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All War Within Season 1 Tier Set Bonuses Revealed

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Blizzard has revealed all the tier set bonuses coming in the War Within Season 1!

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Welcome to the War Within Beta!

We’re excited to share the bonuses you’ll discover on Class Sets in The War Within.

Please note: These bonuses will be playable in the second Beta build.

The War Within Class Set Armor Design

We’re aiming for relatively simple bonuses for these class sets to let Hero Talents breathe as the primary focus for The War Within Season 1. We’re still looking to influence gameplay in a light manner, but we want these sets to have a minimal impact on talent selection and as close to zero impact on Hero Talent selection as possible. Similar to the first season of Dragonflight, there are significant changes coming to classes and we would like to establish a baseline we can build upon throughout The War Within.

It’s very important for us that these class sets do not influence Hero Talent Tree selection in meaningful ways. We’d like for players to feel like they can select either Hero Talent choice in any content they participate in. As we move through The War Within, we’ll be exploring ways to increase the complexity of class set bonuses while maintaining this as an obtainable and core goal.

In terms of the gameplay levels players can expect from these bonuses, we aren’t looking to make these demand high levels of focus to optimize. These bonuses generally avoid things such as heavy cooldown reduction, large resource generation, and influencing talent selection particularly in the final gate.

We’d also like to note that there are not currently any plans to change the acquisition of class sets in The War Within Season 1. As in 10.2 Guardians of the Dream, players will receive a Catalyst charge when the season begins and subsequent charges every other week.

Playing with These Bonuses and Providing Feedback

We consider the flow of testing, feedback, final design, and adjustments to be crucial to the success of an addition to the game like new class sets. It’s good to keep in mind that in the first season of The War Within, set bonuses are not intended to have the same high level of impact as previous seasons. As you test the new class sets in The War Within’s Beta and provide your feedback here, please review the following guidelines.

To make a feedback post here, please provide:

  • The class and specialization being discussed
  • The game content type being referred-to (raiding, M+ dungeons, PvP)
  • When and where you feel like your set bonuses will be the most and least useful
  • Some sort of feeling about the above (positive, negative, indifferent)

The types of feedback posts that are most useful include all of the above, and might also detail:

  • How bonuses may not have their expected value, given how the class is often played
  • How bonuses could have very different value in single target and AOE situations
  • How bonuses help or don’t help in specific situations that are relevant to players
  • Likely degenerate or unintended impacts on rotations, including:
    • Using single target abilities in AOE or vice versa
    • Being flooded with resources faster than they can be spent
    • Being encouraged to use core abilities repetitively, or not at all

We’re always on the lookout for posts describing major upheaval in established talent builds.

To try these set bonuses in the Beta once they’re implemented, log into an endgame realm and look for Setzertauren near the current PvP and professions vendors in Orgrimmar and Stormwind City. Please share bugs you find via the in-game bug reporting tool and your feedback about the bonuses in this thread.

Set Bonuses

Death Knight


  • (2) Set Bonus: While you have one or more Boneshield Charges, the damage you take is reduced by 2%. Losing a Boneshield charge has a chance to reduce the damage you take by 1%, up to 3% for 6 seconds.

  • (4) Set Bonus: Your damage is increased by 1% per active Boneshield charge. Taking damage while below 6 Boneshield charges has a chance to generate 1-2 Boneshield charges.


  • (2) Set Bonus: Your Runic Power spending abilities deal 8% increased damage.

  • (4) Set Bonus: Consuming Runic Power has a chance to increase your Strength by 10% for 8 seconds


  • (2) Set Bonus: Your minions deal 8% increased damage.
  • (4) Set Bonus: When you summon a minion your Haste is increased by 2%, up to 8% for 8 seconds.

Demon Hunter


  • (2) Set Bonus: Blade Dance deals 20% increased damage.

  • (4) Set Bonus: Chaos Strike deals 20% increased damage, and has a 25% chance to reset the cooldown of Blade Dance.


  • (2) Set Bonus: Soul Cleave deals 15% increased damage and has a 35% chance to shatter 1 Lesser Soul fragments from a target it hits.

  • (4) Set Bonus: Consuming a Soul Fragment increases the damage and healing of your next Fel Devastation by 2%, up to 30%.



  • (2) Set Bonus: Starsurge damage increased by 8%. Starfall damage increased by 10%.

  • (4) Set Bonus: Lunar Eclipse and Solar Eclipse each increase the Astral Power Wrath generates by 1 and Starfire generates by 2.


  • (2) Set Bonus: Tiger’s Fury increases your chance to Critically Strike for 10 seconds, starting at 6% and increasing by 1% every 2 seconds.

  • (4) Set Bonus: Critical Strikes with your combo point-generating abilities increase the direct damage of your next Ferocious Bite and Rampant Ferocity or Primal Wrath by 15%, stacking up to 3 times


  • (2) Set Bonus: Thrash and Moonfire increase your damage done and reduce damage you take by 1% for 8 seconds, stacking 3 times.

  • (4) Set Bonus: Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 8%.


  • (2) Set Bonus: Regrowth, Wild Growth, and Swiftmend healing increased by 10%.

  • (4) Set Bonus: Your healing is increased by 8% when consuming Soul of the Forest’s bonus and for 6 seconds afterward.



  • (2) Set Bonus: Upheaval deals 30% increased damage and increases the damage of your next 2 Eruption casts by 30%.

  • (4) Set Bonus: Ebon Might increases primary stats by an additional 0.4% of your own every 2 seconds it remains active, up to 2.0%.


  • (2) Set Bonus: Disintegrate damage increased by 10% and Pyre damage increased by 10%.

  • (4) Set Bonus: Eternity Surge’s cooldown is decreased by 2.5 seconds and it now grants Essence Burst.


  • (2) Set Bonus: Reversion and Emerald Blossom heal an injured ally within 30 yds for 10% of any amount healed.

  • (4) Set Bonus: Verdant Embrace increases the healing of your next Reversion by 200%.


Beast Mastery

  • (2) Set Bonus: Barbed Shot further increases your pet’s attack speed by 5%.

  • (4) Set Bonus: Your pet’s attacks have a 10% chance to increase all pet damage you deal by 10% for 8 seconds.


  • (2) Set Bonus: Arcane Shot and Multishot damage increased by 20%.

  • (4) Set Bonus: Consuming Precise Shots increases the damage of your next Aimed Shot by 10%, stacking up to 2 times.


  • (2) Set Bonus: Wildfire Bomb damage increased by 5%.

  • (4) Set Bonus: Raptor Strike deals 10% increased damage to targets affected by Wildfire Bomb.



  • (2) Set Bonus: Arcane Blast and Arcane Explosion damage increased by 6%.

  • (4) Set Bonus: Casting Arcane Blast or Arcane Explosion has a 10% chance to make your next Arcane Barrage deal 10% increased damage and grant 4 Arcane Charges.


  • (2) Set Bonus: Phoenix Flames damage increased by 10%. This amount is increased to 25% on its primary target.

  • (4) Set Bonus: After dealing damage to its primary target, your Phoenix Flames has a 10% chance to return to you, refunding 50% of the cooldown of Phoenix Flames and granting you 6% increased spell damage for 10 seconds.


  • (2) Set Bonus: Ice Lance damage increased by 5% and Ice Lance increases the damage of your next Frozen Orb by 10%, stacking up to 10 times.

  • (4) Set Bonus: Frozen Orb increases Ice Lance’s damage by 15% for 10 seconds.



  • (2) Set Bonus: Blackout Kick and Keg Smash deal 20% additional damage, and Shuffle also grants 3% damage reduction.

  • (4) Set Bonus: Blackout Kick increases your damage dealt by 1% for 15 seconds, stacking up to 3, and has a chance to reset the cooldown of Keg Smash and make its next cast cost no energy.


  • (2) Set Bonus: Enveloping Mist and Renewing Mist healing increased by 10%.

  • (4) Set Bonus: Vivify extends the duration of Renewing Mist and Enveloping Mist on its primary target by 2 seconds, up to 4 seconds.


  • (2) Set Bonus: Tiger Palm increases the damage of your next melee ability by 5%.

  • (4) Set Bonus: Your melee abilities increase the damage of your next Tiger Palm by 25%, stacking up to 6 times. 15% of Tiger Palm’s damage is dealt onto nearby enemies, reduced beyond 5 targets.



  • (2) Set Bonus: Holy Shock’s healing is increased by 10% and its cooldown is reduced by 10%.

  • (4) Set Bonus: Holy Shock increases the initial healing of your next Word of Glory of Light of Dawn by 8%, stacking up to 4 times.


  • (2) Set Bonus: Shield of the Righteous deals 10% increased damage and grants 3% damage reduction.

  • (4) Set Bonus: Casting a Holy Power ability increases the damage and healing you deal during your next Avenging Wrath by .5%. This effect stacks.


  • (2) Set Bonus: Blade of Justice damage increased by 15% and Wake of Ashes damage increased by 10%.

  • (4) Set Bonus: Wake of Ashes increases your damage by 10% for 8 seconds.



  • (2) Set Bonus: Atonement healing increased by 5.0%.

  • (4) Set Bonus: Smite and Penance increase the damage of your next Mind Blast by 25% or absorb amount of your next Power Word: Shield by 15%, up to 3 times.


  • (2) Set Bonus: Serendipity is 10% more effective.

  • (4) Set Bonus: Heal, Flash Heal, and Prayer of healing have a 50% chance to cast again at 35% effectiveness.


  • (2) Set Bonus: The duration of Devouring Plague is increased by 1 seconds.

  • (4) Set Bonus: Devouring Plague increases your damage done by 2% for 10 seconds, multiple applications may overlap.



  • (2) Set Bonus: When your bleeds deal damage, they have a chance to grant you Vile Tincture for 8 seconds, increasing your poison damage by 1% per stack (up to 10 stacks).

  • (4) Set Bonus: While you have 5 or more stacks of Vile Tincture, Garrote, Rupture and Crimson Tempest deal 10% additional damage.


  • (2) Set Bonus: Your Sinister Strike, Pistol Shot, and Ambush have a 20% chance to Ethereal Rampage, dealing 15% increased damage as Shadow.

  • (4) Set Bonus: Ethereal Rampage additionally increases the damage of your next Between the Eyes by 6%, stacking up to 3 times.


  • (2) Set Bonus: Symbols of Death increases the damage of your next Secret Technique by 20%.

  • (4) Set Bonus: Secret Technique increases the damage of your other finishing moves by 16% for 7 seconds.



  • (2) Set Bonus: Earth Shock damage increased by 25%. Earthquake damage increased by 25%.

  • (4) Set Bonus: Spending Maelstrom grants you 5% increased critical strike chance and 10% increased critical damage dealt.


  • (2) Set Bonus: Stormstrike, Lava Lash, Ice Strike and Crash Lightning deal 15% increased damage.

  • (4) Set Bonus: Feral Spirits last 100% longer.


  • (2) Set Bonus: Tidal Waves increases the healing of affected spells by 10%.
  • (4) Set Bonus: Tidal Waves is 80% more effective and reduces the mana cost of affected spells by 8%.



  • (2) Set Bonus: Malefic Rapture damage increased by 5% and its critical strike chance is increased by 10%.
  • (4) Set Bonus: Malefic Rapture has a chance to increase damage dealt by your Agony, Corruption, and Unstable Affliction by 15% for 8 seconds.


  • (2) Set Bonus: Your primary demon deals 5% increased damage, and your Shadow Bolt damage is increased by 50%.
  • (4) Set Bonus: Shadow Bolt has a chance to enrage your primary Felguard, increasing the damage of their next Legion Strike by 300%.


  • (2) Set Bonus: Incinerate critical strike chance increased by 20%. Conflagrate critical strike chance by 25%.
  • (4) Set Bonus: When Conflagrate critically strikes, your Fire damage is increased by 5% for 6 seconds.



  • (2) Set Bonus: Mortal Strike and Cleave increase the damage of your next Overpower by 10%.
  • (4) Set Bonus: When Overpower has its cooldown reset by Tactician, your next Mortal Strike or Cleave has its damage increased by 10% and critical strike chance increased by 10%, stacking up to 2 times.


  • (2) Set Bonus: Bloodthirst increases the damage of your next Rampage by 10%.
  • (4) Set Bonus: When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 10%, stacking up to 2 times.


  • (2) Set Bonus: When your Shield Slam cooldown is reset by Strategist, you gain Expert Strategist, increasing the damage of Shield Slam by 5% and reducing all damage taken by 3% for 6 seconds.
  • (4) Set Bonus: Shield Slam critical strikes increase the damage dealt by Thunder Clap and Revenge by 10% for 8 seconds.

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14 minutes ago, Staff said:

(4) Set Bonus: Arcane damage you deal is increased by 5% and bleed damage you deal is increased by 8%.

This is a very strange 4 set bonus for a tank, I understand it can be changed at any point but still this feels more like something for a dps than a tank.

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2 hours ago, Q said:

This is a very strange 4 set bonus for a tank, I understand it can be changed at any point but still this feels more like something for a dps than a tank.

all the tank 4 set bonuses are like that really 

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1 hour ago, Vaara said:

all the tank 4 set bonuses are like that really 

Not really, the only other one similar is vengeance demon hunter. All other tanks have some sort of damage reduction component to their set bonuses except guardian and vengeance. Admittedly, I didn't notice vengeance earlier because I don't really care about demon hunter and tend to just skim over notes regarding them.

Scratch all that, I missed part of the guardian druid that does give it damage reduction but that just makes vengeance even more strange.

Edited by Q

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