Jump to content
Sign in to follow this  

Affliction and Destruction Warlock Tree Changes in War Within Alpha: May 29th

Recommended Posts


This week on the War Within Alpha, Blizzard focused on updating the structure and pathing for both the Affliction and Destruction specialization trees.

Blizzard Logo(Source)

Greetings Warlocks.

In today’s new build, we’re focusing on the Affliction and Destruction specialization trees. We’ve changed the structure and pathing of both trees and would like to provide context for some of the other changes you’ll see in this build.


We’ve moved Darkglare upwards in the tree to make it much easier to get. We’ve shifted talents to the third section and added new talents to increase how many options are available. We’re evaluating how many two-point nodes are available and are looking to revise in a future build.

We’ve also looked at Haunt and increased the amount of damage it does baseline to make it feel more impactful upon cast. We’ve introduced Improved Haunt as well, which is a new talent that further expands upon Haunt. Lastly, we’ve moved Haunt to the second section of the tree to make it easier to pick given how much it adds to Affliction’s single-target toolkit.


We’re trying something new and moving Dimensional Rift, a powerful tool that gives Destruction warlocks a bit more mobility, to the center of the tree and returning Infernal to the bottom section. Infernal serves as a powerful cooldown that leveling warlocks can look forward to unlocking, but during playtesting it felt that Dimensional Rift served as a much more impactful tool.

We’ve trimmed the number of talents available and moved around so that the second and third sections feel a bit closer in terms of the number of talents available.

We appreciate the feedback and will continue to watch for discussions as they happen.

Here are the latest Warlock changes taken from this week's dev notes:

Blizzard Logo(Source)

    • Hellcaller
      • Wither damage dealt over time reduced by 30%.
      • Wither application damage reduced by 80%.
    • Affliction
      • New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace.
      • New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds.
      • New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects.
      • New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration.
      • Haunted Soul has been removed.
      • Haunt damage increased by 230%. This change does not affect PvP.
      • Cull the Weak has been moved to gate 2.
      • Summon Darkglare has been moved to gate 2.
      • Malevolent Visionary has been moved to gate 2.
      • Haunt has been moved to gate 2.
      • Shadow Embrace has been moved to gate 2.
      • Empowered Unstable Affliction has been moved to gate 3.
      • Relinquished has been moved to gate 3.
      • The following talents are now 1 point:
        • Empowered Unstable Affliction
      • The following talents are now 2 points:
        • Withering Bolt
    • Destruction
      • Reverse Entropy and Internal Combustion have been moved to gate 2.
      • Explosive Potential has been moved to gate 2.
      • Scalding Flames has been moved to gate 1.
      • Dimensional Rift has been moved to gate 2.
      • Dimension Ripper has been moved to gate 2.
      • Infernal has been moved to gate 3.
      • Crashing Chaos has been moved to gate 3.
      • Infernal Brand has been moved to gate 3.
      • Rain of Chaos has been moved to gate 3.
      • The following talents have been removed:
        • Flame Rift
        • Lessons of Space-Time
        • Unstable Rifts

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Stan
      In our latest story, we follow Solozerro, a player on a quest to solo Mythic Siege of Orgrimmar in MoP Remix!
      @solozerro often streams his progress, so  you can catch him on Twitch!
      So far, Solozerro has soloed five Siege of Orgrimmar bosses on Mythic difficulty in MoP Remix and released videos documenting every kill.
      Immerseus and Norushen
      The first two bosses were the easy ones when looking at pure DPS/HP checks. Solozerro tackled them early with an Item Level of 476 and a cloak with 400k stats. Both fights were long, but the incoming damage wasn't really significant.
      Fallen Protectors
      Fallen Protectors were a bit tricky. Solozerro managed to push them in tank spec during berserk at around 10% HP, but the berserk phase was rough due to the double stuns. He had to switch to DPS and figure out a way to phase Rook and Sun first, then stack them up for the He Softfoot phase.
      The boss cannot be soloed currently, so the player skipped Galakras.
      Shamans and Iron Juggernaut
      When talking about the next couple of bosses, Solozerro said, "here is where the fun begins." The DPS check to beat them before berserk is very high, so he had to min-max cooldown usage for over 20 minutes. One mistake could end in a wipe. For Iron Juggernaut, there was a 20-minute bleed effect or longer.
      As for the Shamans, they had the same stacking debuff that had to be kited while keeping track of the Mythic mechanic, according to Solozerro.
      What's Next?
      Right now, Solozerro is working on soloing General Nazgrim! He's doable, but you can't miss interrupts and need to constantly move because of the healing the adds provide.
      Solozerro's current item level is 476 with all stats capped. His daily routine includes clearing all LFRs, all raids, all dailies, and of course, the Troves Scenario on Isle of Thunder. After that, he farms rares on Timeless Isle!

      And for those curious, here are the player's cloak stats!

      We wish Solozerro the best of luck, and we'll be covering his progress here at Icy Veins too!
    • By Stan
      Learn more about the Matrix Catalyst in the War Within that lets you transform non-set items into tier set pieces!
      You'll find the Matrix Catalyst in Dornogal, the capital city for both factions.

      Nearby, you'll see Custodian Khubon, the Catalyst Steward for the expansion.
      You can ask him about the Catalyst, though he's somewhat misguided. He believes the famed titan keepers crafted it, but we've had this for three expansions now, so we know the real story.

      To convert a non-set item into a set piece, you must insert an eligible Veteran track or higher Season 1 item, following a structure similar to the previous expansion.

      As for catalyst charges,  I think you will get your first charge when Season 1 starts on September 10 and every other week you will receive an additional charge.
    • By Stan
      Larovus has hit the jackpot for the year! Both the rare Tusks of Mannoroth and the Kor'kron Juggernaut mount dropped from a single Mythic Garrosh kill.
      Fortunately, you can now kill Garrosh on a daily basis, but it still requires a lot of luck to loot both items simultaneously, as they have a drop rate of about 1%.

      Here's a close-up of the loot window. As you can see, Larovus has looted the Tusks of Mannoroth and the Kor'kron Juggernaut mount in one kill.

      Have you had any luck with double rare raid drops? Let me know in the comments below!
      Source: Reddit
    • By Stan
      The War Within Season 1 adds new kiss/curse affixes and here is a spreadsheet with class specializations that will benefit from the kiss portion of each affix.
      New Kiss/Curse Affixes in War Within Season 1
      Blizzard recently unveiled the following kiss/curse affixes making its way to Mythic+ in Season 1.
      Attuned - Non-boss enemies with mana inflict 20% more magic damage, but take 10% increased Nature damage and 30% increased damage from Bleed effects. Focused - Non-boss enemies with mana have 30% increased Haste, but take 10% increased Frost and Fire damage. Reckless - Non-boss enemies without mana ignore 20% armor with their attacks, but their armor is reduced by 30% and they take 10% increased Arcane damage. Thorned - Non-boss enemies without mana inflict Physical damage to their attackers when attacked, but take 10% increased Holy and Shadow damage. Which Classes/Specializations Benefit from the Kiss Portion the Most?
      If you read the affix tooltips, it is obvious that some classes will benefit more from their effect. For instance, during Reckless weeks, you want to bring an Arcane Mage, or a Balance Druid, and so forth.
      Denethar has created a useful spreadsheet covering which specs benefit from the affixes the most, you can find it here.

      Source: Reddit
    • By Stan
      The Prismatic Bauble toy is easier to purchase during this month! 
      Usually, the toy's available for 250,000 gold from the Mad Merchant who doesn't spawn often. However, during Pride Month, you can purchase Prismatic Bauble directly from Jepetto Joybuzz in Legion Dalaran, avoiding the long wait.
      The toy will still cost 250,000 Gold, though. You can find Jepetto Joybuzz at the Dalaran Toyworks.

      Happy Pride Month!
  • Create New...