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Conquest Changes in The War Within

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In The War Within, the PvP category will be removed from the Great Vault, and Blizzard has increased both the weekly Conquest cap and the rate at which you earn it.

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With The War Within, we’re removing the PvP category from the Great Vault. As a part of this change, we’ll be increasing the amount of Conquest you can earn each week and increasing the rate at which you earn it.

Here are the new weekly Conquest caps as compared to Dragonflight Season 3:

 
  Dragonflight Season 3 Conquest Cap The War Within Season 1 Conquest Cap
Week 1 1350 1600
Week 2 1900 2200
Week 3 2450 2800
Week 4 3000 3400
Week 5 3550 4000
Week 6 4100 4600
Week 7 4650 5200
Week 8 5200 5800
Week 9 5750 6400
Week 10 6300 7000
Week 11 Conquest Cap Removed Conquest Cap Removed

Here are the new Conquest earnings for certain game modes as compared to Dragonflight Season 3. These are subject to change:

 
Treasure Table Name Old Value New Value
Epic Battleground - 1st Daily Win 110 125
Epic Battleground - Subsequent Win 25 30
Brawl (Arenas) - 1st Daily Win 15 18
Brawl (Arenas) - Subsequent Win 3 4
Brawl (Battlegrounds) - 1st Daily Win 40 48
Brawl (Battlegrounds) - Subsequent Win 8 10
Arena 3v3 - 1st Daily Win 45 52
Arena 3v3 - Subsequent Win 80 93
Arena 2v2 - 1st Daily Win 35 40
Arena 2v2 - Subsequent Win 75 88
Rated Battleground - 1st Daily Win 85 98
Rated Battleground - Subsequent Win 175 200
Rated Battleground - Close Loss 45 54
Arena Skirmish - 1st Daily Win 25 30
Arena Skirmish - Subsequent Win 5 6
Random Battleground - 1st Daily Win 70 80
Random Battleground - Subsequent Win 15 18
Rated Solo Shuffle - Subsequent Win 50 58
Rated Solo Shuffle - 1st Daily Win 100 115
Rated Battleground Blitz – Close Loss 25 30
Rated Battleground Blitz - Subsequent Win 50 58
Rated Battleground Blitz - 1st Daily Win 100 115

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Windrunner's Barrage : Fire an enchanted arrow, dealing [ 360% of Attack Power ] Shadow damage to your target and an additional [ 112.5% of Attack Power ] Shadow damage to all enemies within 8 yds of your target Aimed Shot - Normal: A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage. Serpent Sting : A powerful aimed shot that deals [ 336.6% of Attack Power ] Physical damage Normal: A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage and causes your next 1-2 Arcane Shots or Multi-Shots to deal 70% more damage. Chimaera Shot : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage. Careful Aim : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage. Serpent Sting : A powerful aimed shot that deals [ 330% of Attack Power ] Physical damage Flanker's Advantage - Kill Command has an additional 10% chance to immediately reset its cooldown, increased by 100% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 100%, based on your critical strike chance. Kill Command has an additional 10% chance to immediately reset its cooldown, increased to 20% when Kill Command critically strikes a target. Tip of the Spear's damage bonus is increased up to 30%, based on your critical strike chance. War Orders - Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 25% 50% chance to reset the cooldown of Kill Command.
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