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Stan

How to Level Up Tailoring in MoP Remix

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Did you know you can learn Tailoring up to Wool and level it up in MoP Remix?

The Siege of Orgrimmar raid offers a chance to pick up various professions like Mining, Blacksmithing, and Tailoring. However, leveling up is exclusive to Tailoring during this limited-time event.

You Can Train Mining and Blacksmithing in SoO: Remix
byu/IAmRoofstone inwow

 

While this limitation might seem frustrating, it opens up opportunities for some lighthearted fun. If you enjoy playing pranks on fellow gamers, BellacosePlayer has a quirky tip for you:

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byu/IAmRoofstone from discussion
inwow

Play as a Horde character and complete the Krasarang Wilds quests until you reach Durotar with Thrall's Hearthstone. There, you can defeat Northwatch NPCs to gather linen and craft bolts of cloth, adding a humorous twist to your dungeon and raid adventures.

This method allows you to level up Tailoring up to Wool! When used inside dungeons or raids, you can troll players just for fun!

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Over its duration, your Arcane Phoenix will consume each of your Spellfire Spheres to cast an exceptional spell. Upon consuming a Spellfire Sphere, your Arcane Phoenix will grant you Lingering Embers. Lingering Embers Increases your spell damage by 2%. Stacks up to 5 times. Arcane Debilitation - Damaging a target with Arcane Missiles increases the damage they take from Arcane Missiles, Arcane Barrage, and Arcane Blast by 0.0%. Multiple instances may overlap. Living Bomb - Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further. The target becomes a Living Bomb, taking 0 Fire damage over 2 sec, and then exploding to deal an additional [ 60% 40% of Spell Power ] Fire damage to the target and reduced damage to all other enemies within 10 yds Mage Arcane 11.0 Class Set 4pc - Casting Arcane Blast or Arcane Explosion has a 10% chance to make your next Arcane Barrage deal 10% increased damage and generate 4 Arcane Charges. Casting Arcane Blast or Arcane Barrage has a 5% chance to make your next Arcane Barrage deal 20% increased damage and generate 4 Arcane Charges. Leydrinker - Consuming Nether Precision has a 10% 20% chance to make your next Arcane Blast or Arcane Barrage echo, repeating its damage at 25% 60% effectiveness to the primary target and up to four nearby enemies. Illuminated Thoughts - Clearcasting has a 5% increased chance to proc and increases the damage of spells that consume it by 5%. Clearcasting has a 5% increased chance to proc. Memory of Al'ar - Arcane Soul : Arcane Barrage costs no mana, grants Clearcasting, and generates 4 Arcane Charges. Arcane Soul : Arcane Barrage grants Clearcasting and generates 4 Arcane Charges. Permafrost Lances (New) - Frozen Orb increases Ice Lance's damage by 15% for 15 sec. Monk
      Unison - Soothing Mist heals a second injured ally within 40 yds for 35% 25% of the amount healed. Restoral - Castable while stunned. Healing increased by 100% when not in a raid. Heals all party and raid members within 40 yds for [ 325.45% 1,301.8% of Spell Power ] and clears them of all harmful Poison and Disease effects Enveloping Mist - Wraps the target in healing mists, healing for [ 358.5% 312% of Spell Power ] over 6 sec, and increasing healing received from your other spells by 30%. Soothing Mist - While channeling, Enveloping Mist and Vivify may be cast instantly on the target. Each heal has a chance to cause a Gust of Mists on the target. Heals the target for [ 616% 1,120% of Spell Power ] over 8 sec Roar from the Heavens - Tiger's Lust grants 20% movement speed to up to 2 allies near its target. Dancing Mists - Renewing Mist has a 10% 8% chance to immediately spread to an additional target when initially cast or when traveling to a new target. Windwalker Monk - Increases damage/healing by 10%: Blackout Kick Increases damage/healing by 20%: Blackout Kick Chi-Ji's Swiftness - Your movement speed is increased by 25% 75% during Celestial Conduit and by 15% for 3 sec after being assisted by any Celestial. Jade Ignition - Whenever you deal damage to a target with Fists of Fury, you gain a stack of Chi Energy up to a maximum of 30 stacks. The damage is increased by 5% for each stack of Chi Energy. Using Spinning Crane Kick will cause the energy to detonate in a Chi Explosion, dealing [ 127.5% 145% of Attack Power ] Nature damage to all enemies within 8 yards, reduced beyond 5 targets Celestial Harmony - While active, Yu'lon and Chi'Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [ 102.6% of Spell Power ] over 6 sec, and increasing the healing they receive from you by 10% When activated, Yu'lon and Chi'Ji apply Chi Cocoons to 5 targets within 0 to 40 yds, absorbing [ 16% 12% of Total Health ] damage for 10 sec. Lotus Infusion - Allies with Renewing Mist receive 15% 8% more healing from you and Renewing Mist's duration is increased by 2 sec. Thunder Focus Tea - Expel Harm : Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage. Vivify : No mana cost. Rising Sun Kick : Cooldown reduced by 9 sec. Expel Harm : Transfers 25% additional healing into damage and creates a Chi Cocoon absorbing [ 16% of Total Health ] damage.. Renewing Mist : Duration increased by 10 sec Normal: Receive a jolt of energy, empowering your next spell cast: Enveloping Mist : Immediately heals for [ 358.5% 312% of Spell Power ] and is instant cast. Focused Thunder : Receive a jolt of energy, empowering your next 1 spells cast: Enveloping Mist : Immediately heals for [ 358.5% 312% of Spell Power ] and is instant cast Chi Burst - Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% of Attack Power ] Nature damage to all enemies, and [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Windwalker, Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 120% of Attack Power ] Nature damage to all enemies, and [ 145% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 6 targets. Brewmaster: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Windwalker, Mistweaver, Initial: Hurls a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing and damage reduced beyond 5 targets. Shadowboxing Treads - Blackout Kick damage increased by 10% and strikes an additional 2 ltarget;targets at 80% 70% effectiveness. Heightened Guard - Ox Stance will now trigger when an attack is larger than 50% 40% of your current health. Chi Burst (New) - Brewmaster: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Casting Chi Burst does not prevent avoiding attacks. Windwalker, Mistweaver, Initial: Your damaging spells and abilities have a chance to activate Chi Burst, allowing you to hurl a torrent of Chi energy up to 40 yds forward, dealing [ 280% of Attack Power ] Nature damage to all enemies, and [ 220% of Attack Power ] healing to the Monk and all allies in its path. Healing reduced beyond 5 targets. Paladin
      Laying Down Arms - When an Armament fades from you, the cooldown of Lay on Hands is reduced by 15.0 sec and you gain Shining Light or Infusion of Light. Holy Shock - Has an additional 10% critical strike chance. Generates 1 Holy Power. Triggers a burst of Light on the target, dealing [ 48.96% of Spell Power ] Holy damage to an enemy, or [ 147.36% 190% of Spell Power ] healing to an ally Grand Crusader - Reduces the cooldown of Judgment by 3 sec. Normal, Blessed Hammer : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shield. + . Crusader's Judgment : When you avoid a melee attack or use Crusader Strike, you have a 15% chance to reset the remaining cooldown on Avenger's Shield Shining Light - Every 3 Shields of the Righteous make your next Word of Glory cost no Holy Power. Maximum 2 stacks. Dawnlight - 10% of Dawnlight's damage and healing radiates to nearby allies or enemies, reduced beyond 5 targets. Casting Holy Prism or Barrier of Faith causes your next 2 Holy Power spending abilities to apply Dawnlight on your target, dealing [ 300% of Spell Power ] Radiant damage or [ 600% 480% of Spell Power ] healing over 8 sec Hand of Divinity - Call upon the Light to empower your spells, causing your next 2 Holy Lights to heal 40% 30% more, cost 50% less mana, and be instant cast. Tyr's Deliverance - Allies healed also receive 10% increased healing from your Holy Light, Flash of Light, and Holy Shock spells for 12 sec. Releases the Light within yourself, healing 5 injured allies instantly and an injured ally every 1 sec for 20 sec within 40 yds for [ 35% 30% of Spell Power ] Valiance - Consuming Shining Light or Infusion of Light reduces the cooldown of Holy Armaments by 3.0 sec. Blessing of the Forge - Avenging Wrath summons an additional Sacred Weapon, and during Avenging Wrath your Sacred Weapon casts spells on your target and echoes the effects of your Holy Power spenders. abilities. Divine Favor (New) - After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40%, its cast time is reduced by 30%, and its mana cost is reduced by 50%. Priest
      Void Shift - You and the currently targeted party or raid member swap health percentages Swap health percentages with your ally Rogue
      Hunt Them Down - Autoattacks against Marked targets deal an additional [ 10% 20% of Attack Power ] Plague damage. Serrated Bone Spikes - Rupture spends a stack to embed a bone spike in its target. Awards 1 combo point plus 1 additional per active bone spike.. Refunds a stack when the target dies. Prepare a Serrated Bone Spike every 30 sec, stacking up to 3 wSerrated - Serrated Bone Spike : Deals [ 120% of Attack Power ] Physical damage and [ 12% of Attack Power ] Bleed damage every 3 sec until the target dies or leaves combat Lingering Darkness - After Deathmark expires, gain 3 30 sec of 10% increased Nature damage. Deathstalker's Mark - Ambush from Stealth applies 3 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 30% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 10% Ambush from Stealth applies 2 stacks of Deathstalker's Mark to your target. When you spend 5 or more combo points on attacks against a Marked target you consume an application of Deathstalker's Mark, dealing [ 60% of Attack Power ] Plague damage and increasing the damage of your next Ambush or Mutilate by 20% Flensing Knives - Slice and Dice causes your Backstab to deal an additional [ 20% 40% of Attack Power ] Plague damage. Darkest Night - When you consume the final Deathstalker's Mark from a target, gain 60 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 30% additional damage, and applies 3 stacks of Deathstalker's Mark to the target. When you consume the final Deathstalker's Mark from a target, gain 40 Energy and your next Envenom cast with maximum combo points is guaranteed to critically strike, deals 60% additional damage, and applies 2 stacks of Deathstalker's Mark to the target. Warlock
      Fel Synergy - Soul Leech also heals you for 15% 8% and your pet for 50% 25% of the absorption it grants. Raging Demonfire - Channel Demonfire fires an additional 2 bolts Each bolt increases the remaining duration of Immolate on all targets hit by 0.2 0.5 sec. Malediction - Your Agony, Corruption, and Unstable Affliction gain 5% more critical strike chance from all sources. Increases the critical strike chance of Agony, Corruption, and Unstable Affliction by 5%. Ruination - Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Ruination Call down a demon-infested meteor from the depths of the Twisting Nether, dealing [ 1,105.84% of Spell Power ] Chaos damage on impact to all enemies within 8 yds of the target and summoning 3 Wild Imps. Damage is reduced beyond 8 targets. Impending Doom - Increases the damage of Doom by 30% and Doom generates 1 Soul Shard upon expiration. Increases the damage of Doom by 30% and Doom summons 1 Wild Imp when it expires. Doom Eternal - Demonic Cores reduce the duration of Doom by an additional 2 sec and when Doom is removed its cooldown is reset. Demonic Cores reduce the duration of Doom by an additional 2 sec. Chaos Incarnate - Chaos Bolt, Rain of Fire, and Shadowburn always gain at least 70% of the maximum benefit from your Mastery: Chaotic Energies. Zevrim's Resilience - Dark Pact heals you for [ 9.6% 18.23% of Spell Power ] every 1 sec while active. Death's Embrace - Increases Drain Life healing by 30% while your health is at or below 35% health Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% 10% when your target is at or below 20% 35% health. Perpetual Unstability - The cast time of Unstable Affliction is reduced by 20% Refreshing Unstable Affliction with 8 or less seconds remaining deals [ 23.29% 268.92% of Spell Power ] Shadow damage to its target. Blood Invocation - The cooldown of Power Siphon is reduced by 5 sec and Power Siphon increases the damage of Demonbolt by an additional 20%. Power Siphon increases the damage of Demonbolt by an additional 25%. Soul Link - 10% 5% of all damage you take is taken by your demon pet instead. Unstable Rifts [NYI] - Bolts from Dimensional Rift deal 0% of the damage dealt to nearby enemies. Bolts from Dimensional Rift now deal 25% of damage dealt to nearby enemies as Fire damage. Demonic Tactics - Increases melee and spell critical strike chance for you and your summoned demon by 5%. Your spells have a 5% increased chance to deal a critical strike. You gain 10% more of the Critical Strike stat from all sources. Dimension Ripper - Incinerate has a chance to recharge Dimensional Rift. Incinerate has a chance to tear open a Dimensional Rift or recharge Dimensional Rift if learned. Mark of F'harg - Your Summon Vilefiend becomes Summon Charhound and learns the following ability: Infernal Presence Cloaked in the ever-burning flames of the abyss, dealing [ 23.98% 15.99% of Spell Power ] Fire damage to enemies within 10 yards every 1 sec. Doom (New) - When Demonbolt consumes a Demonic Core it inflicts impending doom upon the target, dealing [ 268.75% of Spell Power ] Shadow damage to enemies within 10 yds of its target after 20 sec or when removed. Damage is reduced beyond 8 targets. Consuming a Demonic Core reduces the duration of Doom by 2 sec. Gorefiend's Resolve (New) - Targets resurrected with Soulstone resurrect with 40% additional health and 80% additional mana. Warrior
      Blademaster's Torment - Activating Avatar or Bladestorm casts the other at reduced effectiveness. Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec. Martial Expert - Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI). Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. Warlord's Torment - Activating Avatar casts Recklessness at reduced effectiveness. Activating Avatar casts Recklessness with a duration of 6 sec. The additional Rage generation of this Recklessness cast is reduced to 25%. Reckless Abandon - Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or and Raging Blow. Berserker's Torment - Activating Avatar or Recklessness casts the other at reduced effectiveness. Activating Avatar or Recklessness casts the other with a duration of 8 sec. Reap the Storm - Deals reduced damage beyond 8 targets. Mortal Strike has and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed Steadfast as the Peaks - Stamina increased by 5%. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Victory Rush increases your maximum health by 10% - 0% for 5 sec Immovable Object - Activating Avatar or Shield Wall casts the other at reduced effectiveness. Activating Avatar or Shield Wall casts the other at with a duration of 4 sec. Titan's Torment - Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness. Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar with a duration of 4 sec. Odyn's Fury - Generates 15 Rage. Unleashes your power, dealing [ 268% 644% of Attack Power ] Physical damage and an additional [ 84% 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards Slayer's Dominance - Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10% Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%
    • By Stan
      The latest War Within Beta build adds icons that hint at an Ethereal raid most likely coming after Nerub'ar Palace in Patch 11.1.
      In Patch 10.2.7 during the Harbinger questline, we saw Alleria and Locus-Walker, who first taught her how to use the powers of the Void without becoming corrupted by them. (Thanks to Krucial for the video)
      It seems Locus-Walker's story will continue in the War Within with a future raid themed after Ethereals, as suggested by new entries in the ManifestInterfaceData database table.

      As you can see above, new icons named "INV_EtherealRaid" have been added to the game files. You can see all the new icons right here.

      Credit to keyboardturn for discovering the new entries.
    • By Stan
      Here's a video covering everything coming in the War Within pre-patch event on July 30th.
      Radiant Echoes, the pre-patch event, will begin on July 30, based on the splash screen. We covered the whole event in great detail, but for those who need a reminder:
      You must complete a short quest that leads you to the Dalaran Chamber where you can teleport to Dustwallow March, Searing Gorge, and Dragonblight. When a Radiant Echo is active, you must port to the zones, slay Lingering Memories and "Remembred" mobs to gather Residual Memories that you can turn in for rewards. The whole event ends in slaying Remembered Onyxia, Remembered Ragnaros, or Remembered Lich King, based on the zone you're in. Rewards include Warbound ilvl 480 gear, mounts, battle pets, bags, and more. You can find the quartermaster either in the Dalaran Chamber or in each of the zones. The event will most likely be available until the TWW Early Access begins on August 22 or when the expansion launches on August 26. For more details check out our detailed preview of Radiant Echoes, but you should also check out MrGM's latest video because the whole event has been bugged on both Beta and the PTR for me and I couldn't get a single Lingering Memory to spawn.
    • By Stan
      Finally, we're looking at the Warrior changes that went live in War Within Beta Build 55185.
      Warrior
      Blademaster's Torment - Activating Avatar or Bladestorm casts the other at reduced effectiveness. Activating Avatar casts Sweeping Strikes and while Avatar is active the cooldown of Cleave is reduced by 1.5 sec. Martial Expert - Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 10% (crit block amount NYI). Critical strike damage of your abilities is increased by 10% and the amount of damage blocked by your critical blocks is increased by 20%. Warlord's Torment - Activating Avatar casts Recklessness at reduced effectiveness. Activating Avatar casts Recklessness with a duration of 6 sec. The additional Rage generation of this Recklessness cast is reduced to 25%. Reckless Abandon - Recklessness generates 50 Rage and Rampage greatly empowers your next Bloodthirst or and Raging Blow. Berserker's Torment - Activating Avatar or Recklessness casts the other at reduced effectiveness. Activating Avatar or Recklessness casts the other with a duration of 8 sec. Reap the Storm - Deals reduced damage beyond 8 targets. Mortal Strike has and Cleave have a 20% chance to cause you to unleash a flurry of steel, striking all nearby enemies for [ 157.5% of Attack Power ] damage and applying Overwhelmed Steadfast as the Peaks - Stamina increased by 5%. When this health increase expires, you heal for any amount of the original Victory Rush that healed you in excess of your full health. Victory Rush increases your maximum health by 10% - 0% for 5 sec Immovable Object - Activating Avatar or Shield Wall casts the other at reduced effectiveness. Activating Avatar or Shield Wall casts the other at with a duration of 4 sec. Titan's Torment - Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar at reduced effectiveness. Activating Avatar casts Odyn's Fury, activating Odyn's Fury casts Avatar with a duration of 4 sec. Odyn's Fury - Generates 15 Rage. Unleashes your power, dealing [ 268% 644% of Attack Power ] Physical damage and an additional [ 84% 188% of Attack Power ] Physical damage over 4 sec to all enemies within 12 yards Slayer's Dominance - Your attacks have a high chance to overwhelm your target's defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10% Your attacks against your primary target have a high chance to overwhelm your their defenses and trigger a Slayer's Strike, dealing [ 100% of Attack Power ] damage and applying Marked for Execution, increasing the damage they take from your next Execute by 10%
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