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Priest Changes and Explanations in War Within Alpha: May 29th

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Hero trees get some modifications this week, as Oracle gets some detailed changes as well as a new capstone talent. Voidweaver also gets looked at, and Discipline and Holy get some tuning changes as well. 

Blizzard LogoPriest (Source)

Hello, Priests.

We’ve updated the Oracle tree for this week’s build with a few changes. Primarily, we’ve updated Premonition to rotate through its spells only by casting Premonition. There is no longer an option to change the spells based on casting spells on the global cooldown. We like that players will rotate through the available spells and removes complications with choosing which Premonition to use after casting each Priest spell. We’ve also replaced the capstone with an effect that triggers all Premonitions at once after each have been cast. While this effect is not available immediately in combat, we feel that with 2 charges of the spell and the availability of a cooldown reduction talent there is space for the effect to occur during your activity of choice.

We’ve removed Prompt Deliverance, which reduced the cooldown of Purify. Oracle Priests can still uniquely use Premonition of Insight to lower Purify’s cooldown if needed during a clutch moment, but we’ve decided it’s better to keep the single target defensive dispel cooldowns aligned across the healers.

We’ve added a defensive node with a couple options for either improved self-healing or increased survival to burst.

We’ve back off on talents that could encourage Holy to use Power Word: Shield rotationally or Discipline to use Prayer of Mending rotationally. These talents effects are now focused on the spec’s more iconic spell.

Thank you for your continued feedback!

And here's the tuning part from the development notes:

Blizzard LogoTuning (Source)

  • Voidweaver
    • Voidwraith damage reduced by 50%.
    • Void Flay damage reduced by 25%.
    • No Escape reduces enemy movement speed by up to 70% (was 80%).
    • Discipline
      • Voidheart increases Atonement healing by 10% (was 20%).
      • Collapsing Void damage reduced by 50%.
      • Void Blast damage reduced by 50%.
  • Oracle
    • New Talent: Divine Providence – Premonition gains an additional charge.
    • New Talent: Desperate Measures – Desperate Prayer lasts an additional 10 seconds. Angelic Bulwarks’ absorption effect is increased by 15% of your maximum health.
    • New Talent: Save the Day – For 6 seconds after casting Leap of Faith, you may cast it a second time for free, ignoring its cooldown.
    • New Talent: Clairvoyance – After casting Premonition of Solace, your next Premonition grants all of your Premonition effects at 100% effectiveness.
    • Premonition now only changes to the next spell in the sequence when Premonition is cast.
    • Prompt Deliverance has been removed and replaced with Save the Day.
    • Divine Feathers now also increases the movement speed bonus of Angelic Feather by 10%.
    • Perfect Vision is now a choice against Fatebender and reduced the cooldown of Premonition by 15 seconds (was 6 seconds).
    • Fatebender now increases the effects of Premonition by 30% and no longer has conditional requirements.
    • Narrowed Visions has been removed and replaced with Divine Providence.
    • Divine Providence is in Perfect Vision’s previous location.
    • Preventive Measures no longer increases the value of Power Word: Shield for Holy, or Prayer of Mending for Discipline. Bonuses increased to 15% (was 10%).
    • Assured Safety no longer causes Power Word: Shield to trigger Prayer of Mending for Discipline, and no longer causes Prayer of Mending to trigger a Power Word: Shield for Discipline.
    • Assured Safety now applies 2 stacks of Prayer of Mending (was 1) and applies a Power Word: Shield at 25% effectiveness (was 20%).
    • Grand Reveal has been removed and replaced with Clairvoyance.
    • Discipline
      • New Talent: Prophet’s Will – Your Flash Heal and Power Word: Shield are 30% more effective when cast on yourself.
    • Holy
      • New Talent: Prophet’s Will – Your Flash Heal, Heal, and Holy Word: Serenity are 30% more effective when cast on yourself.
  • Discipline
    • Developer’s note: We would like Rapture to be a more satisfying cooldown that flows well with the rotation. With that goal in mind, we’re removing the time pressure aspect of the cooldown and increasing the impact of each Power Word: Shield, so that it can be used to triage damage in a more careful and interesting way.
    • Rapture increases the absorption of your next 3 Power Word: Shields by 80% (was increases by 40% and lasts 8 seconds).
    • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
    • Luminous Barrier absorb amount increased by 400%.
    • Luminous Barrier now decreases its absorb amount beyond 5 targets.
  • Holy
    • Developer’s note: We are making some changes to raid healing cooldowns in The War Within to increase their effectiveness in content with less than 20 players. Our goal is to make these spells feel powerful in all forms of content, particularly smaller dungeon, PvP, or raid groups. The healing of these cooldowns will remain equal when healing 20 injured allies as they previously did and only take into account injured allies as contributing to their splash cap. This will be a slight reduction in effectiveness when healing more than 20 players, but this tradeoff has seemed reasonable to us as the availability and strength goes up as group sizes increase.
    • Divine Hymn healing increased by 400%.
    • Divine Hymn now decreases its healing beyond 5 targets.

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