Jump to content
FORUMS
Stan

Reaching Item Level 556 Sub-Optimally in MoP Remix

Recommended Posts

78507-wow-remix-mop-overview-video.jpg

A player who didn't use any hyperfarms or other shorcuts talks about how long it took to reach max item level (556) in MoP Remix!

Blubbpaule shared their experience with MoP Remix. Instead of following all the leveling tips and best Bronze farms, they decided to enjoy the event regularly and still reached item level 556.

They accumulated 124,173 threads throughout their journey without using any hyperspawn farms or the HoF farm. They did it all through questing and raids, playing through all campaigns, and completing all achievements (except for the reputation ones).

Blubbpaule completed Mogu'shan Vaults, Terrace, and HoF every day. Their daily routine involved completing the 4 dungeon/scenario randoms, all world bosses, Troves of the Thunder King, and the 3 raids.

This journey took 19 days, averaging 5 1/2 hours per day, with 104 hours of /played time. They also mentioned that they spent all their available Bronze exclusively on upgrades.

The OP also noted that it's impossible for players who only have 1 hour to play daily to reach the maximum item level with the event's current Bronze rates if they play sub-optimally.

I reached ilvl556 in Remix playing suboptimally. Here is how long it took.
byu/Blubbpaule inwow
  • Like 2

Share this post


Link to post
Share on other sites

Sounds about right, my 556 mage is 110 hours played. Also didn't farm any hyperspawns since just killing 4-5 bufo rares and a few frogs got my main DK a 40% cloak nerf despite not being a 4+4 farmer. Too paranoid to kill anything that even features on wowhead as a good farm to avoid being in the nerf crosshairs.

  • Like 1

Share this post


Link to post
Share on other sites

I did this too but only thing I consistently did daily was the daily queues not the raids. I hit 556 over the weekend but IDK how this dude got 120k threads. That's like 2 times what I have I think.

Edit: Also, IDK how you're approaching bronze spending but being maxed gear is fun as all get out lol. I just run around and mobs hit me, proc lightning shield, and die before I even cast a spell. Everything I fight just melts lol. It's really a blast.

Edited by Prophet001

Share this post


Link to post
Share on other sites

I finally reached 576 ilevel as well. Whenever something was marked as an 'farming location' I avoided that spot on purpose since it felt like 'cheating the system' to me personally.  Ironically enough the people on my Discord/guild who complained last week that it takes way too long and too much bronze to reach max responded to this news that this is way too quick to reach max gear with 70 days left.

I like it. I now have max gear and all the gems I want. As a result you get insta-invited to every heroic pug and it only takes about 60-90 minutes to clear all of them, with every boss going down in a few seconds. That's 40-50k bronze a day I believe and it all goes straight to cosmetics and unlockables now. Seeing that even the most expensive stuff will take me about 2 days  I think I'm in a comfortable spot to start unlocking everything that looks interesting.

 

Edited by Pandabuffel
  • Like 2

Share this post


Link to post
Share on other sites
24 minutes ago, Pandabuffel said:

I finally reached 556 ilevel as well. Whenever something was marked as an 'farming location' I avoided that spot on purpose since it felt like 'cheating the system' to me personally.  Ironically enough the people on my Discord/guild who complained last week that it takes way too long and too much bronze to reach max responded to this news that this is way too quick to reach max gear with 70 days left.

I like it. I now have max gear and all the gems I want. As a result you get insta-invited to every heroic pug and it only takes about 60-90 minutes to clear all of them, with every boss going down in a few seconds. That's 40-50k bronze a day I believe and it all goes straight to cosmetics and unlockables now. Seeing that even the most expensive stuff will take me about 2 days  I think I'm in a comfortable spot to start unlocking everything that looks interesting.

 

Yeah i would definitely recommend upgrading to max if you're going to play the event for most of the duration.

  • Like 2

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      The War Within pre-patch event will start on July 30th!
      Blizzard hasn't officially announced the release date for the War Within pre-patch, but the latest splash screen suggests otherwise.
      Called Radiant Echoes, the War Within pre-patch event begins on July 30, 2024. This gives players four weeks to join in before the new expansion officially drops on August 26 (or August 22 for Early Access holders).
      We expect the pre-patch to hit live servers on or before July 30!
      Check out the full splash screen in all its glory!
      Placeholder for tweet 1803346055330750635
    • By Stan
      Conzil FTP has completed Scholomance in 13.3 seconds in MoP Remix with a Level 20 character.
      While we understand that clipping isn't ideal, it's commonly used by most speedrunners in MoP Remix, and this run is no exception. Conzil defeated only the final boss of Scholomance in just 13.3 seconds.
      Why Level 20? Trial characters in Remix are capped at Level 20, allowing players to continue growing in power without surpassing that level, effectively creating an overpowered twink.
    • By Stan
      Over the past two decades, WoW saw 10 expansions, each bringing new content and increasing storage demands. From the original "Vanilla" release in 2004, requiring just 4 GB, to the upcoming "The War Within" expansion in 2024, which demands at least 128 GB SSD storage, Blizzard's iconic MMORPG continues to grow. 
      Today, we're diving into how the storage demands for World of Warcraft have grown over the past 20 years. While the original game needed only 4 GB of storage, two decades of new content and improvements have significantly increased this requirement. Now, you'll need at least 128 GB of SSD storage to enjoy the latest expansion!
      The following timeline highlights the release dates and storage requirements of each WoW expansion from its inception with "Vanilla" to the highly anticipated "The War Within" in 2024. 

      Recap
      Below is a recap of minimum storage requirements for all expansions. Thanks to Reddit user factor3x for the data!
      2004: World of Warcraft (Vanilla)
      Release Date: November 23, 2004 Storage Requirement: ~4 GB 2007: The Burning Crusade
      Release Date: January 16, 2007 Storage Requirement: ~10 GB 2008: Wrath of the Lich King
      Release Date: November 13, 2008 Storage Requirement: ~15 GB 2010: Cataclysm
      Release Date: December 7, 2010 Storage Requirement: ~25 GB 2012: Mists of Pandaria
      Release Date: September 25, 2012 Storage Requirement: ~30 GB 2014: Warlords of Draenor
      Release Date: November 13, 2014 Storage Requirement: ~35 GB 2016: Legion
      Release Date: August 30, 2016 Storage Requirement: ~45 GB 2018: Battle for Azeroth
      Release Date: August 14, 2018 Storage Requirement: ~70 GB 2020: Shadowlands
      Release Date: November 23, 2020 Storage Requirement: ~100 GB 2022: Dragonflight
      Release Date: November 28, 2022 Storage Requirement: ~120 GB 2024: The War Within
      Release Date: August 26, 2024 Storage Requirement: ~128 GB As you can see, the storage requirements have skyrocketed, but Blizzard has also improved their file system. They now use the same data for both retail and PTR, which has notably reduced the size of the clients. In the past, having separate retail and PTR clients took up a lot more disk space!
    • By Stan
      The requirements for The Great Vault have been updated in the Beta for the first War Within Season!

      For raids, you'll need to defeat 2, 4, or 6 bosses from Nerub'ar Palace to unlock the slots. For dungeons, you must complete 1 Heroic, Mythic, or Timewalking Dungeons to unlock the slots. The PvP category has been removed from the Great Vault and replaced with a World tab. To unlock items in the World Tab, you need to complete 3, 6, or 12 Delves or World Activities. You’re probably familiar with Delves, but World Activities are new. Under World Activities, think of events like Researchers Under Fire or Superblooms in Dragonflight.
      Overall, the World Tab is a great option for players who don't participate in raids or dungeons. You can still unlock your 3 item slots by completing Delves or other outdoor events.
    • By Stan
      Paladins didn't go unnoticed in this week's War Within Beta Build. Read on to find out more about the latest class changes!
      Latest Paladin Changes
      Laying Down Arms - When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light. Holy Shock - Has an additional 10% critical strike chance. Generates 1 Holy Power. Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% 190% of Spell Power ] healing to an ally Grand Crusader - Reduces the cooldown of Judgment by 3 sec. Normal, Blessed Hammer : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shield. + . Crusader's Judgment : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shining Light - Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks. Dawnlight - 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% 480% of Spell Power ] healing over 8 sec Hand of Divinity - Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 40% 30% more, cost 50% less mana, and be instant cast. Tyr's Deliverance - Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 35% 30% of Spell Power ] Valiance - Consuming Shining Light or Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. Blessing of the Forge - Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. abilities. Divine Favor (New) - After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
×
×
  • Create New...