to farm frogs for maxing reps and timeless coins.

I agree this forum is more tame than most others when it comes to dishing out bans to players who wanted to be efficient, I did mean overall and not just here.

  • Thanks 1
  • Confused 1

Share this post


Link to post
Share on other sites
20 hours ago, Ken007 said:

So, by your logic, if I create a society that revolves around money, then put a bunch of money in a bank- it is ok to rob it! I mean, afterall, I made the society, the money and put it there...... right? That literally makes no sense at all if you think about it.

The frog farmers knew what they were doing was an exploit. So blizz can: side with a few exploiters and slight 99% of the player base in favor of exploiters or they can do the right thing. Knowing Blizz- I have it at 50/ 50. Blizz tends to easily fall prey to exploiters, it literally happens every season now, they do not have an answer for it.

The sad thing is this was meant to bring people back to the game and get them excited for War Within. The cloak, without exploits, levels up somewhat slow (not as exciting as was promised) and when returning players see this whole exploit thing, they will say "ah, same old Blizz..." Stunned they didn't move faster on this (being a limited time event and all).

I think a good punishment could be put a frog head on their toons (that they can't remove) and give them a frogee debuff and let the regular, no exploitive (fair), players decide how to treat them.

 

an "exploit" (the way you are looking at it) means a bug in the system that they took advantage of and that is not in anyway what these people did. what they did was "exploit" (make full use of and derive benefit) from a non bugged farm that was designed by blizz to have the spawns it does so no none of them should face anything. they played the game as is and since this was a complete oversight that blizz never looked into its 100% on them the people did nothing wrong in a mode that will revert everything they did when its over.

Share this post


Link to post
Share on other sites
58 minutes ago, Borgoff33 said:

an "exploit" (the way you are looking at it) means a bug in the system that they took advantage of and that is not in anyway what these people did. what they did was "exploit" (make full use of and derive benefit) from a non bugged farm that was designed by blizz to have the spawns it does so no none of them should face anything. they played the game as is and since this was a complete oversight that blizz never looked into its 100% on them the people did nothing wrong in a mode that will revert everything they did when its over.

Most players have been playing this game over a course of years. Certainly if you are doing something like farming frogs, you know the game well, the mechanics well and how it all works. You also know what Blizz intends and what they do not want you doing. In short, you should know that Blizz does not want you farming frogs. Yet, they did it anyway. That's a risk and it comes with all the dangers that taking a risk entails. 

If you speak to the players that did this, I guarantee they knew there was a chance that they could face repercussions, yet they did it anyway. They chose to do as and face whatever comes their way. I personally wouldn't have risked it over a limited time event and a 90 day cloak, but hey, each person has their own priorities in life.

Share this post


Link to post
Share on other sites
On 5/23/2024 at 6:49 AM, Ken007 said:

So, by your logic, if I create a society that revolves around money, then put a bunch of money in a bank- it is ok to rob it! I mean, afterall, I made the society, the money and put it there...... right? That literally makes no sense at all if you think about it.

The frog farmers knew what they were doing was an exploit. So blizz can: side with a few exploiters and slight 99% of the player base in favor of exploiters or they can do the right thing. Knowing Blizz- I have it at 50/ 50. Blizz tends to easily fall prey to exploiters, it literally happens every season now, they do not have an answer for it.

The sad thing is this was meant to bring people back to the game and get them excited for War Within. The cloak, without exploits, levels up somewhat slow (not as exciting as was promised) and when returning players see this whole exploit thing, they will say "ah, same old Blizz..." Stunned they didn't move faster on this (being a limited time event and all).

I think a good punishment could be put a frog head on their toons (that they can't remove) and give them a frogee debuff and let the regular, no exploitive (fair), players decide how to treat them.

 

this is more like.. if you had a bunch of money, climbed to a tall building and dropped  it off the edge the expected the people below the building not to collect the raining money.

  • Thanks 1
  • Haha 1

Share this post


Link to post
Share on other sites
6 hours ago, Ken007 said:

Most players have been playing this game over a course of years. Certainly if you are doing something like farming frogs, you know the game well, the mechanics well and how it all works. You also know what Blizz intends and what they do not want you doing. In short, you should know that Blizz does not want you farming frogs. Yet, they did it anyway. That's a risk and it comes with all the dangers that taking a risk entails. 

If you speak to the players that did this, I guarantee they knew there was a chance that they could face repercussions, yet they did it anyway. They chose to do as and face whatever comes their way. I personally wouldn't have risked it over a limited time event and a 90 day cloak, but hey, each person has their own priorities in life.

they broke no ToS and farmed something not broken or bugged in anyway if Blizz is going to punish people for farming content in that way they will have to punish damn near all the WoW population 

Share this post


Link to post
Share on other sites
12 hours ago, Toraus said:

this is more like.. if you had a bunch of money, climbed to a tall building and dropped  it off the edge the expected the people below the building not to collect the raining money.

This is actually illegal and falls under theft. If you take no appropriate measures to find the owner of the lost goods then it is considered theft. Sure, it might not feel like it and in most cases you can run off and keep it a secret. But if the police ends up at your door you will be at a disadvantage.

Maybe not the best example 😉

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      Solozerro has defeated Mythic Garrosh alone in MoP Remix! Congrats to the amazing feat that took months of dedication to accomplish!
      In an emotional tribute to a friend who passed away during the transition between World of Warcraft's Wrath of the Lich King and Cataclysm expansions, one dedicated player has fulfilled a long-standing promise to leave their mark in the game's history.
      "I promised her I would make a name for myself in WoW history, and today, I can finally say I've done this in her honor," Solozerro said.
      This accomplishment was the result of several evenings of dedicated attempts, each preceded by a week of rigorous farming. The process spanned multiple weeks, with each attempt lasting about 15 minutes.
      The player faced significant challenges, particularly with the Y’Shaarj adds during Garrosh Hellscream’s Empowered Whirlwind phase. "You need a high DPS check just for those adds," Solozerro explained.
      Back when the fight was nearly impossible to solo as a DPS, Solo had to do it in tank specialization to avoid fight resets due to mind control, which significantly impacted their damage output.
      Despite these obstacles, the player remained steadfast. "In total, I collected over 1.5 million threads on my cloak," they said, underscoring the extent of their efforts.

      Even the recent nerfs to Garrosh Hellscream posed a unique challenge. "I overslept and when I woke up and heard about the nerfs, I was sure someone would have tried it. During the fight, I still had adds up, but luckily, I managed to meet the DPS check to avoid the Empowered Whirlwind."
      This achievement not only honors a friend's memory but also serves as an inspiration to the WoW community. "These changes will affect a lot and might actually push more people to try it," the player reflected.
      Here’s the solo video! We want to congratulate Solozerro once again and express how thrilled we are to have been part of this incredible journey!
      Solozerro's journey has come to an end today with 24 days of MoP Remix remaining! The player has soloed Mythic Garrosh after the recent raid nerfs, nearly 1 months after soloing the Paragons of Klaxxi.
    • By Stan
      We've looked at the latest Druid changes that went live on the War Within Beta this week.
      Druid
      Restoration Druid - Restoration Druid core passive: Increases damage/healing by 96%: 74%: Improved Prowl, Pouncing Strikes, Shred, Thrashing Claws Increases damage/healing by 31%: 24%: Improved Prowl and Pouncing Strikes Renewal - Usable in all shapeshift forms. Instantly heals you for 20% 30% of maximum health Rip - Lasts longer per combo point. Finishing move that causes Bleed damage over time 1 point : [ 100.5% 110.5% of Attack Power ] over 8 sec 2 points: [ 150.7% 165.8% of Attack Power ] over 12 sec 3 points: [ 201% 221% of Attack Power ] over 16 sec 4 points: [ 251.2% 276.3% of Attack Power ] over 20 sec 5 points: [ 301.4% 331.6% of Attack Power ] over 24 sec Frenzied Regeneration - Heals you for 15% 24% health over 3 sec, and increases healing received by 20%. Primal Wrath - Lasts longer per combo point. Finishing move that deals instant damage and applies Rip to all enemies within 10 yards 1 point : [ 28.6% 34.4% of Attack Power ] plus Rip for 4 sec 2 points: [ 42.9% 51.6% of Attack Power ] plus Rip for 6 sec 3 points: [ 57.2% 68.8% of Attack Power ] plus Rip for 8 sec 4 points: [ 71.5% 86% of Attack Power ] plus Rip for 10 sec 5 points: [ 85.8% 103.2% of Attack Power ] plus Rip for 12 sec Berserk: Frenzy - During Berserk your combo point-generating abilities bleed the target for an additional 135% 150% of their direct damage over 8 sec. Rampant Ferocity - Damage reduced beyond 5 targets.. Ferocious Bite also deals [ 33.3% of Attack Power ] damage per combo point spent to all nearby enemies affect by your Rip Spending extra Energy on Ferocious Bite increases damage dealt by up to 50% 100% Bursting Growth - Damage reduced above 5 targets. When Symbiotic Blooms expire or you cast Rejuvenation on their target flowers grow around their target, healing them and up to 3 nearby allies for [ 20% of Spell Power ]. When Bloodseeker Vines expire or you use Ferocious Bite on their target they explode in thorns, dealing [ 70% 91% of Attack Power ] physical damage to nearby enemies Adaptive Swarm - Upon expiration, finds a new target, preferring to alternate between friend and foe up to 3 times. Command a swarm that heals [ 157.5% of Spell Power ] or deals [ 180% 216% of Spell Power ] Nature damage over 12 sec to a target, and increases the effectiveness of your periodic effects on them by 25% Rake - While stealthed, Rake will also stun the target for 4 sec and deal 60% increased damage. Awards 1 combo points.. Reduces the target's movement speed by 20% for 12 sec Rake the target for [ 21.54% 28% of Attack Power ] Bleed damage and an additional [ 141.4% of Attack Power ] Bleed damage over 15 sec Lunar Insight - Moonfire deals 20 20% additional damage. Berserk - While Berserk: Generate 1 combo points every 1.5 sec. Go Berserk for 15 sec. Combo point generating abilities generate 1 additional combo points. Finishing moves restore up to 3 combo points generated over the cap All attack and ability damage is increased by 10%. 15%. Brutal Slash - Deals 15% increased damage against bleeding targets. Awards 1 combo points.. Deals reduced damage beyond 5 targets. Awards 1 combo points. Applies the Bleed from Thrash Normal: Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage. Thrashing Claws : Strikes all nearby enemies with a massive slash, inflicting [ 147.6% 192% of Attack Power ] Physical damage Incarnation: Avatar of Ashamane - During Incarnation: Energy cost of all Cat Form abilities is reduced by [ 20 25% of Spell Power ]%, and Prowl can be used once while in combat. An improved Cat Form that grants all of your known Berserk effects and lasts 20 sec. Finishing moves restore up to 3 combo points generated over the cap. Generate 1 combo points every 1.5 sec. Combo point generating abilities generate 1 additional combo points. You may shapeshift in and out of this improved Cat Form for its duration All attack and ability damage is increased by 10%. 15%. Thriving Growth - Multiple instances of these can overlap.. Wild Growth, Regrowth, and Efflorescence healing has a chance to cause Symbiotic Blooms to grow on the target, healing for [ 120% of Spell Power ] over 6 sec Rip and Rake damage has a chance to cause Bloodseeker Vines to grow on the victim, dealing [ 135% 121.5% of Attack Power ] Bleed damage over 6 sec Bond with Nature - Healing you receive is increased by 3%. 4%. Druid Guardian 11.0 Class Set 4pc - Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 5%. 8%. Taste for Blood - Ferocious Bite deals 15% 12% increased damage and an additional 15% 12% during Tiger's Fury. Evoker
      Animosity - Casting an empower spell extends the duration of Dragonrage by 4 5 sec, up to a maximum of 16 20 sec. Titanic Wrath - Essence Burst increases the damage of affected spells by 8.0%. 15.0%.
    • By Stan
      As of the War Within pre-patch, Alysrazor in the Firelands raid is bugged, preventing players from getting the Flametalon of Alysrazor mount.
      Blizzard made various updates to flying in the War Within pre-patch, and a possible side-effect could be tied to Alysrazor not leaving her spawn location when you engage her in the raid.
      Hopefully, Blizzard will soon release a fix for the issue. Until then, don't bother soloing the Firelands!
    • By Starym
      It's time for some more preliminary stats, as the pre-patch has been here a whole 3 days (well, not exactly "whole", especially considering the game time gifts)! We're taking a look at how the class changes shifted the dungeon meta, but keep in mind these are really early numbers and fewer players do Mythic+ in post-season.
      Warcraft Logs Points
      The below logs are based on POINTS, and not actual damage or healing, meaning they log the timed completion for the specs, with higher keys getting more points, obviously. The time in which the dungeon is completed is also a factor, but a much, much smaller one, as it grants very few points if you do it significantly faster than just any in-time completion. We're also using the Normalized Aggregate Scores numbers, for clarity, meaning the top spec is marked as 100 and then the rest are ranked in relation to that peak point.
      All Keys
      95th percentile DPS
      While the very top spot remains unchallenged, as Augmentation is set to rule M+ forever, the rest is pretty different! We have some Fyr'alath action right after the Evoker, as Fury and Ret fight it out over the silver, while Shadow falls down to 4th, but is still very much in the game. Unholy makes a solid leap up and passes Elemental, with Fire dropping down some. Devastation and Demonology are newcomers to the bottom 3, where Enhancement welcomes them as a pretty much permanent resident.

      Mythic+ All Keys 95th Percentile Data by Warcraft Logs.
      All Percentiles
      Things are looking similar in the generalist bracket, but Retribution takes down Fury here and Fire is significantly higher. Survival is also doing a lot better than in the top percentiles, and Beast Mastery makes the top 10 as well.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      All Percentiles Tank (Points)
      The tanks show basically no change whatsoever, as is customary, with only Protection Warrior managing to climb one up and leave Brewmaster at the bottom.
      Mythic+ All Keys All Percentile Data by Warcraft Logs.
      Healer (Points)
      Holy is pushing up and then some, claiming 2nd right below the long-time emperor, Resto Druid. Shaman climbs up from much lower to grab 3rd, while Discipline falls down to the bottom.

      Mythic+ All Keys All Percentile Data by Warcraft Logs.
       
      For even more in-depth data for each individual key head on over to Warcraft Logs. And if you're interested in more info on the specs themselves you can always check out our class guides (updated for the pre-patch), as well as our Mythic+ guides and Mythic+ tier list.
    • By Starym
      There's plenty more class changes for both the pre-patch and Season of Discovery, along with dungeon tweaks, Skyriding fixes, profession and PvP adjustments and more!
       July 25 (Source)
      Classes
      Druid Balance Wrath cast by Convoke the Spirits now consumes Dreamstate buffs from Nature's Grace and the Amirdrassil Season 3 (2-piece) Set Armor bonus. Amirdrassil Season 3 (2-piece) Set Armor: Dreamstate now increases the damage of Wrath and Starfire by 80% (was 100%). Hunter Survival Players who had a Wildfire Bomb override from Wildfire Infusion's previous iteration have had them removed. Warrior Protection Fixed a bug causing Spell Reflection to occasionally fail to reflect a spell. Dungeons and Raids
      Algeth'ar Academy Fixed an issue where Vexamus would not face its target during the cast of Arcane Expulsion on Heroic and Mythic difficulty. Flying
      Pathfinder requirements for Skyriding have been removed from Battle for Azeroth and Shadowlands zones. Player-versus-Player
      Malicia and Field Master Emberath now correctly offer their Dragonflight Season 4 War Mode equipment until the launch of War Within. Resolved an issue that sometimes prevented healers from being able to duo queue in Rated Battleground Blitz. Professions
      Reduced Trainer costs for Dragonflight professions. Titles
      The Title "Timber Lord" should now display correctly. Season of Discovery
      Increased the number of Firelands Invader, Obsidian Reaver, and Obsidian Surger spawns for the Blackrock Eruption event across Searing Gorge. The Might of Stormwind buff will now appear properly in the tooltip when a Chronoboon is used. Items Devilcore Leggings and Devilcore Gloves patterns can now drop from additional sources other than King Mosh. All of the revamped or new Molten Core items that were strictly Unique are now Unique-Equipped to allow master looters to hold these items during raids. Season of Discovery versions of recipes should be available again from their trainers, making turn-ins for professions quests possible. Mage Rewind Time can no longer be cast if the target will not benefit from its healing. Priest Priests who don't have the Divine Spirit talent learned are now prevented from casting higher ranks of Divine Spirit and Prayer of Spirit. Rogue The cooldown on Rogue Shuriken Toss has been reduced to 20 seconds (was 30 seconds). Warlock Shadowflame will no longer be overwritten by Improved Shadow Bolt. Warrior Last Stand cooldown reduced to 3 minutes.
×
×
  • Create New...