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Starym

MoP Remix and Cata Classic Hotfixes, May 30th

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We have plenty of additional changes in MoP Remix today, with the Heroic raid scaling getting tweaked/reworked again, raid bosses getting some tuning, and Righteous Frenzy no longer being quite as deadly for fellow players. In Cata Classic we have some class changes in addition to profession tweaks.

Blizzard Logo May 30 (Source)

WoW Remix: Mists of Pandaria
  • Righteous Frenzy can no longer be cast on non-party members.
  • In the Throne of Thunder Dark Animus encounter, the increased damage and attack speed by Anima Golems casting Acceleration Link has been reduced to 100% per stack (was 250%).
  • In the Throne of Thunder Iron Qon encounter, Storm Cloud should no longer deal extreme damage to players.
  • In A Brewing Storm, Viletongue Skirmishers’ Viletongue Sting now reduces healing by 60% (was 90%).
  • Fixed a bug that unintentionally added additional enemy health for highly geared players against Heroic raid bosses.
    • Developers’ notes: In combination with previous recent hotfixes, this should result in health and damage versus Heroic raid bosses being as intended for players of higher and lower item levels, so that players of mixed item levels can have a better experience playing together. Overall, players with higher item levels should do greater damage and have greater survivability.

Cataclysm Classic

  • When Nitro Boosts malfunction in a raid encounter, they will now also grant increased movement speed as well as damage their user.
  • The Greater Inscription shoulder enchants available at exalted with Therazane are now Bind-to-Account.
  • Death Knight
    • Fixed an issue where Death Knights sometimes did not gain the benefit of Improved Blood Presence.
  • Priest
    • Fixed an issue where the spell casting haste from Time Warp and Primal Rage was able to stack with Power Infusion's spell casting haste, which was not intended.
  • Rogue
    • Blind can no longer trigger poisons applied to the Rogue's ranged weapon.
  • Warlock
    • Fixed an issue where some Warlocks retained the benefit of the Nemesis talent from Wratch of the Lich King Classic, which no longer exists in Cataclysm Classic.

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Can anyone explain how 'scaling' works. I know the obvious thing that some number would be affected by a multiplier but how can the boss have more than one HP value? Is that like normalized to a % that's different for each player? If the boss has 1M hp for me and 2M for someone else then does my 500k hit do the same damage as someone else's 500k hit?

 

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